Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Ideas and Projects
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SWAT First Person shooter
Archive: 44 posts
Yes, I'm officially crazy, and you are too if you're thinking I can make a full walking around FPS experience (never say never), but It's close. I was wondering for awhile should i make a thread about my plans to make a FPS level. I didn't want to because in fear of other sparking an interested and competing against me (while competition is good, i want to be first person to make a good one and be famous! ) . I've looked at other FPShooter levels in LBP1 and most people completely did them wrong. I tried to make one in LBP1 and now know my mistakes, every problem is now fixed in LBP2 (think microchips, etc). I have found a way which includes, gun swap, reloading, and recoil, health regeneration. I'm not telling how I'm doing it so don't bother asking. ( i will later soon enough) It's going to be a intense fast paced, high score going for SWAT level where you have to shoot as fast as possible and make split second decisions. Use satellites to track your enemies and if the times calls, call a missile onto moving objects. Stealth your way through until stuff gets heavy! There are two difficultly choices, hardcore and easy; Hardcore: For skilled gamers. Low health, slower regeneration of health, bonus points, high points deduction for death. Easy: For the kids or people who hardly (or not have) played a FPS before. Really high health, fast regeneration of health, no bonus points and low points deduction for death (if possible ). I'm planing to make multipliable weapon choices, though list may shirk or grow when level is made. 1 Primary and 1 secondary. Weapons load outs changeable at checkpoints. Primary weapon Assault Rifle: M4 (default unlock) AK-47 (Get a sticker to unlock it when completed the level once) SMG: MP5K (default) UMP45 (default) P90 (default) UZI (Get a sticker to unlock it when completed the level once) Machine gun: M240 (default) Shotguns: Either buck or 12 gauge rounds, m3 (hardcore mode only) and M1014 (easy mode only) AA-12 (easy mode only) Secondary: Pistols: USP .45, M9, Desert Eagle (Get a sticker to unlock it when completed the level once), Glock 18. You can change to your secondary and primary at any time. I would say MORE... Only if i had into LBP2 beta when it comes out to try this out, hmm. | 2010-07-04 03:48:00 Author: PPp_Killer Posts: 449 |
Unless you make a top-down shooters like the ones from Jam, this is, impossible. Even Alex said that you could't make FPS or MMO games. Try LBP3? :/ Sorry to burst your bubble, but don't bother getting your hopes up.. | 2010-07-04 04:41:00 Author: Fishrock123 Posts: 1578 |
Rauland, you're joking right? | 2010-07-04 05:17:00 Author: Vertrucio Posts: 119 |
Unless you make a top-down shooters like the ones from Jam, this is, impossible. Even Alex said that you could't make FPS or MMO games. Try LBP3? :/ Sorry to burst your bubble, but don't bother getting your hopes up.. Did you hear that people? Fishrock123 said not to get your hopes up, thats right it's impossible so don't try it. Man, when i said "Yes, I'm officially crazy, and you are too if you're thinking I can make a full walking around FPS experience:" i meant, you can't walk around. Alex "is" correct, you cannot make an actually FPS, but he didn't say you couldn't make something that looks and works like it was in First Person. I'm planing to do aiming only and you won't actually be in First Person, just some clever tricks. Don't think it's going to be anything like MW2 or BC2! I'm already in the process in making the guns in LBP1 (got the AK 47 and glock down, 11 more guns to go). Fear not, I have the WipEout HD Platinum, so doing what people think is impossible again isn't so hard. Search me up on LBP, psn name "PPp_Killer" and search for my FPS level for an idea on how i'm doing it. Now nay sayers, keep saying nay, you will get surprised. Here's a hint on how to make a FPS in lbp, don't do what doesn't work. @ Vertrucio I'm not joking. Wait in until you see the level up in the future. It will be fun! | 2010-07-04 08:43:00 Author: PPp_Killer Posts: 449 |
Essentially, what you're doing is more like a gallery/rail shooter. Targets pop on screen and you put the cursor over them and hit shoot. I'd actually recommend that you try to be more creative. Modern warfare has been done to death and there's plenty of other full fledged shooters out there. | 2010-07-04 09:30:00 Author: Vertrucio Posts: 119 |
I'm sure that its probably not impossible to do a full walking first person shooter, trust me i'm not going to try but I am 99% certain that somebody will find a way of doing it, obviously it wont be proper walking around like you get in modern warfare but with emmiters and camera trickery it would be possible, all emmiters have a 0.0 option now you know. | 2010-07-04 09:41:00 Author: robotiod Posts: 2662 |
Essentially, what you're doing is more like a gallery/rail shooter. Targets pop on screen and you put the cursor over them and hit shoot. I'd actually recommend that you try to be more creative. Modern warfare has been done to death and there's plenty of other full fledged shooters out there. Ding Ding Ding. I'm doing MORE then them pop up, animations (if it isn't to thermometer hungry). Actually when you boil Modern Warfare down, you realize most of the guns and air support vehicles were introduced 30 years ago. I'm going with SWAT because frankly I don't know what else that is just as fast paced, and exciting. I'm also going to place it 5 to 10 years into the future, so you will have special equipment to use, X ray goggles anyone? I'm sure that its probably not impossible to do a full walking first person shooter, trust me i'm not going to try but I am 99% certain that somebody will find a way of doing it, obviously it wont be proper walking around like you get in modern warfare but with emmiters and camera trickery it would be possible, all emmiters have a 0.0 option now you know. I was thinking about that, but truely I'm not into doing the whole "making a game engine within LBP2" too much time needed, and more importantly would the thermometer last? | 2010-07-04 09:47:00 Author: PPp_Killer Posts: 449 |
How about something more along the lines of the old Cabal arcade game. You still have your sackboy on screen at the bottom of the screen, and moving the cursor also moved your sackboy to a lesser degree. You then still have to dodge incoming fire. You can have players direct control sackbots dressed up in Killzone or MGS soldier outfits. One of the first levels I was going to make was going to be similar to Cabal, but I'm going to have my hands full with Starship Panic. | 2010-07-04 10:53:00 Author: Vertrucio Posts: 119 |
How about something more along the lines of the old Cabal arcade game. I want to make a first person. No "cursor", just cross hair or/and iron sights | 2010-07-04 13:23:00 Author: PPp_Killer Posts: 449 |
I never saw any LBP 2 FPs levels. I didn't know it was possible. And I could have sworn that Alex Evans said that he challenged LBP to create an FPS. If this level works than you would have made history And I really hope you can pull it off. I was gonna do one called SACK OF DUTY MODERN SACKFARE except for the fact that I suck at logic and things like that. If they make it easier to do stuff like that than I will attempt to do it too. ATTEMPT to do it SO GOOD LUCK WITH THAT My idea was that you probably couldn't put an entire FPS experince in just 1 ( The thermometer) level so maybe you could link a bunch of levels toghter. Or i | 2010-07-04 14:50:00 Author: Junkyardassissan Posts: 164 |
Did you hear that people? Fishrock123 said not to get your hopes up, thats right it's impossible so don't try it. Man, when i said "Yes, I'm officially crazy, and you are too if you're thinking I can make a full walking around FPS experience:" i meant, you can't walk around. Alex "is" correct, you cannot make an actually FPS, but he didn't say you couldn't make something that looks and works like it was in First Person. I'm planing to do aiming only and you won't actually be in First Person, just some clever tricks. Don't think it's going to be anything like MW2 or BC2! I'm already in the process in making the guns in LBP1 (got the AK 47 and glock down, 11 more guns to go). Fear not, I have the WipEout HD Platinum, so doing what people think is impossible again isn't so hard. Search me up on LBP, psn name "PPp_Killer" and search for my FPS level for an idea on how i'm doing it. Now nay sayers, keep saying nay, you will get surprised. Here's a hint on how to make a FPS in lbp, don't do what doesn't work. @ Vertrucio I'm not joking. Wait in until you see the level up in the future. It will be fun! We won't see a true FPS in LBP2 because it's not possible with 3 planes. I am unsure if you can put the camera sideways, and ten you sill would only be able to aim left and right. Sorta like the Rambo-jam level cept have the camera looking sideways (if this is even possible.) I suppose you could aim up or down and crouch etc use the mover that moves this in-between planes, but it would be clunky and most of the gameplay except sniping would still be left-right. You might see what you call a FPS, but you won't see MW-LBP-2... | 2010-07-04 15:22:00 Author: Fishrock123 Posts: 1578 |
Check warlord_evil's FPS level in LBP, if you can sort of make one in LBP then you could definitely make one in LBP2! | 2010-07-04 15:46:00 Author: AbstractFlesh Posts: 837 |
Check warlord_evil's FPS level in LBP, if you can sort of make one in LBP then you could definitely make one in LBP2! Ah you beat me to it. yeah talk to warlord. | 2010-07-04 16:07:00 Author: flamingemu Posts: 1872 |
Check warlord_evil's FPS level in LBP, if you can sort of make one in LBP then you could definitely make one in LBP2! While he does have a really impressive gun, it took up all the layers and then some, so it would be hard to do anything worth whiled or long. My guns only take up one thin layer, and I'm having massive depth problems (guns looks too flat), but if it lets me use 3 thin and 3 thick layers, i don't mined. | 2010-07-05 04:09:00 Author: PPp_Killer Posts: 449 |
Either way, these are not true FPS's True FPS's can aim fully in both X and Y axis' , in LBP/2 you will only be able to aim on the Y axis. I would sort of like it if you changed the title so that people understand this. | 2010-07-05 06:36:00 Author: Fishrock123 Posts: 1578 |
Either way, these are not true FPS's True FPS's can aim fully in both X and Y axis' , in LBP/2 you will only be able to aim on the Y axis. I would sort of like it if you changed the title so that people understand this. If this was true then the grandaddy of all FPS's Wolfenstein would not be a FPS. In fact, I still think that is one of the best FPS's out there because of the fact you don't have to look up and down. A FPS is a First Person Shooter, so if you are in the first person perspective, and you are shooting, well, you kind of completed all the requirements for the genre. | 2010-07-05 07:22:00 Author: shebhnt Posts: 414 |
A FPS is a First Person Shooter, so if you are in the first person perspective, and you are shooting, well, you kind of completed all the requirements for the genre. what he said. I'm planing to make it possible to aim up and down, left and right. Just no 3D movement. After Completing a room, you go into the next, lets say after you clear out a room full of baddies you storm into a hallway quickly take out the enemies sitting behind the creates and place explosives onto the door, and boom. Bust into the room in slow motion like the slow motion breaches in MW2 (they are so cool) and shoot everybody. It's not going to be ALL shooting... Just most of it will. And expect a lot of cut scenes, but don't worry it will go nicely with the game play. | 2010-07-05 13:32:00 Author: PPp_Killer Posts: 449 |
I admire your ambition. You've set yourself a lofty goal but unlike all the naysayers on this thread I think you can do. I don't have a clue how mind you! I was thinking about doing a FPS too. The moment Alex said that it would be impossible I tried to come up with a way to do it. I failed. Good luck with your attempt though. Prove the rest of us wrong. | 2010-07-06 23:21:00 Author: Scifiguy Posts: 95 |
I heard somewhere that you can make over the shoulder 3rd person shooters in little big planet 2 , i think one of the games makers said so. | 2010-07-10 21:11:00 Author: Unknown User |
I heard somewhere that you can make over the shoulder 3rd person shooters in little big planet 2 , i think one of the games makers said so. 3rd person? Yes. 3rd person shooter? Kinda. But If i use the exact same technique as the FPS but put it in an 3rd person view... hmm. | 2010-07-11 06:04:00 Author: PPp_Killer Posts: 449 |
3rd person? Yes. 3rd person shooter? Kinda. But If i use the exact same technique as the FPS but put it in an 3rd person view... hmm. Jam's rambo level was essentially a third person shooter, maybe you. Could tilt the cam enough to make it look FPS-like? | 2010-07-11 18:00:00 Author: Fishrock123 Posts: 1578 |
Jam's rambo level was essentially a third person shooter, maybe you. Could tilt the cam enough to make it look FPS-like? This would be the way to make an FPS of the Doom / Wolfenstein variety, although I don't know whether the camera will actually allow you to tilt that far. Of course you do hit the issue that what you are looking at will stacked layers from the side, and decorations, so you are very limited on what you achieve visually. If the camera can be tilted that far it would be perfectly possible to make an FPS of that kind (and not even slightly difficult TBH), but really, the chances are it's going to look naff | 2010-07-11 18:09:00 Author: rtm223 Posts: 6497 |
i made a first persom shooter in lbp1... i could not turn around though... u can only strafe sided to side and move back and forth... i made 2 layers of background that move sepret to force perspective. then u put all the senery on pistons so u can force perspective with them to , and move them away onec u walk past them... i have an idea to make and fps already... u have the new cmaera and the srink and grow options, the layer mover thing other things u have the basic stuff to make one. you just have to be creative and think it through | 2010-07-11 21:40:00 Author: Photon Man54 Posts: 47 |
This would be the way to make an FPS of the Doom / Wolfenstein variety, although I don't know whether the camera will actually allow you to tilt that far. Of course you do hit the issue that what you are looking at will stacked layers from the side, and decorations, so you are very limited on what you achieve visually. If the camera can be tilted that far it would be perfectly possible to make an FPS of that kind (and not even slightly difficult TBH), but really, the chances are it's going to look naff Yeah but I think making a FPS using warlord's method chews too much thermo... Plus's and minuses to both.... honestly, I can't wait for LBP3D. | 2010-07-12 04:08:00 Author: Fishrock123 Posts: 1578 |
Just to clear how I'm doing this. I'm gonna put the gun on the first layer (hopefully i can use the front layer glitch to make the gun have a 3d depth and not just be flat) then the third thin layer will house the enemies. And the fat layers are for the environment, background, buildings, etc. | 2010-07-12 08:21:00 Author: PPp_Killer Posts: 449 |
uhh good luck, first of all. i would say wait for lbp3 but i think lbp3 won't be a game, it will be a game making program | 2010-07-17 08:23:00 Author: Onii55 Posts: 153 |
Update: I'm starting to make a FPS minigame level in LBP1, and here is the photo below. http://i975.photobucket.com/albums/ae239/LBPC-FPS/APhoto_8.jpg Fully working cross hair (gets larger and smaller). Recoil. Shoots and FULLY controllable. But no reloading as the technique I used to make this does not allow it. http://farm5.static.flickr.com/4108/4836676640_5ce4ff3aa4.jpg This photo is my previous/first attempt. If you are not aware, both use completely different techniques. I'm currently running into problems with the new MG FPS level in LBP1. 1. Explosions seem to effect ALL layers (so i may need to take it out, bye bye red barrels and exploding cars...) 2. sluggishness in controls (currently trying to add rockets to make it more tight, not working well...) 3. the gun likes to tilt on an angle if you go right or left (my anti weight system only works to an extent). Great thing is, ALL these problems are easily solved in LBP2 thanks to the new great tools . 1. You can make objects indestructible (like my gun). 2. anti gravity object + the mover object + direct control seat = precise movement. 3. Up right tool will keep the gun stable and it won't be able to turn on an angle. I'm trying hard, to keep all of the above for my level in LBP1 so don't complain. UPDATE: Good news, i rearranged where i placed the rockets (thought of this at school when i was supposed to be doing my work) and it's responsive as ever. Problem is, still not tight enough (working on it) and it made my anti weight system redundant, guess like I'll think of a new way to stop it going on an angle. UPDATE 2: I've managed to fix all the problems listed above (1, 2 and 3). I can now include explosions! | 2010-07-28 04:36:00 Author: PPp_Killer Posts: 449 |
Released my Blackhawk FPS level in LBP1. https://lbpcentral.lbp-hub.com/index.php?t=32525-Blackhawk-FPS&p=565027 Check it out! | 2010-08-08 08:57:00 Author: PPp_Killer Posts: 449 |
I, honestly, think it will be possible. I mean, now we will have more advanced tools to do so. It's definitly the first thing I'm gonna try in create mode. And if somebody does get it to work, I wanna see them take advantage of the competitive mode camera: each player gets their own screen. A 4 player free-for-all shooter would be awsome! | 2010-08-31 06:52:00 Author: Pyro-Hem Posts: 13 |
Either way, these are not true FPS's True FPS's can aim fully in both X and Y axis' , in LBP/2 you will only be able to aim on the Y axis. I would sort of like it if you changed the title so that people understand this. In LBP/LBP2 you can aim along BOTH the X and Y axis, however you can not utilize the Z axis. The Z axis is basically what creates the 3d world... | 2010-08-31 07:19:00 Author: Unknown User |
you could get in a sackbot and zoom in to camera and make it look like you are in the sackbot | 2010-08-31 19:05:00 Author: the troll Posts: 118 |
you could get in a sackbot and zoom in to camera and make it look like you are in the sackbot Probably not. | 2010-08-31 22:39:00 Author: PPp_Killer Posts: 449 |
i think so the camera is so powerfull | 2010-09-01 01:37:00 Author: the troll Posts: 118 |
Seeing as ive just joined the site, guys try out my MW2 level, it puts you in 3rd person perspective, however yes it is a side scroller, I think that it will be possible to emulate xyz axis in LBP2 with emitters, however it may use up the thermo quickly or lag etc, and it would not run smoothly at all, and this is not considering having the actual gun/enemies on there aswelll | 2010-09-02 02:48:00 Author: Unknown User |
...I think that it will be possible to emulate xyz axis in LBP2 with emitters... It's impossible to utilize the z axis further than the 3 layers. Even the shooter they made only faced in one direction... Oh, and welcome to LBPC | 2010-09-02 03:31:00 Author: Unknown User |
I''ve seen some pretty outstanding stuff made in LBP1 so yeah, good luck on this and even if it's impossible, it's good to see how close you can get to the actual thing. Good luck on this | 2010-09-02 04:32:00 Author: Dragonvarsity Posts: 5208 |
It's impossible to utilize the z axis further than the 3 layers. Even the shooter they made only faced in one direction... Oh, and welcome to LBPC speaking of emitters. I had an idea to use them like the post above you. So I made a rough idea. Go to my lockroom and enter the code "279287". There you will find a key to the level. You can't move around or anything. But it shows off how the emitters could display moving objects or environment on screen. I put it on a default spin, so it spins around the room. It doesn't take up too much thermometer space but It will probably be time consuming to make it look good or get all the variables in. This idea in LBP2 will just use boxes and walls. I can probably make it a x4 co op level with enemies included! Though most likely ill probably lose the ability to look up and down. But moving in a 3D space full of boxes and walls is good enough? Edit: Can people stop posting unless it's really important. I think this thread has sucked enough attention and I don't want my thread sucking anymore attention from the others. Cheers. | 2010-09-02 08:17:00 Author: PPp_Killer Posts: 449 |
Well, if you wanted to do something truly 1 person, you could just rotate the camera 90 degrees so that the "floor" is actually the back layer. You'd also have to make it so that when you rotate, the camera rotates. Then when you move, it looks like you're actually on a large plane. The only problem with this is that you would only be able to rotated from side to side, not up and down. You could make a really cool Doom remake using this. I mean, it wouldn't be perfect, but it would still be pretty fricken sweet. | 2010-09-03 20:07:00 Author: dr_murk Posts: 239 |
I'm pretty sure you could do this with the extent of being ugly. Ugly because if its a walk around gameit would have to be kind of flat due to the loss of the 3D layer glitch. But I think this would work with these things: Camer Angle: Over the shoulder top down camer view. Sackbots: If they can walk on walls then it would be very easy to make enemies Emitters: Emitters set to 0.0 to shoot. But I think your not going to be able to do this with great details because A) No Front layer glitch B) You can't have looks, so you won'ts be able to see some fancy way of reloading a shotgun. Good luck with this, and i'll be sure to test this method if I ever get into the LBP2 BETA | 2010-09-04 06:09:00 Author: Crazed Creator Posts: 177 |
Um, what do you mean "do to the loss of the 3D layer flitch"? MM has SAID that they are trying to allow the glitch to cross over. They're not officially making it a tool, but they are allowing for it to work in LBP2 (well, as far as we know they're at least trying.) | 2010-09-04 22:34:00 Author: dr_murk Posts: 239 |
Would it not be possible to make a top down shooter, then position the cinematic camera in such a way that it would appear first person, I don't know the exact limits of the cinematic camera though... | 2010-09-07 13:06:00 Author: Unknown User |
Would it not be possible to make a top down shooter, then position the cinematic camera in such a way that it would appear first person, I don't know the exact limits of the cinematic camera though... So your saying don't move the camera at all great idea! No serious, top down view is just the WALL. I'm using that. Putting a gun in the front layer. Using the rest of the layers as the level that house the enemies that pop in and out of walls stupidly. I mean A.I.-ish-ly-ness-ly-dily. | 2010-09-07 15:14:00 Author: PPp_Killer Posts: 449 |
So your saying don't move the camera at all great idea! no not at all, the cinematic camera can rotate with the top down object ( you can see this on some of the community jam levels ) so if the camera was positioned right it could work, in a sort of doom no up-down aiming, just left and right aiming | 2010-09-07 16:09:00 Author: Unknown User |
Congrats on your successful level! http://www.criticalgamer.co.uk/2010/09/25/how-the-littlebigplanet-2-vietnam-fps-was-made/ | 2010-09-28 03:16:00 Author: Enlong3 Posts: 357 |
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