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#1

Making a Counter

Archive: 5 posts


I made a counter in LBP using a modded version of rtm223's ordered inputs tool with 11 blocks, each trigger a mag key switch connected to an OR switch for each LED. there are 10 blocks for numbers (0-9) and another block to reset it back to zero. However, this uses quite a bit of thermo when counting large numbers (0-999) and I can't seem to figure out a better way to do this. anyone have any ideas? Thanks for reading.2010-07-09 05:14:00

Author:
applepod124
Posts: 163


You should look at the thread " How To Seriousely Cheat The Thermo". It'll tell you all you need to know. =)2010-07-09 05:38:00

Author:
IIIDevoidIII
Posts: 86


Ok. Thanks.2010-07-09 05:53:00

Author:
applepod124
Posts: 163


Try using an incremental bolt (https://lbpcentral.lbp-hub.com/index.php?t=19915-Incremental-Bolt&highlight=Incremental+Bolt) to count out numbers. Have a go at comphermc's digital counter to see how they're used in this way.

Hope this helps!
2010-07-09 06:10:00

Author:
Holguin86
Posts: 875


You should look at the thread " How To Seriousely Cheat The Thermo". It'll tell you all you need to know. =)

Although it's a useful technique in some cases, it's best avoided unless you really need it. A counter can be done more efficiently without resorting to thermo-cheatery. Have a look at rtm223's or comphermc's copyable levels about counters.

IIRC rtm's uses incremental pistons, and comph's is incremental bolts. Not sure which is more efficient, but I suspect the bolt one is.
2010-07-09 16:33:00

Author:
Aya042
Posts: 2870


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