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Enemy Help

Archive: 1 post


It's a long shot but I'm hoping someone could help me with this.

As you may or may not be aware I'm creating a Tower Defence Level (https://lbpcentral.lbp-hub.com/index.php?t=28795-Tower-Defence-(Input-Needed)).
I'm having a bit of trouble with my AI following a path while acting the way I want them to.

First of all, all the functioning parts of the enemy will hidden out of sight so it doesn't matter what it looks like.
The enemy does have requirements:
-Must be made entirely from dissolve
-Preferably no bigger than 2X2 small grid spaces (No limit on how small)
-Enemis should be able to overtake enemies in front
-They move along a path 6 small grid spaces wide
-The enemy must have 1X paint switch, 1X blue MK, 1X Purple MKS
-Must not move around too much when hit by a projectile
-Must be able to be emitted

If anyone could come into OC that would be even better, since it's hard to explain exactly how I need it to work here.

As you can see it's a very specific problem. I'm having the most difficulty with enemies overtaking enemies in front. Any help would be greatly appreciated.

Cheers Will

EDIT: Don't worry everyone. It's ok. I did it.
2010-06-18 03:26:00

Author:
SR20DETDOG
Posts: 2431


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