Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
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Some ideas for Logic
Archive: 15 posts
Stuff i would like to see in logic tha didn't been mention or confirm (by rtm's list for example) -Square-ish wireing (wire can only got in 4 directions) like in real schematics, it will make circuitry more organized and clean -Nodes, so we can extract one signal to more wires in any point of original wire, again as in real schematics to keep things clean. Don't misunderstand with OR-gateing, we talking here about 1 input to many outputs, First Kirchoff Law should be maintained - XY Position sensing, sending speed signal of actual switch position / size of level - XY and general Movement speed sensing switch, sending speed signal of speed that switch is acually moving. In other words inveracity of movers. - Rotation speed sensing, same as above but rotation speed, directly in screw or as switch - Speed expectation switch, send on/off signal if speed signal mets expectation - Speed signal extraction, combination of selector and speed expectation switch. Ever seen LED sound meter in amplifiers? it would be something like that. Depending on number of outputs, that switch sends on/off signal on specific output depending on speed signal that been inputed (0%-20% - output 1 is on 21%-40% - output 2 is on and so on). Ofcorse if there will be "Speed expectation switch" this can be emulated. also include options of interpreting negative speed values -Motors and Pistons that inputs speed signal as positioning, for example speed signal is at 50% the piston and motor sets to 50% of it's possible position -Crazy idea in my head that might be not possible or might be useless anyway: Sound sensing switch, convert sound to speed signal -Resistor and Amplifier (or all in one) - divides or multiply speed value inside wire Since i predict there will be microchip logic circuitry distribution between players: -Parametric switch (could be added to battery) - Off/On switch, Speed switch and even numeric selector-like switch,so user who get our microchip don't need to figure out with manipulating the circuit to change something, just change value on that switch in creator mode and our circuitry will do stuff by it self -Our saved microchips in one place with naming, since when we copy our microchip it will look the same in menus, i would prefer something that they did with sounds, speaker and name of it beside. -Attach points, so players can attach there wiring to ready microchip without need to search input somewhere deep in circuitry, so we can have marked inputs and outputs of out microchip Word Explanation: Switch - Element in game that can me attached to object or circuit board and have output and inputs Speed signal - Signal inside wire that can have value between -1 to 1 (or -100%-100% if you like), in LBP1 seen as speed setting in switches On/Off signal - signal that can only have value 0 or 1 (or maybe -1 to other direction) This all i got in head now, maybe come up with something later | 2010-07-06 16:33:00 Author: Shadowriver Posts: 3991 |
Most of this is either directly available using the tweaks of certain logic devices, or can probably be knocked up with a simple contraption. There are a couple of exceptions but mostly MM have us covered | 2010-07-06 17:20:00 Author: rtm223 Posts: 6497 |
will there be circuit breakers? that would save a lot of headaches. | 2010-07-07 15:00:00 Author: sellfcon Posts: 79 |
You mean circuit beaker that turn of any signal activity(setting a ll wires to 0)? | 2010-07-07 15:48:00 Author: Shadowriver Posts: 3991 |
Most of this is either directly available using the tweaks of certain logic devices, or can probably be knocked up with a simple contraption. There are a couple of exceptions but mostly MM have us covered I think your idea of a "simple contraption" is a bit different than most of us. | 2010-07-07 15:50:00 Author: piggabling Posts: 2979 |
all this stuff could be easy to make... there will be a new colison switch that can even be placed on holographic materials so u can make custom shaped trigger radius... as for speed thats easy have a and switch that has a time delay for the first option to deactivate. if u think about it u will get it | 2010-07-07 20:38:00 Author: Photon Man54 Posts: 47 |
all this stuff could be easy to make... there will be a new colison switch that can even be placed on holographic materials so u can make custom shaped trigger radius... as for speed thats easy have a and switch that has a time delay for the first option to deactivate. if u think about it u will get it Did you read the post? That's not what he wants at all! I really like the idea of a node! | 2010-07-07 21:01:00 Author: Kern Posts: 5078 |
Node = inverted NOT gate I think your idea of a "simple contraption" is a bit different than most of us. Heh, I mean more if you want a speed detection device you would simply need a couple of (rotational and single single dimension linear) followers and a magnetic key to control the speed of the linear one. The analogue signal control seems to be pretty robust from what I've heard from johnee / christophe since the create jam. I didn't really play around with it much there but addition and subtraction etc is all possible and I reckon I could pull off comparisons, equalities (with margins of error), min / max functions and probably integration without much hassle at all Most of the functions here genuinely aren't going to be too complex to make I think | 2010-07-07 22:19:00 Author: rtm223 Posts: 6497 |
as for speed thats easy have a and switch that has a time delay for the first option to deactivate. if u think about it u will get it I switch that output speed of object or rotation speed for example with rotation speed, let say they added output in screw and connect that output to other input for example a motor, now when your sackperson move the wheel with screw the speed of it will sent to motor and rotate in same speed. They could add some other things like Resistor to reduce speed value on wire. With object move speed with speed expectation you could do object that can't move too fast or else it will explode, ofcorse this can be amulated somehow, but why don't make life easier and less buggy and less complicated There only one issue with speed detection, since speed in wire can only have values -100% - 0% - 100% so theres must be maximum, something that represents 100% and can't go more. i know motors have there maximum with rotation but what about moving Added Resistor, Amplifier and Attach point idea. If you don't get wire attach idea, here: http://www.coderizer.ee/probe/diy/sleepy%20eye%20mod_files/sleepyeye03.JPG So we can do marked output and inputs of our microchip | 2010-07-07 22:32:00 Author: Shadowriver Posts: 3991 |
You mean circuit beaker that turn of any signal activity(setting a ll wires to 0)? i'm not familiar with the lingo for this. it's a crude device that disables a circuit. that sort of thing is useful in logic switches, because sometimes we need to disable parts of the logic, or whole thing. for example-- i constructed a lift that went both directions. it had two grab switches affecting a Toggle switch. one of the inputs had to be temporarily disabled so it wouldn't behave like a toggle switch until certain conditions were met. | 2010-07-08 01:56:00 Author: sellfcon Posts: 79 |
So you mean switch that will cause un-wire circuit on demand and target element will act that non of the wire is connected right? :> sorry if that i'm not understanding, in not native english speaker so i'm not sure what you saing try to say it more technically what this element should do | 2010-07-08 02:39:00 Author: Shadowriver Posts: 3991 |
i'm not familiar with the lingo for this. it's a crude device that disables a circuit. that sort of thing is useful in logic switches, because sometimes we need to disable parts of the logic, or whole thing. Microchips take an enable signal. Problem solved | 2010-07-08 12:34:00 Author: rtm223 Posts: 6497 |
http://thehubbydiaries.files.wordpress.com/2009/10/mans-head-exploding.jpg | 2010-07-08 12:55:00 Author: lifeiscrapislife Posts: 396 |
its gonna be good guys trust me | 2010-07-08 14:35:00 Author: johnee Posts: 78 |
its gonna be good guys trust me Well, there you go, folks. | 2010-07-08 15:55:00 Author: schm0 Posts: 1239 |
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