Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Ideas and Projects
#1

Side-Scrolling RPG

Archive: 82 posts


So many people have been saying that when LBP2 comes out they're going to make an RPG, but it's always top-down.
I want to make a simple, yet fun, side-scrolling RPG with 3 or more classes and a basic level-up system.

You level up by collecting bubbles and using the new points switches, I'll make it so that when you get enough points you can level up your attack power, your ability, or your health.

All the classes have at least one ability with different cool-downs (meaning you have to wait until using it again) and different stats.
[edit] If you scroll down I have a post explaining how I will handle the stats/abilites/spawning with logic

I haven't gotten a name for the game yet, but the setting will obviously be medieval ages (maybe with some Viking stuff) and the story will span several levels.

[UPDATE] So I got to working on LBP last night and I made some things for this now. I got an idea that you always start off in "Fat Cat Pub" (which is made in LBP, I'll post a picture later) and you go around in there talking to NPC's to get quests and when you take a quest, a level-linking badge takes you to that quest level

So far I have one unnamed NPC who is a cave dweller: http://www.lbpcentral.com/forums/album.php?albumid=1564&attachmentid=19294
I'll post more pics as I make more stuff

Here are some sketches I drew the other day outlining the classes and their stats/abilities:
http://i1012.photobucket.com/albums/af249/Fancy_Zombie/Drawings/001.jpg
If the image doesn't show up, click here. (http://i1012.photobucket.com/albums/af249/Fancy_Zombie/Drawings/001.jpg)

P.S. If you can't read anything in the drawing just ask me XD
2010-07-05 20:01:00

Author:
Fancy_Zombie
Posts: 226


coooooooooooooool!!! it will be awesome!!!! good luck!!! can i add youh?2010-07-06 06:18:00

Author:
Onii55
Posts: 153


Finally someone posts!!!
Thank you for your support Onii
I know, I can't wait to get working on this!!!
And, of course! I'm always up for new friends
2010-07-06 08:47:00

Author:
Fancy_Zombie
Posts: 226


Heh, you're not very big on patience, are you?

Sounds cool. To get those abilities you'll probably want to drop the player in a sackbot that matches the class of their choice. Then you won't need the creatinator, you could put an emitter on the sackbot's microchip.
2010-07-06 09:23:00

Author:
Rogar
Posts: 2284


This sounds AWSOME!!!! I'm gonna be the first one to play and hearth!!2010-07-06 09:33:00

Author:
Jonaolst
Posts: 935


Well obviously the best way of doing this would be using direct control on the sackbot. Then all the moves, and menus etc will be made with logic on the DC microchip. In fact doing an RPG this way is exactly the same as in LBP one except rather than using a multitude of grab switches you can make it set up like an actual RPG.

Final fantasy, star ocean, even disgae will all be possible with basic knowledge and a bit of patience.
2010-07-06 10:05:00

Author:
robotiod
Posts: 2662


Heh, you're not very big on patience, are you?

Sounds cool. To get those abilities you'll probably want to drop the player in a sackbot that matches the class of their choice. Then you won't need the creatinator, you could put an emitter on the sackbot's microchip.

Lol I was just very excited to show my idea, so I got impatient. I'm not always like that

Yeah I was planning on using sackbots and the like for the characters because I could set up controls/stats/etc. but I see a problem with spawning when people die if it's multiplayer... how would I determine who's who and put them in the right sackbot as they spawn rtm?! Where are you? lol

P.S. I didn't think about putting an emitter in a microchip on the sackbot. Thank you very much for the idea

P.P.S. Thanks to everyone for their support and checking out my thread
2010-07-06 23:02:00

Author:
Fancy_Zombie
Posts: 226


I'm not sure spawning is an issue, actually. It's the sackbot "dying", not the sackboy, after all. And I say "dying" because it doesn't even need to be a regular death, it could just as well be an animation or some special effects. LBP2 allows us to redefine a lot of these things. Which is nice. 2010-07-07 08:49:00

Author:
Rogar
Posts: 2284


Cool idea! Is it ok if I steal your point bubble idea?

Is it ok if I add you, too?
2010-07-07 12:29:00

Author:
AbstractFlesh
Posts: 837


Do you have anything in mind as to how you'll track stats?2010-07-07 17:37:00

Author:
Arkei
Posts: 1432


I'm not sure spawning is an issue, actually. It's the sackbot "dying", not the sackboy, after all. And I say "dying" because it doesn't even need to be a regular death, it could just as well be an animation or some special effects. LBP2 allows us to redefine a lot of these things. Which is nice.

But with the DCS (controlinator whatever you wanna call it) being attached to that sackbot, I would have to emit both a new sackbot and a new DCS. I guess I'll have to see LBP2 and play around for a little while
Actually I just got an idea, just kill sackboy when the sackbot dies and have him spawn slightly after a new sackbot is emitted and then sackboy would just spawn into the new DCS
Then spawning people in the correct DCS would be as easy as putting it on competitive mode and having separate spawn points for everyone. Yay!


Cool idea! Is it ok if I steal your point bubble idea?

Is it ok if I add you, too?

Thanks!
lol I'm sure other people have thought of it before me and I don't have a copyright on it, so yeah go ahead
(p.s. I don't really consider using other people's "ideas" that they post here for people to see stealing anyway)

And heck yes! I love making new friends Also in my sig, it says "Add me!!!!" lol


Do you have anything in mind as to how you'll track stats?

This will definitely be tough as the different classes all have different starting stats, but I was thinking the sackbots would have all their stats and stuff in their microchips and I would use a series of "Selector Switches." One selector to tell when they can upgrade and when they do it changes, so they can't upgrade more until they level up again. And a series of selectors to tell what they level up, which will make changes accordingly. All of the HUD stuff will be with holographic/vacuum material and the level up screen will be able to be brought up by pushing a button when you have a level up available.

So all of this may be quite difficult to make for multiplayer (what with all the different HUD's and all that), but I'll do my best to support at least three players Like I said, I'll just have to get my hands on the game and play around with the tools for a while
2010-07-07 19:16:00

Author:
Fancy_Zombie
Posts: 226


You can just it so that the hud is on kinda on the sack bot... like right above ur head2010-07-09 21:30:00

Author:
Photon Man54
Posts: 47


You can just it so that the hud is on kinda on the sack bot... like right above ur head

I was planning on having it hover underneath the sackbot(s) like in the drawing. I think having it below the character would be less intrusive then over their heads, but I don't know. I'll play around with this when I get LBP2
2010-07-10 04:16:00

Author:
Fancy_Zombie
Posts: 226


How are you planning on saving stats, I mean all of your work going down the drain because of a crash would be terrible... Oooh nevermind I got an idea.




People could reach "Checkpoints" in stats where they get a sticker for the class. So if they kill enough enemies they can advance to relatively close to where they were... So then in the beginning of the level you could have the players choose their level in the class that they want VIA stickers. It would also work with certain equipment/inventory items. (Although you couldn't really do that for stack-able inventory items.)

I dunno if you like my idea or not, I'm going to be using it (or something like it) in my RPG level.
2010-07-10 04:27:00

Author:
Martut
Posts: 46


I had thought about that, because I wanted this game to span several levels, so I guess I would have to find a way to save wouldn't I? lol
The sticker idea sounds cool, thanks for the idea
I'm wondering whether I will be able to keep stats any other way though... perhaps it's possible to go to the next level with the same stats already saved? I don't know what's possible exactly with the level-linking badges...

Well good luck to you on your level
2010-07-10 06:54:00

Author:
Fancy_Zombie
Posts: 226


Thanks!

Good luck on yours too.

I'm wondering how many new costumes/decorations we'll have. I want to make some creatures/monsters that look like creatures/monsters.


2010-07-10 17:54:00

Author:
Martut
Posts: 46


Another RPG? Geez! I hope yours is good, or it may be lost amognst the to-be-made OTHER RPGs.
Good Luck!
P.S. Love the picture!
2010-07-10 20:07:00

Author:
Eonknight
Posts: 119


Thanks!

Good luck on yours too.

I'm wondering how many new costumes/decorations we'll have. I want to make some creatures/monsters that look like creatures/monsters.



Your welcome
and thank you too

I know, I'm wondering just how detailed we'll be able to make stuff in LBP2.
I plan on using Sackbots for the most part to make the enemies.

Another RPG? Geez! I hope yours is good, or it may be lost amognst the to-be-made OTHER RPGs.
Good Luck!
P.S. Love the picture!
Lol Like I said, mine will hopefully be different from the onslaught of other RPG's
Thanks!
Thanks again lol I might sketch and post some more showing the characters in more detail if I get the time
2010-07-10 20:41:00

Author:
Fancy_Zombie
Posts: 226


Sounds like a great idea , I'm currently making an RPG in little big planet 1 myself which I hope will carry over into little big planet 2, and I hope mine wil be diffrent from all the others aswell, I can't wait to see what I can do!2010-07-10 20:57:00

Author:
Unknown User


I too am making an RPG (More of a MOTHER styled one though).
Its definatly all about that unwritten rule: It has to be GOOD to stand out.
2010-07-10 22:17:00

Author:
Eonknight
Posts: 119


@psychoticprankster So how is it coming along in LBP1? It's gotta be darn near impossible to create something like an RPG in the the first game...

@Eonknight What exactly do you mean by "MOTHER' styled one? lol
2010-07-10 22:26:00

Author:
Fancy_Zombie
Posts: 226


The RPG that was showed in the E3 demo looked awesome. I don't usually play RPGs, but I'll have to make an exception for LittleBigPlanet <32010-07-10 22:29:00

Author:
M4TH3W
Posts: 7


The RPG that was showed in the E3 demo looked awesome. I don't usually play RPGs, but I'll have to make an exception for LittleBigPlanet <3

Yeah it did! I hope that level is in the story mode...
2010-07-10 22:32:00

Author:
Fancy_Zombie
Posts: 226


@Fancy_Zombie;522859 @Eonknight What exactly do you mean by "MOTHER' styled one? lol
Was that a joke or a question?

@M4TH3W
Where can I see this RPG?
2010-07-10 22:38:00

Author:
Eonknight
Posts: 119


@Fancy_Zombie;522859 @Eonknight What exactly do you mean by "MOTHER' styled one? lol
Was that a joke or a question?

@M4TH3W
Where can I see this RPG?

lol It was a question XD

And I think M4TH3W meant to say RTS actually...
2010-07-10 22:42:00

Author:
Fancy_Zombie
Posts: 226


@Fancy_Zombie
like THIS: http://www.youtube.com/watch?v=zmUymQ9VrGk
/ Oh the C&C clone. Yea that was sweet.
2010-07-10 23:14:00

Author:
Eonknight
Posts: 119


so a lot of RPGs are going to be made? Yo hoho hoo! thats awesome :3
and here i was starting to think i was going to be near alone with making rpgs on LBP2
good thats not the case, *mew looking forward to what your going to make. ^-^
2010-07-10 23:19:00

Author:
Lord-Dreamerz
Posts: 4261


@Fancy_Zombie
like THIS: http://www.youtube.com/watch?v=zmUymQ9VrGk
/ Oh the C&C clone. Yea that was sweet.

Ooooh okay. I feel so bad for Negative Man lol
Something like that would be really cool in LBP! Good luck to you on that and I'm sure it'll be fun when you make it
Yeah the C&C clone was freakin awesome, I have no idea how that could have been made! The logic must be crazy! I really hope it's in the story mode D:

@fumetsusozo Yep. So far a bunch of people have announced they are going to make RPG's when LBP2 comes out
It's going to be sooo awesome in combination with lbp.me - steady stream of great RPG's
Thank you for the interest
2010-07-10 23:59:00

Author:
Fancy_Zombie
Posts: 226


@fumetsusozo Yep. So far a bunch of people have announced they are going to make RPG's when LBP2 comes out
It's going to be sooo awesome in combination with lbp.me - steady stream of great RPG's
Thank you for the interest

yeah anytime :3 and i see a lot of peoplez got the same idea as me to make the player play
as a sackbot so you be a character with out dressing up
i had this idea as soon as i saw the Bots Yoho! xD
i'll disable the popit and replace the emotion buttonz with other things :3 *mew
2010-07-11 00:53:00

Author:
Lord-Dreamerz
Posts: 4261


yeah anytime :3 and i see a lot of peoplez got the same idea as me to make the player play
as a sackbot so you be a character with out dressing up
i had this idea as soon as i saw the Bots Yoho! xD
i'll disable the popit and replace the emotion buttonz with other things :3 *mew

Yeah a ton of people got that idea when we found out you could put a direct control seat on sackbots. It's such a great new feature!!!
2010-07-11 02:28:00

Author:
Fancy_Zombie
Posts: 226


Yeah a ton of people got that idea when we found out you could put a direct control seat on sackbots. It's such a great new feature!!!

Indeed! :3

i been wondering what happens when theres more then one player,
all i could think of when theres only one character to control just
put the other plays in direct control seats that control nothing while theres only one thing
to control, *mew That way they just have to watch as the one person plays,
2010-07-11 02:50:00

Author:
Lord-Dreamerz
Posts: 4261


Indeed! :3

i been wondering what happens when theres more then one player,
all i could think of when theres only one character to control just
put the other plays in direct control seats that control nothing while theres only one thing
to control, *mew That way they just have to watch as the one person plays,

That would be quite boring for the other players wouldn't it? XD
I'm thinking just specifying that it's one player only in the title/description. Maybe there's a way to detect whether there is more than one player using a sensor switch and then keeping them from playing the level unless the other people leave....? I don't know, I'll have to just see LBP2
2010-07-11 03:01:00

Author:
Fancy_Zombie
Posts: 226


That would be quite boring for the other players wouldn't it? XD
I'm thinking just specifying that it's one player only in the title/description. Maybe there's a way to detect whether there is more than one player using a sensor switch and then keeping them from playing the level unless the other people leave....? I don't know, I'll have to just see LBP2

Well yeah true it will say its one player but however friends may just want to join or
alredly be with you and asking them to leave is not cool, i play lots and lots of
one player levels with my friends its just how it ends up being, *mew
So i was just saying its always nice to be prepared then sorry ;3
2010-07-11 04:19:00

Author:
Lord-Dreamerz
Posts: 4261


So would it be a free roam RPG, or more traditional (enter battle sequence, restricted movement, etc.)
I'm still trying to figure out how to do all those trippy backgrounds MOTHER is famous for...
2010-07-11 06:28:00

Author:
Eonknight
Posts: 119


Indeed! :3

i been wondering what happens when theres more then one player,
all i could think of when theres only one character to control just
put the other plays in direct control seats that control nothing while theres only one thing
to control, *mew That way they just have to watch as the one person plays,

There are a couple of problems with multiple direct control seats, people will be fighting to get in the one that controls the sackbot, so rather than making a enjoyable level experience the 1 player regrets ever entering the level.

You have to remember that RPG levels will have some length to them, maybe 15 minutes or more, its a long time to wait around watching someone else play. Also I say 15 minutes, the majority of RPG's in LBP 2 may extend into hours to play. That's what one makes it a competitive market, and two, means that even if you have a really good idea for two player it may still fail due to the fact both players may not want to stay playing a single level for that long.

You have to remember the trends of LBP1, bomb survivals, train wreck city sharks, and omg real waterz levels, got lots of plays, not because it was a good level and not because t was really fun and exiting, but because of
1. Spam republishing
2. there quick
3. players can enter and just go around childishly slapping each other into bombs.
Now this doesn't mean an RPG level has never succeeded in LBP, on the contrary there still very fun to play, but they don't get 100,000 plays like "real water bomb train shark survival in the jungle".

Also many 2 player levels that require thinking and teamwork in LBP also get low rated and overshadowed, why? Well its simply because the comunity is to lazy to do the level properly. I'm not trying to put you off by any means, my OP tells you that I like what your doing. I just want to tell you the consequences of what you do, you can't really go multiplayer with a level like this, and there isn't much need to try and make the level multiplayer friendly.

It is just going to make more work for you, and it is only going to be finished by 1% of multiplayer parties.
2010-07-11 07:49:00

Author:
robotiod
Posts: 2662


At: robotiod
oh by all means i understand where your coming from
yes there is a big problem with the 1 character sackbot levels
while we can watch just one person play most will want to leave
what i'm talking about is something to do with the other bodys xP *mew

and to simplely let other players be there if they just have to be
kind of like when me and my friends chat for hours on LBP
but for sure the level will say if not more then one time 1 player only~
telling your friends etc they most leave so you can play this level is a little much,
better to just let them be with you and leave when they want, more then likely going to
happen while playing levels like this xD *mew

and i heard everyone has their own camera this time? if so that kills the idea im talking about anyways~ hmmm....
2010-07-11 08:19:00

Author:
Lord-Dreamerz
Posts: 4261


Well yeah true it will say its one player but however friends may just want to join or
alredly be with you and asking them to leave is not cool, i play lots and lots of
one player levels with my friends its just how it ends up being, *mew
So i was just saying its always nice to be prepared then sorry ;3
I agree with robotoid, it it's a level that's made specifically for one player, don't go through the hassle of supporting multiplayer...

My level/game/whatever is going to support multiplayer simply on the basis that I want to design it that way
I want it to support up to three players, but not requiring that many. Just pretty much design the game the way you want to and screw everyone else

No need to apologize for anything and I agree that it's nice to be prepared, but sometimes you just have to say screw everyone else and make it how you want to


So would it be a free roam RPG, or more traditional (enter battle sequence, restricted movement, etc.)
I'm still trying to figure out how to do all those trippy backgrounds MOTHER is famous for...

lol well I was thinking just kind of a hack and slash game with RPG elements like experience, leveling up, abilities, classes, etc.
Yeah something like MOTHER will be very difficult to make, but my hat's to you for taking the challenge
2010-07-11 08:22:00

Author:
Fancy_Zombie
Posts: 226


Yohoho! yeah there is a point in what you and he says,
and i'd never ask anyone to worry about something like that while
making one player levels, just my own ideas going on in my head xD
i can't wait to see how many RPGs there'll be, Good times are a coming Man :3 *mew

PS: what is mother? i look at a vid, looks very interesting :O
2010-07-11 08:30:00

Author:
Lord-Dreamerz
Posts: 4261


Yohoho! yeah there is a point in what you and he says,
and i'd never ask anyone to worry about something like that while
making one player levels, just my own ideas going on in my head xD
i can't wait to see how many RPGs there'll be, Good times are a coming Man :3 *mew

PS: what is mother? i look at a vid, looks very interesting :O

Speaking of which, you've got some great ideas
lol Yeah I can't wait either

About mother, one of EonKnights posts on this thread has a link to a quick video from it.
here you go: http://www.youtube.com/watch?v=zmUymQ9VrGk
2010-07-11 08:42:00

Author:
Fancy_Zombie
Posts: 226


Well THAT is some very good stuff.
Kinda reminds me of World of Warcraft... This is the best idea so far! Good luck with that RP.
2010-07-11 11:04:00

Author:
FreeAim
Posts: 2462


This looks very cool! Now do us all a favor, and make this when LBP2 comes out! 2010-07-11 14:33:00

Author:
RJA00000
Posts: 387


Great idea. Someone still needs to make a pokemon style rpg though 2010-07-11 16:20:00

Author:
TehUberZac
Posts: 587


Is anybody else planning a large-scale free-roam type of RPG?




Anyway, if everybody has their own camera then they could (theoretically) start in a "Menu" area no matter what (that would be where the starting point would be). There they could select their character and then run from the beginning to catch up. If you did that "Sticker Stats" system people could put in their stats and jump right into the game.

It might work better for my idea since I want to make a classless RPG and I wouldn't have to worry about one person who had tons of EXP as a Mage controlling a Rouge because another person had a Mage, but I think you could adapt it... Maybe you could have 3 DCS's that control a copy of all 3 classes. And once they choose their class the one they want drops down and the other two disappear. So that way people could have 3 mages if they want, or 3 rouges, or three warriors. Maybe you'd want to make a Priest class though... Warrior, Rogue, Mage, and Priest do nicely.

Just brainstorming. It's a hobby of mine.

The only issue for me, I suppose, is I wanted people to be able to customize characters.


2010-07-11 16:20:00

Author:
Martut
Posts: 46


MOTHER 2 is known is also known as Earthbound. (Slightly OT: Mother series link if you want to go that deep .)
http://en.wikipedia.org/wiki/EarthBound_(series)
_______________________________________________
"That's what one makes it a competitive market, and two, means that even if you have a really good idea for two player it may still fail due to the fact both players may not want to stay playing a single level for that long."
Yes. But if someone were to invent a save system, they could save and call it a day .
_______________________________________________
"Great idea. Someone still needs to make a pokemon style rpg though "
That was my other idea, but if you think about it, a lot of people know about pokemon and are going to make pokemon fan games .
Not many people know about MOTHER (not in lbp at least) even if it is awesome.
Thats why I chose MOTHER .
________________________________________________
2010-07-11 17:34:00

Author:
Eonknight
Posts: 119


@FreeAim, RJA, and TehUberZac, Thank you all so much for supporting my idea I'm glad so many people like it!!!

@Martut, I was planning on making it so more than one person could have the same class. That start menu area really is a great idea, thanks a lot
I'm not sure about adding priest due the fact that one of the mage's abilities is heal, although maybe i could remove that ability from the mage and make the priest class.... maybe. Thanks for the suggestion
lol Nice hobby
About the customization, couldn't players just use their costume peices? Or do you mean customizing something else?

@EonKnight, A save system would be really cool for RPG's. Martut suggested using unlocked stickers to save stats, but I don't see a way to save progress in a level
Also, great idea. It's always great to be original
2010-07-11 21:05:00

Author:
Fancy_Zombie
Posts: 226


for each level up or thing u buy u get a sticker for it.... thats sounds good2010-07-11 21:21:00

Author:
Photon Man54
Posts: 47


for each level up or thing u buy u get a sticker for it.... thats sounds good

Yep. It was Martut's idea
I think something like this will be really, really helpful in my level series.
2010-07-11 21:38:00

Author:
Fancy_Zombie
Posts: 226


Yep. It was Martut's idea
I think something like this will be really, really helpful in my level series.

Well you never know what might happen, there might be a save type switchy thing in the full game, or the cookie switch that was in a request thread, something like that is not beyond LBP. guess that time will tell.
2010-07-11 21:57:00

Author:
robotiod
Posts: 2662


Well you never know what might happen, there might be a save type switchy thing in the full game, or the cookie switch that was in a request thread, something like that is not beyond LBP. guess that time will tell.

An actual save function would be sooo cool
Cookie Switch? I shall look it up...
2010-07-11 22:24:00

Author:
Fancy_Zombie
Posts: 226


@Martut, I was planning on making it so more than one person could have the same class. That start menu area really is a great idea, thanks a lot
I'm not sure about adding priest due the fact that one of the mage's abilities is heal, although maybe i could remove that ability from the mage and make the priest class.... maybe. Thanks for the suggestion
lol Nice hobby
About the customization, couldn't players just use their costume peices? Or do you mean customizing something else?

Can a sackbot actively copy somebody's costume?




That'd solve some problems if they could.
2010-07-11 23:50:00

Author:
Martut
Posts: 46


@Fancy_Zombie
Will you have allignment options or just a straightforward storyline?
And actually I already have an idea of how I would save .
2010-07-12 00:11:00

Author:
Eonknight
Posts: 119


@Fancy_Zombie
Will you have allignment options or just a straightforward storyline?
And actually I already have an idea of how I would save .

Oooh, care to share your idea?




If you want to keep it a secret that's completely understandable. I'm just curious.

Saving inventory is the only thing I haven't found a way around yet... but I haven't thought about too much.
2010-07-12 00:59:00

Author:
Martut
Posts: 46


A magician never tells his secrets, Eonknight may...2010-07-12 01:25:00

Author:
Eonknight
Posts: 119


Can a sackbot actively copy somebody's costume?




That'd solve some problems if they could.
I've heard rumors that say yes, although I don't know if it is officially announced...


@Fancy_Zombie
Will you have allignment options or just a straightforward storyline?
And actually I already have an idea of how I would save .

I think just a straightforward storyline although I could make so you can make choices that affect the storyline...
*goes and writes down ideas*
I might just do that then

Oh, me too lol Just thought of one, same idea as the sticker but activating checkpoints
Sorry if that was your idea and I ruined it XD
2010-07-12 06:19:00

Author:
Fancy_Zombie
Posts: 226


K, I'm just gonna suggest some stuff here. Not bothering to read all the posts (read 1st post tho).

Side-Scrolling RPG.. That's like Maplestory, right?
I guess the idea is pretty neat, and probably achievable.

As for class thingies, I'd rather suggest having Warrior/Archer/Wizard than the 3 in 1st post. Maybe when your character reached a certain level you could give him a subclass, like Alchemist, Rouge, Spearman, etc.
2010-07-12 07:29:00

Author:
Fredrik94
Posts: 342


K, I'm just gonna suggest some stuff here. Not bothering to read all the posts (read 1st post tho).

Side-Scrolling RPG.. That's like Maplestory, right?
I guess the idea is pretty neat, and probably achievable.

As for class thingies, I'd rather suggest having Warrior/Archer/Wizard than the 3 in 1st post. Maybe when your character reached a certain level you could give him a subclass, like Alchemist, Rouge, Spearman, etc.

Never heard of Maplestory....

Yeah, so just basically change the name of the rogue class to archer
I like the idea of the subclasses a lot
2010-07-12 09:44:00

Author:
Fancy_Zombie
Posts: 226


once i have enough of it for a demo made i will show you it , currently building my first level , its a story driven platformer more so , but i get really creative with the "RPG elements"2010-07-12 12:17:00

Author:
Unknown User


@Fancy_Zombie
Not even close!
2010-07-12 17:05:00

Author:
Eonknight
Posts: 119


wait....RPGs ARE TOP DOWN?!?!?! final fantasy was all a lie? i think im going to be sick XP lol jk but yeah last time i checked i never seen an RPG top down

at least i know mine won't be

but yeah this project seems good...lets see how it turns out
2010-07-12 21:50:00

Author:
Shadowcrazy
Posts: 3365


once i have enough of it for a demo made i will show you it , currently building my first level , its a story driven platformer more so , but i get really creative with the "RPG elements"

Cool sounds a lot like I'm doing. I can't wait to get on LBP2 and make this!!!


@Fancy_Zombie
Not even close!

lol What did you have in mind for a save function then?


wait....RPGs ARE TOP DOWN?!?!?! final fantasy was all a lie? i think im going to be sick XP lol jk but yeah last time i checked i never seen an RPG top down

at least i know mine won't be

but yeah this project seems good...lets see how it turns out

lol So far just about every post I've read about someone wanting to make an RPG they say top-down...

You're project sounds great! I can't wait to see it when it's made

And thank you I plan for it to turn out fun as hell XD
2010-07-12 21:59:00

Author:
Fancy_Zombie
Posts: 226


Hmm... another thing... I know I'm presenting more questions than answers, but I've gotta wonder how attacks will work exactly.

Can you have a sackbot actually carry unique items that we make, or are we going to have to build them from the ground up? With all of the DLC items from LBP, that shouldn't be too much of a problem... maybe I should make some weapons in LBP to see how well you can actually make them.




I wonder, if for the Rouge, you'll be able to make a small invisible bouncing platform that lasts for 1/10th of a second that they can jump off of using a special ability... And I wonder if you can attach emitters to a sackbot's circuit board, 'cause then you could make any effect emit that you wanted!


:eek:

Don't worry, I'm not gonna be stealing your idea for classes... I prefer classless RPGs, myself.


2010-07-13 01:13:00

Author:
Martut
Posts: 46


@Martut: lol That's okay, It'll help me make my game better

Well, for the warrior, I plan to have magic gloves and have him pick up a sword to swing, or perhaps something completely different... I don't know really
For the mage, emitter on the sackbot logic that emits the fireballs/healing magic.
For rogue/archer, emitter on the sackbot logic that emits the arrows.

I'm just gonna have to play around with the tools for a while in order to find betters ways for them to attack... :/

About the Rogue ability suggestion: so double jump or higher jump? Because for higher jump I'll just tweak the gravity on the sackbot to make it jump higher, although double jump sounds cool... I personally like the blinding ability better because it would be great in combination with team playing.

lol That's okay, I'm taking all of your ideas so far XD Thank you very much for all your input on my original idea and the suggestions that could make it better
2010-07-13 07:56:00

Author:
Fancy_Zombie
Posts: 226


You know you shouldn't really plan THAT well with the new LBP2 stuff as you don't know exactly how it would work.2010-07-13 08:00:00

Author:
koltonaugust
Posts: 1382


You know you shouldn't really plan THAT well with the new LBP2 stuff as you don't know exactly how it would work.

I'm just planning so far based on what I know the tools can do. Anything beyond that, I plan to mess around with the tools to figure stuff out XD
2010-07-13 08:02:00

Author:
Fancy_Zombie
Posts: 226


@Fancy_Zombie:
I was thinking for double jump or a special ability to get to especially high places. Lol, but it'd be interesting for a normal jump because it does that little flipping animation. But you couldn't really do it well since you'd have to emit it under the person's feet. So maybe for a double jump?

Also, Patapon comes with a Black Cardboard Bow, a Black Cardboard Axe, and a Black Cardboard Sword, I used the bow and it's actually very easy to make it look like you're shooting, I dunno about swinging the sword though, that looks like it might be a little more difficult.

I'm going to make my game-world bigger by shrinking the sackbots a bit and making it so their running speed is about the equivalent to how fast they'd run if they were that small. I thought you might like that idea.

I don't know how that'll effect certain materials you may want to use like cloth/sponge though, those don't turn small very easily without problems. So maybe we'll be forced to keep sackbots the same size.




I hate to give away all of my secrets/plans, but I love helping out. I was thinking that to make the game I could stack the "levels" on top of eachother to preserve as much as possible. And then have the players go from one side to the other... here I'll draw something quick.


http://i25.tinypic.com/w1zk2a.jpg

So basically, players would start at that little circle labeled "Start", and go all the way to the other end of the level, which would be a pretty long run anyway. From that end, they'd be transported to above that one, where the person making the level want to give the players a "save" sticker so they can go back there with their characters.

You could do that to extend the level Horizontally, or if you're making something like a cave/cliff even vertically or diagonally.




Hopefully we'll be able to view distant things VIA the controllinator so our Sackboys/Sackgirls won't be forced to be on the screen at all times. They could be somewhere else. And thankfully, thanks to microchips, we won't really need space for logic!

If I can get the hang of it I'm going to be making my own music too. Emphasis on the "If"


2010-07-14 01:00:00

Author:
Martut
Posts: 46


@martut About the double jump flip thing, I'm not exactly sure what's possible with sackbot animation yet, you may be able to record the movement of you jumping off of a jump pad (making you flip), thus recording the flip movement and playing that recorded animation every time you jump... thus making a flip jump for Rogue class

Yeah not too sure what I'll do for the sword yet...

lol Nice, small sackboy = bigger (perceived) world.
Perhaps they've fixed the clipping thing that happens when you shrink those materials? I don't know...

That idea with the stacking parts of the level to make it seem much, much longer is brilliant!
I especially like how you have the saving thing in combination with the different sections.

Well you have great ideas! Why not share them with the community so we can make better games/levels?

Yes. It's been confirmed you don't need to have sackboy on screen while in the controlinator. You may have sackboy somewhere completely away from the action if you want.
Hehe yeah microchips are awesome.

I plan on composing my own music in the game because I play a few instruments and I love playing music a ton ^.^
2010-07-14 01:48:00

Author:
Fancy_Zombie
Posts: 226


Thanks for the compliments.




I think I do my best thinking when I'm thinking "to" other people because I'm more thorough and make sure that I don't leave too much room open for error. Nobody wants to give somebody information that's wrong, but... but then again, you learn more from failures than from successes... anyway.

I have the issue of I don't know how to get the sounds on the page... I can play just fine, it's just I can't compose.




Then again, I haven't tried too much.

I'm trying to figure out character customization, because I want sackpeople to be able to change how they look, but I don't necessarily want them to be themselves because then there could be a completely normal-looking sackboy running around and it wouldn't work out too well, visually.
2010-07-14 02:53:00

Author:
Martut
Posts: 46


Im still working out the "kinks" in my save system idea...
I MIGHT share...
Not sure though.. dont want ot give away all my plans and secrets... but it is fun to collaborate and brainstorm...
2010-07-14 03:14:00

Author:
Eonknight
Posts: 119


Im still working out the "kinks" in my save system idea...
I MIGHT share...
Not sure though.. dont want ot give away all my plans and secrets... but it is fun to collaborate and brainstorm...

PM maybe? Would that be alright once you get it all worked out?

@martut: No problem

lol Well, that's cool. So you work well in groups? That's a great quality to have in life

Oh, it's easy if you pick a general theme and then work on one instrument at a time and work off of what you make on the other instruments, I don't know much and I only play drums, bass, and guitar, but I have some little gem pieces that I've made ^.^
I'm really going to have fun with the music in this game

Hmmmm Well I'm sorry, but I honestly have no idea how you could do that because you can't restrict their popit to only choosing costume pieces you want them too...
2010-07-14 03:20:00

Author:
Fancy_Zombie
Posts: 226


@Eonknight
I keep the very specific stuff to myself. If you just give people a tool they'll most likely find 1,000 ways to use it that you've never thought of possible. That's something I assume that MM learned from LBP.




@ Fancy_Zombie
Ah, thanks for the advice with composing.

I play piano, and pretty-much piano only.




I have an idea for costume-changing, but it'll cost a lot on the thermo.
2010-07-14 03:44:00

Author:
Martut
Posts: 46


@martut No problem. These forums are here for us to help each other right?

Oooh you got it figured out? Well, maybe that'll be fine since LBP2's supposed to be way more thermo efficient...
2010-07-15 19:21:00

Author:
Fancy_Zombie
Posts: 226


@Fancy_Zombie:
Yeah, but it'd require spawning a new sackbot every time they put on a new item... I could do it but I think the thermo would cry after I added a buncha weapons/armor types.




And yeah, I guess this place is to help eachother out. I think what I needed was a keyboard handy so I could play out the song before I put it down.
2010-07-15 20:07:00

Author:
Martut
Posts: 46


That sounds... epic!2010-07-15 20:26:00

Author:
Unknown User


@martut:
Oh well yeah that would work, but making a new sackbot for every possible combination of items would be quite a large task depending on how many items you would have in the game. You would have to account for every possible combination, which means that even something really simple like: 2 helmets, 2 chest armors, 2 leg armors, 2 boots, and 2 gloves would have a total amount of 32 combinations! Wow! And that's only two choices each in some of the item categories...

Yes it is, which you've been doing a lot of
Yeah that seems like it would help a lot. When I tab out guitar riffs I make, I'll have a pen and paper right next to me and I'll play it a few times while working out what to write and where to write it, etc.

@Loey1884:
Thank you very much for the interest in my project
2010-07-16 06:39:00

Author:
Fancy_Zombie
Posts: 226


sounds awsome, can i join the group? if there is any 2010-07-16 10:36:00

Author:
Jonaolst
Posts: 935


@Fancy_Zombie:
Yeah, but I'm patient like that...

I'd want to make like... 3 different races (possibly) and then I'd wanna make like... 6 Armors? So that's already 18 combinations if I do nothing but make equip-able armor. Unless... what if I make only special armor look different? So I could have basic armor with different stats and then special kinds of armor. That way I could make tons of different kinds of equipment if most of them look the same... but then again I'm also the guy who'd want to make regular clothes for characters as well.

As long as the thermo can take it and I can still make good levels, I'm willing to do it... it'll just take a while. There could be a slot for:

-Weapons
-Armor/Clothing
-Hats/Helmets
-Accessories (just a few)

So... 4 slots?




I should stat working on a system now... Just in case it's gonna be too much. I'll tell you how it goes.

@Jonaolst:
As far as I know there's no group... we're basically a bunch of people who're gonna be making side-scrolling RPGs.
2010-07-16 16:50:00

Author:
Martut
Posts: 46


Wow, just wow. So well thought out!
This looks brilliant, can't wait to see this being put into action
2010-07-16 19:30:00

Author:
Fish94
Posts: 554


sounds awsome, can i join the group? if there is any

Sorry, I can't plan making this a group yet. Perhaps at a later time I'll get it set up as being a group, but I really don't have the time for it now
2010-07-16 21:35:00

Author:
Fancy_Zombie
Posts: 226


@Fancy_Zombie:
Yeah, but I'm patient like that...

I'd want to make like... 3 different races (possibly) and then I'd wanna make like... 6 Armors? So that's already 18 combinations if I do nothing but make equip-able armor. Unless... what if I make only special armor look different? So I could have basic armor with different stats and then special kinds of armor. That way I could make tons of different kinds of equipment if most of them look the same... but then again I'm also the guy who'd want to make regular clothes for characters as well.

As long as the thermo can take it and I can still make good levels, I'm willing to do it... it'll just take a while. There could be a slot for:

-Weapons
-Armor/Clothing
-Hats/Helmets
-Accessories (just a few)

So... 4 slots?




I should stat working on a system now... Just in case it's gonna be too much. I'll tell you how it goes.

@Jonaolst:
As far as I know there's no group... we're basically a bunch of people who're gonna be making side-scrolling RPGs.

lol Well you have the patient of a saint
Your project is getting better every day huh? I love the idea of your character customization! I really hope you get that working well and I can't wait to see it in game
Yeah, I started making little things for my project and it's been going well so far
Definitely, let me know how it comes along.

@Fish94:
Well thank you very much
I've put quite a bit of thought into this since I first got the idea.
Thanks, me neither
2010-07-16 21:42:00

Author:
Fancy_Zombie
Posts: 226


I wouldn't say the patience of a saint.




But yeah, it's advancing a little every day... I can't wait to see the system either.

I haven't started it yet 'cause I'm working on a collaborative project at the moment.
2010-07-16 22:46:00

Author:
Martut
Posts: 46


I've been raking my brains on how to save inventory... Gah... So many Sackbots... Need alternative... 2010-07-18 15:35:00

Author:
Eonknight
Posts: 119


I wouldn't say the patience of a saint.




But yeah, it's advancing a little every day... I can't wait to see the system either.

I haven't started it yet 'cause I'm working on a collaborative project at the moment.

Lol well I hope you don't pull your hair out during this XD

Oooh well good luck with whatever you're working on
2010-07-19 05:03:00

Author:
Fancy_Zombie
Posts: 226


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.