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#1
RPG Tutorial?
Archive: 11 posts
I'm just wondering- how do you make an RPG with appearing speech bubbles and stuff? | 2010-06-26 00:22:00 Author: Sunrise_Moon Posts: 469 |
I can't really tell where you're getting at, but I'm guessing you want the speech bubbles to somewhat look like Sackboy is talking? | 2010-06-26 01:39:00 Author: TheNerd Posts: 840 |
umm magic mouth? | 2010-06-26 01:42:00 Author: SketchNZ Posts: 1668 |
lol I guess I sort of just want people to show me their logic. It's fine though, I can figure it out myself | 2010-06-26 01:53:00 Author: Sunrise_Moon Posts: 469 |
If you're still confused just ask | 2010-06-26 01:55:00 Author: TheNerd Posts: 840 |
Will do! Is there some sort of known create mode glitches list? | 2010-06-26 02:05:00 Author: Sunrise_Moon Posts: 469 |
Well I'm not sure if there's a list on the site, but go onto the Community Moon and type in "Glitch Guide" I would reccomend maybe choosing the one with a bunch of plays, since those are known to be the most informative. | 2010-06-26 02:08:00 Author: TheNerd Posts: 840 |
Hey Sunrise-Moon, Do you mean like in the invader zim level and destiny level how different magic mouths appear at different times? | 2010-06-26 11:27:00 Author: Alismuffin Posts: 1328 |
Hey Sunrise-Moon, Do you mean like in the invader zim level and destiny level how different magic mouths appear at different times? That's what I meant, but now that I think about it, that would be pretty easy. How do you guys create on LBP PSP? It's so hard! After about an hour of tinkering around, I finally created a dome and a small house . | 2010-06-26 19:17:00 Author: Sunrise_Moon Posts: 469 |
Simple, any switch can be hooked up to a magic mouth. Allowing magic mouths to only be activated at certain points of the level. Now what you need to do is create the necessary logic gates (In which the inputs {the activites you need to do to progress the game} activate pistons that get mag keys to mag key switches) | 2010-06-26 19:30:00 Author: Silver39 Posts: 1703 |
Simple, any switch can be hooked up to a magic mouth. Allowing magic mouths to only be activated at certain points of the level. Now what you need to do is create the necessary logic gates (In which the inputs {the activites you need to do to progress the game} activate pistons that get mag keys to mag key switches) Basically, just a permanent switch at the right place/time. | 2010-06-26 19:51:00 Author: Sunrise_Moon Posts: 469 |
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