Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Ideas and Projects
#1
Sound Like A Good Level?
Archive: 28 posts
okay heres the idea what you have are four direct control seats - each of witch are connected to a sackbot by pressing up on the D-pad; you go on to a sackbot who has a grappling hook we're yet to see exactly the limits of the grappling hook so I'm not sure what this sackbot will be primarily used for. by pressing down on the D-pad; you go on to a sackbot who has a creatinator that can up to 2 floating platforms in the air for the normal sackbot who can grab stuff and what have you can finish puzzles . by pressing left on the D-pad; you go on to a sackbot who has a paintinator and is used to take down enemies and do paininator based puzzles. by pressing right on the D-pad; you go on to a sackbot who has no power up but is much smaller and can fit through tight spaces that the others cant All of the sackbots will have the standard controls of sackboy. Basically the aim of the game is to get ALL FOUR sackbots from A to B every single puzzle room will involve all four sackbots So every puzzle room will contain a main puzzle with all four required Example of a puzzle: you enter from a door at the bottom left corner of the room in the room there is a ledge up in the top right corner containing the exit door there is 1 grabable spot at the top left corner Solution: you use the creatinator sackbot to build platforms up to were the grabable spot is; then you change to the grapple hook sackbot to swing onto the platform and then swap to the creatinator sackbot and so on so forth till you get to the ledge now for the paintinator and smaller one: use the same method that you did for the creatinator and build a platform up to the ledge Simple Right? well thats the 1st puzzle I can come up with - I'll think of some way harder puzzles that will involve lightning fast changes from sackbot to sackbot. Okay - I think I just about have the idea sorted out and all the concepts are filling up in my head so I suppose I'll be adding more in a bit Okay folks I need your opinion - should I give the sackbots costumes or not? - If so I'll get to working on them in lbp 1 - thanks guys Thanks a heap for checking my thread out and I do hope you took the time to read it and enjoyed it as much as I did | 2010-06-21 08:09:00 Author: huntedstorm Posts: 488 |
If you can get this to work i think it would actually be a really cool game. One question though. You say one sackbot is normal and just grabs stuff and so forth. Couldn't the grapple hook sackbot do the same stuff but more? Maybe one sackbot could be significantly smaller the the rest, I think that would be better and it would allow for more complicated puzzles. | 2010-06-21 08:41:00 Author: SR20DETDOG Posts: 2431 |
If you can get this to work i think it would actually be a really cool game. One question though. You say one sackbot is normal and just grabs stuff and so forth. Couldn't the grapple hook sackbot do the same stuff but more? Maybe one sackbot could be significantly smaller the the rest, I think that would be better and it would allow for more complicated puzzles. well.. you got a point there... I'll change it now - thanks for that | 2010-06-21 08:43:00 Author: huntedstorm Posts: 488 |
Point made by SR2ODETDOG. Grapple can activate grab switches. | 2010-06-21 08:44:00 Author: JspOt Posts: 3607 |
WOW! that will be one of the levels (or should i say GAMES ) ill be looking forward to playing! Good Luck! | 2010-06-23 04:29:00 Author: Onii55 Posts: 153 |
So it's a class based puzzler? That's a really awesome (and original) idea. I support you. | 2010-06-23 04:33:00 Author: Arkei Posts: 1432 |
you have my thanks - thanks | 2010-06-23 10:36:00 Author: huntedstorm Posts: 488 |
This idea is awesome! So, it works by controlling individual SackBots with different Power-ups? Niiiice. | 2010-06-23 19:30:00 Author: DaSackBoy Posts: 606 |
So this is basicly The Lost Vikings (http://en.wikipedia.org/wiki/Lost_Vikings), but with 4 Sackbots? Sounds intresting. | 2010-06-23 21:32:00 Author: Beed28 Posts: 200 |
@ thanks, didn't think every one would like it @ beed28 thanks... and I've never herd of The Lost Vikings... I'll read up on it - thanks for the link | 2010-06-23 22:20:00 Author: huntedstorm Posts: 488 |
I think this could be done using one sackbot and emitters. | 2010-06-24 17:32:00 Author: Fishrock123 Posts: 1578 |
@Fishrock123 it probably COULD, but that'd be a lot less interesting. It'd be more fun to use individual Sackbots as a tag team to help each other get from point A to point B. This is a really clever idea! Like a platform puzzler... very interesting. I wonder if it will be possible to make a Sackboy jump between Direct Control Seats with the D-Pad. | 2010-06-24 20:21:00 Author: Tyler Posts: 663 |
i'd play this!! | 2010-06-25 14:08:00 Author: Unknown User |
Good idea, but for the problem you gave, couldn't it just be solved by having the sackboy with the creatinator make platforms up to the goal while the others follow? If not, I need a visual example of what you're trying to explain. | 2010-06-25 15:10:00 Author: Prince Pixelton Posts: 286 |
Good idea, but for the problem you gave, couldn't it just be solved by having the sackboy with the creatinator make platforms up to the goal while the others follow? If not, I need a visual example of what you're trying to explain. He said that it can only make two at a time. | 2010-06-25 19:13:00 Author: Tyler Posts: 663 |
He said that it can only make two at a time. I know that. If you can make 2 platforms up to the goal, then every sackboy could use them to win. If you couldn't make two platforms up to the goal, it would be impossible for the sackperson with the creatinator to get up to the goal. | 2010-06-26 00:54:00 Author: Prince Pixelton Posts: 286 |
prince - I know that so perhaps only he and the smaller sackbot can stand on it? not the paininator and the grapple hook sackbots - I'll change it now thanks for that now if the other sackbots touch it they get pushed off? | 2010-06-26 01:14:00 Author: huntedstorm Posts: 488 |
Yes, sounds like a good level. You should try to think of an interesting way to set up the different rooms/challenges too. | 2010-06-26 01:25:00 Author: midnight_heist Posts: 2513 |
All he'd have to do is make the goal not reachable by two platforms. Duhhhh. | 2010-06-26 01:44:00 Author: Tyler Posts: 663 |
definitely play some lost vikings before working on this... it will greatly help in the process i believe. not to mention it is an awesome game. | 2010-06-26 01:58:00 Author: Deftmute Posts: 730 |
I think this could be done using one sackbot and emitters. It would be much harder though. | 2010-06-26 02:26:00 Author: Chdonga Posts: 388 |
what about that power up where you can pick up and throw stuff over your head? | 2010-06-26 02:28:00 Author: AfterBurner9901 Posts: 113 |
what about that power up where you can pick up and throw stuff over your head? we have not herd much about this yet - I may include it, I may not. | 2010-06-27 02:35:00 Author: huntedstorm Posts: 488 |
what about that power up where you can pick up and throw stuff over your head? Thats the Power Gloves Anyways how about if you want to play multiplayer? Will this be a 1 player only level or will each player control a character? | 2010-06-27 14:30:00 Author: Tomeh999 Posts: 763 |
I'd love to make a game similar but give the sackbots different abilities. Say one with jetpackor can jump higher, one invulnerable to hazards, one with creatinator that shoots like a block so it can hit non-grabbable, heavy objects to push them, and a sackbot with power gloves in case you need to put one block in another layer or in a higher place. But really I just want to connect all the buttons to diffrent things for fun X3 | 2010-06-27 18:38:00 Author: Jord-bord Posts: 153 |
make a game simmilar but say i helped you with the idea at least? any how thanks for all the comments guys didnt expect it. | 2010-07-05 12:25:00 Author: huntedstorm Posts: 488 |
How would you switch between sackbots. Would you have to leave one direct control seat and walk over to the next one? If so, I think that would slow the gameplay down alot. | 2010-07-06 23:30:00 Author: Scifiguy Posts: 95 |
you can connect dcs's to buttons on dcs's I think, use the d-pad to chose what one | 2010-07-07 01:42:00 Author: huntedstorm Posts: 488 |
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