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#1

Why I Love LBP PSP

Archive: 80 posts


Hidy Ho Sackfolks! You’re probably wondering why I am writing this thread in the general LBP forums rather than the LBP PSP forums. The reason is that everyone on the PSP already knows why we love LBP PSP, but there are many people on the PS3 side that have no idea why we love the PSP version, and there is also a lot of negativity going around the different LBP forums regarding LBP PSP.

I am trying to give everyone a fair perspective of LBP PSP. Now that you have most likely heard the negative side of things (and keep in mind that a lot of that negativity is based off of little experience with the game. Most people who I have spoken to who hate it only gave the game a few days and never even published a level), I want you to see what makes the game so wonderful. I was a hardcore LBP creator on PS3 for about 10 months and I had some accomplishments that I am very proud of, but I honestly enjoy LBP PSP more than LBP PS3.

I would love to see the PSP community grow more and more, and it would be even better if the new people we gain to the PSP side are the amazing members from the PS3 side of the LBPC forums!

So, in this and the next post let me lay out what makes PSP great:


The Community:

One of the first things that people strike out against on LBP PSP is the community. They claim that it is almost non-existent. Well, let me give you some data from my levels:

My 1st level: Now and Then --> 12,223 plays and 1,714 hearts
My 2nd level: Lost at Sea --> 15,685 plays, and 1,492 hearts
My 3rd level: Shallow Springs --> 5,268 plays and 1,123 hearts
My 4th level: A Dingo Down Under --> 3,285 plays and 561 hearts
My 5th level: Destiny --> 3,823 plays and 770 hearts
My 6th level (published last week): Here and There --> 487 plays and 144 hearts

The play/heart counts on my levels are close to the performance I had on PS3, and people considered me successful on PS3! So how could you call this community weak?

But it's not just me! There are many other authors that have been much more successful on PSP than I have!

I will admit that the community is smaller than PS3's, but I actually prefer it this way. One of my biggest gripes with PS3 is that once a level is published, it has a week to shine on cool pages and then if is buried forever.

On PSP there are plenty of great levels coming out on a regular basis, but it isn't so much that your levels will fall into oblivion after a week. I much prefer to have the steady trickle of plays that I get and know that it won't be going away because of a broken community feature like Cool Pages.



Cambridge Support and In-Game Features:

Sony/Cambridge is doing an incredible job supporting LBP PSP. From the great DLC that we get on a very regular basis, to the impressive number of rare community items, to the levels and authors that Sony/Cambridge features.


DLC

People complain all the time that PSP is getting way more DLC than PS3 is, and that is probably because it is true. PS3 has picked up the pace a bit recently, but overall, PSP has been rocking when it comes to DLC in the last 4 or 5 months. Sure, some of it has been PS3 stuff that we are getting, but we are getting plenty of other great stuff as well, including a level pack!


Rare Community Items

Sony/Cambridge is doing a fantastic job at keeping the Community connected and active with community prizes. But these aren't like the crown which has become infamous for how easily it seems to be to obtain it. On PSP they keep switching up what the rare item is. We have 6 rare items, and some of them are not even given out anymore! It is great to have such a variety of rare things in-game!


Featured Levels and Creators

I think that everyone can agree that Mm has done a pretty crummy job supporting the community when it comes to levels and in-game support. The news section in the game is never updated, and only recently have they started doing Mm Picks again and then it sort of died all over again. This always drove me crazy. Sure, you could say it is due to the fact that they are focusing on LBP2 now, but considering that the support has always sucked, I don't think that you can really give a pass for it.

However, on PSP the features are updated and awesome. They aren't updated as often as Mm Picks once were, but they are upated on around a 1.5 month basis. These Cambridge Picked levels aren't just announced in the forums though, they are actually featured in the game! So not only do we have Highest Rated levels, but we have Cambridge Feartured levels. We also have Cambridge Featured Creaters, but this aspect has sort of fallen through in America. In EU it has been update, but in America it has not. Either way, it is awesome that the game is supported so much better than LBP PS3 ever was!



Create Mode

This is where most people probably expect my argument to run into a brick wall. I think that the reason that most people give up on PSP's create mode is because it is so much different than PS3's and you need to find ways to work around a few issues with it.

I'm sure that many would try to convince you that there are 10's or 100's of problems that you need to work around, but in reality there are probably only 3 or 4 things that you need to get used to, and once you are used to them, they don't even seem like problems.

The thing that bothers me is that LBP PS3 also had problems that we needed to learn to work with, but no one seems to ever think of that. When I was creating on PS3, I lost 100s of hours to profile issues! That was still a problem a year after the game was released!!! We are 6 months into LBP PSPs life, so I think that it deserves to be able to have a few small problems. And these problems aren't nearly as severe as that stupid profile issue that was basically impossible to avoid!

But the thing that most people ignore when they talk about PSP's create mode are the great things about it. I would assume that this is because they don't even know about these things since they never gave the create mode the time it deserves. The two things that I like about it are the restricted thermo and the dynamic/static object setting.

Having less thermo probably sounds like a bad thing, and I would have agreed back in the day, but I have grown to appreciate it. Back on the PS3 I would spend literally 3 months on a single level because I wanted to use the thermo to it's fullest potential. By the time I was finished with a level I was completely drained (and then my level would only be noticed for ONE WEEK!).

The thermo limitation forces the creator to make a shorter level. When you make your first level, this will be something hard to get used to, but at you create more and more, you will learn how to get the most our of the thermo, and also that it is possible to create a truly awesome level in less than a month! I can publish about a level a month now, and I am just as happy with them as I was with my LBL series (some people who have played both thing my PSP levels are better!).

I realize that you could say that I could just publish levels on PS3 without the thermo maxed out, but I think that you aren’t considering things from the same perspective as I am. In either LBP you are trying to make the best level possible within the limitations of the thermo. If I cut a level short on PS3 and use ? the thermo then I am really crippling my level because the next guy probably used all of his themo and my level now looks pretty short or ugly compared to his. When everyone is on even ground with less thermo then everyone has a shorter turn-around time on every level that they make, and it doesn’t make your levels look bad for it.

The Static/Dynamic setting on materials is great! We don't need to mess with Dark Matter on PSP! I believe that LBP2 is copying this aspect of LBP PSP, so people really can't complain about this awesome feature. [EDIT: I have been corrected! LBP2 does not allow you to select to have a material be static or dynamic *thanks Jack*]

You just select a material and you set it to dynamic or static and presto! It floats or falls! It makes level creating so much easier!


(continued in next post...)
2010-07-03 08:27:00

Author:
amazingflyingpoo
Posts: 1515


No H4H, Bomb Survivals, Clans, etc...

One thing that you hear almost more than anything else on the PS3 side of things is people complaining about H4H and people complaining about the newest survival challenge trend. The PSP doesn't have issues with any of these. I would probably say that it is mainly because of our lack of youngsters who are playing the game (more about that later).



Mature Players

This is perhaps my favorite thing of all about the PSP community: We have a much more mature audience.

I think that the main reason for it is that you are forced to set up a wi-fi connection to get online, and the 4-6 or 4-8 year old range just can't do this. This keeps the kids off who really damage the whole rating system for PS3 and also clog up the game with terrible levels.

On PSP I have been steadily making my levels harder and harder. Because of PS3, I was very worried to make levels that were even a little challenging. If I had a puzzle that might take 1 minute to figure out, I would get so many complaints from people and mean comments via PSN and on the level itself.

I have increased the difficulty to the point that a few of my friends cannot finish my newest level on PSP, and the level has still made it to Page 1 of highest rated! I'm sure that some people would claim that it is because there aren't that many good levels, but if you would actually play the top 10 pages of highest rated levels you would find that there are A LOT of incredible levels.

Because we don't have many youngsters, we don't have an overwhelming number of people giving levels 1 star just because it forces you to think. This was a huge problem with PS3 that I didn't realize could even be resolved! It is just plain awesome to be able to make a level challenging like Zelda and not be ripped to shreds in the rating for it!

Not having these youngsters also factors into getting rid of the survival fads from the PS3. I will admit that we still have a lot of glitch levels, but it isn't a game breaker like the fads on PS3 could be.


Downloaded Levels

This is a feature that I have actually hear people complain about, but I absolutely love. On LBP PS3 you sort of stream the levels (I realize that that is not what you are doing, but it is an easy way to compare the two). If you are not online, then you are unable to play them because you are not actually downloading them to your game/console. This can actually cause issues, because if the servers are down then you cannot play any community levels, plus, you need to be online in order to play any community levels.

On PSP you actually download the community levels to your memory card in order to play them. If your memory card is large enough, then you can story up to 250 levels on your PSP at one time. The great thing about this is that you can basically form your own story mode out of amazing levels from the community. There are enough awesome levels out already that you could build 10 story modes consisting of 100's of incredible PSP levels! And then you can play any of these levels any time that you want, including on the go when yo don't have Wi-Fi. It is oddly addictive to build download levels and check out which ones I have aced and such.

And if you are worried about download time then let me alleviate your fears: It literally takes about 10 seconds to download a single level. Uploading your own level to the servers takes about the same amount, maybe more like 20 seconds.


Awesome Story Mode

One last thing I want to touch on is the fact that the story mode in LBP PSP is outstanding. I have heard a number of people say that they actually like it more than PS3's! I would say that it is a matter of taste, but I think that the two are about equal. Either way it is a top notch story mode!



I could go on all night with all of this, but I will just leave it at that. I have put a lot of time into laying out the reasons that LBP PSP is great, and I seriously like it more than LBP PS3. I know for a fact that PS3 create mode is overwhelming at first, just like PSP's. I understand that a lot of people went back to the PS3 because they didn't want to learn the new ropes, and that is fine. Don?t let those people?s experiences turn you away, though, because there is a lot of potential in LBP PSP!
2010-07-03 08:27:00

Author:
amazingflyingpoo
Posts: 1515


I own a PSP, but I don't LBP for it.
I have LBP only on Ps3 and one thing is true...When I finally publish a level I've been working on for weeks, it will remain unnoticed...
Plus another reason why people should agree with you, there are no people like Stephanie_Ravens on the Psp!
2010-07-03 11:09:00

Author:
jergi20
Posts: 46


Thanks for the reply jergi! We didn't have the rampant abuse of the Cool Pages back when I was playing LBP PS3 9 months ago, so I haven't actually experienced it for myself, that is why I couldn't include it in my "No H4H, Bomb Suvivals, Clans, etc..." section of my post. That is certainly the type of thing I was talking about though. We just don't have people abusing the system or spamming terrible levels like PS3 does. This is obviously due to PSP having a smaller community, but it is also due to the fact that we don't have as many young users.2010-07-03 12:29:00

Author:
amazingflyingpoo
Posts: 1515


I found my old, old, old PSP today and I thought i'd buy LBP PSP just to try it. My internet connection wouldn't tranfer to my PSP so I said forget it. I would buy it if my internet provider would help me.2010-07-03 12:52:00

Author:
AbstractFlesh
Posts: 837


That's a bummer :-( LBP is a steal at $19.99 with the new story mode as well as 7 months of great community levels. Even if you don't touch create mode I still think you will get more than your money's worth!2010-07-03 12:56:00

Author:
amazingflyingpoo
Posts: 1515


Wow that was some post...you're not that desperate for new members are you? I kid, I kid!

Yeah the PSP version really isn't as bad as people say. I managed to create some levels on it and even with the bugs (this was in the very first weeks when it was pretty awful) I think I managed to get something together that was pretty good and probably up to the standards of my ps3 work, only smaller!

I actually made a post on the PSP sectoin some time ago when I was creating on it frequently about how refreshing it was. Simply because the bar was set a lot lower and you didn't have to spend months and months on a level to compete with the best that was there.

I think it depends what you're after as to whether it is a worth while experience or not. Personally, at this time I can't see me creating on it again, simply because now I've seen what is possible with LBP2 and with creating on that day in and day out it seems a world away from the PSP.

I think it depends where you are or want you want as a creator. For example, take Poo, obviously right now he can't create on the PS3...so I'd say the PSP is a good solution. Similarly if you were just starting as a creator and just wanted to ease yourself into the games...then the PSP may be a good option. The create mode is simpler, the community is smaller, and it will probably be easier to get upto speed faster. This is probably is open for debate however, the PS3 version is probably more intuitive even though it has more features.

It's a no brainer that if you have a PSP it's worth getting. The story mode is really good, and it's something to mess around on while on the bus!

Oh, and LBP2 isn't using the static and dynamic object thing

The only thing that the PSP has that the PS3 is missing in terms of create mode as far as I'm concerned is the multiple select corner editor. That is absolutely amazing. It takes some getting used to, especially when you're used to doing one at a time but when you get your head around it, it is awesome. You know when you have a rectangle block and you realise it needs to be longer? So you click the top right corner and pull it across...and then click the button right corner and pull it across...and then try and match them up so they are perfectly straight again? With the PSP that isn't needed...drag select both corners and you can do it all in one go! Awesome!
2010-07-03 13:20:00

Author:
jackofcourse
Posts: 1494


ACK! I was sure I read about the Static/Dynamic setting for LBP2.... oopsie... I'll go edit that out. Thanks for the heads up on that.

Thanks for the reply Jack. I remember that post which you made. I can certainly see how someone who has been playing LBP2 for a while now would not be as enticed by LBP PSP.

As for me being desperate to pick up new members to the PSP side of things, I am actually very pleased with the community now, I just wanted to get the good news about PSP spread to the LBP masses. I have heard A LOT of bad comments around the interwebs (not really from LBPC, maine from the other LBP Forums) where someone would say they were considering getting LBP PSP and 10 people would immediately reply by saying the game is broken and terrible. There's no way that the person would even listen to me at that point. I was sick of it after it happened like 3 times in one week, so I figured I would make a post so at least I could plant the seeds in people's minds that the game is actually good and certainly worth $19.99 (I'm very happy with having paid $40.00 for it). I modified this post from another site where it was a bit more of a... erm... rant where I asked the community to not bash PSP unless they had actually created a level and advertised it. Everyone who was complaining about the game had never even posted in the PSP section of the site so I highly suspect they gave the game a day, had a hard time getting used to create mode and then went back to PS3. That is fine with me, but don't convince others not to play it!.... Ok, I'm done

Though you probably didn't mean to imply it in your post, you made it sound like the game would only work for people who are either stranded from their PS3's (I get it back in less than a month!!! And I get to go back to the other side of the world!) or people who are new to the game. I would disagree with this point because there are awesome authors like Lleonard, Taffey, Jeffcu28, Spark151, etc... who all have LBP PS3 and just prefer to create on PSP.

There are a lot of advantages due to the different dynamics of the community that can make working on the PSP side of things much better. You're not going to have an overnight Cool Page success where you pull in 20,000 plays, but you have a much better chance on having a level that is actually good (and deserves it) get noticed and trickle in plays to eventually pick up those 20,000 plays. It's just a different way of picking up plays. Do you want to mess with being lucky and picking up plays all at once and then fall into obscurity, or would you prefer to have a level noticed for a longer period of time and pick up plays slowly?

Sure, PS3 has Highest Rated pages as well, but Cool Pages takes most of the attention (or at least it did back when I was on PS3, and I sure do hear people talking about it a lot still).

Thanks for the reply Jack! I'm sure that you weren't implying that the game was only good for suckers (me!) and noobs, but I was just worried that a passerby might take it that way
2010-07-03 13:35:00

Author:
amazingflyingpoo
Posts: 1515


Though you probably didn't mean to imply it in your post, you made it sound like the game would only work for people who are either stranded from their PS3's (I get it back in less than a month!!! And I get to go back to the other side of the world!) or people who are new to the game. I would disagree with this point because there are awesome authors like Lleonard, Taffey, Jeffcu28, Spark151, etc... who all have LBP PS3 and just prefer to create on PSP.

Thanks for the reply Jack! I'm sure that you weren't implying that the game was only good for suckers (me!) and noobs, but I was just worried that a passerby might take it that way

Yeah I didn't word that very well. When I read it back I thought of Taffey etc but just couldn't be bothered to edit it again

In all honesty I think the main reason that the PSP is a winner with a lot of people is because of the community. It's a lot smaller and you're so tight knit over there that is does seem like you really enjoy it.

A lot of the stuff about the PS3's problems with advertising your level and the general cool page shenanigans will soon be ending with the LBP2 though. The new way the in game search works is absolutely fantastic. Coupled with lbp.me, it's going to mean if you can't find any good levels, then you've only got yourself to blame The game looks at what you and your friends have been playing recently and your stream will all be based on this. There's also the fact that the creators now tag their own levels, so you can search specifically for platformers, puzzlers, 1 player levels, competitive levels etc, or any combination thereof. It really is fantastic.

While this thread is about getting PS3ers to become PSPers...I would love to see what some of you guys could do on the PS3 too
2010-07-03 13:44:00

Author:
jackofcourse
Posts: 1494


While this thread is about getting PS3ers to become PSPers...I would love to see what some of you guys could do on the PS3 too

Yeah, I know that you are just dying for some of my Adventure/Story goodness Jack. They were always your very favorite levels But not to fear, I will be creating on LBP2 and boring your construction hat off with all my dialog and backtracking. Maybe I'll have a sackbot that fallows you around and tells you that you are doing it all wrong because you are jumping too much :-P
2010-07-03 13:48:00

Author:
amazingflyingpoo
Posts: 1515


I totally agree with most things poo is saying, personally I did spend a good few Hours in the psp create mode trying to make a mech shooter. I got the controls perfect, having double tap tap and hold. the problem was though the bugs kept spoiling my logic, and when it came to make my mech fly I just couldn't battle the bugs.

The game has been patched quite extensively since then however, and I did just download that new background so I think I might pop on tonight.

One thing I did notice was that levels get given 5 star ratings, and they keep them 5 star ratings, I have loved all your level poo (haven't played here and there but I was amazed by the video)
And jack also your PSP levels were brilliant really suited your style. I have played some of sparks and taffeys levels and I love the LBPC community being an important part to the game. We are well represented on the PSP side of things and for that I say thankyou to everyone who plays LBP PSP.

Now, whether or not I will ever publish a level remains to be seen whether I can get to grips with the create mode, and If I can remind myself to save a lot so that I can hopefully not lose data.
2010-07-03 13:53:00

Author:
robotiod
Posts: 2662


You bring up a great point robotiod, and that is that vehicle construction is not a strong suit of LBP PSP. In fact, it is something that most creators should run from screaming. The hit detection on LBP PSP is much more lenient and it allows objects to partially pass through eachother. It isn't a bit issue in general building, but when you make a vehicle with complex parts moving and the vehicle touching the ground or flying, things get really scary really fast.

There have been incredible creators like SalieriAAX who have an incredible knack for making vehicles (he made an awesome Shadow of the Colossus style level where the level is a walking vehicle, and he has also made AT-ATs and Tie-Fighters that you drive/fly). If you are mainly focused on vehicles then LBP PSP may not be your version of choice, but if you are bound and determined to prove yourself then you could make a name for yourself on PSP like SalieriAAX has :-)

Thanks for the comment robotiod, thanks for the kind words about my levels, and thanks for hanging around the PSP side of things from time to time :-D
2010-07-03 14:02:00

Author:
amazingflyingpoo
Posts: 1515


Im reeeaaalllyy sorry Poo but I strongly dissagree with you.
I think that the PS3 version and the PSP version are great in there own ways.
They both have there pros and cons. But I have to admit that the PSP version froze much more than the PS3 one.
And therefore you lose everything you saved.
Still wish that my PSP worked again.
2010-07-03 14:56:00

Author:
Jovuto
Posts: 2345


Hidy Ho Joruto! Thanks for the post :-) It has been a while since we've spoken!

Anyway, I will admit that there are issues with crashing, but compared to issues that I have had with PS3 in the past, these issues don't matter much. From what I understand, PS3 has fixed the profile size issues, but for the roughly 9 months that I created on PS3, I lost 100s of hours due to the game simply not saving when it said it was. I would delete levels off of my moon, delete all of my objects and costumes, I would do everything that I could, but the game just wouldn't save. I was basically brought to tears because of all that I would lose sometimes.

Even if this issue has been fixed, I still put up with it and it was much, much, much worse than the issues with PSP. I'll admit that there can be issues with levels crashing from time to time, but it is not nearly as often as the PS3 issue was. I think that it has only happened to me 2 times in the 6 months I have been creating. The save bug on PS3 probably happened more than 100 times. It was a serious problem for me.

If you are paranoid about the level crash problem you can easily keep multiple saves for a level.

I guess it is a matter of what you want. For you, having that small issue makes it so it is just not worth it, but for me that is a very tiny price to pay for all of the things that I love about PSP.

Thanks so much for the reply :-)
2010-07-03 15:07:00

Author:
amazingflyingpoo
Posts: 1515


Yeah! The PS3 saving sucks sometimes.
I guess its just one of those things if im at home i will play the PS3 version but if im on a bus or outside I would play the PSP version.
Oh yeah and I cannot wait to play your new levels when I get my new PSP.
2010-07-03 15:11:00

Author:
Jovuto
Posts: 2345


I enjoyed LBP PSP a lot, but I can't make anything on it and my PSP wont connect to the router anymore. The security isn't supported on PSP... 2010-07-03 16:14:00

Author:
moleynator
Posts: 2914


I enjoyed LBP PSP a lot, but I can't make anything on it and my PSP wont connect to the router anymore. The security isn't supported on PSP...

My inner screen is cracked so I cant see anything.

Looks like this but with less cracks only one BIG one. ---> http://s2.hubimg.com/u/926241_f520.jpg
2010-07-03 16:22:00

Author:
Jovuto
Posts: 2345


Great post. I agree with that completely.

I keep wishing the PS3 create mode had multiple-corner editing and static/dynamic settings, it would make things so much easier.

Having the PSP crash/freeze is an issue, but it's very easy to keep backups of your work and profile. I remember that a while back on PS3, everyone had to keep an online locked copy of their levels in case they got the dreaded "Level Failed to Load" error, or having the game freeze before you got back to your pod and the game saved your level for real. So complaining about the PSP version crashing and costing you hours of work is ignoring the fact that the PS3 version has the exact same issue (which is why they finally added a backup feature for levels and made the "Save Level" button actually save your level).

One thing you didn't mention is the fact that you can't play with other players. Many people think of this purely as a negative aspect, but on the flipside it makes creating levels a LOT easier because you don't need to worry about what will happen if 3 or 4 players are in your level at once, and then getting bad ratings because one part of your level is not multiplayer friendly or causes people to get stuck.

Once I'm done with SackMech and Peace Walker, I'll be sure to finish my next LBP PSP platformer I've been working on. It shouldn't be anywhere near as hard as the extreme platformers I've made on PS3 though.
2010-07-03 16:26:00

Author:
Gilgamesh
Posts: 2536


One thing you didn't mention is the fact that you can't play with other players. Many people think of this purely as a negative aspect, but on the flipside it makes creating levels a LOT easier because you don't need to worry about what will happen if 3 or 4 players are in your level at once, and then getting bad ratings because one part of your level is not multiplayer friendly or causes people to get stuck.

This is a great point but I was sort of scared to hit on it since people have such strong feeling either way and I didn't want to force the way I look at it onto other people. Personally, I like the fact that it is not multiplayer. The multiplayer aspect of LBP PS3 made level construction so much more difficult for me, and I couldn't make half of the levels that I make on PSP on PS3 because of multiplayer issues (in fact... I couldn't make 'Now and Then', 'Lost at Sea', 'Destiny', or 'Here and There', so 4 of my 6 levels would have been impossible on PS3 simply because of the multiplayer aspect.

On top of that, there is the issue that I felt basically obligated to play with people online. People were very supportive of me on PS3, and I felt terrible to constantly be telling them that I wouldn't play with them. Sure, I could just build while I was offline, but that makes it so I can't chat with friends while I am on there, and my friends from the forums could still ask me to meet them on there. With PSP, I just don't have to worry about that. Sure, it would be nice to hang out from time to time, but I really enjoy not needing to worry about hurting people's feelings.

It probably kind of depends on what kind of LBPer you are, if you are skewed towards creating then it is nice to not be barraged with people contacting you (yeah, you know what I'm talking about Morgana ), but if you are skewed towards playing levels then you will probably hate the lack of multiplayer.

Thanks for the comment Gilgamesh, and I am looking forward to that level of yours :-)
2010-07-03 16:38:00

Author:
amazingflyingpoo
Posts: 1515


Interesting and fun read.

LBP PSP, no doubt, has a better story mode. But it's the create mode that really gets me...

It's so hard to get things right in it. It just doesn't have the right feel from the PS3 mode. DLC is much better than PS3, but only lately. The Marvel costumes and levels should just about change that...
2010-07-03 19:19:00

Author:
talbot-trembler
Posts: 1114


Sitting on the couch with my brother or sister or some friends and playing is wayyyy too much fun for me to see any value in the PSP version. I respect your opinions though.2010-07-03 19:32:00

Author:
monstahr
Posts: 1361


I'd be more than happy to get the LBP version (I'm a loner by default, so the PSP version seems to appeal to me ) However, my PSP has stopped reading discs as of late, and I cant play any PSP games anymore. Based on what you said Mr. Poo, I would love the PSP version. When I get a job and a PSP again, I'll be getting LBP PSP. Thanks for convincing me! I was actually quite unsure whether or not to get it.2010-07-03 20:04:00

Author:
Laharl
Posts: 152


Well, your post openned my eyes to the possibility, but in all honesty, I currently dont own a Psp.... So at $19.99 plus the cost of the system-- I really don't think it is all that plausible that I will be creating there anytime soon! I am surprised at your claims the PSP community is older, that seems contrary to every bit of demographic I have ever seen... Still, I gotta admit it would be nice to feel as if there was a chance @ earning some recognition for my effort.


As far as glitches/bugs/crashes, almost anything would beat the PS3's LBP track record! Hardly a claim to fame... I have lost more stuff, and manually deleted more stuff, than the average player ever created.

Still, good for you, rattle them drums!
2010-07-03 20:13:00

Author:
Gravel
Posts: 1308


As much as I like the PS3 better than PSP, I still can't say no to the fact that the PSP still is awesome. Both have ups and downs, but still hold much fun.
Wait... wait a sec'...

Does this mean you won't continue your LittleBigLand series on PS3!?
*tries to find wall to bang head on*
2010-07-03 20:29:00

Author:
JspOt
Posts: 3607


Great points Poo, I agree with every word you said up there, especially about the size and maturity of the community! 2010-07-03 20:34:00

Author:
X-FROGBOY-X
Posts: 1800


I have the PSP and LBP to it, but I have not touched it frequently, it goes on and off. It happens most of the time when I am on vacation... As a matter of fact, I am in Italy as I write this. So I got lots of time. I will peak into create mode a little, and see if I can come with something when I come back!2010-07-03 21:45:00

Author:
moonwire
Posts: 1627


Interesting stuff. I honestly never gave the psp version a second look. I'm one of those hard core vehicle makers you were talking about (look at my sig ), so the 2 layer constraint was definitely not going to be to my taste. Also, I'm already spending WAY too much time on lbp with not a whole lot to show for it, so the last thing I wanted was to divide my time between two versions of the game. And then there's the fact that my psp uses cfw, making it a pain to get on psn with it. I also wouldn't consider a smaller thermometer to be a selling point. I get that it lowers the bar and all that, but I'm not especially concerned with making levels that are as good as or better than the average "bar:" I'm concerned with making the absolute best levels that I can... and that's still gotta' be done on the ps3.

Still, I love the idea of being able to download and store the levels on your psp. I wish the ps3 would do that: there are some great levels out there that I wouldn't want to lose the ability to play when the creators take them down (jump_button's original "Skytown" level) or when the servers eventually go down. On the ps3, we can make levels copyable, but then others can republish them under their accounts, which is annoying. It's too bad we can't make them copyable but un-editable and unpublishable.
2010-07-03 21:51:00

Author:
Sehven
Posts: 2188


No H4H, Bomb Survivals, Clans, etc...

One thing that you hear almost more than anything else on the PS3 side of things is people complaining about H4H and people complaining about the newest survival challenge trend. The PSP doesn't have issues with any of these. I would probably say that it is mainly because of our lack of youngsters who are playing the game (more about that later).

No offense poo, but I have to disagree with you. You know I love LBP PSP as much as the next guy, but that statement isn't necessarily true. Sure, we don't have "Shark Survivals" and "Bomb Survivals", but you have to admit we have some annoying levels like "Ideas for LBP PSP" and "LittleBigMall" that pop up every second. It's an ugly thing, but whenever there's a popular game, a trend emerges. Either it's good (LBP PS3's 3D glitch trend) or bad (Modern Warfare 2's horrible noobtubing).

Side-Note: Why does everybody blame kids? Just because there's more "peace" in the game doesn't mean there's no "youngsters". The construction worker we hired has a son (I think he's 10), and he is really mature for that age. I let him use my PSP while I went to work on the room, and he hasn't acted up the slightest bit.
2010-07-03 22:21:00

Author:
CyberSora
Posts: 5551


Thanks so much for the great replies! It's really great to hear different people's points of view on my claims, and it is especially good to hear that some people didn't even know about some of the features that I mentioned :-)

@talbot-trembler:


It's so hard to get things right in it. It just doesn't have the right feel from the PS3 mode. DLC is much better than PS3, but only lately. The Marvel costumes and levels should just about change that...

It certainly has a different feel. The "feel" is probably what turned a lot of people away before they even got to see how great the other features are. As for DLC, I suspect that the two will even out. The marvel pack is sort of like PSP's Turbo! Pack which we already got. Sure, we didn't have a boat load of costumes, but that was PSP's big level pack with lots of content.

@monstahr:


Sitting on the couch with my brother or sister or some friends and playing is wayyyy too much fun for me to see any value in the PSP version. I respect your opinions though.

Yeah, there really isn't much I can say on the multiplayer side of things to defend the PSP. If you really like LBP for multiplayer then PSP just isn't going to satisfy. But I know that there are plenty of people out there like me who are skewed more toward creating alone :-)

@Gravel:


I am surprised at your claims the PSP community is older, that seems contrary to every bit of demographic I have ever seen... Still, I gotta admit it would be nice to feel as if there was a chance @ earning some recognition for my effort.

Well, I didn't actually do a survey of the PSP community, but I can honestly say that levels that require you to think are rated MUCH better on PSP than PS3. My PS3 levels were always cursed by bad ratings because I included puzzles. I am 100% sure that I have made more mind bending scenarios on PSP, and those levels have performed incredibly. The community just seems more accepting of a challenge.

@JspOt:


Does this mean you won't continue your LittleBigLand series on PS3!?
*tries to find wall to bang head on*

After giving it some thought, it just didn't make any sense to get home in August, put months into creating LBL#5, and then publish it right when LBP2 comes out. No one would play it and no one would probably even care. I've got high hopes for the LBP2 beta and I will probably be putting a lot of time into that :-)

@CyberSora:

Hmmm... I can see what you are saying. I guess that the point I am trying to get across is that it isn't nearly as big of a problem. I would spend months on a level on PS3 and end up not getting to page 1 of Cool Pages until my 6th or 7th day because every level on Page 1 and 2 were survival challenges. It was just ridiculous, and I hear that it has gotten even worse since I left. Sure, the levels may be out there, but there aren't as many, and 99.99% of them don't ever even get noticed. I rarely every see a crappy survival challenge (in fact, I haven't seen one in a loooooooong time), and H4H is nonexistent unless someone is making a joke.


Side-Note: Why does everybody blame kids? Just because there's more "peace" in the game doesn't mean there's no "youngsters". The construction worker we hired has a son (I think he's 10), and he is really mature for that age. I let him use my PSP while I went to work on the room, and he hasn't acted up the slightest bit.

My definition of youngster landed them more around the 6 year old range, but even 10 can lead to issues with bad ratings for no good reason. It's just how I think it is CS, I don't think that they have as much patience. There isn't any reason to argue over this, but I'll just say that when I was on PS3 I joined soooooo many young kids in my level who would quit the second that they got even slightly confused. It seemed as if puzzle = 1 star for them just about 100% of the time. I can agree that there are plenty of mature youngsters, but I still think that they are hugely to blame for the empty terrible levels all over LBP PS3 and also for terrible ratings on unique levels that are challenging in terms of platforming or thinking.
2010-07-04 03:22:00

Author:
amazingflyingpoo
Posts: 1515


Great post man! I'm sure that I would have been persuaded to get LBP PSP if I didn't already have it. I don't even have a PS3 so I don't exactly know how things are over there, but this is a great post! About the whole youngster thing, I guess I could be considered a youngster myself. Haha, I definitly dont mean to say that I'm like 4-8 or anything, but compared to alot of the creators, I would say that I'm pretty young.2010-07-04 03:43:00

Author:
eagerneph
Posts: 1536


Well, your post openned my eyes to the possibility, but in all honesty, I currently dont own a Psp.... So at $19.99 plus the cost of the system-- I really don't think it is all that plausible that I will be creating there anytime soon! I am surprised at your claims the PSP community is older, that seems contrary to every bit of demographic I have ever seen... Still, I gotta admit it would be nice to feel as if there was a chance @ earning some recognition for my effort.

I believe that there is some bundle coming out where little big planet comes with the PSP for no extra cost.
2010-07-04 04:14:00

Author:
eagerneph
Posts: 1536


Great posts AFP! I don't know why, but if I did have LBP for the PS3, or a PS3 for that matter, I would only create on the PSP. Sure we don't have online multiplayer, but that means I can focus on the "create" aspect.2010-07-04 04:37:00

Author:
TheNerd
Posts: 840


One of the best posts I've read in months poo, really good points and very well presented. I agree with absolutely every point you brought up... but of course I would, wouldn't I?

Let me back up a moment here and say that LBP PS3 is great. Really, really great! I was hooked the very first day I brought it home and spent hundreds of hours creating levels. I've had marginal success on the PS3, several failures, and more than my fair share of heartbreak... but I still love the game dearly.

There are pros and cons to both the PS3 and PSP versions of the game. Each has excellent features that the other doesn't, and each has its faults. I absolutely love my PS3, and there are no real barriers to me using it anytime I want. And there's my copy of LBP PS3 sitting right there in plain sight... but here I sit playing the game on my PSP instead. Why? Poo's excellent post has caused me to put some thought into that, and here are my own personal reasons for enjoying the portable version of the game more than the console-flavored one:

I can play levels in peace on my PSP. There are NO join/invite spam windows popping up every 10 seconds. There are NO whiny PSN messages asking "dood why u put it on auto rejekt??!? wtf". There is NO lag of any kind - either you can download a level or you can't. The community level playing experience is peaceful, convenient, and enjoyable.
I'm not confined to my living room. I can create or play anywhere I want. Weather's nice outside? Go there and create. Train ride to the city? Create on the way. Going on vacation? Bring your creations with you. I have plenty of time to play games but not always in the same place, so the format of the PSP suits me quite well.
Creating is a more manageable experience. Making a good quality level on the PS3 is a huge, daunting undertaking that honestly is difficult to get started on. It will suck your life away - just ask Teebonesy what he thinks if you don't believe me! Creating on the PSP is just overall smaller in scale and is easier to handle. A massive project on the PSP is perhaps 1/2 to 1/3 the size of a comparable PS3 level, and is simply easier to come to grips with creation wise. Smaller projects are easier to manage, plain and simple.
The PSP forces me to step my game up. Everyone that creates on the PSP needs to find new ways to get their levels to stand out. You can't rely on pretty lighting, photo sticker art, or insanely complicated logic. You actually have to create content. That means story, humor, new ways to use old stickers you never thought of before, corner editing, and most importantly gameplay. For me, becoming a better creator meant turning off my PS3. I continue to learn every day on the PSP and I love that.

I could probably go on and on, and I may still, but I'll stop there for the time being. As a franchise, LBP is the best game I have ever played, and I can say that with confidence. My preferred flavor of LBP goodness comes on the PSP, and while it might not be for everybody, it's definitely how I prefer to roll.
2010-07-04 06:03:00

Author:
Taffey
Posts: 3187


Thanks for the great reply Taffey! You made some excellent points that I didn't touch on.


I can play levels in peace on my PSP. There are NO join/invite spam windows popping up every 10 seconds. There are NO whiny PSN messages asking "dood why u put it on auto rejekt??!? wtf". There is NO lag of any kind - either you can download a level or you can't. The community level playing experience is peaceful, convenient, and enjoyable.

Gilgamesh mentioned the postive aspects to not multiplayer issues, and I couldn't agree more. I would much prefer to not have multiplayer than to be constantly having people frustrated that I am not playing with them. I am the kind of guy who has a hard time enjoying myself if I know that I am making someone angry or that someone is mad at me.

However, I didn't bring up that aspect of it in my post because I know that there is a huge portion of the PS3 community that loves the multiplayer stuff. For me to say that it is one of the benefits of the game that it doesn't have it would be laughable to them. I'm pretty sure that just about everyone already knows that it is not there, so I figured it would be best just not to bring it up.

I couldn't agree with you more on that point though :-)


I'm not confined to my living room. I can create or play anywhere I want. Weather's nice outside? Go there and create. Train ride to the city? Create on the way. Going on vacation? Bring your creations with you. I have plenty of time to play games but not always in the same place, so the format of the PSP suits me quite well.

As for the not being confined part, I'm actually scared to take my PSP around with me. I live in a very poor area of China (the people who live in the major city which is about 1.5 hours away actually gave me [AN AMERICAN!] money because they felt bad that we lived in such a terrible area! Because of this, having objects stolen is a very real possibility, so I NEVER take my PSP outside of the house. Once I more back to America I am sure that I will have it with me at all times though :-)


Creating is a more manageable experience. Making a good quality level on the PS3 is a huge, daunting undertaking that honestly is difficult to get started on. It will suck your life away - just ask Teebonesy! Creating on the PSP is just overall smaller in scale and is easier to handle overall. A massive project on the PSP is perhaps 1/2 to 1/3 the size of a comparable PS3 level, and is simply easier to come to grips with creation wise. Smaller projects are simply easier to manage.

I hit this point exactly like you did with my comment about the smaller thermo and how it turns out to be a good thing. I know that that will sound absolutely crazy to most PS3ers, and I sure sounded crazy to me back in the day, but now that I have built 6 levels with the limited thermo in the same amount of time that I would have built 3 on PS3, I am really loving the PSP way :-)


The PSP forces me to step my game up. Everyone that creates on the PSP needs to find new ways to get their levels to stand out. You can't rely on pretty lighting, photo sticker art, or insanely complicated logic. You actually have to create content. That means story, humor, new ways to use old stickers you never thought of before, corner editing, and most importantly gameplay. For me, becoming a better creator meant turning off my PS3. I continue to learn every day on the PSP and I love that.

This is an excellent point as well! I sort of mentioned it when I was replying to someone about vehicles. I told them that you probably don't want to come to PSP for vehicles, but if you decide to and you really work with it, you can shine more than you ever will on PS3 [most likely]! Things tend to be a bit more challenging on PSP. We don't have custom stickers, so you need make due with the stickers we have. That is just one example, but the community has really shined through showing that we can do just fine without custom stickers. Just check out one of Salieri's levels, they are fantastic with the sticker work!



Thanks so much for the reply Taffey :-)
2010-07-04 06:19:00

Author:
amazingflyingpoo
Posts: 1515


I did spend some time on the PSP create last night, it reminded me why I left, but also why I should come back, I have spent 75% of all my creating on the PSP making characters, I know in a lot of levels I have played stickers are used to do this, I find it challenging and frustrating to do this sort of thing on the psp because you have to corner edit everything, and while the corner editing is good with the multiple corner select, it is still as difficult as the PS3 to get the right corner. (the PS3's corner editer is a bit better now with the l1 r1 shuffling)

However, I felt a much greater reward having finished making my character last night than I usually do on LBP PS3. It will hopefully lead to me making the level I want, and if it does I will remember to give you some credit poo. This leads me to my next point, on twitter yesterday xkappax posted about how she is finding it tough to go into create on the PS3 just because of what she knows about LBP2. I think that people who are having this same problem should probably switch on there PSP and create this way.

It does feel different to create with the PSP's restraints and I admire that sincerely, however it doesn't mean you cant do some amazing things, I think that poo is one of the only people who could make this thread not just from maturity but from skill. You have done some amazing things on the psp version and your levels are as good if not better than the best levels on the PSP. I don't think its because the bar is set lower on the PSP, I think it is the lower thermometer it makes you achieve the bar as long as you put the effort in, and for those creators that want to do something a little more you get highly rewarded for your achievements.
2010-07-04 09:14:00

Author:
robotiod
Posts: 2662


I'm all for the increased focus on gameplay, but I already have a DS, so I dont see myself owning a PSP in the future. 2010-07-04 11:56:00

Author:
midnight_heist
Posts: 2513


@robotiod:

Wow, that was the best reply I can imagine. You covered the cons of the PSP and explained why the pros might outweigh them :-)

You made an excellent point about the issue with LBP2 coming out for creators on LBP. I am going to be reunited with my PS3 at the end of this month (after being apart from it for over 10 months!), and I really don't plan on creating on it. It is less because I prefer the PSP version, and more because by the time I finish a level, LBP2 will be coming out (plus I have a lot of catching up to do on PS3 and I doubt it is worth it with LBP2 on the horizon). However, I don't have a problem with creating on PSP once I get back because it's not like my levels are going to be ignored on PSP once LBP2 comes out. I am expecting (hoping) that LBP2 doesn't have much of an effect on LBP PSP. I'm sure that a lot of people will mess with LBP2 when it comes out, but I'm guessing that those who love LBP PSP will come right back to it.

As for working with stickers to create characters, that is something that I am terrible at. I am getting better, but WOW, I am really bad. People like Taffey (tsr13), SalieriAAX, and Spark151 are amazing at it though, and it is something that makes them really stand out on PSP.

Thanks so much for the very kind words about me as a creator, I really appreciate it! I would love to see that level of yours some day
2010-07-04 13:15:00

Author:
amazingflyingpoo
Posts: 1515


I've been quiet on the LBP PSP boards, but I gotta say - I LOVE LBP PSP. The only reason I don't create for it, is because when I'm at home I prefer to play on my big screen with the full PS3. When I'm not at home, I have virtually no time for portable gaming.

HOWEVER, that being said - recently I had to take a trip out of town and I downloaded EVERY level from the LBP PSP Spotlights, and I played tons of them. Haven't played through all of them yet, but I had a fantastic time. (by the way.... Destiny was fantastic!).

Even though I haven't done much creating, I can attest to the power of LBP PSP. I was building a full-blown Lunar Lander game and was really excited about what I was able to do with the physics. However, at the time I kept running into bugs and limitations that prevented me from finishing it. At this point, I think those have been fixed but I haven't had the time to get back to it. Maybe soon.

As a game player, I've had a fantastic time and would suggest anyone who can get it and at least play through the tons of spotlighted levels.
2010-07-04 13:56:00

Author:
CCubbage
Posts: 4430


Hidy Ho CCubbage! It has been a long time since we crossed paths last :-)

It's great to hear that you pulled out your PSP and tried out some of the excellent community levels. I am so happy that LBPC has PSP levels in the spotlight, because there are some fantastic levels, and now they are cataloged for anyone who may pick up the game in the future. I really do think that the Community levels and Story mode make up for the cost even if people don't create since they can play these levels on the go.

Thanks so much for the reply!
2010-07-04 16:28:00

Author:
amazingflyingpoo
Posts: 1515


Thanks for posting this poo, everyone needs to know how awesome the PSP version is! In fact, it was the reason why I bought a PSP in the first place. There's just so many awesome and friendly creators in the community. (Amazingflyingpoo, Taffey, Spark151, VelcroJonze, Jeffcu28, Ali985, Carlosgrss, Captain Rule, Salieri and BlueBulletBill to name a few!) And I just feel comfortable, being able to play and create wherever I want! It makes me wonder why people complain about the create mode... There's only one or two bugs in it but people make it seem like there's hundreds. I'd say there's hardly anymore than the PS3 version to be honest.

And even though own the PS3 version of the game (Got it recently...) I still can't bare not to play the PSP version. It's just to good.
2010-07-04 16:43:00

Author:
Fastbro
Posts: 1277


So many great points up their Poo. I own both games and the thing I find best about LBP PSP is the accessibility. I can play levels whenever I want, if I'm out and about even! So if I go somewhere there is no PS3 or even internet access I've downloaded a bunch of great levels

Good posts!
2010-07-04 17:28:00

Author:
Coxy224
Posts: 2645


When I got a PSPgo, the first game I wanted to get was LBP PSP. I honestly do enjoy it more than the PS3 version because it feels like a fresh, new start every time I get in a blank level. Although I am frequently annoyed by materials always fusing together when I don't want them to, I still feel like I'm having a much happier time with the PSP version. Making an excellent PS3 level nowadays may take a few months, but whipping up a fun and enjoyable PSP level may only take a couple weeks, if that, and I know a lot of people will enjoy it. Excellent eye-opening thread, amazingflyingpoo! And hopefully the other sites where you posted this at can acknowledge it, too!2010-07-04 18:03:00

Author:
Night Angel
Posts: 1214


@CyberSora:

Hmmm... I can see what you are saying. I guess that the point I am trying to get across is that it isn't nearly as big of a problem. I would spend months on a level on PS3 and end up not getting to page 1 of Cool Pages until my 6th or 7th day because every level on Page 1 and 2 were survival challenges. It was just ridiculous, and I hear that it has gotten even worse since I left. Sure, the levels may be out there, but there aren't as many, and 99.99% of them don't ever even get noticed. I rarely every see a crappy survival challenge (in fact, I haven't seen one in a loooooooong time), and H4H is nonexistent unless someone is making a joke.

Oh trust me, they're there. Just a simple click of the Community Moon -> Community Levels will show you that 50% of any page is covered in "REEL WATR! (Copy to your moon)" and "SONY READ!!1!!1!". Maybe China isn't letting you see the levels (lucky). Still, it's hard for any other level to get recognize with those "kids" around. Oh yeah, that reminds me of this topic:


My definition of youngster landed them more around the 6 year old range, but even 10 can lead to issues with bad ratings for no good reason. It's just how I think it is CS, I don't think that they have as much patience. There isn't any reason to argue over this, but I'll just say that when I was on PS3 I joined soooooo many young kids in my level who would quit the second that they got even slightly confused. It seemed as if puzzle = 1 star for them just about 100% of the time. I can agree that there are plenty of mature youngsters, but I still think that they are hugely to blame for the empty terrible levels all over LBP PS3 and also for terrible ratings on unique levels that are challenging in terms of platforming or thinking.

I know you're talking about the average 3rd grader here, but I still think it's not a fair term to use. I feel that it's kind of inappropriate in a way. I honestly felt like crap when people told me I was a nerd back in the old days (school, around 5th grade if I can remember). Seeing that this site is so fool of "youngsters", it's kind of rude to say that "Bad Creators who upload rubbish are kids." And you said they're hugely to blame, but look at this:

Ages in The PSP Section (https://lbpcentral.lbp-hub.com/index.php?t=29860-Ages-in-The-PSP-Section)

I did the math, and over half (0.533 to be exact) of the section contains people who are not adults. In this case, "the youngsters". I know you said that not all kids are bad, but what proof do you have that they're to blame for everything? If you were a kid, would you blame everything on your age? I wouldn't, and I won't blame adults either, because that's just a lazy way of saying "I can't think of a reason so I'm blaming this on someone."

I know I sound like a jerk, but I always hated being that kid who was picked on *flashback... shudders*. Even worse, I was blamed for a lot of things, and years later I'm still am. So take it from someone who's been blame constantly blamed for things he didn't do, and find some proof before you accuse someone.
2010-07-06 03:16:00

Author:
CyberSora
Posts: 5551


@CyberSora:

Alrighty, first of all, I want to say that the points that you are disagreeing with are not the main points of my post. While I do get sick of the H4H, clan, etc... levels, they are not super high on my list of reasons that I prefer PSP over PS3, though they may be a deeper cause of why some of the better aspects of PSP are more pronounced. And as for the younger player argument, that really doesn't matter all that much in the whole scope of my argument. The basic idea is that the PSP players seem to be more mature and supportive. I can only assume it is because they are older, and it just makes sense that they would be older since it is a bit more challenging to get everything set up for PSP then it is to go online with PS3.

So, let's talk about the "Filler" Level argument first (H4H, Bomb Survivals, etc...). My whole point there is that these levels are not deterring the good levels from being noticed. I certainly saw your Sackboy Plays LBP PSP level make it to the forefront! And I see almost all of the authors from LBPC getting the attention that they deserve in the game. Sure if you go to the "Newest Levels" search function, you will most likely run into some pretty terrible levels, but those aren't breaking the whole system like they were on PS3 back when I was on there (and from what I hear, it has only gotten much worse). I haven't seen a new 'filler level" in ages. Now, maybe it is because I am not usually heading anywhere other than Highest Rated, Featured, and searching manually for forum member's levels, but still, it is awesome not to have these levels completely blocking out amazing levels from the spotlight in-game.

As for your argument about young people, I really don't see the point in us fighting about this. It's just a fact that young kids are going to be more immature, less patient, and because of this they are going to tend to rate excellent levels badly if they get stuck, they are going to copy ideas if they think it will make them popular, and they will more likely spam terrible levels.

You pointed me toward the PSP age thread, and that actually proves my point right. I said that I was talking about the 4-8 (or maybe up to 10) year old range. Not a single person on there is that young. It's those really young kids who are going to hurt ratings in the way that I mentioned. I am certainly not saying I hate kids (which almost seems to be what you are implying), I am only saying that having them make up a significant part of the community can really hurt an awesome level that is challenging from ever having a shot at getting a good rating.

I appreciate the post CS, and I hope that you see where I am coming from. I'm glad that you have a high opinion of kids and I'm sorry that there are still 'filler' levels on PSP, but I think that both of the points that I made about these things are still correct.
2010-07-06 05:08:00

Author:
amazingflyingpoo
Posts: 1515


The basic idea is that the PSP players seem to be more mature and supportive. I can only assume it is because they are older, and it just makes sense that they would be older since it is a bit more challenging to get everything set up for PSP then it is to go online with PS3.

I partly disagree with this. I think the more mature and supportive aspect comes from just being a much smaller community.

(All young 'uns please excuse the patronising nature of what is the follow!

Children are very easily influenced. If they get in with 'the wrong crowd' that's where they will stay. This is basically where the whole 'Clan' thing came from, people tagging on in order to be accepted.

Using this forum as an example, the difference is that over in the PSP section it is that small that you're pretty much all one group, therefore the younger members have the older guy to look up to and follow their lead. All forums are different and each have their own vibe.Everybody changes their personality a bit in order to fit in with this vibe and be accepted by the other members, that's just how forums work. In the PSP section in order to be 'accepted' you have to act mature and be polite/kind/helpful etc.

Whereas if you were to compare this to the PS3 section here on this forum, there's that many members that it couldn't possibly work like that. There is the same bunch of older guys to look up to and who we all consider to be the 'role models' of the site, yet because there are so many other types of groups and people, it's quite easy that a younger member ends up in another 'group'. (Now I'm not saying this is a bad thing at all, variety is what makes this forum fun).

I'm just saying that this is partly why the PSP community is so mature and supportive, because it's so small

I know you meant this thread to be about the game itself rather than the forum, but we all know the games are great. The forum plays an absolutely massive role in this, I severely doubt that the majority of us would still be playing either LBP so avidly if it wasn't for places like this. I mean, look where this game has got me, actually working for Mm, and there's no way my interest in the game would have stayed so resolute if it wasn't for site like this.
2010-07-06 10:15:00

Author:
jackofcourse
Posts: 1494


I really like LBP PSP. My only gripe is republishing resets the play count etc. to 0. This is really annoying because some of the highest rated levels are broken/glitches have appeared in them after some of the updates and the creators can't republish without losing their spot on highest rated etc.

I'm still trying to finish my 2nd psp level. It was for a contest 4 months ago XD
2010-07-06 11:17:00

Author:
Unknown User


@jackofcourse:

You made some excellent points! I feel that we are talking about things that are mostly the same, but maybe just a tad different as well. I think that the 10 year old to early teen age group plays a big role in the Clan and H4H issue. As for H4H, PSP avoids this altogether seeing as we don't have trophies that encourage it. Clans is a different matter. After reading your argument, I can start to see a few holes in my argument on the clan side of things (and you aren't the only who has brought this up to me). I think that we still have plenty of 10 year old to young teenagers on PSP, and they do tend to like clans and also following the latest trend. I got very worried when glitch levels started showing up on Highest Rated because I was sure that we were in for getting out first terrible fad on PSP, but then it never really took off and we were never really cursed with a fad that started to damage the game (in my opinion... I am sure that some people enjoy these fads).

The size of the community does play a huge part in these fads. As a fad level gets popular, there is going to be a fraction of the community that wants to copy the idea to see if they can get a piece of the pie. There is no reason that this wouldn't happen on PSP I guess other than that we don't really have a working Cool Pages system (or at least if it works it is nothing like PS3's). So if someone makes a terrible fad level, then it will just quickly die because it needs to be rated well to actually make something of itself. The high play count that it may get is not going to help it like it would have helped on the Cool Pages on PS3.

The biggest point that I wanted to make about the mature community is that people tend to be better about rating levels. Levels that were even a little difficult on PS3 stood no chance of ever being rated very high. Sure they could pull off 4 stars, but they would never show their face on Highest Rated (at least when I was playing PS3). It seems that everyone is getting the idea that I am saying that teens are rating these levels badly, but I was leaning toward the 4 to 8 year old range, or maybe even <10. These are the youngsters who would go into a tough level and either not understand the value of a challenging level, or not even be able to figure out how to solve a puzzle. I may be wrong, perhaps this age group isn't even an issue, but I just couldn't imagine a child of that age being able to sit down and play an LBL level or a challenging platforming level and actually rating it well. It's understandable that these kids would like a "fad" level, because they know what to expect since they all share like elements. On the other hand, I actually think that the teen group can really appreciate a good challenge or a unique and challenging puzzle.

I'm guessing that the PSP might unintentionally age-gate the youngsters out of the system. On PS3, if your parents have a PSN ID and they bought LBP for their kids to play when they wanted to play the PS3, then all the kid needs to do is go over to the online side and they are in (if the system is set to auto-sign in).

The PSP, on the other hand, doesn't have nearly as many online users. I'm guessing that most parents wouldn't set their PSP up for online play, and if their kids are using it, they may just not be able to figure out how to get online. They might not even know the value of getting online. I was even a bit worried about getting my PSP online when LBP PSP was drawing near because I wasn't sure how easy it would be. I didn't find it to be as simple of a process as the PS3.

I may be way off in my statements about ease-of-online use for PS3 vs. PSP, but that's just how I picture it. For one reason or another, people tend to rate in a much kinder manner on PSP then I ever experienced on PS3! [EDIT: and one other point is that ratings default to 1 star on PSP rather than to the average rating like they do on PS3, so people are intentionally rating levels well. It's not like levels are just staying highly rated after the first few ratings are at 4 or 5 stars, because that shouldn't have much affect on the following ratings since the game actually encourages a low rating by defaulting to it to 1 star. I think that it is a bit of a testament to the fact that something is very different about the community since we have such high ratings. ON A SIDE NOTE: it would be interesting to make a post examining the reasons why people tend to rate levels better when they are defaulted to 1 star, because I really wasn't expecting that to happen when the game came out, and there were a lot of worried people on all of the forums because we expected levels to be getting terrible ratings simply because people would quickly tap x so they could go to the next level]

So, I guess that nothing I said actually even goes against your argument :-) I think that yours was very sound and I just wanted to explain what I was saying better. I think that my clan statement may have been a bit off (well, we don't see as many of those levels, but the size of the community and lack of a PS3 style Cool Pages may be the cause rather than the age of the player having much to do with it), but I still think that the age may play a part in levels tending toward better ratings.
2010-07-06 14:11:00

Author:
amazingflyingpoo
Posts: 1515


hmm you've made some good points poo, personally they way the community is, it has grown too big to be moderated properly and you get too much spam. - i think i'll actually pick this up to have a go with it, do you need extreme finger gymnastics for the editor on the psp? - alot of psp games that come over from ps3 require this, i think at one point when i played MGS i ran out of fingers, - also how do you find the nub for drawing? - i really have seen some good things about this port, and i think i'll rent it to give it a go. - and if i like it i'll pick it up, i really do appreciate you going to depth on this though. - some of the things i was concerned about you've addressed.2010-07-06 16:29:00

Author:
Spyre-wolf
Posts: 63


What is H4H anyway?2010-07-06 22:00:00

Author:
eagerneph
Posts: 1536


What is H4H anyway?

H4H = Heart For Heart

You post a level asking for H4H. They heart you level/author wise, and you heart them back level/author wise. It's a controversial fad, mainly because the good Creators feel they aren't earning the hearts, while the bad Creators think it's just a game and who cares. In my opinion, it's just a harmless fad. But if you act like you're high and mighty because of it, then that just makes you look like a *********.
2010-07-06 23:03:00

Author:
CyberSora
Posts: 5551


http://img.photobucket.com/albums/v171/backinblack1979/picard_facepalm.jpg
Pushing all of the blame for ratings, spam, and H4H on "kids" is really not a good thing. I'm getting really tired of all the ageism on this board, especially with the fact that people can't distinguish 7 year olds from 13 year olds. Maturity is not always based on age, some people are just idiots.

EDIT: Just saw your earlier post. Glad to see that you were talking about 4-8 year old kids, but still, most people can't see the difference.

H4H is still a possiblity, as some people just like being noticed, and not just for a trophy.
2010-07-06 23:17:00

Author:
Arkei
Posts: 1432


One thing you cant do with the ps3 version of lbp is you cant bring it in a convertible without these bulky adapters and tv! PSP vesion is much more portable 2010-07-06 23:46:00

Author:
youstink78
Posts: 15


@Sprye-wolf:


personally they way the community is, it has grown too big to be moderated properly and you get too much spam.

That's basically the point I was making. It sounds like Mm has big plans for LBP and they may have found a way to fix this, but even if they can't, LBP2 seems to have it solved. For now, though, LBP PSP is much better in this regard (in my opinion).


do you need extreme finger gymnastics for the editor on the psp?

I don't think so. The hardest thing to get used to (finger gymnastic-wise) is to chance the shape of objects and to rotate them. To do this, you need to hold down L on the PSP and then tilt the analog stick. It really isn't hard at all, but it just feels a lot different than the PS3.


also how do you find the nub for drawing?

Ah, yea, drawing... I'm assuming that we are talking about using the brush tool on PS3, right? Well you don't really have that on PSP. You have to use a grid when you are placing an object out, and you can draw the object into more than one grid slot, but you cannot make complex curvy shapes with it. Usually you will probably find yourself making a square or rectangle and then just corner editing the crap out of it to make it into whatever shape you want. It may sound painful at first, but you'll get used to it really fast.

One bummer about LBP PSP is that you cannot cut holes in objects. So there is no way to make a truly hollow object. You actually need to form a circle with the corner editor to do this. It's not really a big deal, but it is something worth mentioning.


@Arkie:

YIKES! Maybe I will add something to the original post about 4-8 year olds because I've had a few people come at me about that (I even got a facepalm FTW!!!). I really didn't think that I was saying anything controversial by commenting that young children could cause problems since they can't make it through the more challenging levels, but it seems that I may have stepped on a few toes (but most of the toes belong to people who just misunderstood what I was saying since I didn't do a great job explaining myself).

[EDIT: Now I am just plain confused. I went to my original post and went to add the fact that I am talking about 4 to 8 year olds, and I already had it in there. I am not really sure why people kept thinking that I was talking about teenagers there. Oh well, you weren't the only person that felt that way so I must have a misleading word in there somewhere. Sorry about that and thanks for the reply :-) )
2010-07-07 00:26:00

Author:
amazingflyingpoo
Posts: 1515


[...]So there is no way to make a truly hollow object.[...]

Um... actually, you "can" if you merge two objects together by gassifying one. I had made some pretty good windows for the houses in my Terranigma project this way.

It is a roundabout way of doing things though, and some materials tend to merge strangely. Still, I think it's worth the effort if you're really looking for a hollowed-out look.
2010-07-07 00:34:00

Author:
Gilgamesh
Posts: 2536


I still don't even know what H4H is. 2010-07-07 18:12:00

Author:
eagerneph
Posts: 1536


I still don't even know what H4H is.
It's where you leave a comment on someone's level, saying heart for heart. It's basically begging "heart me and mai lvls plz and I wil hrt yors".
2010-07-07 19:09:00

Author:
Arkei
Posts: 1432


It's a controversial fad, mainly because the good Creators feel they aren't earning the hearts, while the bad Creators think it's just a game and who cares. In my opinion, it's just a harmless fad. But if you act like you're high and mighty because of it, then that just makes you look like a *********.

Actually, I think most people don't like heart-for-heart because of the spam it causes in the levels, comments and forums.


I went to my original post and went to add the fact that I am talking about 4 to 8 year olds, and I already had it in there. I am not really sure why people kept thinking that I was talking about teenagers there. Oh well, you weren't the only person that felt that way so I must have a misleading word in there somewhere. Sorry about that and thanks for the reply :-) )

It's those darn kids, too impatient to read!

But seriously, nice post! I haven't spent as much time on the PSP version as I would have liked, but apart from a few bugs that were fixed in 2.03, I thought it was very workable, in some ways even better that the PS3 version. One advantage over its big brother is that the PSP can be suspended, allowing you to continue later. This can be beneficial for long levels and puzzles.
2010-07-07 19:14:00

Author:
Rogar
Posts: 2284


It's where you leave a comment on someone's level, saying heart for heart. It's basically begging "heart me and mai lvls plz and I wil hrt yors".

Oh, I see. And this isn't on the PSP cause you can't leave comments I'm supposing.
2010-07-08 04:02:00

Author:
eagerneph
Posts: 1536


I guess that comments help a bit, but something that fuels H4H is the fact that you get a trophy for having 50 hearts total on all of your levels (so you could have 30 on 1 and 20 on the other and you would be good to go) and another trophy for having 30 creator hearts. People just want the trophy and they don't want to actually earn it so they just go around to all of the levels and heart them and ask the author to heart them back.

People began making H4H levels just so they could get the hearts and this led to a terrible fad which has been an annoyance on LBP PS3 basically since day 1.

There are other causes for H4H other than just trophies, but I have always imagined it as one of the major causes.
2010-07-08 13:01:00

Author:
amazingflyingpoo
Posts: 1515


Oh, I think I get it now. There isn't really a problem with that on the PSP since there aren't any trophies I suppose. Maybe they shouldn't have those trophies for getting hearts in LBP2.2010-07-08 18:23:00

Author:
eagerneph
Posts: 1536


I really think that they learned their lesson from LBP, so I strongly doubt that they will have a trophy based off of hearts again. Plus, I'm guessing that hearts might carry over from the first game since the levels will, so you might have a lot of people retroactively getting the trophy, right? I would assume that they would just avoid that mess.2010-07-08 23:41:00

Author:
amazingflyingpoo
Posts: 1515


I think both are awesome! 2010-07-09 00:04:00

Author:
alexbull_uk
Posts: 1287


Hmmm...I agree. Wouldn't want all that stuff to happen all over again.2010-07-09 01:50:00

Author:
eagerneph
Posts: 1536


By the way - if any of you guys are thinking about buying a PSP, if you get the PSPGo before 30th September, you'll get 10 free games. LittleBigPlanet PSP is one of them 2010-07-12 00:57:00

Author:
alexbull_uk
Posts: 1287


By the way - if any of you guys are thinking about buying a PSP, if you get the PSPGo before 30th September, you'll get 10 free games. LittleBigPlanet PSP is one of them

10 FREE GAMES!? I didn't know you got that many!
2010-07-12 01:08:00

Author:
eagerneph
Posts: 1536


I had more bugs with the PSP version than I did with the PS3 version. My PS3 version crashed not once. While on my PSP I got the red screen of death twice while trying to create, and lost my profile dara got corrupted twice. Lost hours of play both times. It made me feel like crying the second time it happened.

That being said... OH MY GOSH FLYINGPOO! I know this is the first time I've ever said anything to you but gah! I am a huge! huge! HUGE! sackfan of yours. Your story centric levels on the PS3 made me have faith once again in LBP. I thought that everyone just wanted to make simple platformers devoid of story... Then I found your levels. And. I. Love. Them. To death. I wanna hug you. Badly. Can I hug you? ha. When I try to imagine what sort of stories you'll be able to make with the new tools I start to drool. I can feel the spit wanting to ooze out of my mouth right now. New camera tools... DCS... Sack bots.... God I can't wait to see your non playable characters in actioon. Hold on let me wipe my mouth off....

Kay. My excitement on your return to the PS3 being shown let me to continue to praise you highly. ha.

I must say that I like your PSP levels better. Sure there isn't a long saga, but your single level stories are still amazing. They are. AMAZING! Shorter? I don't care. I love them for not just the story, but because they actually involve more than 'walk this way' 'walk that way'. And I am ashamed that the PS3 community is so... Cold? Heartless? Run by sniveling children? ha. But on a serious note, I know what you mean about the way the PS3 community reacts.


Um yeah. I'm not sure what else to say. But Flyingpoo... you are truly AMAZING!

Send me a message sometime? It might make me squeal with pleasure. And I'm a guy. hahahaha
2010-07-12 03:02:00

Author:
LukeCF
Posts: 790


Dang. That last post was lovely. 2010-07-12 04:29:00

Author:
eagerneph
Posts: 1536


The best part about your posts is that they are true, amazingflyingpoo!

Well, actually just about saying what is better than PS3. lol
2010-07-12 05:45:00

Author:
GreatWhite000
Posts: 673


I can play levels in peace on my PSP. There are NO join/invite spam windows popping up every 10 seconds. There are NO whiny PSN messages asking "dood why u put it on auto rejekt??!? wtf". There is NO lag of any kind - either you can download a level or you can't. The community level playing experience is peaceful, convenient, and enjoyable.


...but do you really prefer peace over the lack of online play?

The online play in LBP is part of what keeps me having fun with the game. The in-game chat interface is simple but great, and it feels strange playing games that require mics or the PS3's chatroom. It's easy to search for players with similar interests as you, and I've met countless fun people from LBPC as well. There are also plenty of fun co-op levels.

Sidenote: I still respect your love of LBP PSP and the many well-worded gargantuan posts from the PSP fans!
2010-07-12 06:26:00

Author:
Incinerator22
Posts: 3251


@LukeCF:

Wow, I was all worried when you started off with that relatively negative first paragraph and I knew that you had a few paragraphs to go. I was sure that I was in for it and then it turned into one of the nicest posts about me I have ever seen. I certainly never saw that coming.

Thanks so much for the incredibly nice words. It is awesome to know that there is someone out there who is enjoying my levels! I am very excited for LBP2 and the potential to make levels that are much, much more cinematic with NPC's who walk around, better cut scenes, spoken dialog, custom music, and to have the tech take up MUCH less thermo thanks to microchips. Hopefully I can pull off something cool :-)


@Incinerator22:

Your post was directed at a quote from Taffey so I don't think that it is my business to reply. Hopefully he will stop by soon :-D
2010-07-12 15:55:00

Author:
amazingflyingpoo
Posts: 1515


10 FREE GAMES!? I didn't know you got that many!

Yup. I'm headed out tomorrow to pick mine up, I think.

If you want more details, take a look here: Playstation.com (http://uk.playstation.com/psp/support/games/detail/item283412/PSP%E2%84%A2go-game-offer-%28selected-titles-only%29/) - (Europe only, I think).
2010-07-13 01:54:00

Author:
alexbull_uk
Posts: 1287


Yup. I'm headed out tomorrow to pick mine up, I think.

If you want more details, take a look here: Playstation.com (http://uk.playstation.com/psp/support/games/detail/item283412/PSP%E2%84%A2go-game-offer-%28selected-titles-only%29/) - (Europe only, I think).

Oh, the offer is only in Europe? Darn, I'm over here in the U.S. Oh well, I'm completely satisfied with my 3000.
2010-07-13 02:23:00

Author:
eagerneph
Posts: 1536


Oh, the offer is only in Europe? Darn, I'm over here in the U.S. Oh well, I'm completely satisfied with my 3000.

Well, making a fake EU account to get them is an option - just as long as that's the first account on the PSPGo.
2010-07-13 02:41:00

Author:
alexbull_uk
Posts: 1287


Well, making a fake EU account to get them is an option - just as long as that's the first account on the PSPGo.

To keep the games on the psp it would have to be the continuous activated account.
2010-07-13 02:50:00

Author:
robotiod
Posts: 2662


To keep the games on the psp it would have to be the continuous activated account.

Oh, fair enough.
2010-07-13 02:53:00

Author:
alexbull_uk
Posts: 1287


Well, I had LBP on PSP vain for a long time now until recently managed to get online with and so I was a bit spoiled with the creative half and played the game a lot, because I could not go too evolved to know that I can access the network and use all the things I was. So why have a new storage disk, I repeated all the way through the game, and reminding everyone goofed around a bit more I have to create the moon, and then play some of the Community. So in closing I have to say that LBP PSP is a great game..2010-07-29 12:29:00

Author:
astarothstein
Posts: 5


I just remembered I havent used my psp online in ages... Now I feel bad I oughta start creating on the system, but at the moment im too busy to move with my projects and such! 2010-07-30 21:56:00

Author:
grayspence
Posts: 1990


I was thinking about getting a psp JUST for LittleBigPlanet. I think I am addicted to LBP...Do we have a "LBP Player's Anonymous" thread?2010-07-31 02:00:00

Author:
Unknown User


I was thinking about getting a psp JUST for LittleBigPlanet. I think I am addicted to LBP...Do we have a "LBP Player's Anonymous" thread?

I swear someone made one, but just explain your addiction to your therapist if you cant find a thread!
2010-07-31 20:32:00

Author:
grayspence
Posts: 1990


Maybe I should have mentioned that dangers of LBP PSP just making the addiction worse

If you form a support group then let me know, I will join in a heartbeat :-P
2010-08-01 23:10:00

Author:
amazingflyingpoo
Posts: 1515


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