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#1

RPG Tutorial?

Archive: 11 posts


I'm just wondering- how do you make an RPG with appearing speech bubbles and stuff?2010-06-26 00:22:00

Author:
Sunrise_Moon
Posts: 469


I can't really tell where you're getting at, but I'm guessing you want the speech bubbles to somewhat look like Sackboy is talking?2010-06-26 01:39:00

Author:
TheNerd
Posts: 840


umm magic mouth?2010-06-26 01:42:00

Author:
SketchNZ
Posts: 1668


lol I guess I sort of just want people to show me their logic. It's fine though, I can figure it out myself 2010-06-26 01:53:00

Author:
Sunrise_Moon
Posts: 469


If you're still confused just ask 2010-06-26 01:55:00

Author:
TheNerd
Posts: 840


Will do! Is there some sort of known create mode glitches list?2010-06-26 02:05:00

Author:
Sunrise_Moon
Posts: 469


Well I'm not sure if there's a list on the site, but go onto the Community Moon and type in "Glitch Guide" I would reccomend maybe choosing the one with a bunch of plays, since those are known to be the most informative.2010-06-26 02:08:00

Author:
TheNerd
Posts: 840


Hey Sunrise-Moon,
Do you mean like in the invader zim level and destiny level how different magic mouths appear at different times?
2010-06-26 11:27:00

Author:
Alismuffin
Posts: 1328


Hey Sunrise-Moon,
Do you mean like in the invader zim level and destiny level how different magic mouths appear at different times?

That's what I meant, but now that I think about it, that would be pretty easy. How do you guys create on LBP PSP? It's so hard! After about an hour of tinkering around, I finally created a dome and a small house .
2010-06-26 19:17:00

Author:
Sunrise_Moon
Posts: 469


Simple, any switch can be hooked up to a magic mouth. Allowing magic mouths to only be activated at certain points of the level.

Now what you need to do is create the necessary logic gates (In which the inputs {the activites you need to do to progress the game} activate pistons that get mag keys to mag key switches)
2010-06-26 19:30:00

Author:
Silver39
Posts: 1703


Simple, any switch can be hooked up to a magic mouth. Allowing magic mouths to only be activated at certain points of the level.

Now what you need to do is create the necessary logic gates (In which the inputs {the activites you need to do to progress the game} activate pistons that get mag keys to mag key switches)

Basically, just a permanent switch at the right place/time.
2010-06-26 19:51:00

Author:
Sunrise_Moon
Posts: 469


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