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#1

How should i go about coming a better creator

Archive: 17 posts


I want to become a better creator I mean I'm fairly good I'm just not that motivated and I don't have tons of time. I want to be better because i want to prepare to make some awesome levels in LBP2. I've had some good ideas but i'm finding it quite hard to make things look like i imagined them. How do the pro's do it?2010-06-21 21:08:00

Author:
MasterCreator
Posts: 464


Practice practice practice!

Try your best to get good at the corner editor for one thing. It really is the handiest tool in the tool bag. Drawing is really a bad way to go unless you have something more appropriate for a particular shape tool while using grid mode. Free form drawing usually creates so many extra uneeded points, you thermo will go up way too quickly.

For example.. if I was making a mountain terrain, I start with a huge rectangle and shape it via the corner editor. If I was making a building or something with lots of straight lines, I might draw it out with one of the shape tools while in grid mode to get some of the basic shapes done.

There are quite a few great tutorials on this sort of stuff located in the Tutorials which is a sub forum of the Help forum.

Good luck!
2010-06-21 21:23:00

Author:
jwwphotos
Posts: 11383


Check out the tutorials forum. Grab a copy of the three LBPCentral logic packs and play with the goodies you get. You could also consult our omnipotent tech gurus, rtm223, comphermc and Aya042. They will tell you absolutely anything you need to know about anything, although they might bicker in technobabble for an eternity so be warned. There are plenty of others with talent, knowledge and experience who will help you too, and some may even pop in to create mode to help out. Just ask.2010-06-21 22:05:00

Author:
Ungreth
Posts: 2130


building with other creators helps. there you can learn lots of little tips from them and hey, you might teach them something. 2010-06-21 22:10:00

Author:
trip090
Posts: 1562


Play my levels, and become my apprentice! (jk)

This may sound cliche, but play others' levels. In particular, the ones we spotlight crew select fortnightly out of the plethora of levels in the level showcase have particularly good points to them. Take a step back and ask yourself "Why is this level sooooo good?" and then try and do that in your own work.

And as jww already said, grid mode and corner editor are your best friends. Use them!
2010-06-21 23:58:00

Author:
Holguin86
Posts: 875


Excellent advice listed above - I agree with all of it.

I'd just add that playing around in create mode without a specific project in mind can be really freeing and a great chance to learn how stickers, materials and lights work together.

Put some quality time in after checking out other people's levels and you'll get better

Good Luck!
2010-06-22 01:06:00

Author:
Morgana25
Posts: 5983


I agree with everything above, too. I'm not the greatest creator out there but I can add to what you've already been advised by saying that the Feedback 4 Feedback system in the Level Showcase can be really, really helpful. I had a lot of advice and suggestions from others that increased my creative abilities and opened up my mind to certain methods of construction. So, use that avenue as well, and don't be afraid of a little constructive criticism when it's offered. That's my advice. All the best with your quest for improvement 2010-06-22 04:37:00

Author:
BabyDoll1970
Posts: 1567


Making an entire level can be very time consuming and it is really easy to get side tracked, I found if I have a good idea I like to sketch it out on a piece of A3 paper first.

If you watch the spotlighted videos you begin to pick up good tips and tricks, like how LED lights pick up edges of decorations/some materials (Thanks Morgana25) or how to use certain switch settings for effect.

It took me ages to find out how to use speed switch setting... A good use is on a mag key switch (set to speed) attached off centre to a spinning wheel. As the switch distance to the key varies so does the output, connect it to a large spotlight and see what happens.

I can't stress enough how good lighting can change a level.
2010-06-22 12:28:00

Author:
Strangepom
Posts: 445


Try to use all layers for good visuals and lots of layer shifting obstacles.

Oh remember the corner editor is the creators best friend. One good thing I did when I started creating was that I looked on the internet after pictures, and then I tried to recreate them in LBP.
2010-06-22 12:36:00

Author:
Alec
Posts: 3871


I don't know if it'll help you but my creation skills vastly improved well I actually built a full level.

I had to use the LBW contest to get me to finish it but just putting together a fully working level taught me a lot. Looking back at that level and reading the feedback I got also showed me just how much I was missing and how much more I can improve.
2010-06-22 13:06:00

Author:
SR20DETDOG
Posts: 2431


I'd just like to point out the irony of someone named 'MasterCreator' asking for create tips. 2010-06-22 13:29:00

Author:
Aya042
Posts: 2870


I do these things already the only thing I haven't done is build a whole level.2010-06-22 15:35:00

Author:
MasterCreator
Posts: 464


The only way to improve is by repetition.
If you have too high expectations of what you are creating, youll just get frustrated because you can not achieve what was imagined.
You most probably already are, thats why your here asking how to become a better creator.
Rome wasnt built in a day as they say.

Start by making things you are able to do or work out.
When you have finished what ever you was making. Level, contraption ect.
When it comes to making it again, it should be far less hassle the second, third time around.
The challenges you may have encountered the first time will just be second nature once youve done it a few times. You could then have new challenges that would make you creations better.
No one was just good at creating, they have just slowly improved over time.

And as for tutorials, you should try and be taught by them not instructed.
Because following step by step instructions doesnt make you a good creator, it makes you a monkey mindlessly making carbon copies of something else. Thats not creating, thats replicating.

Theres no easy way to get good at something, practice makes perfect.
Go make a level

Good luck
2010-06-22 15:55:00

Author:
oLMCo
Posts: 96


The only way to improve is by repetition.
If you have too high expectations of what you are creating, youll just get frustrated because you can not achieve what was imagined.
You most probably already are, thats why your here asking how to become a better creator.
Rome wasnt built in a day as they say.

Start by making things you are able to do or work out.
When you have finished what ever you was making. Level, contraption ect.
When it comes to making it again, it should be far less hassle the second, third time around.
The challenges you may have encountered the first time will just be second nature once youve done it a few times. You could then have new challenges that would make you creations better.
No one was just good at creating, they have just slowly improved over time.

And as for tutorials, you should try and be taught by them not instructed.
Because following step by step instructions doesnt make you a good creator, it makes you a monkey mindlessly making carbon copies of something else. Thats not creating, thats replicating.

Theres no easy way to get good at something, practice makes perfect.
Go make a level

Good luck

Thanks this was the best answer! Mind if i add you on psn?
2010-06-22 17:06:00

Author:
MasterCreator
Posts: 464


I'd just like to point out the irony of someone named 'MasterCreator' asking for create tips.

It's called forward planning, seeing as you can't change your psn at a later date

For the OP, not to re-hash everyone else's valuable input (it's all been great), but I would like to re-emphasize replaying some of the later levels from the story mode and really analysing how they were put together, looking at material choice and how the mechanisms work. Then scope out some of the levels on the LBPC cool pages that have a lot of replies to them.

Also, some people find it really helps to get some paper out and do a rough doodle of how you want bits in your level to be organized. It really helps you get around problems later on, like, if you know that you want a massive drop in your level, you'll know roughly how high off the ground you need to start and such. I've always been planning my Contraption Challenge entries really hard and they seem to turn out quite well
2010-06-25 03:10:00

Author:
Asbestos101
Posts: 1114


It's called forward planning, seeing as you can't change your psn at a later date

Touch?.
2010-06-25 16:12:00

Author:
Aya042
Posts: 2870


Have a look at some of the "big guns" like Poms, Jackofcourse, Morgana25 and many others you will see highlighted here in the creators spotlight.
And then dream about ever being that good...
Of course ask questions, they are all more than willing to help out and give you pointers.

Ted
2010-06-25 17:20:00

Author:
Muskwa_1
Posts: 213


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