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#1

Top-Down View Art Assets (and Sackbots)

Archive: 10 posts


Hey guys,

I haven't posted in this forum much (ever?) but I love the site.

While trying to endure the wait for LBP2 I've been planning a bunch of games, and most of them are top-down style.

It's my understanding that objects like the cars from the top-down race and the rodents are seperate assets only available from that view, and not objects which have been rotated -- however, it seems direct control seats do have the power to rotate sackpeople so that they're seen from above by the normal camera.

My first question is, will there be many pre-made objects in the game built for the top-down style, or will we be able to rotate objects? And my bigger question or suggestion is, is it possible we'll be able to use sackbots who look like sackpeople rotated in this way? I know that sackbots are tricky because their animations work with normal movement and not the gravity-less mover-driven movement that top-down levels use exclusively. But being able to make sackbots rotate so they fit into top-down mode would give us a huge number of assets to use in the new gameplay mode.

Imagine making an action RPG game, or just a classic console RPG. Being able to use standing sackpeople (and not simply ones sitting in direct control seats) would give us instant access to almost infinite graphical variety in the top-down mode. Every combination of costume the game has to offer would suddenly be available. Even if walking animations didn't have a way to work with movers, it might not look bad when zoomed out. LittleBigPlanet RPG would be so easy to make in terms of graphics and object building, and it would be so darn cute! You could make something with all the charm of the normal game, with completely different gameplay, as easily as making a 2D side-scrolling level.

Anyway, assuming my info on the new view is correct, some sort of top-down sackbot is something I'd really like to see.
2010-06-22 00:56:00

Author:
Alic
Posts: 81


Well said my friend, this is what I'm hoping for. This opens doors for even more gametypes (Unless you want them to look sloppy EX: Sackboy floating around in a DCS pretty much looks like he's handicapped. And most RPG heroes aren't handicapped, although that would be cool.)2010-06-22 06:48:00

Author:
KingPebbs
Posts: 9


If you look carefully at the videos of LBP2 you'll see that there is a certain object, the yellow drinks can, that is seen in both a sidescrolling and top-down perspective. I believe objects like this are like the egg boxes in LBP1, where there are two different objects at different orientations. As far as we know, sackbots can't currently be rotated into the level so they are standing on the back wall. The controllinator (direct control seat) can only turn sackboy like this because it has a "side mounted" option which rotates the seat's orientation by 90 degrees.

Nowever, we may still see Mm add a rotation-in-the-x-axis tool that allows us to rotate objects into the level. I doubt that sackbots or sackpeople will ever walk freely on the back wall though.
2010-06-24 23:57:00

Author:
Holguin86
Posts: 875


I also seen some top-down view objects on screens and videos, it would be cool if you could change orientations of all objects ;]2010-06-25 15:29:00

Author:
Shadowriver
Posts: 3991


Rotator Tool would be "meh" even for decorational purposes.
Meet the (back)side of the Cardboard Cube!
2010-06-25 19:56:00

Author:
Unknown User


I've never seen any top-down view Sackbots yet But they would be pretty useful, how to make Sackbots as NPCs in a top-down level ?2010-06-25 20:14:00

Author:
Oddmania
Posts: 1305


I've never seen any top-down view Sackbots yet But they would be pretty useful, how to make Sackbots as NPCs in a top-down level ?

Yeah, it's impossible if MM doesn't at least give us rotated standing Sackpeople along with sitting ones in the controllinator

I'm praying MM is doing this, assuming it's doable, otherwise it will be one of those seemingly arbitrary brick walls in an otherwise revolutionary toolset, which we will have to learn to live with.

I want my Sackboy Adventure


(And not necessarily the game I make -- I just really want to play a top-down Sackboy Adventure!)
2010-06-25 23:39:00

Author:
Alic
Posts: 81


Bear in mind that even if sackbot were capable of walking on the back wall, they would not be able to have a reasonable jumping mechanic without a big change to the way in which the tools work, so you'd be limited to just walking in top-down view.2010-06-25 23:52:00

Author:
rtm223
Posts: 6497


Bear in mind that even if sackbot were capable of walking on the back wall, they would not be able to have a reasonable jumping mechanic without a big change to the way in which the tools work, so you'd be limited to just walking in top-down view.

I know, but the majority of rpgs and adventure games like 2D zelda don't allow for jumping either, right? Even doing the walking animation with movers would be very tricky, I realize, but I think even without the animation it could be useful. Just think of all the colorful, detailed sackpeople in the top-down worlds!

I realize it's a pretty big feature though, and if it isn't in in some form now, it won't be in the release.


Part of my thinking is, knowing how well MM listens to everyone, maybe if we start bugging them now, they will take the game more in this direction somehow in future game updates.


Any word on a rotator tool for objects, rtm? (There must be one for turning things in the top-down view, but what about another axis, so we can transfer objects from side scrolling games to top-down? Not really expecting this, as I know a lot of current objects would look bad from above.)
2010-06-26 00:02:00

Author:
Alic
Posts: 81


Bear in mind that even if sackbot were capable of walking on the back wall, they would not be able to have a reasonable jumping mechanic without a big change to the way in which the tools work, so you'd be limited to just walking in top-down view. the rotatable sackbot is one thing i'm really hoping for, - however, - what i want to know is can you attach movers to them, if you could, would it be possible to attach a mover to their feet, and animate a running motion when it moves? i'm talking outta pure speculation here,

...i really hope MM allow for vertical sackbots, this would open up a few more avenues for game types.
2010-06-26 16:17:00

Author:
Spyre-wolf
Posts: 63


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