Home    LittleBigPlanet General    News and Media
#1

LittleBigPlanet 2 Getting Move Creation Patch Post Release

Archive: 14 posts


We know Little Big Planet 2 will use the Move motion controller when it releases, which sounds perfect for potentially streamlining the level creation process. But speaking to Joystiq, Media Molecule co-founder Alex Evans said they'll also release a patch post-launch that'll let players implement Move controls into their levels as well, similar to what was capable with the Sixaxis in the first LBP.
"For us, I think the Direct Control Seat is the obvious answer to how to use Move," Evans said. "So, right now, players can use the Direct Control Seat to decide how the Sixaxis affects your level, and we'd like to do the same thing for the Move. We have something like that internally, but it's not fully built. We're working with another studio to help us prototype out what Move could be, and those levels will be on the disc at launch, to show players what they'll be able to build."

Evans said they'll then release the patch at some point after the game launches to let players create their own Move levels. "The community can choose the mapping, like, I really look forward to, are they going to build cursor-based games, are they going to build gesture-based games? They have the choice eventually, and that's our high bar with Move. We didn't want to set a low bar with it, and tack it on the side. We wanted it to be a fully fledged citizen like the Sixaxis."

Evans didn't say how soon after LBP2's release they plan to issue the patch, but hopefully it won't be too long. LBP2 hits shelves this November.

http://www.1up.com/do/newsStory?cId=3179997
2010-06-20 16:14:00

Author:
zen513
Posts: 18


I wish if you don't have the Move you can use a mouse since it's been confirmed to have mouse and keyboard support.2010-06-20 16:46:00

Author:
Kobe24Life
Posts: 150


I wish if you don't have the Move you can use a mouse since it's been confirmed to have mouse and keyboard support.

You mean like instead of the Move,
you use the mouse to drag objects?
2010-06-20 18:39:00

Author:
Mastadom
Posts: 195


I wish if you don't have the Move you can use a mouse since it's been confirmed to have mouse and keyboard support.

And deny Sony the sales of the Move? I don't think Sony would be too happy with that.
And I thought the mouse and keyboard support was "only" in Create mode?
2010-06-20 18:41:00

Author:
Melfice
Posts: 269


Eh, don't hold your breath. Online Create was supposed to be a "shortly-after-launch" feature and it came a year later. I'm just going to use my mouse and keyboard.2010-06-20 23:18:00

Author:
jjmusicman
Posts: 234


I am actually happy that it's not Move the priority on their devellopment time. Media Molecule seem to have the right priorities here!!

.
2010-06-21 01:23:00

Author:
RangerZero
Posts: 3901


Eh, don't hold your breath. Online Create was supposed to be a "shortly-after-launch" feature and it came a year later. I'm just going to use my mouse and keyboard.

Well, Online Create wasn't going to actually sell anything. Sony would need Move games, so I'd assume Sony would make it higher on MM's priority list then Online Create was.
2010-06-21 01:29:00

Author:
RockSauron
Posts: 10882


Wait... since when could you use Sixaxis stuff in LBP1?2010-06-21 04:12:00

Author:
Tyler
Posts: 663


Since Little Big Planet 2!

And also for the head-bobbing and hip-thrusting in Little Big Planet 1.
2010-06-22 11:15:00

Author:
Unknown User


Wait... since when could you use Sixaxis stuff in LBP1?

Well you could make your head bob and your hips shake.
2010-06-23 02:22:00

Author:
DarkDedede
Posts: 672


I know THAT. I was just confused at this...

...will release a patch post-launch that'll let players implement Move controls into their levels as well, similar to what was capable with the Sixaxis in the first LBP.
2010-06-23 02:27:00

Author:
Tyler
Posts: 663


I know THAT. I was just confused at this...

...will release a patch post-launch that'll let players implement Move controls into their levels as well, similar to what was capable with the Sixaxis in the first LBP.

Yeah i was thinking the same thing, then i couldn't remember any REAL use for sixaxis in LBP, other than what everyone else said . Move will be a great addition to LBP2 But i'm not 100% sure if i'm going to get it or not.
2010-06-23 02:49:00

Author:
Strodigy
Posts: 124


Well I suppose it's possible that the person that wrote the article hasn't really played LBP that much, and just didn't get his facts straight.2010-06-23 05:12:00

Author:
DarkDedede
Posts: 672


I know THAT. I was just confused at this...

...will release a patch post-launch that'll let players implement Move controls into their levels as well, similar to what was capable with the Sixaxis in the first LBP.

I believe they're using "Sixaxis" as an abbreviation for "Sixaxis controller", i.e. the black thing you hold while playing games on the PS3, rather than referring specifically to its tilt sensors.
2010-06-24 00:30:00

Author:
Aya042
Posts: 2870


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.