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The Color Series - Levels 1 and 2

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The Color Series - Levels 1 and 2EliminatorZigma
Green: Basic platforming level, not overly difficult, has 1 tricky area and 1 puzzle area.

Red: Trickier platforming, use of color filter, a darker tone than Green, also has a basic puzzle.
Okay, I decided to post my first two levels together, seeing as they are in a series and I hadn't joined LBPC before finishing them. I'll post the new levels in the series separately as I create them.

These two levels are the first in my Color Series (for lack of a better name), and the first real levels I've created. BE WARNED: I made these levels to be more like the ones MM makes, i.e. they actually have some difficulty to them, as opposed to a lot of levels in the community that are either easy to traverse or are filled with infinite life checkpoints. If you don't like these kinds of levels, please don't rate my level low (or tag them as "difficult" and "nerve-wracking" -- this is what has happened to my levels so far). They aren't DIFFICULT levels, and I went out of my way to make an easy mode option for the more tricky parts in both levels (which make the going easier, but remove the point bubbles in that area). You just need to have a bit of patience.

Aaaanyway, my first level's official title is "Green: The Tree." It is your typical videogame first level green style, with a lot of friendly "skwerls" to cheer you on and give advice (and you get one as a prize at the end of the level!). There are hidden prize bubbles here, so be sure to look for any indicators. The tricky bit is traversing a platform with wheels of rotating gas, which doesn't have any specific "run now and you'll make it through" point- just take your time between points. Oh, and could you also help one skwerl find his little brother?

"Red: The Volcano," in contrast, takes place in a volcano your hot air balloon crashes into (just go with it). You're going this one on your own-- or are you? You'll hear a whispering from the walls at times, giving hints as to how to approach the next obstacle. Typical cave/fire obstacles are here, including rolling boulders, falling rubble, and swinging over pits of fire (flaming material + red gas = epic). The difficult area is where the cieling will lift up and down, crushing you if you don't get to the safe zone in time. In the first section of the crushing ceiling, this involves simply making it to the other side using a timed run-and-jump series. The second half requires you to find niches in the floor where you won't get crushed (marked by lights). It'll take some practice, but you should be able to do it by your third try. As you progress through the volcano, you'll find that things are stranger than they first appeared-- and playing through "Green" will somehow allow for extra score bubbles to be won.

I hope you enjoy these two levels. I'll work on making my next level ("Blue - The Sea") after I finish my vacation. Special thanks to SledKnight for helping me tweak the difficulty level!
2010-07-06 02:42:00

Author:
EliminatorZigma
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