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#1

The Switch Story [IDEA]

Archive: 62 posts


Before you say anything, I have to make it clear that this is just an IDEA at the moment. I want to see what others think about the idea, before I even consider creating it. The idea:


The Switch Story

The Premise:
The switches have been stolen from the land of LBP and you have to retrieve them one at a time. Original? No, not really, but I think it has potential to be a good series. It would carry into LBP2 if I do it and it's not done by then...

The Levels (Names Pending):

The Switch Story Introduction 65%
---- Travelling to the castle in a SUPER ORIGINAL (O.o) Garden setting! This would include only platforming because all the switches are gone. The platforming leading you to the castle of the overly dramatic and worried Royalty. Then you'd be sent on the mission the bring back the switches.

T.S.S. Bouncy Buttonland 0%
---- Bouncy Buttonland would be full of (obviou sly) buttons and bouncy platforms. Some puzzles and gameplay elements involving (almost) exclusively buttons. The theme hasn't been decided because I haven't got that far yet... Boss fight at the end. I'm thinking I could name the boss, maybe, Bert the Button Boss or something. Then you'd move on to the next place!

T.S.S. Grabbing Underground 0%
---- Full of grab switch mechanics/puzzles and some platforming in a dark, underground enviornment. Fun and puzzling; dark and eerie (maybe). Boss: Gus the Grab-Grub.

T.S.S. Land O' Levers 0%
---- Lever-based gameplay. Two-way and three-way levers. Unknown enviornment. Boss: Larry the Leverman. >I'm getting lazier with the descriptions, obviously >.<

T.S.S. (Unknown Sensor Switch Level) 0%
---- Unknown everything else. Too lazy to type everything, but you can guess what will be in it... Sensor switch gameplay/puzzles, platforming, a boss.

T.S.S (Unknown Magnetic Key/ Key Switch Level) 0%
---- Mag Key/Switch puzzles, gameplay, platforming, boss.

T.S.S. The Final Encounter 0%
---- Not sure if I'll do this yet. Will be one huge boss that includes every type of switch. The last epic moment.

I will not do a sticker switch level because they are too complicated for some people who haven't collected certain stickers. Altough, each level may include a race mode activated by a sticker collected at the end of each level.

I know what you're thinking right now! What about paint and water switches!?!? Well, maybe those will be minigames/survival challenges. Not sure yet. I'm pretty sure they will not be full levels though. Maybe something along the lines of "side missions."

Well, that's my idea. I'd like to know if I should do it in the first place, and please tell me what you think. Give me suggestions for names, gameplay, bosses, etc. Anything I should include or cut out. Just any feedback would be much, much appreciated!

I will update this post with pictures of progress if I do this.

EDIT: One important question here. Would you guys like the story published one at a time or in small, two- or three-level groups. Also should the next level be open to play or should it be unlocked by a key at the end of the level before it?

Thanks for reading!
2010-06-27 18:54:00

Author:
piggabling
Posts: 2979


I have some names for levels/bosses for the unknown ones if you need it.

Sensor Switch
Boss name: Sensitive Sam

Magnetic Key
Level Name: Magnet Mayhem

thats all i can think of hope it helps
2010-06-27 19:13:00

Author:
Tomeh999
Posts: 763


You should have them unlocked by the level before it, so you can implant a running story with some characters that return.

Maybe for the final boss: The Switch Sons

My laptop is freaking out, not letting me have a question mark. Apperantly it has mixed up all characters.
2010-06-27 20:14:00

Author:
Okisaan
Posts: 165


Thank you very much!

@Tomeh- I really like the Sensitive Sam name! That's a good one

@Okisaan- Thanks for your input. I've been leaning toward unlock after previous, but I wasn't sure. As for the final boss name, I think The Switch Son or The Son of the Switches would be good names.

Thanks
2010-06-27 21:19:00

Author:
piggabling
Posts: 2979


the final boss should be made of 3 different bosses, each made from two 'combined' bosses from the previous levels. e.g. (Bert the Button Boss and Gus the Grab-Grub) (Larry the Leverman and platforms) (Sensitive Sam and Magnet Mayhem) but instead of being two seperate characters they would be the two chracters combined in a special machine. so it would be Bertus the Grab-button, Larry the workman and Magnet-sam. It would be multiple bosses and it would be awesome. I love the idea!2010-06-27 21:22:00

Author:
flamingemu
Posts: 1872


the final boss should be made of 3 different bosses, each made from two 'combined' bosses from the previous levels. e.g. (Bert the Button Boss and Gus the Grab-Grub) (Larry the Leverman and platforms) (Sensitive Sam and Magnet Mayhem) but instead of being two seperate characters they would be the two chracters combined in a special machine. so it would be Bertus the Grab-button, Larry the workman and Magnet-sam. It would be multiple bosses and it would be awesome. I love the idea!

Hmmm... Interesting ;D
I'm definitely going to keep that in mind!
2010-06-27 21:54:00

Author:
piggabling
Posts: 2979


I think the lever level should have a theme of steam punk-y, factory like place with wooden gears/ wheels... etc.

Well; the story starts with a garden theme then; Unknown theme and then; underground. Unknown theme includes jumping stuff right? I think a forest like theme might fit the second level. There are many bouncy things inn a forest right? No? I agree... They are usually sticky, but hey! Many mushrooms are used as jumping pads in gaming.Etc...

Well i don't even have a ps3 yet (though i have lbp). I think someone with more experience would be more helpful.
2010-06-27 23:42:00

Author:
Mick'o'Mania
Posts: 83


I think that is a great idea....go for it....

Ted
2010-06-28 15:01:00

Author:
Muskwa_1
Posts: 213


Gracias! Well, I think I spelled that right... :/

Thanks for the input guys! Please keep it coming! I need more ideas for themes/enviornments and... yea... all that good stuff
2010-06-28 19:03:00

Author:
piggabling
Posts: 2979


I actually really like this idea, and I'd love to help you out if you need it.

I really think that having a full water switch level would be a really cool idea. Plenty of puzzle opportunities. It could fit after Grabbing Underground, like "Water Switch Sewers" or something.

Paint switches, though, would definitely go better as a minigame/side mission.

For the first level, you could display the fact that the switches are stolen by having a bunch of broken mechanisms and logic that would usually depend on switches.
2010-06-29 05:42:00

Author:
Moony
Posts: 368


I actually really like this idea, and I'd love to help you out if you need it.

Thanks!


I really think that having a full water switch level would be a really cool idea. Plenty of puzzle opportunities. It could fit after Grabbing Underground, like "Water Switch Sewers" or something.

That sounds like a good idea. I think I will still make this an optional level because water is a slow gameplay element and some people may not enjoy it as much. Although, that's probably just me. I want this level to be "skippable."


Paint switches, though, would definitely go better as a minigame/side mission.

My thoughts exactly. This would definitely be an infiltration/high-tech level to obtain the switch.


For the first level, you could display the fact that the switches are stolen by having a bunch of broken mechanisms and logic that would usually depend on switches.

Hmmm....
2010-06-29 21:09:00

Author:
piggabling
Posts: 2979


Great idea. There should definitly be a water switch level, where you have to raise and lower the water to accomplish different tasks. I'd also like to see a Sticker Switch mini-game. There are plenty of possibilities there!2010-06-29 21:38:00

Author:
Heckboy88
Posts: 179


I would like to officially offer my playtesting services. I give good feedback with annotated pictures. If you don't believe me, ask -roux.2010-06-30 03:16:00

Author:
Super_Dork_42
Posts: 1874


Thanks for all the help! I'll definitely need some playtesters eventually and I still need help developing the level themes and names... it's still a work in progress!

Thanks all

@Heckboy: I will probably not do a sticker switch level just because many players don't have all the stickers and if I tried to make custom stickers (1) They'd have to turn on "Collect Community Prizes" and (2) I'd fail at making them... :blush:
2010-06-30 15:56:00

Author:
piggabling
Posts: 2979


@Heckboy: I will probably not do a sticker switch level just because many players don't have all the stickers and if I tried to make custom stickers (1) They'd have to turn on "Collect Community Prizes" and (2) I'd fail at making them... :blush:

Hey, no problem! Just an idea... BUT, there are stickers that everyone has. The rainbow shoe from the gardens is one that you must get before you can even play online levels
2010-06-30 16:25:00

Author:
Heckboy88
Posts: 179


I suppose that is true... I think I may just have a few sticker switches in each of the levels that will unveil prize bubbles in each level. I think I'll just scatter a fewe throughout the wholel series 2010-06-30 16:29:00

Author:
piggabling
Posts: 2979


I like what Okisaan said, but how about Son of a Switch ?2010-06-30 16:45:00

Author:
AbstractFlesh
Posts: 837


Need character help or anything? Invite me to your pod. I'd love to test too!2010-06-30 16:49:00

Author:
Unknown User


Yes, I was thinking of using Son of Switch as the final boss! I think it sounds, well... fitting. Don't you think?

@PaddyJ: No problem! I'll be sure to contact you if I need help.
2010-06-30 17:19:00

Author:
piggabling
Posts: 2979


Burt the Button Block, perhaps?
Here's a pic...
http://img695.imageshack.us/img695/7496/blockkb.png (http://img695.imageshack.us/i/blockkb.png/)
The boss is in the middle. You must push the buttons on him in order. At the beginning of each of his phases, he hints at the correct order to push the buttons by his speach. He'll be sending our enemies to attack you as time goes by. Because he's so big, he'll be rotating so it WILL be possible to push each button. Get the order wrong and harder enemies will be sent out.
2010-06-30 23:01:00

Author:
Prince Pixelton
Posts: 286


Woah! You just went all out on that boss idea! Thanks a ton! That really looks like a GREAT boss!

I think I'll make a few tweaks to it, but wow, that's really neat! I've got a perfect boss planned in my mind now.

Wow! I wish I could give you fifty thanks for that!

EDIT: Oh, quick little update here. About 1/3 through the introduction level and I've created the face for the king! Haha! Woohoo!
2010-07-01 07:03:00

Author:
piggabling
Posts: 2979


As the Switch Sons have turned into one Son of Switch. Maybe you could do something with having the switches turning around into another? (Yes a question mark!)
This would mean that you have to SWITCH your playing style with the switches. You could also have the environment change with every switch.
2010-07-01 08:43:00

Author:
Okisaan
Posts: 165


Your welcome, glad you liked it! Me + Spare time + A fridge full of Pepsi = Creation
: D
And I like Okisaan's idea of the environment changing with every switch, I'd actually thought of that too.
Oh! Just thought of something, for maybe a mini-game, you could make a sticker switch shoot-em-up, if you know what I mean. : D
2010-07-01 14:58:00

Author:
Prince Pixelton
Posts: 286


As the Switch Sons have turned into one Son of Switch. Maybe you could do something with having the switches turning around into another? (Yes a question mark!)
This would mean that you have to SWITCH your playing style with the switches. You could also have the environment change with every switch.

I had turned it into the Son of Switch, but come to think of it, it would be much more unique if you were in a room with two+ bosses, huh?


Your welcome, glad you liked it! Me + Spare time + A fridge full of Pepsi = Creation
: D
And I like Okisaan's idea of the environment changing with every switch, I'd actually thought of that too.
Oh! Just thought of something, for maybe a mini-game, you could make a sticker switch shoot-em-up, if you know what I mean. : D

Another good idea! Thanks!
2010-07-01 16:14:00

Author:
piggabling
Posts: 2979


http://farm5.static.flickr.com/4099/4752363052_70cb041038_b.jpg
heres my idea for number 2. basically, enemys spawn which to kill you must jump over them when their mouths are closed and grap their tails. When you kill enough, say 5, the doors will open and you have a small time to grab guss's not-electrified side, and he is spinning around quite fast. Each time you manage to grap him successfully he will lose a layer of his ghostly self, until his eye falls down, apologises and explains why it took the switches. Also, he gets more difficult to grab each time and for the last one you may want to add another type of enemies (say jumpy enemys where you must grab the base?)

p.s sorry about the quality, im not the best artist
2010-07-01 16:33:00

Author:
flamingemu
Posts: 1872


Thanks, emu! All of you are giving me some really good ideas! I like it! Ha!

You guys rock!
2010-07-01 16:47:00

Author:
piggabling
Posts: 2979


ooo ideas and very good ones - need ideas ask me some other time, I''ll send you a friend request? i'd all so like to beta test to give me a bit of a break from working on on OddWorld but anyway
for some secret areas there should be a sticker switch with a picture of one of the switches - grab, magnetic key + magnetic switch, button, lever, ect ect, and then it pops one down into a level activating a secret area or something but make sure the grab one or something is on the 1st few levels so you have to replay it to get all the neat prizes like the boss and other stuff
well hope I helped your creative brain and check out my OddWorld project in the bottom of my signature
2010-07-01 21:16:00

Author:
huntedstorm
Posts: 488


Ok in my opinion, this is an Amazing Idea! I honestly hope you get people to help you and this ends up getting published Power to you. Lawl2010-07-03 19:22:00

Author:
Unknown User


This idea is absolutely brilliant. Never have I seen such a project with so much potential.

The whole idea of incoporating something we take for granted on LBP into an entire homage is genious.

I hope (and know) this project will be a success.
2010-07-03 19:34:00

Author:
talbot-trembler
Posts: 1114


Thanks guys! I'm really glad you're all liking the idea. I hope it gets published too

I do need some more suggestions for themes though... That would be much appreciated!
2010-07-03 19:34:00

Author:
piggabling
Posts: 2979


Maybe some rotating puzzles for the lever world.

Quick time challenges for sensor stuff.

Exploring and collecting magnetic keys for magnetic world.

Nope, you've caught me at my least creative. I'm sure my ideas would at least fill up something...
2010-07-03 19:41:00

Author:
talbot-trembler
Posts: 1114


can I add you pig? i'd like to help you out on the moon some day I don't think im going to be as active on my PS3 as I usually am today, funeral to go to :/

Also as for themes. I can only think of Color schemes lmao!

Bouncy Button = Green
Grabbing Underground = between Brown, Black and Grey
Levers = Yellow? lmao idk im still sleepy = w=
2010-07-03 19:41:00

Author:
Unknown User


Maybe some rotating puzzles for the lever world.

Quick time challenges for sensor stuff.

Exploring and collecting magnetic keys for magnetic world.

Nope, you've caught me at my least creative. I'm sure my ideas would at least fill up something...

Thanks! I think the time challenges would work well with any of the switches, but particularly the sensor switches. Trust me, I'll look back on this thread a lot, so your comments will definitely help me out!


can I add you pig? i'd like to help you out on the moon some day I don't think im going to be as active on my PS3 as I usually am today, funeral to go to :/

Also as for themes. I can only think of Color schemes lmao!

Bouncy Button = Green
Grabbing Underground = between Brown, Black and Grey
Levers = Yellow? lmao idk im still sleepy = w=

I have to go to a graduation party and watch a baseball game, so I won't be on until late. Yeah, you can add me. I'm trying to do this series mostly by myself, but we can create something sometime. I've got a busy schedule... As for the themes, I'm going for a more definitive design. Such as caves for something or a high-tech lab for levels, rather than just colors. Although, I can definitely accent levels with said colors! Thanks for your input!
2010-07-03 19:52:00

Author:
piggabling
Posts: 2979


enviroment ideas:
Bouncy Buttonland
-maybe just a very spongy level, lots of soft stuff; not to many dangers and cute characters. and for the characters i think you should use members of LBPC (hint hint)
Grabbing Underground
underground enviornment. Possibly some dark/light lighting puzzles? i.e; to see the next part of the level you must do x and y?
Land O' Levers
cloud/sky enviroment might be nice, i.e you pull a level to make the next part of the level 'float' upwards (see comphermcs teamwork level)
(Unknown Sensor Switch Level)
in a castle owned by a horrible sleeping witch, which you have to sneak in and get the switches back without alerting any of her traps that are set out. (make it possible to avoid some traps, using the sneak switch or avoiding a spotlight thingy maybe?)
(Unknown Magnetic Key/ Key Switch Level)
a crazed-mans laboratory perhaps? one with evil scientists who 'captured' the switches and are now running evil tests on them to build their death-machines. Ending with a battle against the crazed madman himself and his contraptions.

The Final Encounter
a mixture of the others

those are my ideas, let me know if you want me to explain any/ draw pictures!
2010-07-03 20:02:00

Author:
flamingemu
Posts: 1872


enviroment ideas:
Bouncy Buttonland
-maybe just a very spongy level, lots of soft stuff; not to many dangers and cute characters. and for the characters i think you should use members of LBPC (hint hint)

Sounds good, but I already have my theme for that level. Sorry for not letting you guys know about that one... :blush: lol


Grabbing Underground
underground enviornment. Possibly some dark/light lighting puzzles? i.e; to see the next part of the level you must do x and y?

Light puzzles... in a CAVE?! I like it


Land O' Levers
cloud/sky enviroment might be nice, i.e you pull a level to make the next part of the level 'float' upwards (see comphermcs teamwork level)

That sounds like a good idea. Floating islands and clouds...


(Unknown Sensor Switch Level)
in a castle owned by a horrible sleeping witch, which you have to sneak in and get the switches back without alerting any of her traps that are set out. (make it possible to avoid some traps, using the sneak switch or avoiding a spotlight thingy maybe?)

I like that idea a lot. With doors that open when you stand in a sensor switch, spotlights, all that good stuff!


(Unknown Magnetic Key/ Key Switch Level)
a crazed-mans laboratory perhaps? one with evil scientists who 'captured' the switches and are now running evil tests on them to build their death-machines. Ending with a battle against the crazed madman himself and his contraptions.

I may switch this theme out with the previous. Ha!


The Final Encounter
a mixture of the others

I think I'll think up a definite theme special for this level.


those are my ideas, let me know if you want me to explain any/ draw pictures!

Yep! Okay!
2010-07-03 20:09:00

Author:
piggabling
Posts: 2979


okay wut???
lol
2010-07-03 20:10:00

Author:
flamingemu
Posts: 1872


I'm rambling... :blush:2010-07-04 17:09:00

Author:
piggabling
Posts: 2979


For the final encounter...
Underwater Labyrinth?

Dark blue color scheme, foggy atmosphere, and lots of logic of course.
The entire structure is made of stone. As you make your first desent into it, the wall behind you caves in, leaving you the only choice of continuing. Torches are the only things lighting up the labyrinth, and dead fish skeletons give chase.

-OR-

Fire-Ridden Cathedral?
A gothic cathedral covered in lava. Cross over the lava-locked cathedral moat and enter the crazed church. Watch out for eruptions and the like, and have fun!

-OR-

The Fabric of Time?
Can't think of much, somewhere in a spacey like environment, with, lots of spongey materials and stuff..? Kinda like the level "A Patchwork World".
2010-07-05 15:23:00

Author:
Prince Pixelton
Posts: 286


For the final encounter...

...Fire-Ridden Cathedral?
A gothic cathedral covered in lava. Cross over the lava-locked cathedral moat and enter the crazed church. Watch out for eruptions and the like, and have fun!...




Ooh! I really like that idea! That would be a neat, epic enviornment for a boss!
2010-07-05 17:02:00

Author:
piggabling
Posts: 2979


Cool stuff!
Bring it on!
2010-07-05 21:18:00

Author:
OmegaSlayer
Posts: 5112


Sounds pretty neat I think a boss involving all the switches except the sticker will be rather difficult but I look forward yo' seeing what you do2010-07-05 21:24:00

Author:
Kern
Posts: 5078


Sounds pretty neat I think a boss involving all the switches except the sticker will be rather difficult but I look forward yo' seeing what you do

Yeah, I'll be doing quite a bit of experimenting with this... I'm thinking the entire room will be part of the boss i.e. there may be switches on the walls that will effect the boss that has buttons and stuff on it. I'm thinking up a ton of ideas while I'm typing this! I know it's possible, but I have to pull it off for it to be fun. The truth is, I've never even made a boss before..

I'm good with logic and everything, but I've never tried to put it together into a boss. It should be interesting!

By the way, do you guys think I really should have a boss at the end of each level? Or just a few? Or... just the final boss? Just a thought... :]
2010-07-05 21:38:00

Author:
piggabling
Posts: 2979


Final boss methinks

also kinda off topic don't you hate it when you get ideas for other peoples projects
2010-07-05 21:44:00

Author:
Kern
Posts: 5078


Final boss methinks

also kinda off topic don't you hate it when you get ideas for other peoples projects

Yeah, I was beginning to think that seven bosses was a bit much, but nothing is definite yet.

As for the ideas, I try to keep the best ones to myself, but I always give out ideas when I think them up. That does always seem to happen to me though...

Wait... does this mean you have an IDEA?! Lol! If you do, you can keep it to yourself. It's all good! Haha!
2010-07-05 21:46:00

Author:
piggabling
Posts: 2979


Naah you can have it... Lator 2010-07-05 21:49:00

Author:
Kern
Posts: 5078


Ha! Alright, Kernel... We shall meet again and then, only then, I will snatch that idea! 2010-07-05 21:51:00

Author:
piggabling
Posts: 2979


Hey, what if there was a survival challenge called three-way segway where you're on a segway in the city and poisonous gas objects are slowly falling and you have to use the three way switch to go left and right and stop sometimes until a poisonous gas object gets you. What do you think?2010-07-06 16:16:00

Author:
Dragonvarsity
Posts: 5208


That may work, but you've given me a new idea for a survival challenge! :hero:2010-07-06 17:09:00

Author:
piggabling
Posts: 2979


Here's my idea; A Boss who is indestructible, in it's "Jaws" it holds a sponge with a mag key in it (these control it's attacks) while it is attacking you have to go to places behind him that effect the environment ie: a button that releases a wrecking ball which shocks the boss into releasing the mag key which you then have to throw into a pit. The boss drops another sponge key into it's mouth which activates another set of attacks and speeds it up but also unlocks say another set of obstacles to a switch for example another button that raises a 3-way switch which controls something which shocks the boss and the sponge Is dropped. Repeats for each different switch (another example could be having to flood the boss room to kill him permanently).

It's not that good but eh
2010-07-06 18:31:00

Author:
Kern
Posts: 5078


Here's my idea; A Boss who is indestructible, in it's "Jaws" it holds a sponge with a mag key in it (these control it's attacks) while it is attacking you have to go to places behind him that effect the environment ie: a button that releases a wrecking ball which shocks the boss into releasing the mag key which you then have to throw into a pit. The boss drops another sponge key into it's mouth which activates another set of attacks and speeds it up but also unlocks say another set of obstacles to a switch for example another button that raises a 3-way switch which controls something which shocks the boss and the sponge Is dropped. Repeats for each different switch (another example could be having to flood the boss room to kill him permanently).
It's not that good but eh
I like it! but maybe add it so the only way to get to a switch is by scaling some platforms, and at each level the boss goes up and so do the platforms you have to cross, therefore a new platforming/puzzle comes up ; ie the boss is lifted up x amount by a winch/piston each time, or the platforms and background for the room are pushed sideways or emmitted so what you must do to reach each switch change.
maybe piggabling has something different to say though :S
2010-07-06 19:39:00

Author:
flamingemu
Posts: 1872


Thanks guys :]

KernelM: That is really close to my idea in a sense. You'd have to use the enviornment to defeat the boss. The boss will not be defeated by popping brains. You'll have to do a series of switch-pulling, button-pressing, jumping, dodging and all that good stuff to defeat it!

Keep all this input coming everyone! I'm open to all suggestions!
2010-07-06 20:27:00

Author:
piggabling
Posts: 2979


I was thinking that the Son(s) of switches would be a large collective mind and body of every switch in littlebigplanet. The all seeing, all hearing being. Sort of like Super Logic or something of the like.2010-07-06 21:15:00

Author:
Eonknight
Posts: 119


I may end up doing two different bosses, now. Gah! I hate being in the planning phase! Hah! So, yeah. I may do one boss with the first few switches and then one with the remaining switches.

Positives:
1. More managable for me to create/not as complicated
2. Gives you players two... get that? TWO BOSSES! Lol

Negatives:
1. Two bosses of less-epic proportions.
2. May take longer to make/easier to make, but more time-consuming

Thoughts?
2010-07-07 03:13:00

Author:
piggabling
Posts: 2979


I can see how it would be more time consuming, but does all that really mean they have to be less epic?2010-07-07 03:32:00

Author:
Eonknight
Posts: 119


I can see how it would be more time consuming, but does all that really mean they have to be less epic?

True! I suppose that doesn't mean they have to be any less epic. Less components doesn't mean it's going to make the boss less epic, does it?! I understand what you're saying
2010-07-07 03:35:00

Author:
piggabling
Posts: 2979


So I suppose we might need to recap what we have established so far... ._.
All this makes me want to go into create mode and work on some insane boss battle until I pass out
2010-07-07 03:44:00

Author:
Eonknight
Posts: 119


Like the entire series? What do you mean? If so, it's still progressing, so I really don't know what's definite yet. Just the stuff in the OP.2010-07-07 03:47:00

Author:
piggabling
Posts: 2979


Well is there anything new that you DO know you're going to do?
Im thinking giant golem boss to work on... (OT)
2010-07-07 03:50:00

Author:
Eonknight
Posts: 119


I'm not sure. I'm still in the planning phase, so any suggestions are fair game and could be implemented. Nothing is truly definite right now.2010-07-07 15:24:00

Author:
piggabling
Posts: 2979


Pointless filler question: Will bosses be generally the same ( ie. 3 hits to take down, increasingly harder every time, etc.) or noticably different?
Or is that still up for debate?
(I honestly think five is better than 3.)
2010-07-07 16:41:00

Author:
Eonknight
Posts: 119


I think I'm going to have two or three bosses. I'm 70% sure that's what I'm going to do. Also, they will be noticably different. It will be difficult to make them the same when they use different switches. To answer your question; I'm going to make them as different as possible 2010-07-07 16:47:00

Author:
piggabling
Posts: 2979


Yay. ._.
Bosses are awesome. (Especially when they're not clich'e like turret defense systems or boring and predicatable.)
Im loving that flaming cathedral idea.
2010-07-07 16:55:00

Author:
Eonknight
Posts: 119


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