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Escape!

Archive: 5 posts


Escape!ccie7599
Your sackboy/girl is in custody at the high security prison, LBPCATRAZ! The obstacles are tough, and the odds are low. Can you make it to safety? Just remember, "Nobody messes with the high security prison, LBPCATRAZ!"
Please play my level, took me a very long time to build.
2010-06-24 17:54:00

Author:
Unknown User


Hi ccie7599!

It was my pleasure to play your level entitled Escape!. I noticed in your description that this is your second level and it took you about 60 hours, that sounds about right to me. You will make much better levels in much less time soon though.

Some Likes:


The flickering light effect was perfect, I really liked the entrance to the level.
The overall mood and flow was pretty good, I had no trouble knowing where to go next.


Suggestions:


Revisit all your cameras. Lots of them should be zoomed in and angled to dramatize some of your locations. The entry with the flickering light for example would greatly benefit from a close up angled lens.
Use a more diverse range of materials, everything looks the same and most of the level is one huge block of stone.
Hide the LED lights behind other scenary to prevent a sloppy look.


Some advice for future levels:


Work in layers of three. Instead of making one huge three-deep block, make three one-deep blocks so you can edit each layer independently of each-other OR together.
Use the Grid. In your start menu is a grid that will help you make simple shapes to start with. This will prevent your Temperature gauge from filling up so fast also. Use simple edits with the grid, and only use fine edits with the grid off for the elements of your level that need to look perfect.
Use visual aids to signify danger, (i.e. red lights, sounds, dangerous shapes), rather than labeling a spot on the floor "booby trap".
Explain the story a bit more, that you are escaping prison etc.


Anyways keep at it man I I dig your style. Can't wait to see what you come up with next.

-dTOtheTEE
2010-06-25 04:10:00

Author:
dTOtheTEE
Posts: 183


Hi ccie7599!

It was my pleasure to play your level entitled Escape!. I noticed in your description that this is your second level and it took you about 60 hours, that sounds about right to me. You will make much better levels in much less time soon though.

Some Likes:


The flickering light effect was perfect, I really liked the entrance to the level.
The overall mood and flow was pretty good, I had no trouble knowing where to go next.


Suggestions:


Revisit all your cameras. Lots of them should be zoomed in and angled to dramatize some of your locations. The entry with the flickering light for example would greatly benefit from a close up angled lens.
Use a more diverse range of materials, everything looks the same and most of the level is one huge block of stone.
Hide the LED lights behind other scenary to prevent a sloppy look.


Some advice for future levels:


Work in layers of three. Instead of making one huge three-deep block, make three one-deep blocks so you can edit each layer independently of each-other OR together.
Use the Grid. In your start menu is a grid that will help you make simple shapes to start with. This will prevent your Temperature gauge from filling up so fast also. Use simple edits with the grid, and only use fine edits with the grid off for the elements of your level that need to look perfect.
Use visual aids to signify danger, (i.e. red lights, sounds, dangerous shapes), rather than labeling a spot on the floor "booby trap".
Explain the story a bit more, that you are escaping prison etc.


Anyways keep at it man I I dig your style. Can't wait to see what you come up with next.

-dTOtheTEE
Thanks Man! What did you rate it?
2010-06-25 16:18:00

Author:
Unknown User


:star::star::star: <3

Way better than my second level!
2010-06-25 21:26:00

Author:
dTOtheTEE
Posts: 183


Lol thanks!2010-06-27 16:06:00

Author:
Unknown User


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