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Ninjas and Rooftops DON'T Mix!

Archive: 4 posts


Ninjas and Rooftops DON'T Mix!OuTTa--NOwHeRe
http://i383.photobucket.com/albums/oo279/cody_754/APhoto_1.jpgA free-running based level...
Hey sackbuddies, I have been working my sackbottom off on my newest level. It's bascially a free-runner where you are on skyscrapers/buildings and you fight ninjas along the way! It's a very interactive level with lots of detail. I'd really appreciate it if some people played it and gave me some feedback. I WILL play your level and give you feedback! Thanks!

http://i383.photobucket.com/albums/oo279/cody_754/APhoto_3.jpg
2010-06-26 06:23:00

Author:
Unknown User


Good level! It was fun to play, but I think you really need more variety in your ninjas. They all shot left and all just walked back and forth. I think making some hop, some fat, some skinny, some shoot differently would make the level a bit more diverse.

The scenery was good and that elevator ride up was pretty nice-looking as well. Nothing really challenging in this level, but that's fine since it's free running. Definitely on the easy side of LBP levels.

All in all this was a good playthru.
:star::star::star::star:

7/10!

F4F: Please play and review my Dark Water chapter 1 level in my signature. Thanks!
2010-06-26 22:59:00

Author:
RSQViper
Posts: 302


Hey! I'll check it out once my sister gets off the PS3
btw how do you get the screenshots?

-John
2010-06-26 23:08:00

Author:
1RedFox2
Posts: 10


@RedFox: You can save your sticker photo things you take with the Square button menu.

-----------------

It took me a bit to figure out why you'd give a paintball gun and then instruct people on how to grab things. The inconsistency on whether you could shoot the towers down or not despite them often looking similar didn't help that much, so some indication right off, or even a visible paint switch, would help a lot with the initial confusion there. Also, I personally found the ninja stars to be a bit hard to see, and the photo booth renders anyone that doesn't care and hasn't memorized the jump afterwords dead. Not necessarily a bad thing, but I think lowering the timer to just a second or two would even be a bit of an improvement there, if such a thing is needed. Honestly, though, moving it to a place where the player is actively doing something (like the end of that jump, where you can eternally record people failing to make it) and just outright taking the picture would probably be a better use for the thing given the stage.

All of that out of the way, the idea is good, the stage is laid out mostly well, and some of the detail is pretty nice. The aesthetics are pretty solid, even if some of the stage is a smidgen unintuitive (why do I get lowered to safety to hear some old people complain and then ride an elevator back up, exactly?). I agree with Viper that the ninjas should have a bit more variety to them, if only an extra behavior or two, but there's nothing completely wrong with them as they are now, and the stage is playable from start to finish without any glaring bugs or anything, which is always a plus.

So really I guess my main complaint is a lack of clarity (It's irony! Yay!), with the opening bit being a bit of an odd explanation compared to what's actually needing to be done first, and a couple minor falters that are pretty easy to fiddle with and thus I can't hold them too much against you.

For the time being, tho, I've stuck with 3 stars, as I see a lot of little improvements that could be done, but that's higher than I rate a lot of things so I wouldn't feel to upset about it. :x You work out a couple kinks and I'd gladly bump that score up a beat, tho, but I may just be too picky. :x

:star::star::star:
2010-06-27 00:37:00

Author:
ZaronX
Posts: 11


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