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#1

An LBP2 bubble currency

Archive: 13 posts


In little big planet 2 we will still be familiar with bubbles, to make them more interesting i was thinking something like a bubble switch. Say if you had 100 bubbles a door would open or something dissolves if you think this is a good idea tell me. This suggestion would be good for nazi zombie levels, say you get 400 bubbles you grab this button, your 400 bubbles go then a gun/paintinator appears! In my head i cant really see any negative thoughts about this! 2010-07-08 14:30:00

Author:
lbpdan99
Posts: 18


But can't we like do that aready?

Now you say it'd be difficult placing switches in 400 bubbles just to open a door, but tell me, how many levels have you seen with more than a few bubbles per area?
2010-07-08 14:43:00

Author:
Silverleon
Posts: 6707


I have considered using the score-based logic to provide a currency / resource system into an RPG or RTS style level. It could work pretty well and also has the benefit that how well you manage your resources (possibly combined with other factors added at the end) determines your ranking on the scoreboard 2010-07-08 14:47:00

Author:
rtm223
Posts: 6497


haven't you heard of the point switch?2010-07-08 14:49:00

Author:
Jonaolst
Posts: 935


haven't you heard of the point switch?

Well that's a tad differnt, that's when you reach a certain score, not when you collect a number of bubbles, which would change if you combo, gather prize bubbles, pass races, and kill enemy brains as they all give score points as well.

Remember that the score does not always reflect the amount of score bubbles collected.
2010-07-08 14:57:00

Author:
Silverleon
Posts: 6707


I saw this done in LBP1(well, a way to count bubbles at least), think it was called Ali Baba and the (X amount, forgotten how many) point bubbles, and it tallied how many you found at the end. Probably was an inverted mag key switch directly behind the bubble, having the matching key on2010-07-08 18:55:00

Author:
Matimoo
Posts: 1027


Captain cowboy hat, and I think it was 40 point bubbles.2010-07-08 19:03:00

Author:
Gravel
Posts: 1308


Yes it was, but I thought 'Point bubble switch' was the one which when activated it gives the player who activated it an allocated number of score bubbles.2010-07-09 02:26:00

Author:
tomodon246
Posts: 624


Well for your idea of using points as a type of resource in say, a Nazi Zombies type game, would be a great idea I think.

I myself have already thought of this idea for tower defenses and such.

I've already thought of the logic too.

an AND switch with one input being that you have the correct amount of points, the other being that you place it, grab it, whatever.
(Fairly simple) also I would add a score switch to deduct the points so its like you actually spent them.


Although, if you wanted it to seem more professional there would probably be more logic in there, but i don't know what it would be yet
2010-07-09 04:07:00

Author:
SupaSack34
Posts: 180


I think it's possible?2010-07-09 04:12:00

Author:
JspOt
Posts: 3607


Although, if you wanted it to seem more professional there would probably be more logic in there, but i don't know what it would be yet

Well for starters you would want some mechanism (either through interface design or failure safety) that would prevent two "purchases" being made at once, allowing the player to spend more than they currently have
2010-07-09 09:20:00

Author:
rtm223
Posts: 6497


ive been wanting this to... it would be awesome!2010-07-09 09:39:00

Author:
YEAH_NAH
Posts: 775


I've posted a very similar idea, and I'm pretty sure there's another post with a similar theme, basically we all want something that will at least track bubble collection to allow level designers to use bubbles in more interesting ways.

My solution was some kind of switch that when placed in a level would track how many bubbles were collected in a predefined area (or level-wide). The switch could be set to fire after a set amount of bubbles are collected (can also just set it to trigger after every bubble is collected). This switch could be placed inside circuit boards and whatnot, allowing a level designer to custom design the system however he wants using the new logic tools.
2010-07-09 15:28:00

Author:
Vertrucio
Posts: 119


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