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Escape Little Big City!!
Archive: 13 posts
Escape Little Big City!!dTOtheTEE http://img.photobucket.com/albums/v498/upfull0ne/APhoto.jpgDisable the security system and escape the crumbling building. Then hit the highway in the truck. http://lh4.ggpht.com/_Ta7UtPjydE4/TDlM7SNJbnI/AAAAAAAAAX8/RC85ZwS0Ybo/s800/LBC%20Icon.PNG Well here it is Little Big City. With so much drama in the LBC...... (http://dtothetee.blogspot.com/p/escape-little-big-city.html) Review (https://lbpcentral.lbp-hub.com/index.php?t=30210-Escape-Little-Big-City!!-Review)by TheChannel (http://www.lbpcentral.com/forums/member.php?10916-TheChannel) http://img.photobucket.com/albums/v498/upfull0ne/dTOtheTEE%20Blog/Escape%20LBC/APhoto_59.jpg http://img.photobucket.com/albums/v498/upfull0ne/dTOtheTEE%20Blog/Escape%20LBC/APhoto_58.jpg http://img.photobucket.com/albums/v498/upfull0ne/dTOtheTEE%20Blog/Escape%20LBC/APhoto_57.jpg http://img.photobucket.com/albums/v498/upfull0ne/dTOtheTEE%20Blog/Escape%20LBC/APhoto_52.jpg Enjoy! | 2010-06-18 20:03:00 Author: dTOtheTEE Posts: 183 |
ok so, In my notes I put very action packed but the game play and mood setting needs work NEEDS WORK -big BOOMs! and BANGs! don't make an action level, its the visuals and game play as well -most of the time I was just pulling levers to make the elevator go up and then pulling levers again and again to get to the part -maybe more usage of the paintinators? LIKES -I liked mood of chaos and destruction you tried to pull off -maybe smooting out some of the material because there were lots of bumps the buildings and it looks very unattractive and it ruins the mood -better visuals possibly, you can pull this off easily, because you're already there just push yourself a little bit more when making future levels SUGGESTIONS -use LED lights and put it behind objects to set the mood, maybe set it to red and put it behind fire to give it that warm glow or maybe yellow when some bombs explode -smoothe out the material like what I said before it ruins the mood of the level overall rating 4/5 stars good job! | 2010-06-20 21:35:00 Author: wolverine_2008 Posts: 304 |
I forgot, in the ending with the vehicles try making them move the same speed because if two people are playing one of them might get left behind since the motorcycle moves faster than the truck, maybe make the truck faster or make the motorcycle slower. p.s. I should've just edited my last post but I forgot sorry | 2010-06-20 21:39:00 Author: wolverine_2008 Posts: 304 |
Cool level. I liked the destruction environment of this level and you had some fun ideas to put in this level. Although the level need some adjustments as what Wolverine mentioned plus you need to add the camera near the first elevating bungalow, you did a good job making this level. 4 stars and a heart. Play and F4F "The Hero Chronicles LV3 Action Mansion" if you have time. | 2010-06-21 16:59:00 Author: JustinArt Posts: 1314 |
on your likes wolverine you said it was unattractive and it 'ruined the mood' P.S can you play my level 'Tundra agility,course 1.V2.1' by 'Iop330' v good 5 star and a heart.ending could be a bit cooler ,say you driving over collapsing building and flaming cars... Check out ma driving levels aswell | 2010-06-21 17:19:00 Author: Iop330 Posts: 40 |
on your likes wolverine you said it was unattractive and it 'ruined the mood' Thanks for the feedback guys but I am not sure what material you are referring to. I will def change the speed of the vehicles to match, I made the mistake of assuming players would stick together... lol... yea right | 2010-06-22 17:56:00 Author: dTOtheTEE Posts: 183 |
Ok I just removed the motorcycle since it just took away from the subtle awesomeness of all the trucks working parts and sounds. Also added mo betta daynja to the first building to break up the monotony of hitting all five switches. P.S. I still can not figure out what you guys all mean by "bumpy material taking away from the mood". | 2010-06-23 02:29:00 Author: dTOtheTEE Posts: 183 |
Managed to break it in two places. First was if you have a multiplayer group and someone grabs up and someone grabs down the elevator freezes and you can't start it up again. Second, I was electrocuted on floor 4 without having activated a checkpoint so I was sent back to floor 3 and the elevator was still up on floor 4 so I had to restart. I also managed to get up to the roof on a third play attempt and because the camera didn't pan to the right I ran off the elevator thing into the gas. What I saw looked good though. | 2010-06-25 06:21:00 Author: Morgana25 Posts: 5983 |
Very nice level, it looked good, and it seemed interesting, but it didn't play very well. The camera seemed to jerk around a lot, and it was hard to see the next hazard you had to maneuver through, there was also some layer problems. 5 stars. | 2010-06-25 06:33:00 Author: warlord_evil Posts: 4193 |
elevator freezes and you can't start it up again. Second, I was electrocuted on floor 4 without having activated a checkpoint so I was sent back to floor 3 and the elevator was still up on floor 4 so I had to restart. I also managed to get up to the roof on a third play attempt and because the camera didn't pan to the right I ran off the elevator thing into the gas. Thank You!! I suspected this would happen with multiple players. The camera seemed to jerk around a lot, and it was hard to see the next hazard you had to maneuver through, there was also some layer problems. Looks like you guys had similar problems, thanks for the heads up. It will be my pleasure to provide feedback on your levels next chance i get to play some LBP. | 2010-06-25 21:39:00 Author: dTOtheTEE Posts: 183 |
Update: -Placed small checkpoint inside elevator and deleted checkpoints on each floor. -Re-Designed elevator logic to accommodate multiple players. | 2010-06-29 04:51:00 Author: dTOtheTEE Posts: 183 |
Ill write as im playing Wow! Your intro is nice. I like the lighting effects. I like the layout of the building. Its like...realistic but lbp-ish at the same time, if that makes sense. The carboard cutout guy in the beginning should be changed. I think you could make a more detailed one. The elevator is nice and it works for your level. The platforming in the first building was pretty good but it was a little repetitive. The falling elevator scared the hell out of me lol. For some reason the door you open to the second building wouldnt open so I restarted and played again and it worked. LBP is wierd sometimes. Nice use of the spring bolts. I still haven't used those things. The devastating look on the second building is cool. I think ill use some of your techniques in future levels . That last floor is pretty wierd how it moves up and down lol. The key room was a nice touch. That truck thing looks sweet. Had fun riding in it. Also that was a good idea to advertise while in the truck. Your level is good. It just needs more action in the first building I think. Other than that it was excellent. 5 stars, Platformer and a heart from me. Also my bro said it was cool, too. | 2010-07-11 01:54:00 Author: L1GhTmArE Posts: 519 |
Made a fairly large update today based on all your feedback: Replaced some checkpoints with mini ones. Removed Cardboard Sack-Figures. Adjusted crane so people stop jumping over it and running off the side. Added a vent open cutscene. Fixed the ugly checkpoints on each roof. Removed the exploding bombs and replaced with a simple jumping section. Improved visuals of building that houses the end level gate and solved the FPS drop at the end. Updated keys in key room. Thank you for the feedback everyone I think I have fixed all the reported problems so far. I am now working on a story of some kind. Maybe some nice characters and a change of music. -DT | 2010-07-14 02:19:00 Author: dTOtheTEE Posts: 183 |
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