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#1

Background Creator

Archive: 31 posts


Could be quite easy,
Just have a list with MM-BG-objects like buildings, tree's, rocks etc.
All it would need in theory is a thermo for objects and a menu in which you can add sounds and at what time during the day they should play.

Shouldnt be too hard
*puppy-eyes towards MM*
2010-06-22 19:55:00

Author:
Luos_83
Posts: 2136


Are you meaning something a little MNR-style to create a background in 3D (like proper 3D ) that looks like one of the predefined backgrounds? It's an interesting idea and would potentially solve part of the issue of the background editor that everyone is begging for being particularly difficult to make.

It's unlikely to happen, but it is a cool idea.
2010-06-22 19:58:00

Author:
rtm223
Posts: 6497


Thanks,

And:

Are you meaning something a little MNR-style to create a background in 3D (like proper 3D :rooleyes that looks like one of the predefined backgrounds?

Yes
I can allready tell from the lbp1 backgrounds that they re-used a lot of plants, tree's, crystals, rocks etc troughout the same and other backgrounds so it should be possible... should..
2010-06-22 20:27:00

Author:
Luos_83
Posts: 2136


Yes yes yes yes yes! Please make this happen Mm. It is a simple yet effective solution to a background editor.2010-06-22 21:25:00

Author:
gorbax
Posts: 88


A tiny little thermo on the left next to the real thermo would calculate how much bg space you had left.
And you could have the option of placing some of your own objects in the bg if you went to the time of doing your own encoding... Or something.
2010-06-22 21:34:00

Author:
Richasackboy
Posts: 619


And you could have the option of placing some of your own objects in the bg if you went to the time of doing your own encoding... Or something.

Isn't this what layer hack is all about? :> they could just legalize it
2010-06-22 21:38:00

Author:
Shadowriver
Posts: 3991


Huh never thought of that before a 3D back grond creator. I think it would be awsome if it had pre made props and that real time terain sculpting of MNR. Also it could have water, (the dynamic kind not what we have now) shouldn't be too much of a strain on the engine because no one could get back there to swim in it.2010-06-23 00:02:00

Author:
Coreyeatpie
Posts: 40


If warlord evil gets his hands on this, the world shall be shattered by the awesome...2010-06-23 00:04:00

Author:
JspOt
Posts: 3607


Send this suggestion to Dan from Sackcast, he might just choose it. I thought this was gonna be another "Make the 3-D Layer Glitch Official" threads, but MNR style could be sweet.2010-06-23 00:11:00

Author:
Prince Pixelton
Posts: 286


This is a great idea! I assume you'd also be able to edit the existing backgrounds in the same way, just move/place/delete all the objects you want to change. So many times I've used a background where there's one little bit that I don't like (statues in the wedding theme, those mud hut things in the savannah, etc).


Also it could have water, (the dynamic kind not what we have now) shouldn't be too much of a strain on the engine because no one could get back there to swim in it.

Making water dynamic would cause a LOT more strain on the engine than simply letting you swim in it.
2010-06-23 00:21:00

Author:
Nuclearfish
Posts: 927


I'd prefer the ability to just build in the background of the blank level template (3D layer glitch, as everyone has said...) instead of placing/moving props.2010-06-23 02:53:00

Author:
Tyler
Posts: 663


They should really give you the ability to add more thermo room to use if you go for a blank background.2010-06-23 04:12:00

Author:
PPp_Killer
Posts: 449


Even just 3 layers in the background to add scenery on would be a great addition.
/:
2010-06-23 05:16:00

Author:
Mastadom
Posts: 195


I'd prefer the ability to just build in the background of the blank level template (3D layer glitch, as everyone has said...) instead of placing/moving props.

Actualy try to place decoration on flat ground on multilayer floor, you will notice you can plce it whereever you want, you could do the same with probs
2010-06-23 10:23:00

Author:
Shadowriver
Posts: 3991


Glad that you guys like this idea so much 2010-06-23 11:43:00

Author:
Luos_83
Posts: 2136


Well, who wouldn't love a "legal" 50-layer glitch background, only with the one thin layer left dynamic, too?
Props for great idea Luos.
2010-06-23 13:29:00

Author:
Arradi
Posts: 183


Well, who wouldn't love a "legal" 50-layer glitch background, only with the one thin layer left dynamic, too?

Are you saying you'd want the 1-thin layer physics left in? Why on earth would you want that
2010-06-23 13:35:00

Author:
rtm223
Posts: 6497


Are you saying you'd want the 1-thin layer physics left in? Why on earth would you want that

He's saying it would be nice to have 3D backgrounds that wouldn't interfere with the back thin layer. (Thus, they'd be "dynamic".)

---------

I wish we could tweak current backgrounds. It'd be easier to implement than a full background editor. For the savannah background, for example, we could tweak the amount of grass patches, huts, ands trees. It'd also be cool if you could tweak the color. Imagine just stripping the savannah background to plain dirt, then changing the dirt color to whatever you wanted. You could make a hilly red Mars background.
2010-06-23 15:06:00

Author:
Incinerator22
Posts: 3251


Just give us a tool already.2010-06-23 16:25:00

Author:
BasketSnake
Posts: 2391


Yup, Incinerator said what I meant to say, but I'm so un-understandable at times.2010-06-23 18:05:00

Author:
Arradi
Posts: 183


He's saying it would be nice to have 3D backgrounds that wouldn't interfere with the back thin layer. (Thus, they'd be "dynamic".)

And herein lies the problem... How do you imlpement that, whilst making it compatible with all the backgrounds people have made and not make a ridiculous cluster-**** out of the whole thing? It's possible of course, but there is no neat way to do it, and anything MM were to produce would be a bit of a mess. In this manner, by extensive use of the extra layers in their current form, the community has somewhat shot themselves in the foot over the whole issue Which is exactly why this feature would make a nice middle-ground.

But thanks for the clarification. Arridi, now worries mate. I thought you might mean that, I just wasn't sure
2010-06-23 18:52:00

Author:
rtm223
Posts: 6497


I thought this was a "more common known" idea.
I wants whatsoevar. The 3D-glitch is currently boiling my brain.
2010-06-24 14:23:00

Author:
Unknown User


How about you can select if you're making a background or a normal level. If you select the background option the editor's exactly the same(3 layers etc.) but when you save it, it also saves it as a background(perhaps in a custom background section of the popit?). So when you select your custom background, all the stuff in it is placed BEHIND the layers in your level(like the 3d glitch)2010-06-24 17:16:00

Author:
Unknown User


I was thinking of a happy combo between the props placing and PaddyJ's idea.
To me, thin cardboardish city skylines look so lovely
2010-06-24 20:28:00

Author:
Unknown User


How to make it work better: only allow the "glitch" on the blank level background.2010-06-24 22:10:00

Author:
Tyler
Posts: 663


I think Mm may make tools to make backgrounds. In the core video interview alex evans talks about how the community discovered the 3D background tools and what the community has made with the tools. Maybe thats a hint that their making background tools... if not... why not, its a awesome idea! 2010-06-26 16:35:00

Author:
claydude619
Posts: 12


I am kind of bored with the backgrounds since they never quite fit, so I mostly use the blank background. I would love being able to edit the background in detail, either by just placing objects MM has made or create objects myself.

If it is just placing objects, I would like to rotate these objects for a little more variety. And also how far into the picture, how tall/big/small/tiny it should be and more. I also hope there will be dynamic objects, which they have said will be in the premade backgrounds, I think.

If I am to create objects myself, I would like just a background editor, where I can save and load backgrounds I have created, which counts just as the normal backgrounds we have now, and nothing else. They would be just for view and nothing else. No physics, Everything would be static, except for what might be attached to a piston or a wobble bolt to make it a bit more dynamic.
2010-06-26 22:43:00

Author:
moonwire
Posts: 1627


Yeah. Its such an obvious idea, you'd think that MM would have already enforced it.2010-06-26 23:45:00

Author:
TehUberZac
Posts: 587


Its an epic idea but its not very likely to happen.2010-06-27 13:46:00

Author:
Jovuto
Posts: 2345


Who knows,
there will be dlc for lbp2.. we can allways hope
2010-06-27 20:47:00

Author:
Luos_83
Posts: 2136


We should simply be able to create stuff on the normal layers and use a separate selection tool to move things to the front or back layers as we please.2010-06-28 21:07:00

Author:
BasketSnake
Posts: 2391


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