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Making a Counter
Archive: 5 posts
I made a counter in LBP using a modded version of rtm223's ordered inputs tool with 11 blocks, each trigger a mag key switch connected to an OR switch for each LED. there are 10 blocks for numbers (0-9) and another block to reset it back to zero. However, this uses quite a bit of thermo when counting large numbers (0-999) and I can't seem to figure out a better way to do this. anyone have any ideas? Thanks for reading. | 2010-07-09 05:14:00 Author: applepod124 Posts: 163 |
You should look at the thread " How To Seriousely Cheat The Thermo". It'll tell you all you need to know. =) | 2010-07-09 05:38:00 Author: IIIDevoidIII Posts: 86 |
Ok. Thanks. | 2010-07-09 05:53:00 Author: applepod124 Posts: 163 |
Try using an incremental bolt (https://lbpcentral.lbp-hub.com/index.php?t=19915-Incremental-Bolt&highlight=Incremental+Bolt) to count out numbers. Have a go at comphermc's digital counter to see how they're used in this way. Hope this helps! | 2010-07-09 06:10:00 Author: Holguin86 Posts: 875 |
You should look at the thread " How To Seriousely Cheat The Thermo". It'll tell you all you need to know. =) Although it's a useful technique in some cases, it's best avoided unless you really need it. A counter can be done more efficiently without resorting to thermo-cheatery. Have a look at rtm223's or comphermc's copyable levels about counters. IIRC rtm's uses incremental pistons, and comph's is incremental bolts. Not sure which is more efficient, but I suspect the bolt one is. | 2010-07-09 16:33:00 Author: Aya042 Posts: 2870 |
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