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Creator Spotlight 17 - Teebonesy

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Teebonesy
Lights, Camera, Action!
Interview conducted by xkappax (http://www.lbpcentral.com/forums/member.php?1864)

Before the lynch mob is knocking at my LittleBigDoor and saying "What’s the deal, spotlighting one of your own?", I want to explain something. I wrote this interview as my very first interview. It was sort of a try-out for the spotlight team to make sure that I was actually able to do this whole writing thing. Truth told, this interview was supposed to run before Morgana’s. It was also written before Teebonesy joined our little group. My point is: Just because he’s part of the Spotlight Crew doesn’t mean that this creator doesn’t deserve one of these articles. Play any one of his levels and I think you’ll agree with me. So, that being said, I set out to find the elusive Teebonesy and see if I could work out just what made him tick.

I met Teebonesy in a dark alleyway in Vancouver. This was my fifth attempt at an interview with him. He requested I come alone and that I bring exactly five potato chips and a grappling hook. I’m not sure why, but heck, I had to get the interview this time or ConfusedCartman would lock me in the closet (again) and I didn’t want that. If you saw LBPC’s “closet”, you’d know exactly what I was talking about! Scary stuff!

So, I obliged.

I recognized him immediately. Who wouldn’t? He’s not the sort that you easily forget. Trench coat, a top hat, and the most brilliant moustache you’d ever see in your entire life: you know the type. The strangest part about him, though, was the fact that he wasn’t wearing any pants. I asked his reasoning behind this strange wardrobe choice and he simply said: “Without pants, rtm223 can’t read my mind!” I didn’t know what that meant, but I left it at that. I thought it best not to pry in such personal matters.

Anyway.

After the pair of us made certain we weren’t being followed, we promptly forgot all about the interview and got into a no holds barred argument about exactly whose cat was better. This was followed by a fist fight, an intense game of Monopoly, and possibly some mild hypnotic suggestion on my part. After all of this, it was declared that my cats were better, and we were able to get down to some business.



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Dogs just love BoxGhost

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All right, this one isn’t really a question, but if you would be so kind, please list the levels you’ve published to date and any statistics you’d like to share with us, i.e. plays, hearts, how many rocket animals per level, etc. Whatever you feel like sharing.


• Anti-LBC1: A Very Sony Christmas - December 2008. This is my anti-commercial Christmas rage level.

• The Movies: January 2009. By far the most popular and played of my levels. To date the only one of my levels that has gotten over 20,000 plays.

• Fear and the Phantom Town: October 2009. That's right, nearly 10 months without a publish, and then the water beta hit and suddenly I was sucked back in. I did all four of my following levels around the same time, back to back.

• City on the Sea: November 2009. My "Titanic" level, which includes an ominous submerged city dream sequence and a recreation of Edward Hopper's Nighthawks. Oh, and the Titanic too, I guess.

• Legend of the Deep One: November 2009. My H.P. Lovecraft homage, created as a showcase for a creature contest in the water beta. I'd like to turn it into a full level with an ending, but haven't gotten around to it. And now for today's "Did YOU know?" hot trivia tip: Out of all my levels, I enjoy playing this one the most.

• Electric Banana Peeler Factory: November 2009. Created for a water vehicle contest in the water beta. I pushed the definition of "water vehicle" around a little bit.

Now, tell me... of these levels, which is your favorite? And why?
If I absolutely have to pick one favorite child, it's got to be The Movies. It's surprising to re-play it and see how rough it is compared to newer stuff (you can just drop right out of the trolley at any time! Whaa?). I hope that my favorite self-created level has yet to be made, but we'll see about that, won't we? Yes, we will.

Why The Movies? The subject and the setting have a lot to do with it. Nostalgia has a lot to do with it. It's absolutely filled with pieces of myself, so it's a far more "personal" level than others I've done. Perhaps the fact that, of everything I've done, it's the ONLY success story might have something to do with it as well. While it's not at all my most polished or ambitious level, it tends to be the one I'm "known for". Who's Teebonesy? Oh he's the guy that did that "Movies" level with the animated screens. Also, whenever I gather all my levels together to go on an outing - say, the science center or a movie - most of them act up, throw food, beat up other levels and each other, cry and whine and pee their little level diapies. The Movies is the only one that usually behaves himself, so I love him just a little bit more than others.

How long have you been playing LBP?
I spent countless hours creating on the original Beta, so my time with LBP dates back to the summer of 2008. Without a doubt I've clocked more hours into LBP than any other game I've ever played.

What was the first full level you ever built? And what was it like?
My first full PUBLISHED level was a little something I haphazardly decided to tackle for a Christmas contest, a chapter in my creator career I like to call "Hearts of Darkness - The Corruption of a Creator's Soul." But we'll get to that lovely experience later.

The first full level I really built predated the game's release and happened in the Beta. It was a grandiose piece of levelry. It was a nonlinear and wide-open sandbox. The idea was simply to explore. From your humble beginnings in a small town, you could make your way up mountains, blasting out of cannons, up and down highways, into trees, hot air balloons, rockets, stars, planets, and moons. I never finished it to my satisfaction before the beta ended, so it has been lost to the ages. It lacked polish and was full of chaos, but I think there were some great ideas in there I'd love to revisit down the road.

What creators and levels (if any) have inspired you to create?
What really blows me away in levels is mood. If someone can craft a mood through the level's setting, scenery, and atmosphere, and really make me feel it, that's a handsome accomplishment in my book. Just a smattering of these creators: The first level that really impressed me from a mood standpoint was metal_josh's Silent Hill level; jump_button's dreamscapes; mrsupercomputer is unparalleled in overall epicry and incredible settings; Icemaiden's wonderful levels (her Frog Chorus is one of my all-time favorites); javi_haguse's very moody Descent; faith_rip's Ice Age; the incomparable poms; and so, so many more, I should stop myself before I spend the rest of the day looking through every single spotlight to date to remember a lot of my favorites.

Aside from drawing inspiration from other creators and levels, is there anything in the world outside of LittleBigPlanet that inspires you? This could be a hobby, profession, or even a particular movie or type of music. Pretty much it can be anything in your personal life that has contributed to your experiences as well as inspired you as a creator.
Once you become a creator in this game, everything you see, hear, touch, and do tends to poke and prod your Creator brain. Some of the stuff that's specifically been part of my own creator career: Music (Erik Satie, Boards of Canada, Fleet Foxes), books (Charles Dickens, H.P. Lovecraft, Jules Verne), movies (Georges Milies, Charlie Chaplin, Terry Gilliam and Monty Python), paintings (Edward Hopper), and my own experiences and dreams. In my other life (also known as BigScaryPlanet) I'm a penniless indie filmmaker. Ever since I was a wee boy this has been my calling, and so I've spent my entire life tuned in to the movies my brain makes for me while I'm sleeping, and attempting to develop my own brand of visual storytelling.

What are some of your other favorite video games (excluding LBP) - new and old?
Fumito Ueda I think is at the top of the developer heap right now. Ico and Shadow of the Colossus are incredible experiences, and I can't wait for The Last Guardian. I'm as big a fan of Final Fantasy VI as you'll find anywhere. Two of the most indelible video game experiences of my life were turning on A Link to the Past and Ocarina of Time for the first time when they came out. I'm also just about ready to put a lid on first person shooters for a long, long time.

If you could list your favorite thing about LittleBigPlanet, what would it be?
My favorite thing is twofold - First is the ability to prize your brain open like a dusty old crate and let loose the wild beasties within in an unheard-of capacity. The second is the ability to actually experience in a strange way the untamed insides of so many other peoples' brains.

Part of that experience is how the "LBP level" is its own medium and we've been able to explore it, to innovate with it, to invent with it. It's a microcosm of every major new art form. We are the first filmmakers, the first recorders of music, the first photographers, all in the shoebox diorama version of the universe that is LittleBigPlanet.

And your least favorite thing?
The wretchedly consuming process of doing all of the above. It's very easy to pour yourself into it once you've creaked open the rusty latches of your skull, and before you know it hurricanes are a-blowin' and windows are shattering and doors are sent to flying from their hinges. To top it all off, the larger online community is a very difficult mob to manage - how do you get your level discovered by its core audience? There's no reasonable solution in place for this problem unfortunately, but it's something that's going to be fascinating to see unfold in the sequel.

What’s the worst thing that’s happened while creating?
I think my rock bottom was when I lost all of my work on The Movies thanks to a freeze. Haven't we all experienced that at least once? I think it's something of a rite of passage in your creator career. If you're going to go in and create levels, know first that at some point you will lose all of your hard work, and it will hurt terribly, and it will push you to the brink of quitting. If you stick with it, congratulations, you're a LittleBigPlanet creator.

When it happened to me, all the work I had done, all day, wasn't saved. I had to start all over. It could have been worse - I lost a full day straight, about 10 hours of work. I had to recreate the movies themselves from scratch, along with everything I had done in the level. When I discovered this to be the case, I dropped the controller and disappeared into my bed for a nice, numb, soulless wall-stare that lasted a good half hour. But other people have experienced far worse, losing levels that were built with 100 hours of work. I shall shed a slightly aloof tear for them, for my pain must have been only 1/10th of theirs.

Although I'd be dishonest if I didn't mention the other "rock bottom", the darker side of creating in LBP. It can be so consuming, so addicting, and so mercilessly violent against the hours that you may just find yourself neglecting more important things in life. So in that sense the worst thing that's happened while creating has been, over and over, simply the fact that I was creating. This meant neglecting people and pets and work and events, even when more important things were happening that I should have been there for.

On a sort of similar subject, have there ever been any great ideas you had that failed or for any other reason you never implemented?
Many, many, many. I have ambitious level ideas that I'd love to still do, but I haven't been able to have a particularly easy experience creating, so time will tell if I get around to them. These are based around films I've conceived and written, but may themselves never actually be made. If so, they'll definitely happen in LittleBigPlanet 2, there's no way I'm going to go bananas hurting myself with create mode when the sequel and all its newfangled tomfooleries is right around the bend.

One of these levels I only did a minuscule amount of test building in create mode. I'll give a bit of a tour of this in the Closeup video. I never got very far with it, but it would have been the logical progression for me. It would be a level that attempts to tell a touching story that still fits the light-hearted mood of LittleBigPlanet. The idea is that the level tells your entire life story as a sackperson, from birth to death. The entrance checkpoint is the birth canal (*caCHUNK* "It's a boy!"), you go through childhood and your mother takes care of you. It was my intention to try and create a compelling relationship between the player and the mother character during the childhood segments, and later with a love interest. One segment I had planned was a walk through time and seasons - you run from left to right as day turns to night and summer to fall and then winter, through a town and nearby forest that change and decay before your eyes, like running through a time lapse that covers many years. As an adult sackperson you leave home behind to pursue your dream - the cosmos, which would have been part 2 of the level, and which I won't go into detail about because I'm hoping to attempt creating these levels (possibly as movies) in LittleBigPlanet 2.

If you worked for Media Molecule, what would your first order of business be? This could be anything from adding materials or tools to eradicating H4H.
I think the community has spoken on custom backgrounds. If so many creators are willing to brave the holy terror that is the layer glitch, surely we will chomp at the bit to be able to use reasonable tools to create our own backgrounds and foregrounds. Likewise, I think a simple music creator would do wonders, something like a tone matrix would be very accessible to everyone. These would be very simple but astoundingly effective means to enhance mood in levels. The music thing is being addressed in LBP2 (though E3 has come and gone and we still have yet to see it in action!) but so far it looks like custom backgrounds in LBP2 will have to wait for another intrepid glitch-hunter to discover.


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Revolutionary animation effect seen in The Movies

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Our first encounter was back in 2008 when the both of us were completely frustrated with the cool levels system, lack of plays, hearts, etc. Things aren’t that much different now, yet you and I keep coming back for more. Why do you think that is?
Well, for myself I've just given up on trying to get my levels played or become known in the greater LBP community. I'm something of a little-played cult favorite on LBPCentral, and I'm more than happy with that. It would be great to have a wider audience, but the horror... The horror! It hurts to get out there for so many reasons. Just the act of doing it is an uphill battle. But it also opens you up to a lot of players who are going to hate your levels. You take the very good with the very bad. I don't think there's anyone who's seen only good things come out of their creator career. It's a steaming bowl of slightly toxic pea soup, both nourishing and poisonous.

Our first encounter was also right around the time of the Great Sony Christmas Contest Debacle of 2008. I know this might be hard, but I think the world would like to hear about that and exactly what happened.
Oh, the wild early days in the level publishing jungle. The thing that really pulled me into my first major creation experience was the first official LittleBigPlanet creator contest. It was called LittleBigContest 1, or something to that effect, shortened LBC1. The idea was to create a level celebrating the Playstation 3's birthday. The deadline was only a few days before Christmas. I followed the contest for a while, checking out as many as I could online and seeing some videos of the good ones I couldn't find. One thing I noticed was that all of these entries, and especially the best ones, were essentially customer-created commercials for Sony and the PS3. So I thought I'd do the ultimate anti-consumer contest entry.

Rather than create another birthday party for Playstation, I wanted to tell a period story. To go aaall the way back in time to the holiday shopping season of ought-6, and the misadventure I had in acquiring a day-1 playstation 3 without a pre-order in the middle of the city. This was the day that around America, mobs were nearly rioting malls, trampling each other to get their goods. My experience, I'm sorry to say, was not extraordinary in that regard.

I walked away with a PS3 that morning after a long rainy night on the street and a morning complete with cops and breakouts of near-violence. Let's just say that I was looking over my shoulder on the way to the car with that abnormally-sized box in my arms. All the while knowing that, in fact, there really weren't any great games for it, and being fresh out of film school and starving, I was hoping to make a quick buck flipping it on ebay, which went disastrously wrong as the bubble burst by noon and nobody was biting. I couldn't justify getting my money BACK after all I had gone through, so I was stuck with this crappy oversized, overpriced Playstation 3, no good blu ray releases, and no good games.

So my contest entry told the tale of Santa's attempt to get the last Playstation 3 so he could give it to poor little Timmy whose mom couldn't afford one. After braving the violent mobs and witnessing the near-elficide of Santa at the hands of the mall shoppers, you deliver the system under the tree and are visited by Captain Sony, who rewards your good deed with a trip to Sonyland for a tour of the Playstation's history and to see what Sony's like behind the scenes. Well, it turns out to be a confused shambles in which nobody knows what's going on and the populace is paranoid and frightened of the monsters that lurk just on the other side of the Sonyland wall - carnivorous creatures made of money. If I could go back and create it now, I think I'd also add a custom background to Sonyland - There, in the distance, a towering, ominous monolith casting a shadow over the lands: an enormous Wii.

The first thing I built, a house, nearly maxed out my thermometer. I knew right then and there that this was going to be a basket of cookies and cakes. Cakes made of PAIN. Cookies made of HATE. And boy, did I devour those jagged, crooked pastries with the wildest abandon. The elevator didn't work, Santa failed to do what he needed to over and over and over, the flying sleigh crashed and exploded, reindeer parts everywhere, the food court was a disaster, the arcade was a disaster, and it became very clear that I was not going to be able to remotely finish my original idea, and the half-idea I would be able to do was going to hurt very, very badly as it clawed and bit its way through my torso like a baby alien all the way to the bitter end.

The cherry on top was the night I realized that the following noon was the publish deadline. I pulled an all-day and all-nighter, absolutely destroying myself to get this level complete. Upon publishing and hitting the forum to submit my precious, I discovered that I was mistaken. Maybe due to a time zone difference, I had missed the deadline by about 10 hours.

My submission wasn't accepted.

I slapped an "Anti" at the beginning of the level and wondered what all those who lost the contest would feel about their levels going forward. Would they be proud of their playable Sony celebrations? I hoped a modicum of my rage would shine through in the manic violence of "A Very Sony Christmas".

The Movies is absolutely one of the most brilliant levels of all time. It’s completely unique and stands the test of time, even more than a year later. Where did you get the drive/inspiration to do that level?
Thank you! In a great example of LBP's parallel to the real world, "inventions" began to happen very fast in the early days of LBP. Subgnosis had created a rough method of animating in his series "Ephemera," and opened his process to the community, asking and challenging others to expand on the idea of animating in create mode. Something similar to The Movies popped up in my head right away and I wanted to make it my full second level - a chaotic, unhinged dream of the magic of movies. So I set out to create my own "projector" machine - a working movie screen was the source of this sense of "magic" I wanted to get across, so if people didn't "oooh" when they saw it, the level might just be a failure. Meanwhile Mikey-Flies and others were working on their own. It was the perfect example of LBP's parallel to the real world - like Edison and the Lumiere brothers inventing cinema technology at the same time across the world, here were these LBP creators nearly racing to create a working in-game "movie".

I give Mikey-Flies full credit for pulling off the coups. He shared his secrets with me and The Movies was born.

It was the perfect creation experience to tell the tale of that level, which is a celebration of movies and particularly early movies, and an expression of the movie 'experience', something I care deeply about. I've spent my life going to the movies, and I just wanted to try and create a little bit of the magic that you can find in going to them. I've mentioned this before, but I've always had a fantasy of being alive during the early days of film making, to be a contemporary of Milies in exploring this incredible new way to tell and be told stories. It was a time of constant innovation and invention. In a strange way, LittleBigPlanet has allowed me and countless others to have our own tiny paper cut-outs of this fantasy. It's all about being presented with a set of new tools you can use to create whatever you want - how do you use them to squeeze some kind of genuine creative juices out of yourself? How do you push them in ways they weren't meant for? How do you astonish people? What's still waiting to be discovered?

This is going to happen all over again with LittleBigPlanet 2. That alone is a huge reason to be excited!

A lot of people have wondered how you achieved the animation effect in your level The Movies. Would you care to delve a bit deeper into what brought your movies to life on the LittleBigSilverScreen?
I posted a bit of a tutorial in some ancient thread about animation, but it did take some digging to find. Here's the scoop, it's actually incredibly simple. You can view a blueprint right here. (http://www.lbpcentral.com/forums/attachment.php?attachmentid=17885&d=1276204043)

It's simply a giant wheel with screens on the edges, the whole thing set to spin on a motor bolt. A separate piston mag key setup makes the movement intermittent, and with the right speed and mag key radius combination, you've got yourself a 2-second 20-frame animation. It's quite easy on the old thermometer as well, but does take up a lot of physical space in the level if you want large screens. You can emit them in a series for longer animations as well.

There's a strange glitch/effect that sometimes occurs with this setup, and I'm not exactly sure what the source is, it might be fixable via some tiny tiny tweakies on the mag switch radius, but something about the massive speed of activating and deactivating those switches sometimes causing stuttering and jerking in the animation. It actually looks astonishingly like a rollout on a film projector, which makes it perfect for movie implementation, but stands out with more clever outside-the-box situations.

Also keep in mind that it'll probably never work right in online play. If anyone plays this online with other people, the lag causes a sync delay, and all the frames will be pretty much split.

There are some who would criticize you for not being the most prolific creator. You've had the game since day one, and you really have only made four full levels and two mini beta levels. Do you think it's about quality over quantity for you, or is there something else?
For me it comes down to the pain of creating levels. In LBP's intro, we are treated to some startling images of human beings around the world sleeping - their boisterous, dancing dreams rising in columns to form "LittleBigPlanet." I think that's an inspired image, but in practice it seems to have gotten one thing wrong. Instead of pleasantly slumbering dreamers, I think all of these varied creators should instead be pictured having a screaming fit during a wall-punchingly difficult time on the toilet.

I seriously haven't had a single experience in create mode that was really easy. Some have. I tend to find myself feeling more kinship with the creators who have a very difficult time making the game do what they see in their heads, who bleed directly into the thermometer to the left of the screen, the one throbbing red and filled to bursting. The translation process can be phenomenally nerve-wracking, gut-wrenching, heart-breaking, and otherwise [organ]-[violent verb]ing.

You directed and starred in a brilliant web series called The Library Chronicles. The line “No card, no book, these are the rules of the future” is very reminiscent of Plan 9 From Outer Space, and your film style screams “Eraserhead”. Do you think that your background in film and directing has helped you with your levels? Also, what films, if any, have inspired your levels and your style?
I tend to make levels that are more movie-like than level-like. I'm not much for creating great, memorable, innovative "gameplay" segments. I leave that to the wexfordians and the rtm223s out there. My film making experience does inform my level creation - It's all far more image and atmosphere-heavy than if I approached it from a game designer's perspective. I would say that it is probably the single most crucial piece of the "Teebonesy level" puzzle, and whatever it is my levels share, I think this "filmmaker's" point of view is chiefly the thing that most defines it.

I don't think it's a stretch to consider my levels to be more cinematic than interactive. I tend to struggle coming up with fun, simple, elegant gameplay and making it work. What I default to and fall back on is setting the scene and the tone and trying to create striking images. My ideal level actually is very light on gameplay and rich with mood and a compelling setting. Some people get that out of my levels (not all!), and it's only because of them that I consider anything I've done much of a success - I tend to get mostly comments about that one segment in this level or that one image in that level, and a whole lot of youngsters who really want to actually climb inside my levels and stop short only of asking me how to do it. It's not because of the gameplay, it's because of the setting of the scene, which I always spend more time on than anything else.

The funny thing is that I don't take a whole lot of inspiration from movies. Undoubtedly there are a few filmmakers and styles that tend to translate well into LBP. Michel Gondry has a hand-made yarn-and-cardboard look to a lot of his work that is just made for LBP. Likewise, the B-movies of the 1950s and the pulpy serials of the 1930s, where you can see the strings holding up the flying saucers, and the robots are big and bulky and covered in tin foil. Terry Gilliam has made extraordinary visuals that would translate seamlessly, as with Baron Munchausen and Time Bandits and the sort of handmade theatrical stage presentation of the visuals. This all screams LittleBigPlanet, and it's all fun to boot. But aside from the obvious references in The Movies, I haven't explicitly drawn much from specific movies.

As for The Library Chronicles, this movie series is an ongoing source of pride, joy, frustration, and pain. So in many ways it mirrors my time in Create Mode! Someday, hopefully soon, our big, epic introduction to the series, "Bureaucratic Prologue" will be complete, and I will make sure as many people on these forums will see it as I can possibly manage! It takes a truly twisted person to really "get" this show, and so I have little doubt it will find an adoring audience at LBPCentral.

In the beginnings of LBP, you worked a bit with a brilliant and totally underrated creator named Mikey-Flies, right? This was way before online create, so I’m sure everyone would be interested in hearing about that experience.
Mikey-Flies and I spent a good deal of time online together, one of the only people I've actually played much with online in LBP. He was an absolute whiz-bang maniac with switchery and machinery, definitely a kindred spirit to our own comphermc and rtm223. He built some great full-fledged levels, but what he really loved to do was build toys, whether it was a hilariously galloping horse, a supersonic flying machine, or super cool outside-the-box switches. He was absolutely the classic toymaker in his workshop chiseling the wood and assembling wonderful clockwork playthings. We couldn't create together, but he would always invite me over to play with his latest inventions-in-progress. I doubt The Movies would have existed without him. He's no longer active on the PS3, but he was undoubtedly a big talent behind the wheel of a pop-it.

In the water beta, you seem to have developed a sort of sordid love affair with bakscratch's layer glitch, and have even said that you'd never again create a level without the glitch. Heck, you even wrote a pretty comprehensive 3d glitch guide! You and this glitch are clearly more than "just friends"... So what do you think makes this glitch such an important part of your level creation process?
Early on I always had such an incredibly hard time defining the setting and place of my levels. Both The Movies and Sony Christmas were deliberately set for pre-built backgrounds, but I knew I'd be ultimately limited by what I could create. Look at The Movies as a prime example - On the early trolley ride, I have some backgrounds of distant cityscapes, bridges, cars driving... But none of it looks right, because you can see a towering, enormous building with huge windows directly behind them. Instead they come across as some minuscule model toy set hovering awkwardly in mid-air - not at all the "epic cityscape vista" I had envisioned, and subsequently set out to create properly in City on the Sea (as well as the sets for the Closeup video, vintage Teeb style!). And this was one of my MORE successful attempts at creating backgrounds! Many a time, I tried to design a set for a level concept and scrapped it because I couldn't define that feeling of time-and-place to my satisfaction. I honestly don't think I could have properly done something like Fear and the Phantom Town without it and shudder to think of how it would have come out. You could argue that Phantom Town is almost wholly setting. Most of the player's enjoyment comes from merely experiencing the "place."

What the exploitation of that glitch amounts to is nothing more than this: the potential to create a wholly-customized background and/or foreground. You can now, finally, comprehensively define your setting without boundaries. You can create stirring images and sets that would be impossible otherwise.

The only downside is that you have to grapple with a fiendishly obnoxious glitch that allows you to bypass the game's invisible walls. I feel like the word from the community is clear - we're ready for full-on background editing, and I'm sure an official tool to allow it would be happily welcomed by all.

What are your future plans for LittleBigPlanet? Any thoughts on the upcoming sequel?
E3 has come and gone and we've seen amazing things in LittleBigPlanet 2. A contingent from these forums - nay, a small army - descended upon Mm Towers and created hilarious and amazing levels that were showed off at E3. What other game developer has this kind of relationship with its userbase? Where else can you find this kind of community? Not in Call of Duty lobbies, that's where.

At the moment I'm most excited to try out the cutscene editor and try my hand at a little LBP2 filmmaking. I'm looking forward to the beta, to seeing it in action, to getting my hands on it, but most of all I'm looking forward to seeing what the really great creators do with it from a gameplay perspective.

I honestly think LBP's greatest facet is its ability to allow all kinds of people to express personal visions on a level unprecedented in videogames. With LBP1's ceiling of possibility raised to the expansive skies of LBP2, we're going to be climbing directly into the brains of dangerously insane artists everywhere.

I cannot WAIT.

And now, a lighthearted question: If there were a film version of LittleBigPlanet, and Media Molecule chose Uwe Boll to direct it instead of you, what would you do?
1. Check the date to see if it's April 1.
2. Call up old Uwe and say hey.
3. Ice cream luncheon?

Finally, Is there anything you, as a creator, would like to add to this? Or any other experiences you’d like to share? If not, I’d like to ask one more question of you: If you could give any bit of advice to new creators out there who are thinking about entering the wonderful world of creating, what would it be?
• LittleBigPlanet's a glimpse at the future of video games. The next logical step is almost here with the sequel. If you want a sidescrolling platformer or a top-down adventure or a point-and-click mystery or a hack-and-slash romance puzzler, it will all be within reach. There is a deep, deep satisfaction to pouring your wildest imaginings into this new form and setting it free for people to experience. It's not always easy - hell, for me it's NEVER easy - but very few games can boast such an achievement. Take advantage of it! Experiment with the tools, read the tutorials, play great levels, and strive to realize whatever inspiration comes to you.

I think I'm still the high-score holder on The Movies. My reign has gone on long enough. There are points hidden fiendishly in the front rows of the 3 theaters, if you can get back there. And there may be a certain someone at the very end of the level who has a special regard for popcorn...


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http://imgur.com/n5mKl.png


I walk this empty street, on the Boulevard of Broken Dreams

http://imgur.com/TgGre.png

It's almost time for the Creator Spotlight to be published and Teebonesy and Boo have forgotten what creator they're supposed to spotlight! Can they whip something up and throw a video together? And will people notice?! Find out in this exciting episode of Creator Closeup!



http://www.youtube.com/watch?v=yJNQRN6E_Go

http://imgur.com/7NigL.png

Thirteen days later, Teebonesy was finally done talking. At least I think he was. He appeared to have fallen asleep mid sentence. He was saying something about the background glitch and cityscapes, I dunno. All I know is that I decided to take my leave before this interview had a chance to get any longer. I turned to walk away, confident that I finally knew what made Teebonesy tick.

Suddenly, he jumped up and cried out “You know NOTHING!” and quickly pulled out a small metal device. A blue light flashed in my eyes and that was the last thing I remembered. I woke up in a place called Carnaby Square with an origami flamingo in my hand and extremely hungry for nachos for some reason. Luckily I seem to have escaped with the interview, for your reading pleasure, but how I got to Carnaby Square, well, I’ll never know.


Well, that's all, folks! We hope you have enjoyed this installment of the Creator Spotlight. For past spotlights, please visit this link (http://www.lbpcentral.com/forums/forumdisplay.php?100-Creator-Spotlight-Archive). See you in two weeks!
2010-06-19 05:41:00

Author:
ConfusedCartman
Posts: 3729


lol - it's about time you got your time in the spotlight Teeb! Cngratulations! Can't wait to pour over this one

Great job spotlight team as always!

EDIT - Favorite Creator Closeup video EVAR! Teeb you are so cool to listen to and that's some awesome acting Boo!
2010-06-19 05:57:00

Author:
Morgana25
Posts: 5983


That was a great read, funny and interesting.

It never ceases to amaze me how varied creators are in LBP.

Keep up the good work!
2010-06-19 06:22:00

Author:
Gilgamesh
Posts: 2536


one of my ALL TIME FAVORITE CREATORS. glad to see he FINALLY gets his spotlight done...still admire the halloween level and the legend of the DEEP ONE (finish it **** you lol)

but yeah glad to see he's still around...hopefully when LBP2 comes out he can go to his TRUE CALLING of movies and make some really great films in LBP2...i can only hope and pray lol

anyways keep up the good work TEEBONESY...you have fans all over and you'll gain more throughout the movie and LBP world...i just know it
2010-06-19 06:37:00

Author:
Shadowcrazy
Posts: 3365


Congrats crew!
Awesome read!
And a big hug to Teeb for the first laughs of the day.
You're unique man!

And I second Teeb ideas of the background creation (friendly layer glitch) and a simple music creator (even a MIDI one)
2010-06-19 06:52:00

Author:
OmegaSlayer
Posts: 5112


Good stuff Teebonesy...very interesting to hear a little of the thought process behind these mad creations.

xkappax, I think you're now probably qualified to herd cats.
2010-06-19 06:53:00

Author:
fullofwin
Posts: 1214


I officially claim the alleyway they met at as a historical site. I marked it with a dead cat for everyone.2010-06-19 06:58:00

Author:
Voodeedoo
Posts: 724


That was just plain fascinating! I'm a big Teebonesy enthusiast (I originally had 'fan' there.. however I am a fan of the visual over gameplay almost any day of the week), and this Spotlight was most deserved. Thanks, Sara, for a wonderful interview and thanks Teebonesy for all the footage and a glimpse into the brilliant madness behind the... brilliant... madness .
Much thanks also to the enigmatic and wonderful ScoutsBoo x
2010-06-19 07:01:00

Author:
BabyDoll1970
Posts: 1567


Oh goody! A very well deserved Spotlight. Teebonesy is one of my all-time favourite LBP creators. I just love atmospheric, immersive levels with loads of fanatastic details and flair and that is precisely what Teebonesy delivers. His levels have got to be some of the most memorable and distinctive ones in LBP.

Thanks to Sara for a brilliant interview. I loved the intro and conclusion - something very Teebonesy-esque about them! Great video too, as ever. It was amazing to be able to see behind those levels. I?d always wondered how the animation in the Movies was done and I loved being able to see the whole of the Halloween level in long shot!

This is a Spotlight I?m going read more than once and savour. Thanks.
2010-06-19 07:08:00

Author:
shropshirelass
Posts: 1455


Haha awesome man!2010-06-19 07:10:00

Author:
JspOt
Posts: 3607


Haha I love that... boat?
Completely pointless but amazing, reminds me of my own crazy drawings I do from time to time.
I'll have to go take a look at this 'the Movies' as you call it.

Congrats Teebonesy.
2010-06-19 07:17:00

Author:
SR20DETDOG
Posts: 2431


Wait, teeby? Wasn't he already spotlighted a few times?

I liked teeby's levels; they're pretty. I've yet to play The Movies though. Gotta jot that one down for whenever I get on
2010-06-19 07:22:00

Author:
Voodeedoo
Posts: 724


His levels have been spotlighted in the community spotlight but this is his only creator spotlight. (He's on the spotlight team and has been in many of the vids - probably why your confused)2010-06-19 07:26:00

Author:
Morgana25
Posts: 5983


really cool video... about as unique a style as it can get. i love the chaos, all the beautiful stuff, and the personal 'own worst critic' take on everything. this video will come in handy for me on boards whenever the 'are games art' debate comes up. this is proof enough how much of the artist goes into stuff in lbp.2010-06-19 07:51:00

Author:
Unknown User


So I played through a couple of your stages after reading/watching. I realized two things. 1) I have no talent whatsoever or artistic ability. 2) You and jump_button are undoubtedly my two favorite visual creators of all time. Movies was simply fantastic. I watched those reels for about 10 minutes in awe. I played through the stage slowly, taking in all the sights. I loved the little comments from the crowd after the movies.

You sir, are a huge inspiration to me. And you deserve this honor on the Creator Spotlight. =3
2010-06-19 08:11:00

Author:
Laharl
Posts: 152


There you go Teeb I beat your high score by 50pts, now you're not #1 anymore on 'The Movies' I am. Isn't it great2010-06-19 08:24:00

Author:
SR20DETDOG
Posts: 2431


His levels have been spotlighted in the community spotlight but this is his only creator spotlight. (He's on the spotlight team and has been in many of the vids - probably why your confused)

I keed

10 character minimum
2010-06-19 09:06:00

Author:
Voodeedoo
Posts: 724


There you go Teeb I beat your high score by 50pts, now you're not #1 anymore on 'The Movies' I am. Isn't it great

Aye, I knew it'd happen! It feels right. It feels better to not be on the top of my own. Boy you must have nailed those shifty moving-bubbles! The real trick was that popcorn bag. I don't know if anyone ever figured that one out on their own.

All of the praise here is giving me a case of cognitive dissonance. I'll have to increase self-deprecation tenfold.

And furthermore, I stink!
2010-06-19 09:19:00

Author:
Teebonesy
Posts: 1937


Great reading! Like so many other creators: I just wish he would make more!

However, I definately sympathise with the brain-numbing process that is creating a great level. I haven't even done it yet!
2010-06-19 09:28:00

Author:
chimpskylark
Posts: 335


Teebonesy is one of the most unique and original creator on LBP and one of my fav 2010-06-19 09:41:00

Author:
jump_button
Posts: 1014


Great reading! Like so many other creators: I just wish he would make more!

However, I definately sympathise with the brain-numbing process that is creating a great level. I haven't even done it yet!

I might correct you and refer to it as SOUL-numbing! The brain is quite lively and engaged during the process, sometimes to the point of overstimulation as projectile beads of sweat shoot forth from your brow as you wrack the un-flexed recesses of grey matter to figure out how to get ______ to actually work right.

The soul dies when it looks at the clock and you realize how much time has gone by with you in front of the screen. Not 3 hours. Not 8 hours. Two weeks. You've missed your friend's wedding, work deadline, bathroom breaks, and every single meal for fourteen days, your hair has gone two shades more grey and you desperately need sustenance as you realize your body is in survival mode, eating itself to expend the precious calories necessary to twiddle analog sticks and press buttons. Your wife comes in and begs you to stop and you growl angrily "IT'S MY MEDICINE, I NEED MY MEDICINE" and place another emitter.
2010-06-19 09:52:00

Author:
Teebonesy
Posts: 1937


Aye, I knew it'd happen! It feels right. It feels better to not be on the top of my own. Boy you must have nailed those shifty moving-bubbles! The real trick was that popcorn bag. I don't know if anyone ever figured that one out on their own.

All of the praise here is giving me a case of cognitive dissonance. I'll have to increase self-deprecation tenfold.

And furthermore, I stink!

Well you did put the challenge forward.
As for the moving bubbles, I think I actually left one behind
I thought I was going to be really tricky and jump on the creature brains the cars had, untill I realised that we such a thing as invulnerable brains:blush:

I think I might try my hand at some lbp movie making myself now.
2010-06-19 10:26:00

Author:
SR20DETDOG
Posts: 2431


Haha excellent spotlight, probably one of the funniest I've read
2010-06-19 10:29:00

Author:
Alec
Posts: 3871


My favorite thing is twofold - First is the ability to prize your brain open like a dusty old crate and let loose the wild beasties within in an unheard-of capacity.



Superb interview. I've loved all your levels, getting to know one of your favorite creators is really interesting. I never heard of The Library Chronicles , I gotta have a look at this.
2010-06-19 11:29:00

Author:
Oddmania
Posts: 1305


that's some awesome acting Boo!

More than you realize! I didn't see until editing how much material Boo was constantly giving me, too much of it ignored by me in any of my many freakish throes of over-acting. There may or may not be a possible future "Teeb and Boo" show sometime down the line when taking on another project is less than tantamount to suicide.


hopefully when LBP2 comes out he can go to his TRUE CALLING of movies and make some really great films in LBP2...i can only hope and pray lol

This is the plan! The ideas are already in place. Mm's tools for doing so appear to be deliciously usable. I've got a wide selection of VERY divergent ideas that I think could translate very well to LBP2, and this may just be exactly the niche for me as a creator in this game.


I'm a big Teebonesy enthusiast (I originally had 'fan' there.. however I am a fan of the visual over gameplay almost any day of the week), and this Spotlight was most deserved.

I'm a big Teebonesy enthusiast too, only replace "enthusiast" with "eater" and "Teebonesy" with "grilled cheese sandwich". I'm assuming you meant the same thing, but for some reason it wouldn't let me edit your post to fix it. And also, a heartfelt thank you!



This is a Spotlight I’m going read more than once and savour. Thanks.

How curious! My grinchy little withered heart is growing by a size. It is YOU that is now the one that is being thanked by ME.


really cool video... about as unique a style as it can get. i love the chaos, all the beautiful stuff, and the personal 'own worst critic' take on everything. this video will come in handy for me on boards whenever the 'are games art' debate comes up. this is proof enough how much of the artist goes into stuff in lbp.

I never get sick of your distinctive praisings. It means a lot coming from you, as your levels have always been of a brand that I have filed as "impossibly out of my league." You're a visionary, and the good words mean a lot.


So I played through a couple of your stages after reading/watching. I realized two things. 1) I have no talent whatsoever or artistic ability. 2) You and jump_button are undoubtedly my two favorite visual creators of all time. Movies was simply fantastic. I watched those reels for about 10 minutes in awe. I played through the stage slowly, taking in all the sights. I loved the little comments from the crowd after the movies.

You sir, are a huge inspiration to me. And you deserve this honor on the Creator Spotlight. =3

Stop or you'll make the capillaries in my face quiver painfully as blood rushes to my normally-colorless and gaunt cheeks. If it makes you feel better, I don't consider myself much of an artistic talent - in fact I'm a failed artist in the drawing/sketching sense - It was my first calling, but I never personally topped that ninja turtle I drew in the 2nd grade. But somehow I impressed people in high school with the doodles I drew while zoned out during class. What were they? Pages and folders covered in tiny, tiny, intricate detailwork. Up close they were tightly-packed, miniscule and childish renditions of buildings, worlds, and shapes, but as a whole they created striking patterns. Find a way to fool people with a little sleight-of-hand. You only need to be willing to put in TIME. Doesn't matter what else is there or isn't there. Time's the only crucial ingredient.


Teebonesy is one of the most unique and original creator on LBP and one of my fav

Thanks Jump! I'm in your corner any day of the week, your roster of levels are at the top of my favorites. If I ever find myself in your neighborhood we should hit the clubs up and just spend the weekend dancing, you know the drill.



I think I might try my hand at some lbp movie making myself now.

One of the things I cut out of the video was a call for people to grab the "movie machine" prize at the end of The Movies and create their own and then drop me a line. I've only seen such things done a couple of times, with different formats/machines. I'd love to see what people put together. The challenge of telling a story or at least crafting an interesting moving image in 2 seconds is very fun and rewarding.
2010-06-19 11:31:00

Author:
Teebonesy
Posts: 1937


Alright, great spotlight, Teebonesey is an awesome creator, and I remember playing The Movies level a while ago, it was amazing, but I want to play it again now along with the other levels. Coming up with poem Once finished!2010-06-19 11:38:00

Author:
moonwire
Posts: 1627




Superb interview. I've loved all your levels, getting to know one of your favorite creators is really interesting. I never heard of The Library Chronicles , I gotta check this out !

Oh, crap! I meant to overhaul the website before this went up. It's been bombed into spammy bits by evil Russian robots, and I just haven't had the time to deal with it.

I wouldn't recommend pouring too much over the movie's website, as last time I tried looking at the thousands of comments it crashed my browser.

But it is perfectly safe, and I recommend watching some videos (http://www.thelibrarychronicles.com/chapters.html).
Some context is that chapters 1 and 2 are very old and extremely rough. They were basically ad-libbed and had zero dollars put into them.

The new one is a more proper production, has been cobbled (and is being cobbled) over years and thousands of dollars, and will be a far more professional production. The "preview scene" is from that one and is a rough, early edit - it will eventually be quite different. It's a bit of a weird show, but we've built a tiny core audience of weirdos like us who absolutely love it. If you're to be amongst us, I have 2 things to say - Welcome aboard; and may God have mercy on your soul.
2010-06-19 11:44:00

Author:
Teebonesy
Posts: 1937


Awesome read. I tend to be nosey in the creator spotlight forums now - not being useful, I just lurk in the corners whispering conflicting ideas into xkappax's ear and occasionally moving Teebonesy's latte 6 and a quarter inches to the left when he's not looking - but I make a point of not reading these until they are published, just 'cause it's more fun this way. This one in particular has been tough to hold back on, but it's certainly been worth the wait I don't think it's possible to really get an "insight" into a mind as complex as this man's but it's always nice to have a bit of a peek sometimes, just to see what insanity comes a-tumbling out.

Anyways, awesome read and it's certainly interesting to see a bit more of your feelings about the struggle / torment of create mode, as it's something you regularly hint at but don't go into so much detail. Not that I take unreasonable pleasure in your pain

I can't watch the video right now, but I'll be sure to ASAP. Thanks to the spotlight team and for Teebonesy for bearing his soul in such a hilarious manner
2010-06-19 11:47:00

Author:
rtm223
Posts: 6497


Awesome read. I tend to be nosey in the creator spotlight forums now - not being useful, I just lurk in the corners whispering conflicting ideas into xkappax's ear and occasionally moving Teebonesy's latte 6 and a quarter inches to the left when he's not looking - but I make a point of not reading these until they are published, just 'cause it's more fun this way. This one in particular has been tough to hold back on, but it's certainly been worth the wait I don't think it's possible to really get an "insight" into a mind as complex as this man's but it's always nice to have a bit of a peek sometimes, just to see what insanity comes a-tumbling out.


Yeez, you should see the parts that DIDN'T make the cut. Honestly I might put together an outtakes reel at some point. But I do recall just mentioning something about suicide, and I feel like opening up the "teebonesy-closeup" final cut project again is going to be deadly.

You know, City on the Sea and the Peeler would not be what they are without your wiley inventions.



Anyways, awesome read and it's certainly interesting to see a bit more of your feelings about the struggle / torment of create mode, as it's something you regularly hint at but don't go into so much detail. Not that I take unreasonable pleasure in your pain

I can't watch the video right now, but I'll be sure to ASAP. Thanks to the spotlight team and for Teebonesy for bearing his soul in such a hilarious manner

You know, this is the healthiest thing I have to offer, I think. "Come get your schadenfreude, 2 cents a gander." Come see me in create mode. Boo was around while I was building the sets.

"awww FFF****************. What now. What did I do. Oh no. Please don't tell me I didn't attach dark matter to any of that. awwww.... nooo... yep. yep well there's your problem." *2 minutes of rabid growling*
"no. after all that??! THE STICKERS ARE JUMPING NOW??? AAAaaaAA GOD, JESUS GOD...."
*boo's sackgirl is idle as she's in the kitchen making some soup, hearing from the tv:*
"let's see... what is... how did I..." *SNAP* "OOH SH**. Wait, what IS this??!"
Her mic was off but apparently she was laughing all the way to the good times store.

She quickly came to understand that "don't worry, this should be easy, only take a sec" really means that the captain is turning on the "Fasten Seatbelt" sign.
2010-06-19 11:57:00

Author:
Teebonesy
Posts: 1937


Hilarious creator, with a unique vision and somewhat deranged mind. Ah, such a perfect combination.

Totally deserving to be spotlighted. So many levels on LBP are similar and almost identical in approach that authors such as Teebonesy should be promoted even more to show how versatile level creation in LBP can be.

To be honest, although I gave up from creating levels in LBP for the very same reason of the painful creation process which Teebonesy so expressively described here, seeing his new levels was truly inspirational and motivated me to rethink some of the ideas I had. And this is why his levels are so special. It just makes you think, not about mechanics and gameplay, but about the art and doing something different in LBP and not being afraid to go on that crazy road where at the beginning of the level headless crows fly through the air while in a philosophical manner welcoming you and encouraging you to continue the journey.

Oh, yes, I almost forgot! Excellent music choice in Creator Closeup. Funny thing is that after not listening to a single Satie song for a long time, yesterday on work one Satie?s song stumbled on my playlist, then, in the evening, while I was watching documentary movie Man on Wire, Satie?s song was part of the soundtrack, and now Creator Closeup. Triple combination in 24-hour span.
2010-06-19 11:59:00

Author:
Stampy
Posts: 86


Oh, yes, I almost forgot! Excellent music choice in Creator Closeup. Funny thing is that after not listening to a single Satie song for a long time, yesterday on work one Satie?s song stumbled on my playlist, then, in the evening, while I was watching documentary movie Man on Wire, Satie?s song was part of the soundtrack, and now Creator Closeup. Triple combination in 24-hour span.

Well I'll be... He does get into things all over. It seems young electronic music composers today just absolutely adore him and re-arrange his music in myriad ways, all available in the public domain and making people like me with very happy campers indeed. I must have used at least 4 different Satie arrangements in that video, but I had about 8 more unused in my music bin! Gnossienne 1 is probably my favorite single piece of music of all time. I think that song just happens to be in sync with whatever off-kilter and slightly askew cogs in my brain are causing the mire of my thinkings to do what they do.

As for your reasons for quitting the LBP experience, consider that I haven't published since last November. While I don't consider myself quit, for practical purposes it seems this is the case for now, aside from the set for this video's story. So consider me a fellow brother-in-arms who is now mercifully (though temporarily) clear from danger.
2010-06-19 12:10:00

Author:
Teebonesy
Posts: 1937


Okay, sorry it took me so long to get into this thread. I don't know when it went up, but I was SUPER sick last night with a sinus infection so I went to bed at like 8:00 or something. lol.

Anyway, few things i want to say:

First of all, congratulations to Thom. You've always been one of my favorite creators and one of my best friends in littlebigplanet. Your levels are fabulously strange, and I think that's why I'm drawn to them.

Little Teebonesy fact: I met him when he posted this really long response to one of my blog entries about how much I wanted to quit littlebigplanet. This was back in like December of 2008. He and I are kindred spirits as far as the frustration goes. For some reason the two of us have kept going this long, and I think if I didn't have Thom to complain to about how broken the game is sometimes, I would have stopped ages and ages ago. LOL.

So anyway, I'm glad I was able to write this spotlight, not only for a really good friend, but for a really hilarious creator. You completely deserve it. I'm glad to see that you're getting the love you deserve after working so hard. ^__^
2010-06-19 12:34:00

Author:
xkappax
Posts: 2569


Haha, I have played 3-4 of his levels and didn't even realise they were done by the same person. And didn't even make the connection between the movies level and the movie guy here on the forums. Duh.
I love his little touches like in his levels like the moving luggage on the car (shown in the vid). Plus they are all visually unique and interesting.
I wondered how the movie frames were made (being a fan of animation), now I know.
Ever thought of making a copyable template?

Great spotlight, interesting read. Loving that alien reference.



Before the lynch mob is knocking at my LittleBigDoor and saying "What?s the deal, spotlighting one of your own?", I want to explain something. I wrote this interview as my very first interview. It was sort of a try-out for the spotlight team to make sure that I was actually able to do this whole writing thing. Truth told, this interview was supposed to run before Morgana?s. It was also written before Teebonesy joined our little group. My point is: Just because he?s part of the Spotlight Crew doesn?t mean that this creator doesn?t deserve one of these articles.
On behalf of the lynch mob I feel there is no reason to be so defensive as this creator defenitely deserves a spotlight.
2010-06-19 12:36:00

Author:
midnight_heist
Posts: 2513


Yeah, but you know there's gonna be that one person, probably some guy who has a level called free naruto prizes plus REAL WATER... and I'm going to get a message from him saying "YO! STUPID XKAPPAX! YOU SPOTLIGHT PEOPLZ ON YR SPUTLIT CROO, BUT I HAS NOT BEEN SPITLOTTED AND I HAS MADE 17 LEVLZ! YOU AR DUM!" ... You know? So I wanted to make myself perfectly clear. No favoritism here. ^_^

So, hear that, everyone? No amount of bribery is going to get you into the creator spotlight. So put those crystals and ghosts and cats away. They're not good here.
2010-06-19 12:42:00

Author:
xkappax
Posts: 2569


Gnossienne 1 is probably my favorite single piece of music of all time.

I agree. It is truly a great piece. Although hearing it for so many times, in so many places somehow lost its touch (the next thing I expect is to hear it in Mcdonald's, while clown secretly makes love with a triple size burger, then the omnipresence will be achieved). Not to be mistaken, the song is beautiful, but the emotions it awakens are hidden and subtle, lost in a foggy land that is to be found only in forgotten dreams where piano touches your soul and tears silently drop with no sorrow or pain. Now, this feeling has been somewhat lost. I wonder how Dante would feel seeing his lovely Beatrice in a of 10 porno movies collection. It is the same thing with this song, can't feel it the same way as before.



As for your reasons for quitting the LBP experience, consider that I haven't published since last November. While I don't consider myself quit, for practical purposes it seems this is the case for now, aside from the set for this video's story. So consider me a fellow brother-in-arms who is now mercifully (though temporarily) clear from danger.

It is funny how you have this love-hate relationship with LBP. But I don't see that as only being the LBP?s fault, it seems to me that it is more artist-medium relationship. Whenever one has passion and will to transpose that passion to art, there are always disturbances in the process, no matter the medium. It wouldn?t be the first time reading a book where explicit or implicit lines of hating the creation process can be found, even to such extent that this inability is driving people completely mad, tearing them apart. But maybe even that state is source of their creation. No matter, not to be too much theoretical here, I truly wish you to be fruitful with LBP2 and that many frustrating hours will come out of it (which is, to be honest, hardly avoidable). You are giving yourself to this crude and unresponsive tool, it has to be painful. The more painful it is the better. Ah, yes, yes, bleed your soul for us. But be assured that results will be enjoyed by many, and what?s more, your creations will be inspirational and meaningful, crossing that line of being only a game and entering domain of art where no ones sanity is safe.

Uh, on a completely different topic, when thinking about how they are going to categorize levels in LBP2, giving the player the option to choose between standard crapy categories such as mini-games, platformers, RPGs, racing, etc, it is really worrisome where Teebonesy's levels would be placed. Maybe a special category named ?Teebonesy? could be made for all those unique and special levels which can not be that easily classified.
2010-06-19 13:08:00

Author:
Stampy
Posts: 86


There is something weird going on with me, first I wonder if rtm is a mod, and the next day he is one... yesterday I thought that why doesn't teebonesy have a spotlight...
I used to just quickly read through these spotlights and look at the question and pictures, but now I have started to read through everything, which would have been the right thing to do from the beginning, stupid me.
Great read and well deserved spotlight I just love your levels, Teebonesy!
2010-06-19 13:18:00

Author:
napero7
Posts: 1653


this video will come in handy for me on boards whenever the 'are games art' debate comes up. this is proof enough how much of the artist goes into stuff in lbp.

I couldn't agree more. It's clear that Teebonesy is an artist working with the medium we call LittleBigPlanet... a medium we can all appreciate. That video was fascinating, as was the interview. I want to thank the spotlight team for putting this together... I now feel like I've known Teebonesy for years (and it has nothing to do with the fact that I've been living in his closet since '99).

2010-06-19 13:22:00

Author:
comphermc
Posts: 5338


An not-unexpectedly brilliant read! You know the theory that people have dogs that resemble their own characteristics? You could translate it to LBP creators and their levels, and it would never be truer than in the case of Tee. Quirky, hilarious and entertainingly eccentric. 'The Movies' is hands down one of my favourites ever, back in the day it totally inspired me to try and get that mix of play and humour, and it still makes me laugh 2 years on, it represents everything I love about LBP. Very funny vid - AGAIN. Thanks Crew!

I think we might need another Teebonesy spotlight 2 years from now, come LBP2, if there's one creator out there that I think can really push the cinematics in crazy directions, it's Tee. Congrats on a much deserved Spotlight!
2010-06-19 14:09:00

Author:
julesyjules
Posts: 1156


You know the theory that people have dogs that resemble their own characteristics? You could translate it to LBP creators and their levels, and it would never be truer than in the case of Tee.

I couldn't agree more with this statement! Especially after I joined this spotlight crew and all. All these levels burst with the creator's personality, but you're right, jules, in Teebonesy's case, it's especially apparent. ^_^
2010-06-19 14:13:00

Author:
xkappax
Posts: 2569


Poem time!

'Twas a very sony christmas day
And those words were the key
People were fighting, you say
To get their hands on a PS3

'Twas time for the movies, popcorn
And a lot of the strangest things
New ideas always born
and fly away with wings

'Tis an awesome creator which made these
Teebonesey, with thoughts like sparkling pebbles
You mind he can easily seize
If you play just a single of his levels!

Hope you like it!
2010-06-19 14:17:00

Author:
moonwire
Posts: 1627


Ha! This is one hell of a read! Teeb your levels are incredibly detailed and it's easy to tell how much time and effort goes in. As a huge fan of the layer glitch seeing your work is truly inspiring. Fave interview so far XD I loved all the imagery and story telling mixed with the more serious tones of reality, dark and humorous just how I like it! Epic video 2010-06-19 14:29:00

Author:
OneEyedBanshee
Posts: 1370


Congrats Teeb! Much deserved and glad to see this one published for all to see. I get so excited in our little rubber room away from everyone while these are being cooked up. Almost like a kid at Christmas, except in this case to see everyone else open the present.

I already shared this with the team, but awesome Interview, incredible answers, and an awesome video. When we first started pitching ideas for the storyline, I knew it would be hysterical. Yikes... that was an understatement. Great job of editing, set building and wonderful Closeup tour. Boo awesome job of recording and acting. That first scene was awesome!!! Glad you enjoyed his insanity during set building rather than falling asleep like in Jump's set building session.
2010-06-19 14:29:00

Author:
jwwphotos
Posts: 11383


Nice, congrats for the spotlight. You made one of my favorite level EVER: Fear and The Phantom Town.2010-06-19 14:35:00

Author:
RangerZero
Posts: 3901


lmao this guy is a trip!
Congrats on the spotlight and thanks on the mention!

Another great job by the spotlight team!
2010-06-19 15:07:00

Author:
javi haguse
Posts: 744


Congratulation Teeb you deserve the creator spotlight. I enjoy all your levels I play every single one of them and they were magnificent and really creative. I love the way you create the movies in your level I all ready try doing that and I cant do it still but thanks to that video now I know. Also dude I like the way you create you create freely like a bird in the sky going anywhere it pleases him. To all your levels I gave them a :star::star::star::star::star: and a <3 all your levels and many of the other creator spotlighters help me become a better creator and just keep inspiring me to do more 2010-06-19 15:15:00

Author:
Arnald23
Posts: 1843


Also dude I like the way you create you create freely like a bird in the sky going anywhere it pleases him.

This is another of the truest statements I've ever read about a creator. LOL.
2010-06-19 15:17:00

Author:
xkappax
Posts: 2569


Congratulations Teeb! This is really well-deserved.

You're also part of my favorite creators!
I always admired your moody levels, and your quirky and cinematic style...

I feel like you when you say that your ideal level would be very light on gameplay
and rich with mood and a compelling setting


Great and interesting interview and awesome video as always!
Great work everyone! Thanks!
2010-06-19 15:30:00

Author:
dajdaj03
Posts: 1486


To coincide with this great albeit random interview I herby declare the first church of Teeb open, let us pray

Our Creator who ain't in heaven,
Teebonesy be thy name.
Thy Levels come.
They will be played*
In two as it is in LittleBigPlanet
Give us this day our daily 'lol's*
and abstain us from pants
as you the prophet have done before
and lead us not into nakedness
but deliver us away from the pant store,

In the name of the tee, the bone and the sey...

TEEEBB!!
2010-06-19 15:34:00

Author:
Kern
Posts: 5078


Congrats, Teebonesy! Your creations really are unlike anything else I've ever seen in lbp the fact that your style is so unique is inspiring! Great work, much deserved spotlight! And great interview, the closeup was absolutely awesome!2010-06-19 15:54:00

Author:
Duffluc
Posts: 402


I must have used at least 4 different Satie arrangements in that video, but I had about 8 more unused in my music bin!

I was hoping for more Chopin, although you did pick one of my faves, i.e. Fantasie-Impromptu in C# minor (http://en.wikipedia.org/wiki/Fantaisie-Impromptu). Trying to play that, or ?tude Op. 25, No. 11 'Winter Wind' (http://en.wikipedia.org/wiki/%C3%89tude_Op._25,_No._11_(Chopin)) really sorts out the men from the boys.

And where's mah BoxGhost on a rocket cheetah?
2010-06-19 16:56:00

Author:
Aya042
Posts: 2870


And where's mah BoxGhost on a rocket cheetah?

Next video, I promise.
2010-06-19 17:07:00

Author:
xkappax
Posts: 2569


Another amazing spotlight . Congrats Teebonesy and brilliant job spotlight team. My favourite part of every spotlight is the video section. Seeing behind the scenes is always inspiring.2010-06-19 17:42:00

Author:
SteveBigGuns
Posts: 423


And furthermore, I stink!

Well, you did mention that you peed yourself in the video Of course so did I from laughing.

Great interview! The video was actually mesmerizing. I'm so glad we got to see and listen in, almost like we were all there with you. Can't wait to see what's next with you.
2010-06-19 17:57:00

Author:
TheCountessZ
Posts: 537


Listen, I ain't gonna lie to you- when you've read one of theses, you've read them all. So this time I'm just skipping to the end; blah, blah, blah, and lots of unique whimsery... The obligatory, "Well deserved comment" and' "well-written to boot!" You are by far unique as any... but in an exceptionally pleasingly way to me.

Please continue to do whatever it is you do...

Respectfully Yours,
2010-06-19 18:08:00

Author:
Gravel
Posts: 1308


Congratulations Teebonesy, well deserved! I love all of the visuals in your levels.

Thank you spotlight team, you did a fantastic job!
2010-06-19 19:53:00

Author:
X-FROGBOY-X
Posts: 1800


That was a great interview! Congratulations Teebonesy 2010-06-19 20:09:00

Author:
AbstractFlesh
Posts: 837


Congratulations Teebonesey, you have been blessed with the most amazing amount of talent. You must have been at the front of the queue when it was being given out! Oozing with wit and charm and a voice I could listen to all day long, you are a true artist in every sense of the word and your way with words is hilarious. The video is superb, shame about you peeing your pants, but what the hec, it's probably not the first time!

Brilliant interview Sara, very well done and ScoutsBoo, I can't begin to tell you how cute you actually are! Also thanks to jww for being part of this wonderful team.

Icey
2010-06-19 20:21:00

Author:
IceMaiden
Posts: 1057


Fanfreakingtastic spotlight! I could listen to Teebonesy forever! <32010-06-19 20:51:00

Author:
mrsupercomputer
Posts: 1335


... apparently not everyone is a fan of 'unique' and 'whimsery'... of course, we already knew this!

...and to think I invented a word for you...
2010-06-19 20:59:00

Author:
Gravel
Posts: 1308


The creator closeup was the best one yet! I could actually listen to you talk for hours Teebonesy! I said could though, not would.

Thanks to everyone involved! 'Twas a good read/watch.
2010-06-19 21:23:00

Author:
Leather-Monkey
Posts: 2266


The video is superb, shame about you peeing your pants, but what the hec, it's probably not the first time!

the funny thing is that his sackperson isn't wearing any pants, so.... well... yeah.
2010-06-19 21:44:00

Author:
xkappax
Posts: 2569


Great spotlight folks. Congrats Teebonesy. Video awesome, especially the intro 2010-06-19 21:44:00

Author:
mrsvista
Posts: 755


Loved it! Once again, you guys brought us a brilliant interview and a lovely video you gotta appreciate
Teebonesy, you have this ease to write good structured sentences and with a nice and clean prose.
Your levels often reflects a dark world but beneath those dark shades, hides a wonderful and thoughtful world.
Now, I want more of these interviews!
2010-06-19 22:06:00

Author:
Chump
Posts: 1712


Hands down one of my favorite creators of all time! 2010-06-19 22:08:00

Author:
Mr_T-Shirt
Posts: 1477


Congratulations Teebonesy! I love that you're able to translate your passion for film-making into LBP levels. My little brother and I enjoyed playing all your levels, and that electric banana peeler was ace!

And thanks for all the hard work again spotlight crew. The interview and video was awesome as usual.

Lights, camera,
jeffcu28
2010-06-19 22:10:00

Author:
jeffcu28
Posts: 648


I came here for the Aliens reference, wasn't disappointed.

Epic interview, epic video, epic nonsense. I love it!

I remember first running into Teeb way back in 2008... (Literally ran into him. His monocle nearly chipped one of my sack-teeth.) The Movies was one of the early community levels I played, and certainly the first true LBP "great" I experienced. I still have the soiled underpants to prove it. Really, though, my favorite Teeb level has always been A Very Sony Christmas. The farting reindeer is so funny to me that it actually had me in tears the first time I played the level, so much so that I had to restart the level because I missed part of it. I remember thinking "Here is a guy who calls it like it is", and for that I will always be a fan.

Fear and the Phantom Town will always hold a special place in my heart as well. I grew up largely on the east coast of the US, spending Halloweens trick or treating through the falling leaves... and toilet paper. I've spent plenty of time in Vancouver as well (including a honeymoon), so I really feel like I know that magical alley and the nearby houses being egged.

Congrats Teebonesy! This Spotlight has made my weekend, so thanks to everyone involved for all the hard work and creativity that has been poured into this, including the masterful writeup by kappa. Great stuff!
2010-06-19 22:21:00

Author:
Taffey
Posts: 3187


Teebs, you are a beautiful man. Never leave us!2010-06-19 22:25:00

Author:
jackofcourse
Posts: 1494


Little Teebonesy fact: I met him when he posted this really long response to one of my blog entries about how much I wanted to quit littlebigplanet. This was back in like December of 2008. He and I are kindred spirits as far as the frustration goes. For some reason the two of us have kept going this long, and I think if I didn't have Thom to complain to about how broken the game is sometimes, I would have stopped ages and ages ago. LOL.

Yup, the struggle goes ever onward! You asked in the interview "why do we keep coming back?" and I don't remember my answer now, but I must have avoided it somehow because I honestly don't know the answer. Sheer narcotic addiction? That makes the most sense to me.


I wondered how the movie frames were made (being a fan of animation), now I know.
Ever thought of making a copyable template?

I sure have! You probably played the level before I added a movie-machine prize at the end. I took one of my screens, cleaned it up, reduced the number of corners to a minimum, added a dissolvable tutorial, and bundled it as a prize at the end of the level. If anyone makes anything out of it, let me know!


I agree. It is truly a great piece. Although hearing it for so many times, in so many places somehow lost its touch (the next thing I expect is to hear it in Mcdonald's, while clown secretly makes love with a triple size burger, then the omnipresence will be achieved).
Yes, this is the unfortunate part of classical music's universal availability. There's a powerful piece of swelling strings that everyone knows (though I'm forgetting the composer) from Romeo and Juliet, and every time a person has fallen in love with a car or a burger in a commercial, it's played. Talk about cheapening something powerful. The music has been decimated. You have to grow up sheltered from commercials and being given pure experiences of classical music if you want your experience of them to be honest. Even Kubrick is guilty of ironically playing with (or exploiting, or prostituting, depending on your viewpoint) great classics. Who can hear Beethoven the same way, or Thus Spake Zarathustra (henceforth known as "the 2001 theme") after seeing them in such context? Although at least Kubrick doesn't cheapen them. The epic opening of 2001 and falling in love with a Big Mac... Not quite overlapping.




It is funny how you have this love-hate relationship with LBP. But I don't see that as only being the LBP?s fault, it seems to me that it is more artist-medium relationship.
I agree actually, the struggle in LBP really amounts to labor pains. When I complain about how hard it is for me, I don't tend to accuse the game of being broken. But it's got its toolset, which can be quite unwieldy at times. It's like painting a picture with your face. But yes, it's possible to go in and have a somewhat easy time with it, if the stakes are low or if you're some kind of rainman wizard ninja with the creation tools. But I think that tends to be the exception rather than the rule. We all get invited in by Sackboy who smiles warmly and seems to say "This is a fun place, come with me, and together we shall know joy and love!" Fast forward to the crying fits of foaming rage.


I now feel like I've known Teebonesy for years (and it has nothing to do with the fact that I've been living in his closet since '99).

Crap that reminds me! I forgot to feed my compher yesterday! Crap crap crap... I hope he's alright in there. Hang on I'll be right back.

...

Whew! I creaked open the closet door and offered in a corncob. It nearly vanished from my hands in an instant. This was followed by a powerful grinding and shredding sound, overpoweringly loud, and within seconds the empty corncob husk was thrown into my face. Boy, but he was a hungry one! Hm... I'm going to have to go in there at some point to clean out the chicken bones... Which means pulling out my old atmospheric diving suit and heading all the way in. Wish me luck.


An not-unexpectedly brilliant read! You know the theory that people have dogs that resemble their own characteristics? You could translate it to LBP creators and their levels, and it would never be truer than in the case of Tee.

That's a fascinating take, I like it. You know what, these spotlights should be accompanied by photos of the creator's workdesk and creator-zone. I'm sure photographs of my desk would be enjoyable to people only for the fact that they don't have to fear what lies deep within the pulsing mystery heaps. My desk and I, we have an ongoing relationship of cautious regard.


Poem time!

A spotlight means a moonwire poem, and that's one of the reasons I've come to anticipate these. Thank you so much, I DO like it! If I was a 70 year old quilting grandma, I promise I would cross-stitch your poem and frame it and put it up on my mantle, if I had a mantle.


Congrats Teeb! Much deserved and glad to see this one published for all to see. I get so excited in our little rubber room away from everyone while these are being cooked up. Almost like a kid at Christmas, except in this case to see everyone else open the present.

I know the feeling. We're all so familiar with these for long stretches that it can be a funny experience to finally unleash them. Thanks for the kind words, and naturally I'll see you on the other side of the curtain, in the bloodstained halls of the nether-forum!


. Also dude I like the way you create you create freely like a bird in the sky going anywhere it pleases him.
It's all true, except the "pleases him" part usually doesn't work out so well! I somehow manage to get my wings in a knot and excrement caught in my tail-feathers. Aside from that, it's flying in the sky so fancy free!


To coincide with this great albeit random interview I herby declare the first church of Teeb open, let us pray

Our Creator who ain't in heaven,
Teebonesy be thy name.
Thy Levels come.
They will be played*
In two as it is in LittleBigPlanet
Give us this day our daily 'lol's*
and abstain us from pants
as you the prophet have done before
and lead us not into nakedness
but deliver us away from the pant store,

In the name of the tee, the bone and the sey...

TEEEBB!!

Thank you father. Now, did anyone bring the cake rolls? No? What about nachos? No? Did ANYONE bring the holy snacks? Fine, someone go on a run. Get some nachos, make sure to get the pickled jalapenos, sliced, not diced. We'll bless the queso and consume the holy nachos on this, the Teebeth day. Amen.


Listen, I ain't gonna lie to you- when you've read one of theses, you've read them all. So this time I'm just skipping to the end; blah, blah, blah, and lots of unique whimsery... The obligatory, "Well deserved comment" and' "well-written to boot!" You are by far unique as any... but in an exceptionally pleasingly way to me.

But at the same time, you never know when someone in a spotlight might snap during the interview and tell all about the hobo they secretly killed on the way home from work two weeks ago, the hobo whose ghost has been haunting him every day since then, and I haven't slept the whole time, literally in two weeks because of that hobo ghost, and I don't know how to make him go away, and I see him come home with ghost-booze from the liquor store (they keep it in the back, I have a friend that worked at one), and he just doesn't leave, and he eats my cheerios. I'm just saying, you never know, another spotlightee might come along and toss you a curveball. Not saying anything, this is just. This is just a random hypothetical example.


The video is superb, shame about you peeing your pants, but what the hec, it's probably not the first time! y

The first time's always the hardest because you have to swallow SO much shame and pride, all down the hatch at once. I find a nice warm tea with lots of honey helps it go down. I mean, it spells more trouble in about a half hour's time, but by then you've got a system sort of worked out. I've gotten to the point now where I can use it as a defensive mechanism, say if I'm at the store and some dangerous stranger with a price-tag-printing weapon and a nametag walks up to me and blabbers insanely about whether or not they can "help" me. This is where I pull out the big guns.


I remember first running into Teeb way back in 2008... (Literally ran into him. His monocle nearly chipped one of my sack-teeth.) The Movies was one of the early community levels I played, and certainly the first true LBP "great" I experienced. I still have the soiled underpants to prove it. Really, though, my favorite Teeb level has always been A Very Sony Christmas. The farting reindeer is so funny to me that it actually had me in tears the first time I played the level, so much so that I had to restart the level because I missed part of it. I remember thinking "Here is a guy who calls it like it is", and for that I will always be a fan.

Great to hear from you Taff! The fact that A Very Sony Christmas stands out to you puts you in a special category for me. I put a lot into that level - in fact, in terms of sheer hours, it's Sony Christmas vs City on the Sea, I don't know which would win in terms of how close to blacking out they each put me. I remember fixing some problems and republishing Sony Christmas to see a bunch of comments about how the "sleigh broke". I freaked out and went in to check it out. The thing was a complete disaster, accidentally glued to the mall. You climb in and activate it, and the whole construction, stiff as a board, reindeers and all, starts flipping out, going vertical, snapping into pieces, legless reindeer sent to soaring violently in all directions, farting the whole time. The sheer absurd humor of this image was lost on me because I was so upset. But now, looking back... Holy crap that was funny.


Teebs, you are a beautiful man. Never leave us!

I wouldn't be Teeb if I didn't leave FREQUENTLY! So seeya later, jerk-os!
Okay I'm back now. What did I miss? Sorry, you'll have to answer later, I'm going on another hiatus. Later, jerk-os!
2010-06-19 22:41:00

Author:
Teebonesy
Posts: 1937


Oh! I missed this while my electircity was out! Dumb storms... :/

Well, congrats, Teeb! Well-deserved!

Great interview! So informationalized! ;D

I liked seeing that blueprint that you showed me ages upon ages ago! I saved it to my computer way back when!
2010-06-19 22:55:00

Author:
piggabling
Posts: 2979


I absolutely love everything about this interview. It had a mixture of light-hearted humor and hardcore philosophy. xkappax's interview style was great, and her funny, crazy stories are believable because of Teebonesy's insanity (in a good way)! That video, to me, was the funniest yet. I've never heard the creating process be so hilarious, but then again, anything narrated by Teebonesy is hilarious.

On to the the creator -- Teebonesy is definitely one of my favorites. I love each one of his levels. City on the Sea is my favorite, and when I told Teebonesy, I remember him replying that City on the Sea was his "problem child" and that my compliment "warmed his crusty heart." Teeb's levels are fun, funny, and very artistic, as others have mentioned. Teebonesy is a very talented person, and I'm glad he puts these talents to use through his levels and creator spotlight duties.

@The Spotlight Team: Keep making these, lol! What a pleasant way to spend your time, reading a well-written interview about a great creator.
2010-06-19 23:23:00

Author:
Incinerator22
Posts: 3251


Oh wow, this is great. I love Teeb's levels (The christmas level remains one of my favourites for pure comedy alone) so I'm glad he got a spotlight

<3 love to the creator spotlight team aswell - this is a big 'un!!
2010-06-19 23:56:00

Author:
Coxy224
Posts: 2645


if i worked for MM i wouldnt change anything...except the things ive listed on one of the threads lol.....oh and a Mortal Kombat DLC(level Kit,costumes,kinda stuff)2010-06-20 00:02:00

Author:
AfterBurner9901
Posts: 113


Cool, i enjoy every level this guy puts out nice to get some more information2010-06-20 01:02:00

Author:
Littlebigdude805
Posts: 1924


Great interview. I've always been intrigued by Teebonesy - LittleBigPlanet creator that puts a film makers spin on things. It's incredible seeing the theatrics and gizmos that come out of that mindset.

Awesome stuff! Man, the videos in these creator spotlights are really high tech!
2010-06-20 02:37:00

Author:
CCubbage
Posts: 4430


All of the praise here is giving me a case of cognitive dissonance. I'll have to increase self-deprecation tenfold.

And furthermore, I stink!

Well it's appropriate that someone who has been thus honoured should carry the inherent mank of a 'gamer'. !
2010-06-20 04:57:00

Author:
BabyDoll1970
Posts: 1567


These creator spotlights are a joy to read and watch. Epic stuff!2010-06-20 05:43:00

Author:
Mnniska
Posts: 531


Oh! I missed this while my electircity was out! Dumb storms... :/
I liked seeing that blueprint that you showed me ages upon ages ago! I saved it to my computer way back when!

DUMB storms? I wish I got storms up here. It doesn't help that I just watched an episode of Life on a giant plain wracked by massive, epic thunderstorms. The Pacific Northwest is the land of the pizzly-rain non-storm. Thunder here, or rain hard enough to be visible, is as rare as can be. *siiiIIIIIIIGGH*


City on the Sea is my favorite, and when I told Teebonesy, I remember him replying that City on the Sea was his "problem child" and that my compliment "warmed his crusty heart."

Boy that sure sounds like something I'd say! You know, with LBP2's cutscene tools and voice-recording, I'm sure I'm going to be around for some time to come doing this kind of chicanery. Probably in the future, way more with the hee-haws and yuk-hyuks and less with the philosopher's dribbling. I just have to solve the problem of doing more proper "filmmaking" in the game and still maintain the make-it-up-as-you-go thing that pretty much defines every second of that video and certainly my part of the interview!


Awesome stuff! Man, the videos in these creator spotlights are really high tech!

Thanks! They're getting to be doozies, i mean this one took absolutely forever to edit. Ah what the hell I'll go ahead and say it. These 10 minutes were cut from over 3 hours of footage we recorded. This 10 minute limit ended up being really the center of the whole cut-cut-cut-cut-cut quickness of the video. 10 minutes are over in a blink because it's a mile a minute. Only way to fit in even a modicum of the ridiculous lengths of crap we recorded!


Well it's appropriate that someone who has been thus honoured should carry the inherent mank of a 'gamer'. !

You're a tricky lass, with your literal interpretations and reference to past injunctions of olfactory stereotyping!
Ooh... Oh but it's true though. Jesus, is it Sunday already? Time for my bi-annual bath I guess.
*SIIIIIIIIIIIIIIIIIIIIGGGGGGGGGGGHHHHHHHHHH*
2010-06-20 10:46:00

Author:
Teebonesy
Posts: 1937


that was a great interview and the creator rewind was awesome. Good job!2010-06-20 15:29:00

Author:
ferrrch
Posts: 429


Another awesome creator spotlight!!

I am ashamed to say I have never played any of your levels :blush: but after reading your interview I am going to have a Teebonesy marathon!!

Congratulations on the spotlight!!
2010-06-20 18:35:00

Author:
VelcroJonze
Posts: 1305


Congratulations on the spotlight Teeb! I would like to echo what everyone said, although I would like to add, coming from someone who HAS listened to you talk all day long (well, maybe not all day long, but it sure felt like it ).... every second was just pure delightful bliss. Believe it or not, Teeb is even more charming, witty, hilarious, brilliant and demented in person than he is on the forums and in the video.

I love every single one of your levels, choc-full-o-charm, artistry, madness and beauty. It is always amazing to watch you create as well (and he talks non-stop while doing so, and sometimes not even to me... ) and having watched you create the smaller sets, I can only imagine how much time, effort, soul and love you have put into your levels, and it shows and shines because of it. I can't wait to see what you have in store for us next.

Final note, excellent, superbly edited video I must say. I say this not because I was a part of making it (because the part I participated in was easy) but because the end product looks just fantastic, which is all thanks to your magic touch. I never would have imagined how wonderful the end product would be after all that raw footage - you are indeed a master of your trade.
2010-06-20 20:34:00

Author:
ScoutsBoo
Posts: 63


hey play swope1968s levels i make the levels............................but i have help with this game so i dont do much2010-06-20 23:24:00

Author:
sonic509905
Posts: 3


Congrats Teebonesy.
You impressed me!
Great job team!
2010-06-21 00:43:00

Author:
Emogotsaone
Posts: 1030


Congratulations on the spotlight Teeb! I would like to echo what everyone said, although I would like to add, coming from someone who HAS listened to you talk all day long (well, maybe not all day long, but it sure felt like it ).... every second was just pure delightful bliss. Believe it or not, Teeb is even more charming, witty, hilarious, brilliant and demented in person than he is on the forums and in the video.

Pure delightful bliss, you say? Sure, sure but I do recall that by the 6th hour or so, your sackgirl seemed to be acting a little delirious, gazing off into the distance and chewing on herself. I think what really happened was that your brain went into a sort of defensive trance after a multi-hour assault of having to witness such depressing depths of shame, and reacted by dumping its stores of serotonin. We should probably get you to a hospital as soon as possible actually. This happened to a few people who spent too much time around me, as well as a couple of dogs. Just so you know, you may have forever lost the ability to smell bacon, but you might find that you can start smelling music.

In other words, I thank you dearly for this kindness, whilst simultaneously questioning your health and well-being, and feeling somewhat guilty for possibly breaking you, but whatever's broke, I promise I'll replace it.

A non sequitur now: It is free to create things in LBP. You don't need to spend a great deal of money to do whatever it is you want to do in this game. As ambitious as you want to be, it's all there. For free.
This is coming from someone fresh off another failure to secure an absurdly overpriced location to shoot a short film in. Find the perfect place, after a year of searching? No problem, only 6000 dollars a day.

I think this might be part of the mystery. Why do I come back to LBP? Because it fills a hole left by filmmaking's frequent launch-failures, and IT'S FREE.
2010-06-21 10:21:00

Author:
Teebonesy
Posts: 1937


BAM..That's the last one! Yes I've just played all your levels. From the movies to The legend of the Deep one. Hearted and rated 5 starish on everyone!
2010-06-21 10:39:00

Author:
Alec
Posts: 3871


Grats on the spotlight, Teebonesy. I guess I can wait for LBP2, but I'm one of the twelve folks out there who ALSO wish the Lovecraft level had a real ending. Imagine a top-down Arkham map with separate badges for each story. EPIC.

And I'm with you on the mood stuff.
2010-06-21 14:50:00

Author:
coyote_blue
Posts: 422


Teeb, your scenery and artwork in your levels are truly incredible and you have a great personality behind all that! A very well deserved spolight! 2010-06-21 15:21:00

Author:
fruitmanlolli
Posts: 151


Congratulations Teebonsey. Well overdue. Few deserve this more than you. You're one of the most talented creators on the forums IMO.

All those levels out there, and yet I still come back to City by the Sea when I'm bored of creation and itching to play!
2010-06-21 19:14:00

Author:
Ungreth
Posts: 2130


Congrats Teebonesy! You're such a creative fellow and your Spotlight is fully deserved. Your answers are really interesting and very extense (which is great). Thanks for working so hard on them.
Thanks to the CS team too! Keep up the good job!
2010-06-21 21:31:00

Author:
poms
Posts: 383


Teebonesy i didn't realise you made the MOVIE level
I really want to try out the rest of your levels, they look great!

Well done to the creator spotlight crew, yet again a fantastic job
2010-06-21 21:31:00

Author:
Fenderjt
Posts: 1969


Best creator spotlight so far. xD Teebonesy, you're awesomeeee2010-06-21 22:44:00

Author:
AbstractSam
Posts: 332


Always an awsome spotlight!
Congrats teesboney!
2010-06-22 08:32:00

Author:
Unknown User


BAM..That's the last one! Yes I've just played all your levels. From the movies to The legend of the Deep one. Hearted and rated 5 starish on everyone!


Ha, thanks man! Can't complain with 5 stars... ish!


Grats on the spotlight, Teebonesy. I guess I can wait for LBP2, but I'm one of the twelve folks out there who ALSO wish the Lovecraft level had a real ending. Imagine a top-down Arkham map with separate badges for each story. EPIC.

And I'm with you on the mood stuff.

Oh believe me, my brain is buzzing with ideas for LBP2. In fact at the moment I really don't know how I would currently even end the Deep One level. The more I think about it the more I wish it had more of an intro, more of a story, more of an everything, so I can give it a proper finish. And every time I give it a thought I come up with a different idea. But the truth is, the entire level - everything you see, exactly as you see it, was created in a flurry of creation as a container to house that creature for a contest. I'd almost have to scrap it all and start over. But you know what, maybe I'll do that? Maybe I will revisit Lovecraft for a future foray... In LBP2 that is. Or, I don't know, if I can force myself in there perhaps I'll come up with something far more simple. It'd be nice to get that up before the end of LBP1's life as we know it.


Congratulations Teebonsey. Well overdue. Few deserve this more than you. You're one of the most talented creators on the forums IMO.

All those levels out there, and yet I still come back to City by the Sea when I'm bored of creation and itching to play!

Wow, I didn't think anyone went back to City by the Sea! I think if anyone would be strangely drawn to that level it would be you. Perhaps you connect with that level's darker nightmare insides, or its nature as the troubled misfit of my levels. By far, no question, more of my blood went into that one than any other. I'm quite lucky it ever even got finished, I had given up hope on it for MONTHS. You and the few of your ilk (one comment on the level was around the lines of "strong minds love this level - weak minds hate it!") make it all worthwhile. The 3 stars after countless hours of bloodletting. So thank ye!


Teebonesy i didn't realise you made the MOVIE level
I really want to try out the rest of your levels, they look great!

Well done to the creator spotlight crew, yet again a fantastic job

Why thank you so! I guess it's true that signatures have supernatural invisibility powers. Honestly the military should start building cloaking devices out of forum signatures. but that's okay, I updated mine just for this post so it doesn't happen again.


Also, to everyone else who has kindly posted and to whom I haven't explicitly replied: The "Thanks" says it all! Sincerely so, from the bottom of my wretched soul.


------------------------------
Six Teeby Levels

A Very Sony Christmas (https://lbpcentral.lbp-hub.com/index.php?t=7742-Anti-LBC1-A-Very-Sony-Christmas-%28images%29).........The Movies (https://lbpcentral.lbp-hub.com/index.php?t=7674-The-Movies-%28featured-on-Mm-Picks-and-IGN%29-images).........Fear and the Phantom Town (https://lbpcentral.lbp-hub.com/index.php?t=18167-Fear-and-the-Phantom-Town-%28Winner-Halloween-quot-Spooktacular-quot-Level-Design-Contest%29)
.........City on the Sea (https://lbpcentral.lbp-hub.com/index.php?t=20344-City-on-the-Sea-from-WATER-BETA).........The Legend of the Deep One .........The Electric Banana Peeler Factory (https://lbpcentral.lbp-hub.com/index.php?t=20263-Electric-Banana-Peeler-Factory-From-Water-Beta)
2010-06-22 08:39:00

Author:
Teebonesy
Posts: 1937


Awesome spotlight. I really, really, can't wait to play these levels now. I've never seen anything like them.2010-06-23 03:37:00

Author:
NickTNT
Posts: 9


Wow, I am really late to this party. I somehow missed that this was posted until just now :-(

Anyway, this was a really great interview. The stories were excellent (it was a blast reading the Christmas competition story), and there was plenty to be learned.

Awesome work with the creator spotlights guys!
2010-06-23 06:22:00

Author:
amazingflyingpoo
Posts: 1515


Hey, thanks for all the kind words, you guys. I'm happy to report that we've gotten these on littlebigplanet.com in a big, mega update! ^__^

http://www.littlebigplanet.com/en-gb/news/article/lbpc_creator_spotlights_teebonsey_jump_button_and_ poms/

YAAAAAAAY!
2010-06-23 12:04:00

Author:
xkappax
Posts: 2569


Hey, thanks for all the kind words, you guys. I'm happy to report that we've gotten these on littlebigplanet.com in a big, mega update! ^__^

http://www.littlebigplanet.com/en-gb/news/article/lbpc_creator_spotlights_teebonsey_jump_button_and_ poms/

YAAAAAAAY!

Congratulations!!! Doesnt it look great on that site, well done
2010-06-23 12:08:00

Author:
Fenderjt
Posts: 1969


Play all your levels! Gave all five stars and i think 3 of them hearts. Your style i like the somewhat messy cartoonish feel of your levels is really cool!2010-06-23 15:23:00

Author:
Emogotsaone
Posts: 1030


The soul dies when it looks at the clock and you realize how much time has gone by with you in front of the screen. Not 3 hours. Not 8 hours. Two weeks. You've missed your friend's wedding, work deadline, bathroom breaks, and every single meal for fourteen days, your hair has gone two shades more grey and you desperately need sustenance as you realize your body is in survival mode, eating itself to expend the precious calories necessary to twiddle analog sticks and press buttons. Your wife comes in and begs you to stop and you growl angrily "IT'S MY MEDICINE, I NEED MY MEDICINE" and place another emitter.

You forgot to add "And the darkness of the room makes your skin more pale than a vampire"

Anyway, Grats on the spotlight!
2010-06-23 16:22:00

Author:
Tmjtk
Posts: 258


No controversey over this spotlight choice except why hasnt it happened sooner!!
I still remember seeing the Movies level for the 1st time and not quite believing what I was seeing - that feeling is what I personally go looking for on LBP and its a rare but beautiful thing.

Chaotic but ingenious, innovative but rooted in history, warm with a hint of caustic, and above all Idiosyncratic - they are entirely their own thing!
Well done, very well ldeserved!

really funny and original closeup too. greatly entertaining.

(BTW who did the Satie cover on the vid? its really good)
2010-06-23 17:14:00

Author:
AccumulationNone
Posts: 58


Congratulations Teebonesy. Just played "The Movies" and I'm amazed with it thanks to really cool black and white lighting and filming shots. Can't wait to try out more of your levels. Great interview too.2010-06-23 21:51:00

Author:
JustinArt
Posts: 1314


No controversey over this spotlight choice except why hasnt it happened sooner!!
I still remember seeing the Movies level for the 1st time and not quite believing what I was seeing - that feeling is what I personally go looking for on LBP and its a rare but beautiful thing.

Chaotic but ingenious, innovative but rooted in history, warm with a hint of caustic, and above all Idiosyncratic - they are entirely their own thing!
Well done, very well ldeserved!

really funny and original closeup too. greatly entertaining.

(BTW who did the Satie cover on the vid? its really good)

Warm but caustic! I like that. If my levels had a DVD release, you can bet that would be my choice for critic's quotation on the front of the box.

There were actually several Satie arrangements in that video, by MonkeySeven, Week20, and Barbagallo (I think I used 2 by Barbagallo). These are all published under creative commons and are free to download and use (as long as they're credited). I got them off of archive.org, a treasure trove of good stuff.

The littlebigplanet.com hosting is HUGE! Already 200 more views and over twice the comments. That Spaff's a real gent for doing this for us. Remind me when the next Spaff Appreciation day is, and I'll be sure to cook up something real fancy.
2010-06-23 22:26:00

Author:
Teebonesy
Posts: 1937


I believe that spaff appreciation day is September 12th, but correct me, someone, if I'm wrong. ^__^2010-06-23 22:28:00

Author:
xkappax
Posts: 2569


I don't frequent these forums as much as I use to, but teebonesys posts always give me a boner. Its that good.2010-06-23 23:07:00

Author:
GruntosUK
Posts: 1754


I don't frequent these forums as much as I use to, but teebonesys posts always give me a boner. Its that good.

This is the knowledge, the single image, that will drive me to be better, to make bigger, stronger levels. It's not that hard to do, but until they're totally ready they just sit there limp and without fervor. But with such stiff competition out there, you've got to finish, you've got to get it up (and published). And everything's got to be just right - the rods have to be set to stiff, the pistons have to pump in AND out, emitter emissions have to unload perfectly, and sacks have to be prepped and pampered.

It's hard and hairy out there, but it's rewarding, and that's why we do it.
2010-06-24 00:33:00

Author:
Teebonesy
Posts: 1937


this thread just went to a very bad place. 2010-06-24 00:47:00

Author:
xkappax
Posts: 2569


:hrmf: nice2010-06-24 03:00:00

Author:
Unknown User


The only thing on this planet funnier than Grant's post is Teeb's reply. Best posts I have ever read. Ever.2010-06-24 07:42:00

Author:
Taffey
Posts: 3187


from watching this i relise that i am not the weirdest person in the world. teebonesy is mad...2010-06-24 18:32:00

Author:
snail_po01
Posts: 85


Teebonesy? Theres a lot of people on here, who's that again? *Watches video* OMG It's the guy that made the amazing banana boat thing, I LOVED that *plays all of his levels*

2010-06-24 21:57:00

Author:
Asbestos101
Posts: 1114


from watching this i relise that i am not the weirdest person in the world. teebonesy is mad...

Whew, you should see the stuff that DIDN'T make the cut! Actually it's probably better for your health that you don't.
2010-06-24 22:10:00

Author:
Teebonesy
Posts: 1937


mmm pretty! 2010-06-25 18:06:00

Author:
TheBlackKnight22
Posts: 695


I love the pointless ship and Vancouver alleyway levels. I've always been a fan of open ended stuff where you can do whatever you like, and I've seen some good levels, but nothing as good as yours. Well done teebonesy!2010-06-26 21:26:00

Author:
Duke Phoenix
Posts: 18


I really enjoyed the video.2010-06-27 00:26:00

Author:
TehUberZac
Posts: 587


i wish for teebonesy to father my children.

on second thought, no..
2010-06-30 05:18:00

Author:
monstahr
Posts: 1361


i wish for teebonesy to father my children.

on second thought, no..

Whew, that was a close one! For a second there I put on my wish-granting clothes and was about to get the fireworks, watermelons, steel wool, and soup ladles ready for the big show. Good to know you changed your mind at the last second, because I just realized that I have no idea where my welding mask or heavy duty gardening gloves are.
2010-06-30 12:36:00

Author:
Teebonesy
Posts: 1937


Whew, that was a close one! For a second there I put on my wish-granting clothes and was about to get the fireworks, watermelons, steel wool, and soup ladles ready for the big show. Good to know you changed your mind at the last second, because I just realized that I have no idea where my welding mask or heavy duty gardening gloves are.

What? No bacon bits? Wow... cheap date.
2010-06-30 13:03:00

Author:
jwwphotos
Posts: 11383


Whew, that was a close one! For a second there I put on my wish-granting clothes and was about to get the fireworks, watermelons, steel wool, and soup ladles ready for the big show. Good to know you changed your mind at the last second, because I just realized that I have no idea where my welding mask or heavy duty gardening gloves are.

You're a great creator, I didn't know you were a good comedian! hehehe
2010-07-01 15:47:00

Author:
TheBlackKnight22
Posts: 695


You're a great creator, I didn't know you were a good comedian! hehehe


Ditto on that one Ontom.

This was an interesting interview. Congrats Teebonesy. I haven't played this level so you can count me as another person interested in those secretly sought after levels. I've put off video games for awhile, but I'm definitely going to give this a playthrough.

Great interview,

-Triple P.
2010-07-04 13:37:00

Author:
pantspantspants
Posts: 189


Locked and archived. 2010-07-17 21:16:00

Author:
Aya042
Posts: 2870


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