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#1

Theck Layer - Beware!

Archive: 93 posts


Now, I don't believe this has come up before, but I learned something new about my most-favorite of all glitches today: the theck sublayer. Now, I've been using theck layers pretty heavily for many months, and in some cases it is useful to use it almost as a thin layer, which can allow thin layers behind it (obvious, no?).

Anyways, we discovered today that player four some players actually occupy a space behind the theck layer. What this means is that player four is capable of slipping behind theck layers intended to keep players out. In particular, I was using a piece of theck material as a thin-layer cover, concealing a path behind. Player 4 Yarudark was able to jump behind into the path.

Now, I'm not here to say that you should stop using theck material... in fact, I think you should use it more! I just want to warn y'all that it has its limits.

How to fix it:
Thin gas. Yep, pretty simple. If you don't have some, find someone who does. Thin gas a glitched material that occupies a standard thin layer, but is completely invisible. Players are unable to layer-shift through it, but materials can cleanly move through it. And best of all, you can select it as if it were any other material. It's very useful, and I will be reinforcing all of my theck material blockades with it from now on.

I suggest you do the same.

Update: It does not appear to work only with player 4. What is important is that the player would need to occupy the back-most part of the play-space (of each thick layer).
2010-06-29 05:46:00

Author:
comphermc
Posts: 5338


Thin gas. If you don't have some, find someone who does.

Wa_Delmaw has a published level with various glitches given as prizes, including a sample of thin gas.

It's an interesting point about theck material. How much experimenting have you done to corroborate this? Are you sure it's always the fourth player, and does it happen in every case when there are four players?

The reason I ask is because I was using theck gas for a while to pull off some logic stuff that I couldn't find any other way of doing.... but then I found out that it killed some people. I used it in one of my control pods (it's still in my vehicles tools level: I never seem to get around to fixing it) and it was fine for me and my friends until OutcastZeroOne tried it and it killed him. It kills him whether he's with me or on his own. There's been at least one other person who it killed, but I can't remember who off the top of my head. It may seem off topic, but I bring it up because I wonder if it's similar to what's happening with players being able to slip behind your theck barriers.
2010-06-29 09:43:00

Author:
Sehven
Posts: 2188


I still want to kill the person who came up with that name. Or at least travel back in time and convince him/her to call it medium layer glitch2010-06-29 09:46:00

Author:
Syroc
Posts: 3193


What this means is that player four is capable of slipping behind theck layers intended to keep players out.

Do what now? Why would you need a theck layer to block players? You could only use it to prevent layer shifting and if you are doing that, then you might as well use a thin layer. I'm missing something here...
2010-06-29 09:57:00

Author:
rtm223
Posts: 6497


I really need to start using these glitches more. Saying that, I'd need to start creating again first!

I'd prefer if it wasn't referred to as a 'glitch' at all! That just gives it negative connotations which have kept me away from it for so long. How about rename it BATWUATS. (Bonus Add-on That Was Unknown At The Start)

Or SPLBMMQAT (Special Present Left By MediaMolecule's QA Team)
2010-06-29 09:59:00

Author:
jackofcourse
Posts: 1494


Do what now? Why would you need a theck layer to block players? You could only use it to prevent layer shifting and if you are doing that, then you might as well use a thin layer. I'm missing something here...

^What rtm said. Theck layer to block players? Huh?


I still want to kill the person who came up with that name. Or at least travel back in time and convince him/her to call it medium layer glitch

Theck = Checkpoint-Thick

Thack = Sackboy-Thick

It could've been worse, you know... like the cow glitch...


It kills him whether he's with me or on his own. There's been at least one other person who it killed, but I can't remember who off the top of my head. It may seem off topic, but I bring it up because I wonder if it's similar to what's happening with players being able to slip behind your theck barriers.

I get killed by it, and in the mini-discussion in your mech thread, KernelM mentioned he is killed by it too.

I also can layer-shift straight through it from the front, but not from the back. I had that information in my sublayer guide because I thought it applied to everyone.

I've had it for as long as I can remember. In the Pacific Island series, I would spawn from a (theck) checkpoint and automatically pass through it from the front into the crack of the tree. It rendered those levels unplayable for me.

I finally really noticed it in Ungreth's Scrumpy Sack Level. He had a thick barn with theck doors that would open so the player could get a prize. When I was in front of the door, I jumped, and the game put me in the thick barn box because it was slightly elevated off the ground. I could get in, but I couldn't get out.
2010-06-29 10:03:00

Author:
Incinerator22
Posts: 3251


Do what now? Why would you need a theck layer to block players? You could only use it to prevent layer shifting and if you are doing that, then you might as well use a thin layer. I'm missing something here...

I think it's a problem that Comphy needs to be aware of more than anyone else...he's started using theck for everything thin because he luuuuuuurves it.

I suppose it does leave an extra layer behind if you do want to add anything afterwards...can't think of an example now because I've never done it...but I'm sure there are times it would come in handy. Comphy will probably have an example seeing as he's been using it!
2010-06-29 10:03:00

Author:
jackofcourse
Posts: 1494


Good to know!

I only started to use it like 1 month ago but this glitch also became my favorite, especially for characters creation.
It gives much more possibilities to build and animate them!
2010-06-29 10:27:00

Author:
dajdaj03
Posts: 1486


I suppose it does leave an extra layer behind if you do want to add anything afterwards...can't think of an example now because I've never done it...but I'm sure there are times it would come in handy. Comphy will probably have an example seeing as he's been using it!

Well yeah, if you have need to move an object around behind a barrier or and that object consists of thin and thick layers. and you don't want the player to go into that area.

I'm far more concerned about what this means for general useage of theck. Will players vanish behind my back-wall decorations if they are made of theck if they exist behind it? Or are they going to be physically behind it and display in front of it? If so can they layer-shift forward (arguably no)? Also if they exist behind the theck then what happens if there is a thin layer there too? Do they exist between the theck and the thin, in a tiny sublayer layer that we didn't currently know about? I'm just saying the "problem solved now" gist of the OP doesn't really cover the issue.


BTW, I expect all of these questions to be answered by the time I get home tomorrow night
2010-06-29 10:44:00

Author:
rtm223
Posts: 6497


Anyone else think that this could open possibilities? On 4x levels, having a player that can do something others can't but is sometimes limited by that would allow awesome puzzles! 2010-06-29 10:46:00

Author:
Arradi
Posts: 183


Incinerator, you should playtest rtm's level. You'll either set his mind at rest or destroy him completely. 2010-06-29 12:00:00

Author:
Ungreth
Posts: 2130


When I saw the title I got worried now I'm cool..

Thanks cin for mentioning my Theck gas allergy

edit:: and after testing I have the layer shifting abilities too
2010-06-29 13:11:00

Author:
Kern
Posts: 5078


Yeah I use thin gas for everything...

Is the kind you get from that level fully editable? Smearable? Drawable?

If not, I have an original piece that I made when I (Though that I) discovered it...

And I'll have to keep this in mind about Theck. I know I've been caught behind walls when spawning out of a checkpoint and there's a gap behind it. ..
2010-06-29 13:29:00

Author:
KlawwTheClown
Posts: 1106


Testing: I can pass through: Non hazardous Theck, Theck Fire and Theck Electricity.

If there is a theck piece overlapping a thin piece I can't go through, I cannot pass through theck gas without dying and I can pass through checkpoints. I have tested with random people and it does seem... Random I only had 2 passable out of a group of 7.

I've also discovered that we stand much further back on the layer than anyone else, also theck is placeable behind everyone except the 'infected'
2010-06-29 14:12:00

Author:
Kern
Posts: 5078


Hmm, interesting find. I mostly use theck for aesthetics, so this won't be an issue for my existing levels, but it's definitely good to know.2010-06-29 14:15:00

Author:
mrsupercomputer
Posts: 1335


Yeah, I mostly use theck for added mechanizability, (Probably not a real word) and for a little nudge of visuals.

I've noticed that sometimes I can go through checkpoints, like I said earlier...

So, is it only player 4 that can go through? As in, if you're playing local, the fourth controller, and if you're playing online, the last person who joined? I'd wish it was specifically PLAYER 4. Imagine having to change controller to slot 4 to pass through an area...

*Just got an epic idea for a 4X level*

But anyway, yeah, the best solution probably is thin gas, but if you need aesthetics, put the gas behind some theck...

...If anyone needs some editable theck, just add me, and I'll send it to you... Unless there's a copyable level somewhere.
2010-06-29 14:40:00

Author:
KlawwTheClown
Posts: 1106


Do what now? Why would you need a theck layer to block players? You could only use it to prevent layer shifting and if you are doing that, then you might as well use a thin layer. I'm missing something here...

I am using an object that uses thick and thin, and I want it to be able to move around behind my theck layer.


Wa_Delmaw has a published level with various glitches given as prizes, including a sample of thin gas.

It's an interesting point about theck material. How much experimenting have you done to corroborate this? Are you sure it's always the fourth player, and does it happen in every case when there are four players?

I haven't done much experimenting, but in our case, Yarudark was able to pass behind it every time. I sort of made the assumption that it was player 4, but it's so difficult to get 4 players together that I'm not sure. What is important is that the player needs to occupy the back-most area of the layer. I haven't paid much attention to how exactly this works... is it not the 4th player who is the furthest back?


The reason I ask is because I was using theck gas for a while to pull off some logic stuff that I couldn't find any other way of doing.... but then I found out that it killed some people. I used it in one of my control pods (it's still in my vehicles tools level: I never seem to get around to fixing it) and it was fine for me and my friends until OutcastZeroOne tried it and it killed him. It kills him whether he's with me or on his own. There's been at least one other person who it killed, but I can't remember who off the top of my head. It may seem off topic, but I bring it up because I wonder if it's similar to what's happening with players being able to slip behind your theck barriers.

It sounds like that could be the case.


Well yeah, if you have need to move an object around behind a barrier or and that object consists of thin and thick layers. and you don't want the player to go into that area.

Exactly!


I'm far more concerned about what this means for general useage of theck. Will players vanish behind my back-wall decorations if they are made of theck if they exist behind it? Or are they going to be physically behind it and display in front of it? If so can they layer-shift forward (arguably no)? Also if they exist behind the theck then what happens if there is a thin layer there too? Do they exist between the theck and the thin, in a tiny sublayer layer that we didn't currently know about? I'm just saying the "problem solved now" gist of the OP doesn't really cover the issue.

Players are still rendered normally, they are just "physically" behind it when it comes time for the PS3 to do all of it's fancy-pants calculations.


BTW, I expect all of these questions to be answered by the time I get home tomorrow night

Tada!


Testing: I can pass through: Non hazardous Theck, Theck Fire and Theck Electricity.

If there is a theck piece overlapping a thin piece I can't go through, I cannot pass through theck gas without dying and I can pass through checkpoints. I have tested with random people and it does seem... Random I only had 2 passable out of a group of 7.

Weeeeiiiird. So it's not player 4? Did it work with a group smaller than 4? Also, that makes sense about checkpoints. I have been the person in the level who is way in the back, and I don't really know what determines that. In our group, Yaru was player 4, so I assumed.


I've also discovered that we stand much further back on the layer than anyone else, also theck is placeable behind everyone except the 'infected'

Haha. Keep them away!!! Yaru was so sad when we found out... I felt bad for the guy... always attracting glitches and whatnot.

2010-06-29 14:44:00

Author:
comphermc
Posts: 5338


I have seen kernel passing through the Theck, It is strange but he stands further back than everyone else in the level, I stood in front of Gruntos though but Gruntos still stood in front of Kernel.2010-06-29 14:51:00

Author:
robotiod
Posts: 2662


I haven't done much experimenting, but in our case, Yarudark was able to pass behind it every time. I sort of made the assumption that it was player 4, but it's so difficult to get 4 players together that I'm not sure. What is important is that the player needs to occupy the back-most area of the layer. I haven't paid much attention to how exactly this works... is it not the 4th player who is the furthest back
Weeeeiiiird. So it's not player 4? Did it work with a group smaller than 4? Also, that makes sense about checkpoints. I have been the person in the level who is way in the back, and I don't really know what determines that. In our group, Yaru was player 4, so I assumed.



i was able to pass through it when I was on my own, the 3rd player who had the same ailment could, but joruto (4th player) couldn't
2010-06-29 14:57:00

Author:
Kern
Posts: 5078


Wow, that would explain why KernelM ran straight into the generator room in level without the door opening... I can't see why LBP would asign players different locations on the thick layers even if they're on their jack jones though. You would think that it would just put players in order from front to back corresonding to the order the players joined.. but nooo.2010-06-29 15:44:00

Author:
R0GUE--Elite
Posts: 118


So let me get this straight. There are sackpeople that are born with a special ability to phase through theck layers at will?
I wonder if there are any more hidden abilities we don't know about... and if these special sackpeople could be brought together to form a team, fighting to bring peace between sackpeople who can't phase through theck layers and those who can. They shall be known as the... thecX-Men!


http://www.youtube.com/watch?v=VxOQTaLTFrU


But seriously, I wonder if this could actually be useful somehow.
2010-06-29 16:18:00

Author:
Gilgamesh
Posts: 2536


Haha. It does appear to only affect certain people. Here is KernelM breaking free:


http://www.youtube.com/watch?v=1qLqFmIEW54

Note: he can only go back, and not forward. Sorry it only showed once... I can out of battery as he was going again.

2010-06-29 16:50:00

Author:
comphermc
Posts: 5338


You didn't answer one of my questions as far as I can tell....

If standing in front of the theck (that you claim he is physically behind), can he layershift forwards? That is as important as the fact that he auto latershifts back IMO. If genuinely he is physically behind the theck then he wouldn't be able to... that's why I'm asking.

Also, can you manually do it, or is it only on auto layershifts.
2010-06-29 17:11:00

Author:
rtm223
Posts: 6497


wow, innate special abilities... and i thought it weird that all my sacks don't jump the same height! Go figure.2010-06-29 17:16:00

Author:
Gravel
Posts: 1308


Hmm, interesting find. I mostly use theck for aesthetics, so this won't be an issue for my existing levels, but it's definitely good to know.

Aka: aestheckics
2010-06-29 17:56:00

Author:
Ungreth
Posts: 2130


I dont really use glitches in my levels, beacause things like this happen!2010-06-29 17:59:00

Author:
andypandy459
Posts: 11


Interesting stuff. I think more experimenting is in order. For example, it would be good to try to get four people who aren't ThecX-men in a multiplayer session to see if they any of them temporarily get semi-back-shifted or if it truly only applies to specific people.

I was a bit surprised by Cin's going through a checkpoint, though I suppose I shouldn't have been. That does qualify it as a bug that may be worthy of Mm's attention, since, as in the case of the tree thing, it can lead to players getting stuck with no way to get unstuck. And to Andypandy, since it happens the same with the glitched theck and the non-glitched checkpoint, I would say this doesn't fall under the realm of "reasons not to use glitches."

A couple things I'm curious about and I wonder if Cin or Kernal would be willing to check these out: can you be inside a teacup, the Incredibles' pod, or the mug from potc and layer-shift through the back? Does thack material still block you the same as thick, or do you go behind it (but in the same layer)?
2010-06-29 18:11:00

Author:
Sehven
Posts: 2188


You didn't answer one of my questions as far as I can tell....

If standing in front of the theck (that you claim he is physically behind), can he layershift forwards? That is as important as the fact that he auto latershifts back IMO. If genuinely he is physically behind the theck then he wouldn't be able to... that's why I'm asking.

Also, can you manually do it, or is it only on auto layershifts.


I do it manually and automatically backwards but can never go forwards
2010-06-29 18:21:00

Author:
Kern
Posts: 5078


I'm talking about when you are on the same thick layer as the theck, not on the layer behind. Just wanna clarify that.2010-06-29 18:22:00

Author:
rtm223
Posts: 6497


I can layer shift forwards. But when I'm on the same layer my ears are partially absorbed by the theck so I think half of me is behind and half in front... But I dunno I could upload my save file and see if it's my account if that'd help...

@ sehven I'll give it a shot tonight
2010-06-29 18:25:00

Author:
Kern
Posts: 5078


Nah, it's cool, I just wanted to challenge the assertion that you physically exist behind the theck, as it seemed like it was based off very little evidence and would have implied a lot of other things (including sehven's queries about running behind thack), which I'm guessing aren't true.

Thanks for checking though
2010-06-29 18:28:00

Author:
rtm223
Posts: 6497


@Sehven (http://www.lbpcentral.com/forums/member.php?8109-Sehven) I cannot shift through those items you suggested I hope that helps.2010-06-29 18:58:00

Author:
Kern
Posts: 5078


Note: he can only go back, and not forward. Sorry it only showed once... I can out of battery as he was going again.

Ya. Same with me.
2010-06-29 21:32:00

Author:
Incinerator22
Posts: 3251


Hurray, I / we have discovered a new glitch!
Hehe, good thing you called us to check that new area of your level eh Comph?

Now to exploit this little bug as much as we can!
2010-06-29 23:17:00

Author:
Silverleon
Posts: 6707


Darn those theck layers! Trying to ruin the fun...

Well, great find. Thanks for the info!
2010-06-29 23:20:00

Author:
piggabling
Posts: 2979


This looks interesting...


Comph, the new level isn't gonna be as hard as Roller NC, is it?
2010-06-29 23:38:00

Author:
GreatWhite000
Posts: 673


Alright. Kernel and I were together and did some more testing. Symptoms of "ThecX-Men" or "the infected" include:




We are killed by theck gas instantly, and because theck gas is soundless and invisible, we may not know why we've died.
Like comphermc's video shows, we can layer-shift through theck objects from the back, but not from the front.
---Thin gas behind theck material can stop this, and we aren't affected by thin gas in any abnormal ways.
---We can spawn from a (theck) checkpoint or start gate into the layer behind it, rendering some levels unplayable or cheatable, meaning this is a harmful glitch.
---Strangely, we can't pass through the theck parts of objects like the Incredibles Monorail Pod Top.
Theck gas can't be placed or smeared behind us in create mode, but it can be emmited behind us normally.
We seem to stand back farther in our thick layer than other sackpeople.
It doesn't go away if we restart LBP or the PS3, and I've had it for as long as I can remember, so it may be permanently linked to a profile.
2010-06-30 00:44:00

Author:
Incinerator22
Posts: 3251


Interesting. It would seem that perhaps the back portion of the monorail pod and teacup and stuff, while still similar, aren't exactly the same as theck. If you're under an upside-down teacup and you gas it, it probably won't kill you, then (it doesn't kill everybody else either, but if the back is theck, then it should kill you, but if it's not theck, then I suppose it shouldn't).2010-06-30 00:49:00

Author:
Sehven
Posts: 2188


-It can be emitted behind us

-We'll shift through the layer to a grab if r1 is held

-we constantly flicker between places of the layer but predominantly staying at the back.
2010-06-30 01:13:00

Author:
Kern
Posts: 5078


Now the mad scientist in me has been awakened. I wonder if the thecX-Men gene can be activated somehow (were you guys playing around bolting objects to yourselves in create? Or maybe launching yourselves at a wall at super-high speeds? Did your profiles get corrupted or restored from a backup?) and if it can be fixed.

There must be a way to unlock the secret.
2010-06-30 02:52:00

Author:
Gilgamesh
Posts: 2536


I'm one of the thecxmen (I like this name...) I think! I've always spawned behind checkpoints as long as there's something behind 'em to land on!


Now the mad scientist in me has been awakened. I wonder if the thecX-Men gene can be activated somehow (were you guys playing around bolting objects to yourselves in create? Or maybe launching yourselves at a wall at super-high speeds? Did your profiles get corrupted or restored from a backup?) and if it can be fixed.

There must be a way to unlock the secret.
I've bolted myself to stuff before, I've flipped myself at walls at high speeds even when the wheel of death glitch was happening, and my profile has said it was corrupted before, but I hit restore from backup, and it all magically worked...

Whenever I play multiplayer with people, and we all stand beside each other in one layer, I appear behind them all. Although, I like this glitch, since I've somewhat used it to my advantage... Once a level broke, and I actually got through by spawning behind a checkpoint!
2010-06-30 03:06:00

Author:
KlawwTheClown
Posts: 1106


Now the mad scientist in me has been awakened. I wonder if the thecX-Men gene can be activated somehow (were you guys playing around bolting objects to yourselves in create? Or maybe launching yourselves at a wall at super-high speeds? Did your profiles get corrupted or restored from a backup?) and if it can be fixed.

There must be a way to unlock the secret.

I used to get freezes when doing the string glitch, that could've been minor corruption although I swear I've been at the back of the layer since I got the game
2010-06-30 04:08:00

Author:
Kern
Posts: 5078


Hmm. . .

Hopefully this will not end in an uprising of the ThecX-Men that leads to a civil war on littlebigplanet between the "infected" and the norm!

Everyone, secure your theck walls with invis gas! D:
2010-06-30 04:30:00

Author:
SupaSack34
Posts: 180


I'm totally going to make all my future levels discriminate against the infected. There's no place for them among us normal people!

Seriously, though, it might be interesting to make levels that have separate paths that can only be accessed by a thecX-man. I wonder if there's any way to block a thecX-man from a particular path without blocking others (you could use theck gas to kill them, but I wonder if there's a way to just block them): you could make a level where a thecX-man has to take one path while everybody else has to take another (obviously they'd have to both stay on camera for multi-player).

Of course, while it would be interesting, I'm not sure how popular it would be, seeing as there's no way to change to/from being a thecX-man. I would be annoyed if I couldn't access part of a level 'cuz I'm not cool enough and have no way of becoming cool enough.
2010-06-30 06:23:00

Author:
Sehven
Posts: 2188


Its the bane of all superheroes the one weakness they have, Superman had kryptonite, Batman couldn't move his neck, ThecX-men are allergic to Theck-Gas

Maybe thats it, Maybe the infected (i love how quickly we've dubbed it as an infection btw) share the same plane (but also the plane in front of it) of theck. They can't occupy theck completely or they wouldn't be able to get on the front layer. so thats why theck kills them, they are a sort of Theck/Thack Combo i shall dub it! (thawk*)

*So i can have a super hero name of: THE BLUE THAWK!
2010-06-30 08:44:00

Author:
Kern
Posts: 5078


I thought the ThecX-Men thing was hilarious!
So I made this out of randomness:

http://i301.photobucket.com/albums/nn65/warlord_evil/ThecXMen.png

2010-06-30 10:21:00

Author:
warlord_evil
Posts: 4193


Seems this has become such a common genetic mutation that I'm considering rebuilding my barn to re-inforce it against thecX-men intruders. My barn in Scrumpy Sack that is, not in real life.

Although, maybe I should be reinforcing the barricades at my front door too. Better safe than sorry.
2010-06-30 12:24:00

Author:
Ungreth
Posts: 2130


WAIT A SEC!

Aha, this explains a lot.
Specailly this!:
https://lbpcentral.lbp-hub.com/index.php?t=11900-Spawning-behind-the-starting-gate.

Haha, so i was already part of the ThecX-Men (perhaps first? ) sice then!

Who would've known the answer to a problem i had back then wouldbe found accidentally more than a year later?!

2010-06-30 12:51:00

Author:
Silverleon
Posts: 6707


Thecxmen origins!!!2010-06-30 13:28:00

Author:
Kern
Posts: 5078


I wanna be Doctor Theckyll and Mister Hyde :arg:2010-06-30 23:56:00

Author:
Incinerator22
Posts: 3251


This is for experience and has not been tested, please tell me if I'm incorrect.


Actually this makes sense, though the tittle got me real worried at first.

If you have four people and stand close enough that you'll all be in the camera if you use the pop it-costumes-zoom thing, you'll notice that each player has their own 'plane'.
And, I used to know how to switch between these 'planes' but I have forgotten. ( only in play mode) and, make sure you all only on one true plane, or this won't work,

I think you only actually occupy the Thack layer when in first person mode, although I may be wrong.
2010-07-01 00:30:00

Author:
Fishrock123
Posts: 1578


This is for experience and has not been tested, please tell me if I'm incorrect.


Actually this makes sense, though the tittle got me real worried at first.

If you have four people and stand close enough that you'll all be in the camera if you use the pop it-costumes-zoom thing, you'll notice that each player has their own 'plane'.
And, I used to know how to switch between these 'planes' but I have forgotten. ( only in play mode) and, make sure you all only on one true plane, or this won't work,

I think you only actually occupy the Thack layer when in first person mode, although I may be wrong.

incorrect, i know what you mean, and changing the order in which sack people are shown with that method or any other like it does not affect who's affected by the glitch.

In other words, if you're being affected by it, then there's no switching and deciding who gets it or not.
2010-07-01 00:35:00

Author:
Silverleon
Posts: 6707


incorrect, i know what you mean, and changing the order in which sack people are shown with that method or any other like it does not affect who's affected by the glitch.

In other words, if you're being affected by it, then there's no switching and deciding who gets it or not.

That's bizarre. Erm. Yeah.
2010-07-01 00:51:00

Author:
Fishrock123
Posts: 1578


I wanna be Doctor Theckyll and Mister Hyde :arg:

XD and Meh... I am infected too!

I can't decide between Theck Saywer, Atticus Theck, and Theckleberry Finn!
We should make a thecxmen HQ: The only HQ where sticker identification isn't required.

What about a level series called the Intheckted! (Lol lame)
2010-07-01 03:19:00

Author:
tanrockstan34
Posts: 1076


There are a couple ThecX-Men speaking out, but what about the quiet viewers who aren't infected?

Comphermc, can you add an Infected/Uninfected poll?
2010-07-01 08:12:00

Author:
Incinerator22
Posts: 3251


We will find a cure for you and we will force you to take it whether you want to or not, Because that will be the plot at the time, But first you ThekX-Men need to fight magneto in the upcoming DLC.2010-07-01 09:06:00

Author:
robotiod
Posts: 2662


Comphermc, can you add an Infected/Uninfected poll?

Nah. If they want to remain anonymous, let them be.
2010-07-01 11:32:00

Author:
comphermc
Posts: 5338


Nah. If they want to remain anonymous, let them be.

Yeah, because if you find them! you'll do moar testing on them!!!
2010-07-01 11:35:00

Author:
Kern
Posts: 5078


Oooooh, I hope I have this, I could be Thecxillion! 2010-07-01 12:35:00

Author:
Rogar
Posts: 2284


I made a little level more like a testing facility to test I'd people are infected. If you are you get to wreak havoc on the non infected. It's just cardboard but I have feeling that it or something else level is going to be made about this glitch that actually operates as a story instead of just a glitch level. It would be a neat level that's for sure and very original.2010-07-01 18:55:00

Author:
tanrockstan34
Posts: 1076


I made a little level more like a testing facility to test I'd people are infected. If you are you get to wreak havoc on the non infected. It's just cardboard but I have feeling that it or something else level is going to be made about this glitch that actually operates as a story instead of just a glitch level. It would be a neat level that's for sure and very original.

I made one too but it's not seeing the light of day
2010-07-01 21:18:00

Author:
Kern
Posts: 5078


Nah. If they want to remain anonymous, let them be.

It'd be interesting to get an idea of a ratio of infected:uninfected.
2010-07-01 21:23:00

Author:
Incinerator22
Posts: 3251


I'm guessing (pure speculation) that the majority of players don't run across this bug. I know for a fact that I'm not special enough to go through theck layers.

Neither was that one person who played my thecX-Men glitch test level and rated it 1 star.
2010-07-01 21:27:00

Author:
Gilgamesh
Posts: 2536


I'm gonna check if I'm "infected"

EDIT: I am not infected
2010-07-01 21:28:00

Author:
Alec
Posts: 3871


I'm not a theckie either. 2010-07-01 23:03:00

Author:
Rogar
Posts: 2284


Yeah, I tested and, I am 'infected'.

Imagine how many other people are affected by this? I s'pose we would make good level testers...

It was funny when I tested myself. I jumped right through the wall and my friend was just jumping stupidly.

I played the first (and only) level that comes up when you search Thecx...

I'm gonna try and exploit this for a level... I won't give extra points or anything, only an extra path with special thecx puzzles... (You can't jump DOWN out of them, right?)
2010-07-02 04:15:00

Author:
KlawwTheClown
Posts: 1106


So does that mean the thecX-men are also killed by theck gas? What about thack gas? You can grab both from my new level (link in sig).2010-07-02 09:06:00

Author:
Aya042
Posts: 2870


What about thack gas?

Off-topic, but how is thack gas useful?
2010-07-02 11:02:00

Author:
Incinerator22
Posts: 3251


Off-topic, but how is thack gas useful?

Play my level to find out.
2010-07-02 11:32:00

Author:
Aya042
Posts: 2870


Yes, Aya. Theck gas kills thecXmen. It's quite funny actually. When they get all uppity, you can go in for the silent kill... 2010-07-02 14:11:00

Author:
comphermc
Posts: 5338


I think I've secured my barn now. The next thecX-man to try and warp through the door should be in for a nasty surprise! I hope so anyway. I'm definitely not one of the thecX-men so I can't test it myself.

So, I'll see if I can drag Incinerator or KernelM along on a kamikaze mission some time.
2010-07-02 19:15:00

Author:
Ungreth
Posts: 2130


I've taken to wearing a cape now XD

@Ungreth I already broke in an stole your bubblez (don't worry, I stopped collecting community prizes months ago and I'll try to break in again!
2010-07-02 19:30:00

Author:
Kern
Posts: 5078


I'd like to bumpthis to tell you guys a problem; when I was playing the second marvel level with aya042 and Acdramon the bit where the pistons shoot you into the yellow spikes, If a thecksperson jumps down they phase through the checkpoint and die2010-07-07 17:19:00

Author:
Kern
Posts: 5078


Sounds like it's worth reporting to Mm. Does anybody know how to go about doing that?2010-07-07 21:11:00

Author:
Sehven
Posts: 2188


I'd like to bumpthis to tell you guys a problem; when I was playing the second marvel level with aya042 and Acdramon the bit where the pistons shoot you into the yellow spikes, If a thecksperson jumps down they phase through the checkpoint and die
So that's why I died?! I was trying to get more lives when (failing at) attempting the 4X area, and I missed and died 'cause I'm Theckie.

It has it's downfalls, Mm'kay... Still good...
2010-07-08 02:04:00

Author:
KlawwTheClown
Posts: 1106


Hey! I played the test level and am also a ThecX-Man!
The only time this has been an issue is checkpoints. Heck, in some lag I spawned behind the entrance in the Marvel Labs level before the gate shuts. The person who was with me took a pic. I'll see if he can send it. MM could have used less corners though...
2010-07-11 19:55:00

Author:
Jedi_1993
Posts: 1518


I wonder if sackbots will have this glitch in lbp2...2010-07-11 20:29:00

Author:
Deviantgeek
Posts: 386


I wonder if sackbots will have this glitch in lbp2...

why the hell would sackbots be affected by a profile corruption?
2010-07-11 21:20:00

Author:
Kern
Posts: 5078


why the hell would sackbots be affected by a profile corruption?

We still don't know the exact cause yet. Although I do doubt sackbots could ever be affected by this unless you could tweak them to pass through certain layers.
2010-07-12 01:06:00

Author:
tanrockstan34
Posts: 1076


Im a thecX men! Im also a naux glitchie! AND im... uh... I dunno...2010-07-23 04:18:00

Author:
VeRsioNs_Z
Posts: 341


Thanks! You just saved me from a few headaches! 2010-07-26 16:53:00

Author:
grayspence
Posts: 1990


Okay, sorry for the little bump, but I just discovered that we can teleport. Was this already known? There are some photos in my new Flickr stream. I'm on my PS3, and can't get to the computer to embed the images into my post, so sorry about that.

http://www.flickr.com/photos/52667488@N03/

Anyway, if there's a theck grabbable wall behind a thecx person, and they tap R1, they instantly warp to the nearest edge. I thought everyone could do it, but it turns out they can't. (And I was wondering why it wasn't used as a non-death teleport...)

It's pretty fun to fool around with, you can 'homing attack' into the ground, zip across gaps, and get launched into the air!
2010-08-03 21:21:00

Author:
KlawwTheClown
Posts: 1106


:O

Our powers grow stronger each day

Does that mean we could climb ladders?
2010-08-03 21:33:00

Author:
Kern
Posts: 5078


So now you guys can teleport?

:kz:

Crud...
2010-08-03 22:08:00

Author:
warlord_evil
Posts: 4193


So now you guys can teleport?

:kz:

Crud...
lol at your costume title
2010-08-03 22:28:00

Author:
Alec
Posts: 3871


Our powers grow stronger each day


Actually, maybe we can use their powers against them We need something you can grab thats next to some electric
2010-08-03 23:20:00

Author:
lifeiscrapislife
Posts: 396


Actually, maybe we can use their powers against them We need something you can grab thats next to some electric

And remember that theck gas is their kryptonite. You could rig one of those teleporty theck grab things to take them straight into some theck gas.
2010-08-04 01:42:00

Author:
Sehven
Posts: 2188


ThecX-men can grab onto what I'm calling "fissures" for example if you get a theck square and cut 2 squares out roughly opposite each other, there'll be a pair of fissures running between them that we can grab onto

EDIT::
It appears to be any sort or corner that causes fissures...
2010-08-04 08:59:00

Author:
Kern
Posts: 5078


i realize thin and thick merged to make thek but, am i missing something?2010-08-04 13:53:00

Author:
werty131
Posts: 66


Theck = checkpoint thick.2010-08-04 14:26:00

Author:
comphermc
Posts: 5338


I'm a bit slow..
So that's what some of my friends were doing to me... abusing me with their newly acquired "abilities" in their Theck arenas :/
2010-08-04 15:06:00

Author:
Mr Nive
Posts: 137


I don't think I'll use any glitches because it may cause levels to not work in LittleBigPlanet 2. Then again, I haven't published any levels yet.2010-08-04 19:07:00

Author:
Stoicrow
Posts: 276


Oh great now you guys cam teleport now we have to worry about commando noobs on LBP also!2010-08-05 20:57:00

Author:
TheMonkeyBlade
Posts: 687


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Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

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