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Assassin's creed 2 ultimate Edition

Archive: 18 posts


Hi everyone, yesterday, (whilst eating my cereal) i had a brainwave.
The idea is a series of assassin's creed 2 based levels but instead of them being based on one linear mission, each level will be an entire (or a small section of) a city from the game. The levels will be free roam and feature 4/5 missions and an assassin tomb.
So here's what I need from you, the lbpc community. In order for me to even fathom finishing this i'll need a small-ish team of somewhat experienced level creators. If your intrested, here are the requirements:

some knowledge of logic (nothing too complicated)
you need a working ps3 (it may sound stupid but my launch day model got the ylod two weeks ago)
a good internet connection
P.O.T.C and M.G.S dlc

MICS ARE OPTIONAL
GMT PREFERRED BUT NOT REQUIRED

Pics of the animus boot up will be up soon.

Pictures are up but i don't know how you make them look big on the page

If you are still interested please post below...
Advice is very welcome!
2010-07-04 19:46:00

Author:
duffym871
Posts: 89


I tried making a Assassin's Creed level, it was pretty bad but i suggest you look it up and play it through you get lots of AC logo stickers that you could use, just search snrm007

I guess i could help, i have the DLC, a good connection, i have a ps3, im not to sure if im good with logic maybe a little bit.

Yeah but i wouldn't mind helping
2010-07-04 20:03:00

Author:
Snrm
Posts: 6419


Add me I could help it sounds pretty cool and a lot better than mine. Psn: FocusRSdude2010-07-05 21:38:00

Author:
FocusRSdude
Posts: 145


I would absolutly love to help.
Problem is my Internet sucks.
I tried making a level like this during my inexperienced days but failed due to the fact that I can only make Objects and lack the ability to
make a working system of freeroam.
I can make really nice houses and furniture etc.
Add my PSN = TheChannel
2010-07-06 03:34:00

Author:
Unknown User


Hi, duffym871. I'd be willing to help you with your project. I'm pretty good with logic and I'm great at making scenery. If you need a reference of my work first tell me. Everything I've made is only on My Moon right now, but I could show you if you needed to see it as something to go by.2010-07-06 06:06:00

Author:
RottenAvocado
Posts: 319


Thanks everyone who has replied so far! A group invite is on it's way!2010-07-06 14:17:00

Author:
duffym871
Posts: 89


hello, I'd love to join and make it my 2nd major level progect that I can work on while im playing, one problem is the time zone... I have a mic allmost all the dlc and have had lbp for 1 and a half years. not sure how we'd work with the time zone but, add me anyhow, I seem to have some odd hours as of this week.2010-07-08 08:47:00

Author:
huntedstorm
Posts: 488


Sounds like this is up my alley I'm REALLY good at making renaissance style architecture in LBP. You can see what I mean on mt "Aeropulse Teaser" thread under LBP@ Projects and Planning.2010-07-09 17:13:00

Author:
lyrradXOX
Posts: 285


awesome. have an invitation2010-07-09 20:02:00

Author:
duffym871
Posts: 89


I had the same epiphany....though it was during a different activity, no not that get your mind out of the gutter forum >:C

But mine was going to be an (almost) exact replica, pause menu and weapon cycling, I sort of have some of the logic figured out, but I lack the creation skillz to go with it xD
2010-07-10 17:44:00

Author:
Unknown User


this sounds like a good idea, id like to help in the assassins tomb it could have something like those really hard jump levels that clog up the cool pages, or another difficult challenge like that? i havent really tried any renaissance style architecture in LBP, but im quite good at making nice looking houses and stuff, so i should be able to make some after a few minutes of looking at pictures on the internet. So yeah, ILL HELP! lol

edit: Also, what city would we start with first?
2010-07-10 18:03:00

Author:
alimista443
Posts: 57


Also, what city would we start with first?
probably florence or venice (i'm not sure yet)
i like the idea of weapon cycling and alimista443 can help with the assassin tomb.
2010-07-10 21:00:00

Author:
duffym871
Posts: 89


sounds good I'm not too bad with logic aswell bdw 2010-07-10 21:12:00

Author:
alimista443
Posts: 57


But also dont turn it into a, Derky cut outs and buildings and a twist in the plot, thats pretty lame IMO :/ and bye Derky cut outs i mean the ones on most levels, Sackboy shap with eyes and a sticker mouth.2010-07-10 21:17:00

Author:
Unknown User


Sackboy shap with eyes and a sticker mouth.

that would ruin the level, they look like poop
2010-07-10 21:23:00

Author:
alimista443
Posts: 57


i'll make sure all cut outs are actually cutouts (i always make them that way ever since I suddenly got good with the corner editor)

also, how did this pause menu and weapon cycling work?
2010-07-10 21:23:00

Author:
duffym871
Posts: 89


Hey, I'm not that great with creating but I'd be happy to beta test it when it's done.2010-07-10 23:22:00

Author:
Dragonvarsity
Posts: 5208


yeah sure but I can't guarantee when it'll be out most likely a few months from now2010-07-13 19:20:00

Author:
duffym871
Posts: 89


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