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#1

You got sackmail!

Archive: 15 posts


Description
In one of my most planned ideas yet i came up with a simple premise. Becoming an e-mail security and mail manager client. you will have to re-direct spam and post mail to your friends to keep them happy. So in other words... it won't be an easy task...
Layout
There will be 6 main attractions of the level (after the main menu)
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I111111111111111111I
I222222222222222222I
I333333333333333333I
I444444455556666666I
I444444455556666666I
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Yeah i know it looks crummy but bear with me...
1 A red track saying OUT basically any outmail you send will slowly move across this track. Then electrified blocks (hackers) will drop down and block it. You will have to switch layers to avoid them.
2 A green track which e-mail and spam will move across in different layers. About halfway across the track item 3 splits off of this track.
3 A grey track saying SPAM diverting off the IN track. When spam comes across the IN track you must hold down a button corresponding with its layer to divert all mail into this track. When you let go it switches back to normal.
As a neat visual effect i thought up is when a piece of mail/spam disappears off the end of the track and swoosh sound will play and a orange light will flicker as it is incinerated.
4 The mail manager room a bar at the top with a big square divided into 9 pieces. The left stick will move a selector over the squares. Pressing X over an empty space will make the bar above begin to fill when it is full the empty space will be replased with a mail symbol. pressing X on a mail sign will post it to outmail where you have to protect it from hackers.
5 A basic small office cubicle where sackboy is sitting in a direct control seat with a desk in front of him and a grey wall with pictures on behind him.
6 The life room. 2 rows of 3 squares each and a bar below. The first row of squares will fill with an angry face every time you send normal mail to spam. Fill all three squares and it's game over! The second row will fill with an X every time you let spam through. Again 3 strikes... You're out!
And finally the bar at the bottom fills all the time. When its full... You guessed it! Game over! you can reduce it by successfully sending some mail.


Well thats it! Maybe i might make a less complex multiplayer version with powerups!
2010-06-26 21:43:00

Author:
djpokeboy
Posts: 31


Eh....Sounds very complicated :L2010-06-26 21:50:00

Author:
Unknown User


Yeah... I know... This will probably take a lot of microchips and about a pile of logic...2010-06-27 11:16:00

Author:
djpokeboy
Posts: 31


Sounds fun! I will definitely try this out when you publish it!2010-06-27 21:55:00

Author:
gorbax
Posts: 88


Thanks! Maybe when i get LBP2 we could exchange psns and you could help if build it if you wanted! Because i have no idea how hard this is going to be...2010-06-28 16:49:00

Author:
djpokeboy
Posts: 31


Well, I totally suck with logic. But I'd be happy to help with visual stuff! 2010-06-28 18:32:00

Author:
gorbax
Posts: 88


Thanks! Some cool visuals would really spruce this up!2010-06-29 17:08:00

Author:
djpokeboy
Posts: 31


What is your PSN_ID so I can add you?2010-06-29 18:21:00

Author:
gorbax
Posts: 88


Well... I don't have lbp... But i won't stop trying to get it! Sorry to disapoint you 2010-06-30 16:55:00

Author:
djpokeboy
Posts: 31


Oh that's ok. Just PM me and tell me if you want anything done pre-LBP2 and I'll get on it! 2010-06-30 20:06:00

Author:
gorbax
Posts: 88


Great idea, let me know when you publish it!2010-06-30 21:19:00

Author:
DaSackBoy
Posts: 606


I'm a bit confuzzled >.<
Could you draw up a quick example of what the screen would look like in Paint so I could have a better idea?
2010-06-30 21:45:00

Author:
Prince Pixelton
Posts: 286


Sure!

http://i47.tinypic.com/9gzpsz.jpg
2010-07-02 17:50:00

Author:
djpokeboy
Posts: 31


Got it, that helped! Now that I understand, I think it could be really cool, if pulled off correctly.
Go through with it!
2010-07-02 20:57:00

Author:
Prince Pixelton
Posts: 286


Thanks!
Does anyone have any ideas for powerups in the multiplayer version?
2010-07-03 10:57:00

Author:
djpokeboy
Posts: 31


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