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Sackboy And The Demantoid Crystal (part1/2)

Archive: 76 posts


http://lbp.me/v/skk2eg

Hello everyone I just finish creating a new level call Sackbay And The Demantoid Crystal this level is base on a series is about a scientist that has been researching the Demantoid Crystal for 10 years and many legend about the crystal has been showing up near a active volcano. The scientist locates the crystal inside the volcano were he meets a volcanic refuge name Alex a survivor that has been away from civilization for 10 years he tells the scientist to go and find the Demantoid Crystal and take it far away from the volcano. The legend foretold that if you spend to long with the crystal for start going crazy. The scientist agree to take the crystal far away from the volcano. Will the scientist uncover the mystery of the Demantoid Crystal....

Contribution to the level Javi_haguse and Koga2400

Part 2 coming soon...

Here are some cool pics of the level

Opening of the Level.
http://i50.tinypic.com/v5crhw.jpg[/div]
http://i46.tinypic.com/2vjeo8w.jpg

Does he look similar
http://i48.tinypic.com/238nit.jpg

Temple
http://i47.tinypic.com/4l5coj.jpg

Levels logic
http://i46.tinypic.com/669lol.jpg

The new Underwater Puzzle
http://i26.tinypic.com/20ubotj.jpg http://i28.tinypic.com/qpeyd0.jpg

Hey guys thanks to GreyMRP she recored my level thanks Grey you are the best

http://www.youtube.com/watch?v=ktOYyyaowz4


Hey everyone I did some major renovation to the level all the grammar is fix and the puzzle I deleted it and created a new one this one is much better I will post the pic of the new puzzle soon.

The puzzle is now.

Easy to understand.
You don't have to do a lot of work.
The underwater lighting is also fix.
Finally the puzzle is pretty nice and fun to play.


Hey guys thanks to Memodrix he recored my level but the new vision on it!

http://www.youtube.com/watch?v=96X8LyMyY3s

I wound like to thank dTOtheTEE for helping me fix the grammar of the level

Also I wound like to thanks GreyMRP and Memodrix for recording my level!

http://lbp.me/v/skk2eg
2010-06-26 18:31:00

Author:
Arnald23
Posts: 1843


ooh i have to check this out!2010-06-26 19:14:00

Author:
snail_po01
Posts: 85


Looks and sounds interesting! I'll be sure to give it a try! 2010-06-26 20:48:00

Author:
Unknown User


GOOD

Cool theme and use of music!
The falling rocks next to the bridge was a great mood setter!
I LOVE when things you are riding, grabbing break as part of the level!
Really neat scene when you pull the lever and the building rises!


Needs Work

Broken obstacles. I came across a bridge that was broken in a way that I think i twas supposed to snap when I got on it, but with the water going up and down super-fast I think it broke itself.
Very in-obvious obstacle solutions. Lots of trial-and-error instead of being able to use thought into what to do. Maybe work a little on marking areas of puzzles so it still requires thought, but so it makes sense, too.


Questions
Is the area with the two bubble emitters, how are you actually supposed to get past that part? I used a bubble emitter on the back plane to get past the area by going behind the rocks. I think I was supposed to combine them in some way?

Grammar
At the end they call him "theft," it should be "thief." The first guy was full of grammatical errors as well, but I figured it was because he was going crazy or something.

Overall
An adventure level with some obstacles to get around and figure out and a great theme to be inside of. Worth playing for sure!

:star::star::star::star:

Score
8/10!

F4F: Please play and review Dark Water chapter 1 in my signature.
2010-06-26 21:22:00

Author:
RSQViper
Posts: 302


GOOD

Cool theme and use of music!
The falling rocks next to the bridge was a great mood setter!
I LOVE when things you are riding, grabbing break as part of the level!
Really neat scene when you pull the lever and the building rises!


Needs Work

Broken obstacles. I came across a bridge that was broken in a way that I think i twas supposed to snap when I got on it, but with the water going up and down super-fast I think it broke itself.
Very in-obvious obstacle solutions. Lots of trial-and-error instead of being able to use thought into what to do. Maybe work a little on marking areas of puzzles so it still requires thought, but so it makes sense, too.


Questions
Is the area with the two bubble emitters, how are you actually supposed to get past that part? I used a bubble emitter on the back plane to get past the area by going behind the rocks. I think I was supposed to combine them in some way?

Grammar
At the end they call him "theft," it should be "thief." The first guy was full of grammatical errors as well, but I figured it was because he was going crazy or something.

Overall
An adventure level with some obstacles to get around and figure out and a great theme to be inside of. Worth playing for sure!

:star::star::star::star:

Score
8/10!

F4F: Please play and review Dark Water chapter 1 in my signature.

Thanks 4 the feedback for all your question hear are the answers


Broken obstacles. I came across a bridge that was broken in a way that I think i twas supposed to snap when I got on it, but with the water going up and down super-fast I think it broke itself.

answer: that bridge is meant to be broken the water had nothing to do with it. It was my idea to create that


Is the area with the two bubble emitters, how are you actually supposed to get past that part? I used a bubble emitter on the back plane to get past the area by going behind the rocks. I think I was supposed to combine them in some way?

answer: That part of the level still has some bugs but if you really want to know how to past it here it is ( you have to grave the 2 rocks that are emitting bubble and put then in the 2 small volcano's in the bottom they both have different layers so yea. Once you have done that you just have to wait 5 secs and the rock way will explode then you keep going. I will fix that and leave you guys some hits in the level )


At the end they call him "theft," it should be "thief." The first guy was full of grammatical errors as well, but I figured it was because he was going crazy or something.


answer:I just notice I spell thief wrong lol I will fix that. Also with the first guy that one I did it on purpose I now I did grammar errors on that one because you are right he is going crazy you will see what happens to him in part 2

thanks again
2010-06-26 21:46:00

Author:
Arnald23
Posts: 1843


The level is really great with a good theme2010-06-28 00:15:00

Author:
Kill_Joy230
Posts: 1


Thanks 4 the comment Kill_Joy 2010-06-28 19:31:00

Author:
Arnald23
Posts: 1843


Very cool level. I like the visual design and use of lighting and effects. The custom pull-switches in the castle area were also a very nice touch.

I would suggest making the underwater puzzle more obvious (maybe having some kind of faint glow that is color-coded between the rock piece and the volcano, and having an audible success sound when you place one). I managed to figure it out on my own partly by luck, but I know many people won't be able to solve it. I also had a bit of trouble getting on top of the castle using the first set of winches. They seem to stop a little bit too short and should go up slightly higher.

I thought the beginning area seemed a little bit barren gameplay-wise. While there is an interesting decor in the background, there's very little to do other than run right for several screens since there are no obstacles to avoid or point bubbles to reach.

Looking forward to the 2nd part. Gave this :star::star::star::star: and a <3.
2010-06-29 02:20:00

Author:
Gilgamesh
Posts: 2536


Thanks 4 your kind words Gilgamesh also your suggestion about creating a faint glow that is color-coded between the rock piece and the volcano doesn't sound bad at all like that I dont have to put speech bubble in that area. Thanks 4 that suggestion I will work on that today.

Thanks again
2010-06-29 14:06:00

Author:
Arnald23
Posts: 1843


Very nice Arnaldo...

Graphics and layout is excellent.

The Rock slide was way cool.

I really liked the way you had the back wall moving as well.

The water....I got stuck there.
I tried grabbing everything I could and all I could actually grab and move was one of the top bubble makers.
There was something on the lower right I could grab but I couldn't move it and don't know what it was.
So I tried that water section for over half an hour and finally had to quit.
I had read the previous posts first too and kind of knew what I was supposed to do and still couldn't get it done.

Ted
2010-06-29 14:09:00

Author:
Muskwa_1
Posts: 213


This looks very cool, I'll try this out sometime! 2010-06-29 18:21:00

Author:
X-FROGBOY-X
Posts: 1800


Hey Arnaldo17.

That's a really cool level you made. The environmental design is awesome and the gameplay is good. Although the underwater part where you put the 2 stones on a mountain needs a little more work as the stones with the air bubble needs something that really looks like a rock and there should be something like a lighting on a mountain that you need to put a rock on. Overall, I gave it 5 stars.

Think you can F4F "The Hero Chronicles LV4" as soon as I publish it?
2010-06-29 22:02:00

Author:
JustinArt
Posts: 1314


Hi-

I played this and I had a lot of fun, the visuals were nice and I am very happy with the materials that you chose to use. Some areas reminded me a bit of Javi_Haguse's level, Security Breach. The only problem that I had was that in the area where you had to drag the volcano rocks; I was very confused on what I was supposed to do. Overall, very fun level though.

I rated the level :star::star::star::star:.
2010-06-29 22:38:00

Author:
X-FROGBOY-X
Posts: 1800


Hi-

I played this and I had a lot of fun, the visuals were nice and I am very happy with the materials that you chose to use. Some areas reminded me a bit of Javi_Haguse's level, Security Breach. The only problem that I had was that in the area where you had to drag the volcano rocks; I was very confused on what I was supposed to do. Overall, very fun level though.

I rated the level :star::star::star::star:.

Thanks 4 the comment dude and yes some parts of the level look like Javi_Haguse's level, Security Breach because he help me created it

Also many people have been getting stuck in that area so I fix it I put some speech bubble in it and it will make it easier.

thanks 4 you comment again
2010-06-30 02:45:00

Author:
Arnald23
Posts: 1843


Well I finally got through the water.
It still isn't clear where to put the stones, and it is really hard to tell that they are stones.
I think a little more noticeable stone and a more obvious place to put them would help a lot.
I did get through, but I still couldn't tell anyone where to put the bubble stones.
I just drug them around until I finally got out.

But other than that it is an excellent level.

I gave it 4 stars.

Keep up the great work.

Ted
2010-06-30 13:29:00

Author:
Muskwa_1
Posts: 213


Well I finally got through the water.
It still isn't clear where to put the stones, and it is really hard to tell that they are stones.
I think a little more noticeable stone and a more obvious place to put them would help a lot.
I did get through, but I still couldn't tell anyone where to put the bubble stones.
I just drug them around until I finally got out.

But other than that it is an excellent level.

I gave it 4 stars.

Keep up the great work.

Ted

ok dude thanks 4 the suggestion I will see what I can do because That part of the level is not perfected and the rocks I wish I can change them but I cant because.

water+real rocks= no grabbing and it will sink to the bottom.

water+fake dissolable material rocks= floating but it doesn't look like rocks
2010-06-30 14:06:00

Author:
Arnald23
Posts: 1843


I'd have to agree with nearly everyone in this thread... I really enjoyed the visual design of the level, the characters were well done, but I got a bit confused on the "drag the rocks down" to switch planes part. I think the "the tanks are explosive" part threw me off. I was trying to stay away from the area rather than actually drag the thing down.

I liked the lighting, it was pretty well done! The rising tower was pretty neat, as were your custom switches. A very unique design!

Another part that could really boost your level is to make sure you fix all the typos, and use proper grammar. It's not that I couldn't understand what you were writing, but it could use some work.

Overall, though, a pretty darn good level! Looking forward to part II.
2010-07-01 03:47:00

Author:
schm0
Posts: 1239


I'd have to agree with nearly everyone in this thread... I really enjoyed the visual design of the level, the characters were well done, but I got a bit confused on the "drag the rocks down" to switch planes part. I think the "the tanks are explosive" part threw me off. I was trying to stay away from the area rather than actually drag the thing down.

I liked the lighting, it was pretty well done! The rising tower was pretty neat, as were your custom switches. A very unique design!

Another part that could really boost your level is to make sure you fix all the typos, and use proper grammar. It's not that I couldn't understand what you were writing, but it could use some work.

Overall, though, a pretty darn good level! Looking forward to part II.

ok Thanks 4 the comment dude but I dont know what ease I can do with my puzzle I tried everything to fix it but still you guys get confuse. I Will try my best to fix all the problem with the level. Also dude the grammar in the level I did it on purpose I know that you guys notice the grammar problem but that is because the Demantoid Crystal is driving everyone in the volcano crazy, I dont want to say anything else because I will spoil part 2 of the level. The next part of the level will have grammar problems I am doing it on purpose
2010-07-01 03:59:00

Author:
Arnald23
Posts: 1843


I have completed your level and here is my opinion:



Graphics: It was a pleasure being in this level. Level's design was indeed impressive and artistic. The falling rocks were a nice touch as well as the hidden temple.
Gameplay: While it was enjoyable, some parts felt less action-packed like others. However, since this level is more of a treasure-hunter experience, it seems reasonable. The level could have been longer though.
Story: You did take your time and actually thought of the story, can't wait to see what happens next in 2nd part
My favourite part: Climbing and entering the temple
Least favourite part: Underwater part, even though I was informed about that part, I still managed to fail lol.



My Overall rating: 4.5/5
Great job!
2010-07-01 17:33:00

Author:
jergi20
Posts: 46


Those images look smokin', I might have to give this one a go. The characters and shapes look really cool, and the cracks of lava already look as if they add atmosphere. Might be a while before I can give this a go, but this looks to be a great effort, nice job!2010-07-01 18:29:00

Author:
Holguin86
Posts: 875


yeah you really need to fix the underwater part. i was just kinda guessing where to put the 'rocks', and i got lucky.

i thought the temple rising out of the ground was really cool, you should try doing more with that idea.

also, as has been said, the english was kind of difficult to understand at times. i'm sure there are plenty of people willing to go through and do some spellchecking if necessary.

cool level, good job.
2010-07-01 19:42:00

Author:
monstahr
Posts: 1361


I have completed your level and here is my opinion:



Graphics: It was a pleasure being in this level. Level's design was indeed impressive and artistic. The falling rocks were a nice touch as well as the hidden temple.
Gameplay: While it was enjoyable, some parts felt less action-packed like others. However, since this level is more of a treasure-hunter experience, it seems reasonable. The level could have been longer though.
Story: You did take your time and actually thought of the story, can't wait to see what happens next in 2nd part
My favourite part: Climbing and entering the temple
Least favourite part: Underwater part, even though I was informed about that part, I still managed to fail lol.



My Overall rating: 4.5/5
Great job!


Those images look smokin', I might have to give this one a go. The characters and shapes look really cool, and the cracks of lava already look as if they add atmosphere. Might be a while before I can give this a go, but this looks to be a great effort, nice job!



yeah you really need to fix the underwater part. i was just kinda guessing where to put the 'rocks', and i got lucky.

i thought the temple rising out of the ground was really cool, you should try doing more with that idea.

also, as has been said, the english was kind of difficult to understand at times. i'm sure there are plenty of people willing to go through and do some spellchecking if necessary.

cool level, good job.

Thanks for all the comments guys I really appreciated I will fix the underwater puzzle I will probably change it to something else something more creative. Also there is no need to do the spelling check because they are going crazy I know all the grammar in the level so no need.
2010-07-01 19:51:00

Author:
Arnald23
Posts: 1843


An idea for the underwater part that is confusing everyone is to put two lights where you place the two rocks. Have them light up when the rocks are in position using a different color mag switch per rock. Or, if possible, using the switches that are already in place to make that area work. Make it red lights and, hey, it'll make sense for your volcano.2010-07-02 14:42:00

Author:
RSQViper
Posts: 302


Hey guys I am trying to create a new underwater puzzle it wound be much better but still I have some problems with layers so it will take time.

Also im working on a new level I will give you a hint it has only 3 colors and 3 different matteria in the entire level. Also today I got so creative I created 25% of that new level
2010-07-04 18:51:00

Author:
Arnald23
Posts: 1843


Here's your review, for the F4F on "Avalanche!":

The cave at the beginning was really good and the shifting wall was cool. I also liked your use of rockslides combined with quakes to provide a realistic effect - but try to make the quakes go a little faster the next time, it tends to improve the effect.
The volcanic resident was nicely made, but while the story was being told, it was very easy to run away from that platform - which the fellow sackpeople in my pod did. They basically skipped a small chunk of it. Try restricting the player there with a rock or invisible Dark Matter.

Now, the scores:

Graphics: :star::star::star::star::star:
Your level looked really nice, from the nicely crafted cave to the very detailed house (the one that rises from the ground). So five stars here.

Sound: :star::star::star::star:
Almost everything had a sound, and the music fit in very nicely. But next time, try adding more sounds. Try adding sounds to every action that a sackperson does - it makes your level that much more immersive. Four stars here.

Gameplay: :star::star::star:
It was solid gameplay, but it's been-here-done-that. It was a platformer, and there are many many platformers out there. The gameplay wasn't that original or innovative, so i'm giving you three stars here.

Story: :star::star::star::star:
It was a good story, but the way it was told removed some of the immersion from the level. Partly due to being able to skip story segments very fast, and partly due to grammatical errors. So i'm giving you four stars here.

For the F4F, would you review "Avalanche! (https://lbpcentral.lbp-hub.com/index.php?t=29621-Avalanche!)" in return, please?
2010-07-05 10:24:00

Author:
robbit10
Posts: 450


Thanks 4 the feedback everyone I appreciated all your comments.

Also guys keep up some more feedback because im putting everything in a list and I will start fixing every problem special the puzzle
2010-07-06 19:37:00

Author:
Arnald23
Posts: 1843


ok i just played it.. i really like it.. nice lights effect and
cool story.
the part under the water.. looks great i really like that part
also i like the part where um the castle goes up.. nice details on that

:star::star::star::star: and a <3
2010-07-09 19:33:00

Author:
Joey
Posts: 758


Okay, I played your level and now here's some feedback:

Pros:

Visually this level is Amazing!!!
The sounds are great!
The music fit the story of the level well.
Nice shake effects with rock slides and stuff.
Fun, simple gameplay.
Great job on the characters, they look really good
Interesting story.

Cons:

Like robbit said, the gameplay was very unoriginal.
Some of the speech with "Alax" went by very fast.
As has been said, the volcano puzzle needs some more guide to it.
The level is too short! jk I know it's probably because of the visuals and stuff


One thing I noticed while playing is that at the second jump in the cave (the one right after the jump with the fireballs) the player is often forced to change layers (towards the higher up part) and I ended up sliding down the side into fire a couple of times. I suggest extending the ledge a bit to fix this.

In conclusion, I rated 5:star: and <3'd

P.S. I can't wait for part 2
2010-07-09 20:35:00

Author:
Fancy_Zombie
Posts: 226


I played it with a friend and we both liked it. The visual design was excellent. All the effects such as the rock slides, moving layers, lava material etc created an intesting volcano effect along with all the sound effects. The bridges and other wood structures created a nice contrast to the volcanic environment.

In term of improvement ideas in would say that the game play could have had more variety, the temple at the end uses the cardboad material for the design which would look better with a stone based one, maybe try to lengthen it by adding a few more gameplay sections to the volcano area.

Good job .
2010-07-10 03:21:00

Author:
SteveBigGuns
Posts: 423


Hey guys my level has been recored by GreyMRP!

If you want to know how to pass the underwater puzzle now you know

Here is the link to the video.

http://www.youtube.com/watch?v=ktOYyyaowz4
2010-07-10 18:03:00

Author:
Arnald23
Posts: 1843


Hey Arnaldo,

I had a great time playing your level and it went very smoothly for the most part with two players. I must concur with others that the underwater portion of the level is completely confusing but I think easily fixable. Just make the two "rocks" a shape that more obviously fits into the two "volcanoes", and make the "rocks" more easily accessible.

Other than that I can't think of anything that has not already been said here. You most definitely want to clean up the grammar and the language in the dialog. If you would like me to correct the grammar and tense in the dialog I would be more than happy to help. Just send me a PSN invite and I will hook up a keyboard and pop in your level.

Great looking level, I did eventually figure out the volcano part btw but the person i was playing with online was swimming all over creation making it hard for me to position the rocks.
:star::star::star:<3

-DT
2010-07-12 01:35:00

Author:
dTOtheTEE
Posts: 183


Just wow.....thats allI could say as I played this level. I dont know how I missed this level when you published it but im glad you told about it This level was very detailed an fun. Here my thoughts on your level.

The Goods:
+ Your corner edidting skills are superb, man. It really felt like you were on a rocky island.
+ It was genius how you used that back with the 3d layer. My fave part to look at was right when you walk past that bridge
+ The various rockslides were cool. It gave your level a more realistic feal.
+ I like how Alax and the villagers were constructed.
+ The water puzzle was very clever (more below)

Improvements:
- You could make the rocks look much better and realistic if you add the dirt smudge stickers in parts of the rock. It'll give it more depth.

Water puzzle:
I thought it was pretty good. It took me like...2 minutes to figure out but I could see how some people couldn't figure it out. The volcano heads were kinda small and when you place them theyre not guaranteed to stay. Also the speech bubble says something like "they could be used from something". You need to change "from" to "for".

Suggestion:
Maybe you could make it like the volcanoes. Like Make the body of them the lava material with thin layers on them. Then maybe you could take a pic of the lava material and sticker the volcano heads with it to give the player a better hint on what to do.

This level is cool and is a must play. I dont know how I missed this...Iwonder how other players are missing this as it has under 100 plays. This level is underplayed. Ill be sure to tell people about this awesome level. Ofcoarse you get 5 stars and a <3 from me. Just wow..... lol

I would appreciate if you took a look at my level. Its not bad either

Oh yea the tower scene was awesome!
2010-07-12 02:28:00

Author:
L1GhTmArE
Posts: 519


Hey everyone I did some major renovation to the level all the grammar is fix and the puzzle I deleted it and created a new one this one is much better I will post the pic of the new puzzle soon.

The puzzle is now.

Easy to understand.
You don't have to do a lot of work.
The underwater lighting is also fix.
Finally the puzzle is pretty nice and fun to play.


I wound like to thank dTOtheTEE for helping me fix the grammar of the level
2010-07-13 20:24:00

Author:
Arnald23
Posts: 1843


As promised :
At first it's an amazing level !

The good :
- The background and the atmosphere (great use of the 3D layer glitch tool).
- The first bridge and the rock fall.
- The temple raising from the ground (cool animation, well designed, just perfect !).
- The puzzle underwater.
- The final elevator.

The less good :
- I met some trouble with the first cut-scene, the message popups were coming whereas I had already left the scene (I was already in the water).
- I couldn't reach easily the top of the temple with some of the winch balls.
- Not really found of the moving background at the begining but it's just my opinion don't pay attention

To sum up, an awesome level to recommand !
I gave of course :star::star::star::star::star: and a deserved <3
Can't wait the following level !
2010-07-14 14:03:00

Author:
onisdream
Posts: 80


Played this last week and I really liked it.

The good

+ The purple rocks and the fire are a nice combination at the beginning and the bridge looks great.
+ The moving background with the fire was especially nice as well.
+ I like the bubbles you have to use the fire to get - very challenging.
+ Lights are very nice in many places. Don't be afraid to use more in some of the darker spots.

Some stuff to think about for future levels or to fine tune this one:

- Layer usage - everything is one layer for the most part. I didn't have to switch or jump much at all. Felt really flat as levels go.
- game play is really minimal for most of it. There's not a lot to do in terms of jumping, swinging, or avoiding danger.
- The underwater puzzle part is really cool but it's terribly easy to get squished above the wheels.
- layers are awkward on the bottom rung of the left right platforms after the underwater cave collapse - make the floor lower so it's clear which layer your on for smoother gameplay.
- The tower that comes up - there's small sponge balls on it that don't actually get high enough to get you above them. It makes that section needlessly frustrating.
- Put the checkpoint on the elevator that drops down to the scoreboard area - multiplayer it's very easy to trap the rest of the party on top since they can't get back to the layer that just dropped on the elevator. I'd suggest making the elevator grabable or make it a require all so they don't get left behind. Checkpoint on the elevator bare minimum to fix this.

Overall it's a really beautiful level and I hearted it last week. I think with some more game play and some fine tuning you'll have a real 5 star level on your hands. Keep creating - can't wait to see you grow as a creator.
2010-07-15 02:50:00

Author:
Morgana25
Posts: 5983


Ok, I played it and it had a great atmosphere and mood.

I love when the temple rose up from the ground, but its was slightly hard getting up on the lifts.

The only thing that would be better to do is to add a title to the beginning because I was kinda like huh? When I first started, but anyways great level.

5 stars
2010-07-15 02:54:00

Author:
Obsessedwithcars
Posts: 158


Played this last week and I really liked it.

The good

+ The purple rocks and the fire are a nice combination at the beginning and the bridge looks great.
+ The moving background with the fire was especially nice as well.
+ I like the bubbles you have to use the fire to get - very challenging.
+ Lights are very nice in many places. Don't be afraid to use more in some of the darker spots.

Some stuff to think about for future levels or to fine tune this one:

- Layer usage - everything is one layer for the most part. I didn't have to switch or jump much at all. Felt really flat as levels go.
- game play is really minimal for most of it. There's not a lot to do in terms of jumping, swinging, or avoiding danger.
- The underwater puzzle part is really cool but it's terribly easy to get squished above the wheels.
- layers are awkward on the bottom rung of the left right platforms after the underwater cave collapse - make the floor lower so it's clear which layer your on for smoother gameplay.
- The tower that comes up - there's small sponge balls on it that don't actually get high enough to get you above them. It makes that section needlessly frustrating.
- Put the checkpoint on the elevator that drops down to the scoreboard area - multiplayer it's very easy to trap the rest of the party on top since they can't get back to the layer that just dropped on the elevator. I'd suggest making the elevator grabable or make it a require all so they don't get left behind. Checkpoint on the elevator bare minimum to fix this.

Overall it's a really beautiful level and I hearted it last week. I think with some more game play and some fine tuning you'll have a real 5 star level on your hands. Keep creating - can't wait to see you grow as a creator.

Thanks Morgana25 for your words of inspiration you are one of the best creators out there I will take you advise it will really help me in my future levels and thanks again you are the best

Also thanks everyone for your feedback it will help me in my future levels.
2010-07-15 02:59:00

Author:
Arnald23
Posts: 1843


Looks awesome!! Since you look like a very skilled creator I would love it if you would check out my levels and give me some feedback. I will then return the favor

Add me to if you would like, my psn is pelon101.
2010-07-15 22:02:00

Author:
pelon101
Posts: 2


That was quite good. I didn't have too much trouble with the platforming. It all sounded, looked and played great. I hate overcomplicated levels - this was perfect. I was never stuck. I think it was a bit problematic swinging from the green grabbable circles when climbing the building that came out of the ground. I had to jump on top of them and then jump off them before going back down. I gave it five stars.2010-07-16 17:19:00

Author:
BasketSnake
Posts: 2391


Hey just played your level and here's my review:

Pros:
- I never knew the lava material looked so pretty in red water. :3
- The rising building was VERY awesome looking and it's a really neat concept.
- The story is pretty interesting.

Cons:
- On the rising building, it's tough to get up while hanging from the sponge. I eventually figured out that you had to swing away from the building first and then swing back to get high enough.
- The caves seemed very...er...hexagonalish (like you used a haxagon to create the points and dips). I personally think this doesn't look so great.
- It was too short! :o I want more. xD I know there's a second one coming so I'll look out for that.

I gave it :star::star::star::star:. Try and up the gameplay a bit too. Seemed a little too easy.
2010-07-17 03:04:00

Author:
AeroForce22
Posts: 392


Hello, your level really has a great atmosphere. I really liked the part where he came out of the ground that huge building. i rate it :star::star::star::star: stars2010-07-19 16:14:00

Author:
Sasukeuchica
Posts: 73


I'll give this level a try later today and tell you what I think.2010-07-20 13:26:00

Author:
Dragonvarsity
Posts: 5208


I'll give this level a try later today and tell you what I think.

Thanks you tell me your honest answer
2010-07-20 13:29:00

Author:
Arnald23
Posts: 1843


I really enjoyed this level Arnaldo. I thought the beginning was kind of bland but when I was faced with the under water puzzle I really began to enjoy the level. The rising temple was awesome! I don't really have any negative things to say about this fun level except the beginning could use some more detail. Nice job!

Could you play my "Castle Cake Quest" please. Thanks
2010-07-20 17:50:00

Author:
austimerr
Posts: 385


Okay, well I just played the level and here's what I think.

The story was fun and I liked the character in it. Also, there was a good amount of gameplay plus I loved the temple that rose from the ground, nice touch. The burning rocks that flew up might've been a little tricky to get past but that was my only problem. I loved the different sequences like falling in the water and the giant rockslides.

Overall, i gave it :star::star::star::star::star: and a <3. Great job and I can't wait for part 2.
2010-07-20 18:10:00

Author:
Dragonvarsity
Posts: 5208


Okay, well I just played the level and here's what I think.

The story was fun and I liked the character in it. Also, there was a good amount of gameplay plus I loved the temple that rose from the ground, nice touch. The burning rocks that flew up might've been a little tricky to get past but that was my only problem. I loved the different sequences like falling in the water and the giant rockslides.

Overall, i gave it :star::star::star::star::star: and a <3. Great job and I can't wait for part 2.

Thanks 4 your comment
2010-07-20 19:15:00

Author:
Arnald23
Posts: 1843


Hey! Great level you made here man!

I really like how you have sort of a dark cave them throughout the whole level. And the music that you put in really went along with the darkness. I like the small contraptions that you made (especially the one where you grab the sponge material and it bounces back up to activate whatever). And the big temple that comes out of the ground...well...I was definitely not expecting that! Great job surprising me there!

I also, thought that all the little effects that you added in were great! Like the small little avalanches and the shaking when that happened. I thought that those little things really added some life to your environment and the overall, the whole level.

The underwater part was great to! It took me a couple seconds to figure out what to do, but that's a good thing! Levels need that little bit of puzzle element to them!

So overall, this level was great! I loved it! I gave it five stars :star::star::star::star::star: and a heart <3. I also hearted you as a creator!

Thanks for the great level!
2010-07-20 23:54:00

Author:
eagerneph
Posts: 1536


No problem, could you give feedback on my level Platformia? The link to my thread's located in my sig.2010-07-21 03:59:00

Author:
Dragonvarsity
Posts: 5208


Very late F4F! (on the bright side - free bump!)

The level had a nice design to it from the start - The materials complimented each other very well and the overall theme was tied in nicely. My only real problem was the length. Wow it was short, I normally make short levels - But this seemed unbelievably short to me.

For fun I timed myself on my second run - 3-20 from start to finish. The majority of that was text.

The gameplay was fun and balanced, though I didn't quite get what the underwater section was supposed to represent. The temple was nice and cinematic, though I'm not sure why you can't climb using the left side?

It's a nice level, but there's a serious length issue.
2010-07-22 16:48:00

Author:
Mrgenji
Posts: 803


Thanks 4 the feedback guys I really appreciated

Also I will like to thanks everyone that help me with the level, Javi_haguse and Koga2400 for helping me create it.

And GreyMRP and Memodrix for recording my level.

You guys are the best
2010-07-24 18:51:00

Author:
Arnald23
Posts: 1843


I liked your level, it had great design, but here are some things you need to fix:

1. At the end of the level, when the 2 tribesman surround you, you can jump up into the gap in the rock to the right of the left tribesman, and the scoreboard will come up in front of you and you will get stuck, if you try to pop yourself, you respawn above ground and you can't complete the level.

2. When climbing the castle thing, it's a bit complicated trying to get up to the first level.

I noticed you took some of Mamett-Boxs ideas, I think that originality is key when it comes to levels.

You got 4 stars from me!
2010-07-25 00:23:00

Author:
Melted_Gummybear
Posts: 162


I liked your level, it had great design, but here are some things you need to fix:

1. At the end of the level, when the 2 tribesman surround you, you can jump up into the gap in the rock to the right of the left tribesman, and the scoreboard will come up in front of you and you will get stuck, if you try to pop yourself, you respawn above ground and you can't complete the level.

2. When climbing the castle thing, it's a bit complicated trying to get up to the first level.

I noticed you took some of Mamett-Boxs ideas, I think that originality is key when it comes to levels.

You got 4 stars from me!

Thanks man also hows Mamett-Boxs? is he a creator in LBPC?
2010-07-25 01:06:00

Author:
Arnald23
Posts: 1843


Yeah man, I'll most definitely get to it by tomorrow, my nephews are over tonight and playing on the system.2010-07-25 01:13:00

Author:
Lockstitch
Posts: 415


Ok, off the bat, your level has great visuals to give the player some eye candy as they go through. Felt barren and scared, good atmosphere. I'd also say you made effective use of the three layers. Best part for me was the castle coming out of the ground, which leads me to the worst part: climbing the castle. It seemed your pullies left just barely enough room to get up to the next ledge. It took me a few times each of grabing the top of the pullies and then very carefully riding up to jump over. Unless this was meant to be this hard I'd suggest putting a higher max hieght on those bad-boys.

Overall, fun little level, 4/5.
2010-07-25 06:13:00

Author:
Lockstitch
Posts: 415


Ok as promised I took a look at your level.

Visually I was very impressed, the use of materials and lighting really helped make it feel as if you were in a cave and the underwater section was well made. Like others I was especially impressed by the rising temple, not because it looked complicated but because it gave your level that "whoa cool" factor.

However that doesn't mean that there isn't a share of problems. In places there was noticable lag on your level which made the game run painfully slow, this was most noticable near the start of the level. I also died on the underwater puzzle by getting crushed above the wheels just as Morgana25 mentioned and like others I had more difficulty than I should have trying to climb the outside of the temple which could easily be fixed by raising the winches up a bit to give you more room to swing onto the ledge. Still depsite this it was still a pretty enjoyable level.

Pros:

Nice level design
Great use of the corner editor tool
Nice lighting
cool rising temple
interesting story
some good platforming

Cons:

Underwater puzzle can kill you
Tower is hard to climb
Level sometimes runs slowly
Seems a bit too short

:star::star::star::star: and a <3
2010-07-25 16:34:00

Author:
cthulhu82
Posts: 211


I think this level is pretty cool, it has awesome visuals and good game-play. You did an awesome job with the corner edit tool and i love all the effects you gave to your level, this includes the burning trees. Good job!2010-07-25 17:40:00

Author:
ferrrch
Posts: 429


I think this level is pretty cool, it has awesome visuals and good game-play. You did an awesome job with the corner edit tool and i love all the effects you gave to your level, this includes the burning trees. Good job!

Thanks 4 the small feedback lol
2010-07-27 13:32:00

Author:
Arnald23
Posts: 1843


Hey Arnaldo, just finished playing your level. Had a bit of trouble finding it actually, i thought Arnaldo17 was your psn name. But anyway i found it in the end. Yeah great job! I lika a lot! I thought you made a great story for the level. Its an interesting story that can span across a few levels. You did a good job on the look of the level. The start with the rolling rocks was a nice touch. And the use of candles gave a nice atmosphere. Personally, i would have changed the colour correction slightly redder. Just that considering you're near a volcano, i think it would give it a nicer atmosphere with a slightly red tinted background. Theres a part near the start where you're having a chat with that mental guy. I would recommend attatching all those magic mouths to 1 motion sensor. Because on my 2nd run through, i just ran past the speech bit, and although i was carrying on with the game, the magic mouth would kick up every 5 seconds. But 1 motion sensor attached to all should fix that.

Oh yeah, the water part was pretty cool. I liked the mechanism you had to use when pulling the wheel and stuff. I was a little surprised when i reached the finish when i did. I thought the level was going to be longer then that. But i dunno what your thermo is like. It might be really high. Hopefully part 2 will be longer cos i was just getting into the level and then it finished lol. I'll look forward to part 2 though! Good job Arnaldo!

:star::star::star::star:
2010-07-27 21:35:00

Author:
Unknown User


Hey Arnaldo, just finished playing your level. Had a bit of trouble finding it actually, i thought Arnaldo17 was your psn name. But anyway i found it in the end. Yeah great job! I lika a lot! I thought you made a great story for the level. Its an interesting story that can span across a few levels. You did a good job on the look of the level. The start with the rolling rocks was a nice touch. And the use of candles gave a nice atmosphere. Personally, i would have changed the colour correction slightly redder. Just that considering you're near a volcano, i think it would give it a nicer atmosphere with a slightly red tinted background. Theres a part near the start where you're having a chat with that mental guy. I would recommend attatching all those magic mouths to 1 motion sensor. Because on my 2nd run through, i just ran past the speech bit, and although i was carrying on with the game, the magic mouth would kick up every 5 seconds. But 1 motion sensor attached to all should fix that.

Oh yeah, the water part was pretty cool. I liked the mechanism you had to use when pulling the wheel and stuff. I was a little surprised when i reached the finish when i did. I thought the level was going to be longer then that. But i dunno what your thermo is like. It might be really high. Hopefully part 2 will be longer cos i was just getting into the level and then it finished lol. I'll look forward to part 2 though! Good job Arnaldo!

:star::star::star::star:

Thanks 4 the feedback and yes the level is very shout because I use a lot of the conner editing tool and the 3D thing so The thermo got to the max but don't worry part 2 will be longer
2010-07-27 21:58:00

Author:
Arnald23
Posts: 1843


Hey there! Thanks for the feedback on my level

Right from the start I could say that the level was visually pleasing. (And I can tell why the level was the length that it was) I liked that you kept the same set of materials through out the whole level as it not only looked pretty but it gave the level a more polished look. You really used the three layers well throughout the whole level, which the cave, and the giant temple coming out of the ground. One of the things I like the most was how you had some story, but it was a quick explanation, then you were off, which is always good as it doesn't slow down the gameplay too much, and it adds motivation.

Now, the only bad thing I can say about the level was the temple climbing. The pulleys just didn't go high enough and so I was forced to awkwardly get on top of the sponge to get to the next level. Aside from that everything was great

Overall I gave the level 5 stars, good job, and I'll be looking out for part two
2010-07-27 23:49:00

Author:
Kog
Posts: 2358


Just played this. The level looks fantastic. The lighting, rocks and fire go well together at the beginning. The building coming out of the ground was cool, but it was hard to get up. If you try and climb on the left side, it's almost impossible. I wasn't able to do it. The right is easier, but still quite difficult. The level was also quite short, but the second part should make up for that.

I rated :star::star::star::star:. I'm looking forward to seeing part 2

F4F: https://lbpcentral.lbp-hub.com/index.php?t=31503-Identity-Crisis-LBW7&p=548415
2010-07-28 14:36:00

Author:
Otune
Posts: 131


Thanks 4 the Feedback Otune and Cog!2010-07-30 03:35:00

Author:
Arnald23
Posts: 1843


I finally played this level. :tophat:

It was great, but there should be more gameplay, more use of materials. (Different materials throughout.) And the first cutscene part should be quicker.

5 stars.
2010-08-03 01:46:00

Author:
warlord_evil
Posts: 4193


I finally played this level. :tophat:

It was great, but there should be more gameplay, more use of materials. (Different materials throughout.) And the first cutscene part should be quicker.

5 stars.

Thanks 4 the feedback man
2010-08-04 18:11:00

Author:
Arnald23
Posts: 1843


Played it an hour ago, so here is my little feedback!

It reminds me of my "LittleBig Ski Weekend"-Trilogie. Mountains, falling rocks and everything. I liked that! (:
Maybe a bit more materials would've been better, overall there were nice visuals and a nice gameplay. The part in the water was very good, I liked the red colours! ;D
The cutscene was a bit too long, maybe it would be better if it is quicker.
So, more I don't have to say, I hope its enough.. [:

I gave it :star::star::star::star: and a <3
2010-08-07 20:52:00

Author:
RedShadow_88
Posts: 100


Thanks 4 the feedback everyone I just hope my level get in next community spotlight 2010-08-09 03:57:00

Author:
Arnald23
Posts: 1843


That looks awesooooooooooooooooooome :02010-08-28 02:12:00

Author:
Marshmallow06
Posts: 1


That looks awesooooooooooooooooooome :0

thanks man lol

Also guys I need your help if you guys can help me get more plays for my level I will really appreciated it only has 220 play
2010-08-28 15:46:00

Author:
Arnald23
Posts: 1843


You're very good at creating levels
I think you should put some rockets to give an effect of steam, especially in the beginning of the level.

Very well I tested this morning :star::star::star::star::star: and <3
Very good
2010-09-05 20:51:00

Author:
Kaumy
Posts: 63


You're very good at creating levels
I think you should put some rockets to give an effect of steam, especially in the beginning of the level.

Very well I tested this morning :star::star::star::star::star: and <3
Very good

thanks man for the feedback but still I wish I had more plays and hearts

But I will try my best
2010-09-05 21:21:00

Author:
Arnald23
Posts: 1843


Hi, I played the level. In general is a great level I gave you :star::star::star::star::star: Little bit more into detail


Good:
- the atmosphere is nice in general
- the use of the layers is pretty good, and helps creating the atmosphere. The moving background is a great idea
- you have gameplay, puzzles, and surprises, that's cool
- the final castle is awesome

Things you could improve
- the underwater puzzle is little bit trivial. Further, I got squeezed a couple of times in the fliping wheel. You may want to modify the geometry to avoid that
- you could add more gameplay in the caves to avoid people getting bored in the very beginning. Some climbing between rocks could be fine, and it's easy to add
- you could use lava material instead of fire. It would improve in my opinion the visual aspect

Overall this is a great level. I will play the sequel for sure . Could you please try my level "The tanks factory 2" and let me know you opinion about the gameplay and the length of the level? Thank you mate.
2010-09-07 10:23:00

Author:
onturenio
Posts: 138


Hi, I played the level. In general is a great level I gave you :star::star::star::star::star: Little bit more into detail


Good:
- the atmosphere is nice in general
- the use of the layers is pretty good, and helps creating the atmosphere. The moving background is a great idea
- you have gameplay, puzzles, and surprises, that's cool
- the final castle is awesome

Things you could improve
- the underwater puzzle is little bit trivial. Further, I got squeezed a couple of times in the fliping wheel. You may want to modify the geometry to avoid that
- you could add more gameplay in the caves to avoid people getting bored in the very beginning. Some climbing between rocks could be fine, and it's easy to add
- you could use lava material instead of fire. It would improve in my opinion the visual aspect

Overall this is a great level. I will play the sequel for sure . Could you please try my level "The tanks factory 2" and let me know you opinion about the gameplay and the length of the level? Thank you mate.

Thanks 4 the feedback
2010-09-07 13:27:00

Author:
Arnald23
Posts: 1843


Wow really good level! Visuals, gameplay, all of it! Really great! And the cliffhanger ending makes me wanna play the next one!2010-12-31 05:36:00

Author:
SackRacer77
Posts: 153


Ok this level is pretty old so wend LittleBigPlanet 2 comes out I will create a remix version and finish creating part 2 ok2011-01-02 00:09:00

Author:
Arnald23
Posts: 1843


Hey my friend!! i was play your level and i love it, is very impressive the cave, and i like it so much the atmosphere is pretty awesome, i like too the character is funny and has good design, the osbtacles are good, and the combination of water is really appropriate, I really like these gears that opened the floodgates, adds challenge to the level that's interesting.

Keep ur work congratulations you hv a VERY GOOD LEVEL

i gave you :star::star::star::star::star: and <3
2011-01-15 21:38:00

Author:
psyntens
Posts: 562


This is not feedback, just posted because we played this and ran into massive issues at the tower that comes from the ground. We were not able to get up on the right side, went tot eh left, tried for three minutes, switched back to the right and only I made it up. I also just happened to hit the right button to go down and the friend didn't, which was cool with me because I was trying to get the points. I knew how to do the under water pully, but when I was squished by it, he had to tkae over, and he did not have a clue of what to do. Perhaps a direction spin arrow, and makeing more space to prevent squishing. Great level, tons of fun.2011-01-16 11:25:00

Author:
celsus
Posts: 822


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