Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
What should i do???
Archive: 15 posts
hey guy i have this level im making and i ran out of ideas i ended it off going up on a huge tower but dont know what i should put up there any suggestions what i can do? or even a small idea would be great! | 2010-06-25 20:15:00 Author: Jamesta Posts: 39 |
A mini Boss? | 2010-06-25 20:25:00 Author: MasterCreator Posts: 464 |
how do i do that? (im a newbie to the game?) | 2010-06-25 20:27:00 Author: Jamesta Posts: 39 |
PLay some levels, take a rest of building, remember that focusing too much on something might cause a "lock up" meaning you're so used to it you can only think on what you already planned, but can't see beyond that. So like i said, i'd reccomend to rest from building it for a while, maybe play it once in a wwhile, but play other levels in the meantime, you could also start building a completly different level for ideas. Who knows, maybe at some point you'll decide to merge the 2 levels into one! You can also play other games you have in the meantime, something in other games or tv shows might inspire you to think of what you wanna build next in your level as well. Hope that helps! | 2010-06-25 20:27:00 Author: Silverleon Posts: 6707 |
Umm well seeing as your a 'newbie' if you've got mgs pack strap a paint switch to your boss which has to be made of dissolve and hey presto you got boss. Or if you haven't make a cannon that shoots explosives so you have to blow it up or put some brains on it. | 2010-06-25 23:26:00 Author: MasterCreator Posts: 464 |
Umm well seeing as your a 'newbie' if you've got mgs pack strap a paint switch to your boss which has to be made of dissolve and hey presto you got boss. Or if you haven't make a cannon that shoots explosives so you have to blow it up or put some brains on it. Well, yes, but that would be kind of boring. A boss that's fun to fight is fairly complex and requires logic for things like randomisation of attacks and an increase in difficulty as the boss is damaged. | 2010-06-25 23:51:00 Author: Starchy Posts: 353 |
make the Boss Sub-Zero that would be Awesome | 2010-06-26 00:18:00 Author: AfterBurner9901 Posts: 113 |
Can someone walk me thought how you can make a fun miniboss??? | 2010-06-26 00:39:00 Author: Jamesta Posts: 39 |
Can someone walk me thought how you can make a fun miniboss??? w w w .youtube.com/watch?v=49JvsNu0zJQ , remove the spaces between the first three W's its not by me, but it works, just make it a Lot bigger and add a health bar | 2010-06-26 00:51:00 Author: AfterBurner9901 Posts: 113 |
Can someone walk me thought how you can make a fun miniboss??? Well, first you need to know how the boss attacks, what its weak points are, etc. If you could grant me that information I could help you out with the mechanics. | 2010-06-26 00:53:00 Author: Starchy Posts: 353 |
Well, first you need to know how the boss attacks, what its weak points are, etc. If you could grant me that information I could help you out with the mechanics. i want the boss too be tough but not too tough and i want it to throw wooden logs on fire at the sackperson. i dont know how you can cill it you decide | 2010-06-26 03:52:00 Author: Jamesta Posts: 39 |
cill=Kill!! | 2010-06-26 03:52:00 Author: Jamesta Posts: 39 |
i want the boss too be tough but not too tough and i want it to throw wooden logs on fire at the sackperson. i dont know how you can cill it you decide So, essentially, you want something similar to Ze Dude? | 2010-06-26 05:00:00 Author: Starchy Posts: 353 |
yeah something around those points | 2010-06-26 15:51:00 Author: Jamesta Posts: 39 |
Can someone help Me?!?!? | 2010-06-27 23:26:00 Author: Jamesta Posts: 39 |
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