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#1

MiniGame Party

Archive: 3 posts


Hello peoples, I have returned. I have come in search of assistance with my latest project. A few weeks ago my friends turned me back to LBP, so I started to get back into it. But as usual my crazy imagination has gone overboard and I have thought of a quite plausible idea. A level in which you and up to 3 other friends play a random setlist of minigames I am currently working on. But I need to know the best way to do it. Should I use emitters, and emit the minigames? Should I have pistons and have them be pushed into place? Or can you guys think of a completely different much more efficient way of doing this? If you don't understand a word I'm saying please point it out and i'll try hard to answer. Thanks! 2010-07-02 19:38:00

Author:
Sage
Posts: 2068


why don't you have a tele-porter at the start of the level. and a spinning wheel with a motor bolt attached to it with a bigger dark matter ring around it with key switches.
you could have a block of wood attached to the wheel with a piston and on the wood could be some keys.
make the tele-porter a button that moves the piston up.
2010-07-02 19:58:00

Author:
ktmbillyjr
Posts: 177


The teleporter is a great idea! I was really over thinking things...

As for your randomizing idea thanks, but i'm using the LBPC: logic pack randomizer.

Awesome, Thanks alot i'll update this thread as I continue the project.
2010-07-02 20:01:00

Author:
Sage
Posts: 2068


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