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Would this be something you would want to play?
Archive: 52 posts
So basically, the city your in is falling to pieces, and there are ZOMBEHZ everywhere! You have no weapons, so how do you kill them? With the enviroment. Use various vehicles, mounted guns, explosives, and crumbling buildings to defeat your enemies and find secrets! You can find various resources that will either just give you points or change the enviroment around you. For example, food might just give you 100 points, but wood would build a barricade in the room you are in. You can also choose whether or not you cooperate with your friends. Each player will start in a safe house at various parts in the city. From there you can either explore, kill zombies, etc. or find your friends and group together to defeat your enemies! So um yeah, sound good? | 2010-06-17 02:43:00 Author: Testudini Posts: 3262 |
I'd nag to get it to spotlight! One thing- every once in awhile, what if you could occasionally find paintanators or creationators (emiting explosives or missiles) lying around the ground? To stick to the resource thing, maybe you can tweak for limited ammo and to demit the upgrade after picked up? And what if you run out of resources? | 2010-06-17 02:51:00 Author: JspOt Posts: 3607 |
Im not quite sure how Im going to do resources yet, all I got is that some change your surroundings. And Im also not quite sure about the paintinator, since I dont want it laying a trail of paint. But Im probably going to have a subway area and the creatinator will most likely be there. Also, would anyone want something like the special infected in Left 4 Dead? Like some have more health, some are faster, stronger, uglier (lolwut), etc. | 2010-06-17 02:55:00 Author: Testudini Posts: 3262 |
Yes, variety in your zombies is a MUST. | 2010-06-17 11:13:00 Author: KablooieKablam Posts: 364 |
I would play this over and over, I sounds like a really cool and original idea. | 2010-06-17 19:22:00 Author: optimafrogg Posts: 98 |
Yes yes yes that would be awesome! | 2010-06-17 19:26:00 Author: Kern Posts: 5078 |
i don't know why everyone wants to do these zombie survivals not that it wouldnt be fun the first time but tons of people will be making them. Make something more Mario Party fun competitive games like the ones showcased at E3 im just saying, ull see first month or so is gunna be full of zombie stuff because of the new sackbot feature, someones gunna program a good working all purpose zombie and make it copyable and watch all hell break loose | 2010-06-17 19:32:00 Author: Littlebigdude805 Posts: 1924 |
I'd play it. I love the smell of zombie brains in the morning. | 2010-06-17 20:06:00 Author: Frinklebumper Posts: 941 |
I was thinking of remaking my zombie survival with sackbots and other new tools but the more and more I think of it, no. There is going to be far too many zombie levels when this game first comes out. If you can kill each other I'd recommend separate cameras otherwise there will probably be one person constantly blowing up the players making it frustrating. Will players respawn? I think if not they need hp so it's not that easy to take them out because it might get boring if everyone dies bar 1 person. Although an interesting idea would be to make dead players spawn as zombies. Anyhow goodluck with this! The biggest challenge is emitting zombies in LBP1, they can eat ridiculous amounts of thermo. Depends on the way emitters have been improved in LBP2 to see whether great zombie survivals are possible. | 2010-06-17 20:23:00 Author: OneEyedBanshee Posts: 1370 |
Each player will have their own camera and spawn in their own little 'hospital' room, basically like they were injured gravely, and dragged back there to recover. However if possible, Ill make it if the player dies, (s)he will become a zombie. | 2010-06-17 20:25:00 Author: Testudini Posts: 3262 |
Each player will have their own camera and spawn in their own little 'hospital' room, basically like they were injured gravely, and dragged back there to recover. However if possible, Ill make it if the player dies, (s)he will become a zombie. I'd love to help you if that's ok? I have a lot of cool ideas... If you'd like me to help you | 2010-06-17 21:17:00 Author: Kern Posts: 5078 |
I never mind help Whatcha got? | 2010-06-17 21:25:00 Author: Testudini Posts: 3262 |
Really, to be honest, I'd hate it the minute i saw the word zombie in the title. I've seen so many zombie related games and levels (Not specifically on LBP, mind you), they make me as sick as a........zombie. >.< But all my friends? You'd get 5 star ratings by the dozens if they saw it. | 2010-06-17 23:33:00 Author: Prince Pixelton Posts: 286 |
Well, if you guys hate zombies so much I may change them to something else, aliens, deformed animals, muffins with legs, carebears, dinosaurs, etc. | 2010-06-17 23:42:00 Author: Testudini Posts: 3262 |
You start off on the top of the building, a tonne of generic zombies below, using the new camera, you set a charge, it explodes and causes part of the skyscraper to fall on the zombehs, the other bit falls away and you plummet... Activating a DCS you wake up in a hospital room... | 2010-06-18 00:23:00 Author: Kern Posts: 5078 |
You start off on the top of the building, a tonne of generic zombies below, using the new camera, you set a charge, it explodes and causes part of the skyscraper to fall on the zombehs, the other bit falls away and you plummet... Activating a DCS you wake up in a hospital room... I was planning on blowing up buildings, but never thought of charges. That is an epic idea! Would be cool for a resource. Also, I added an update to the original post. Im probably going to replace the zombies with sackpeople and mutated bugs (read OP for more info) | 2010-06-18 00:49:00 Author: Testudini Posts: 3262 |
yea no more zombies, zombies are too generic and too easy, you can just say some apocalyptic event happened and bam there you are. Wheres the creativity? Make your own world, make your own back story, make your own "zombies" they could be some Toy mishap or a teddy bear army, what would be cool is if you made a teddy bear kinda survival ( with checkpoints...er then its not a survival is it?) except with some platforming up to the top of a sky scraper, and at the top you have boss battle with the King Kong of the teddies that would be epic, cute, funny, and loveable. | 2010-06-18 04:19:00 Author: Littlebigdude805 Posts: 1924 |
And you could have a set of 4 characters which are sackbots, so that it would be easier to do the cinematic stuff | 2010-06-18 07:39:00 Author: Kern Posts: 5078 |
maybe a charge or explosive mater resource and yes - sounds really good | 2010-06-19 08:56:00 Author: huntedstorm Posts: 488 |
Zombies aren't likely to just be "boring" but be very interesting at the beggining and soon becoming overused, boring, predictable and all the same. Believe it or not, I used to like bomb survivals until I played about 10 or 20 and they started getting old... :/ shark survivals... well I had to play 1 or 2 before those got boring. I suspect that zombies might take longer than sharks to get old. Anyway, until it get's old I think that's a good idea! | 2010-06-20 18:22:00 Author: octopus_567 Posts: 116 |
WOW! it will be awesome! but good luck, i have to say. sounds too complicated. | 2010-06-23 04:33:00 Author: Onii55 Posts: 153 |
sounds good id play it but zombies are going right? hopefully that would be sooo annoying anyway the recorces intrest me how would they work need more details............... | 2010-07-03 00:54:00 Author: buddy_hamster123 Posts: 376 |
i don't know why everyone wants to do these zombie survivals not that it wouldnt be fun the first time but tons of people will be making them. Make something more Mario Party fun competitive games like the ones showcased at E3 im just saying, ull see first month or so is gunna be full of zombie stuff because of the new sackbot feature, someones gunna program a good working all purpose zombie and make it copyable and watch all hell break loose I can see this happening just like with shark survaials after water. | 2010-07-03 17:09:00 Author: supremeoverlord1 Posts: 117 |
I would love to play this level! Do we get to have slit screens in online multiplayer, because if so, Players could start all around the place, so there would be a giant sort of battlefield along with players over the place, either up in the air or down in the ground. | 2010-07-03 18:36:00 Author: moonwire Posts: 1627 |
OK, well Ive think I finally got the enemies down. Basically, LittleBigPlanet has been over run with these bug thingies that take control of a sackperson's body (Like a headcrab from Half-Life). So those will be the maine enemies (the bugs and the victims), however they wont be encountered as much as your common enemy and will be hard as heck to fight. | 2010-07-11 03:23:00 Author: Testudini Posts: 3262 |
Intresting concept,can't picture what it would look though...can't wait to see what it would look like.. | 2010-07-11 04:48:00 Author: Shadenmonk Posts: 61 |
So would you carry things around by hand, or with an inventory? | 2010-07-11 18:50:00 Author: Eonknight Posts: 119 |
You wouldnt carry anything. Some resources just give you points, say something like food. But some resources, like wood, would change your surroundings. In the case of wood, a barricade. Or maybe the remains of a machine gun would make a nice little gun for you to use to shoot with out of a window or rooftop? | 2010-07-12 03:37:00 Author: Testudini Posts: 3262 |
Sounds like a good level idea. Needs some sort of story, something about some guys invading your city or something. | 2010-07-12 04:17:00 Author: Fishrock123 Posts: 1578 |
Well, I think I finally got the concept finalized. There may also be some friendly sackbots that gives you hints and advice. | 2010-07-25 03:14:00 Author: Testudini Posts: 3262 |
Erm...No, i wouldn't press (X) on anything that has the word 'Zombies' in it, unless 'Plants VS. Zombies'. You can make it, but i refuse to help if it has blood/gore in it. :| | 2010-07-26 02:25:00 Author: Gamefreek24the2d Posts: 28 |
GASP I JUST REALIZED SOMETHING! No more not being able to ace levels (well they're still gonna do it that way but you know less). | 2010-07-26 06:54:00 Author: koltonaugust Posts: 1382 |
I reckon this sounds pretty fun. | 2010-07-26 08:18:00 Author: AA_BATTERY Posts: 1117 |
I think it sounds really good, i would play it lots | 2010-07-28 17:17:00 Author: Unknown User |
Yeah, think "Left 4 Dead". Each Zombie has it's own weakness and strength, as well as difficulty to kill. For the weakness, it's easy, since Sackbots can have certain weak-spots. As long as you DO NOT make a Shark Survival, any other type of Survival is great. | 2010-07-28 22:36:00 Author: edster962 Posts: 170 |
This actually sounds brilliant, i'd love to play it! Definitely something original, and very well thought out. | 2010-07-28 23:27:00 Author: Fish94 Posts: 554 |
I just got a great idea. I was thinking instead of making this a sort of side project, I would make it a full-fledged one. There would be three levels you could choose one. Like for example, a city, a farm, or a forest. All I got so far is a city. But yeah, and after a certain amount of time, a sort of rescue would come, and you would have to rush to it like on Left 4 Dead. Whatcha guys think? <3 | 2010-07-30 03:53:00 Author: Testudini Posts: 3262 |
i don't know why everyone wants to do these zombie survivals not that it wouldnt be fun the first time but tons of people will be making them. Make something more Mario Party fun competitive games like the ones showcased at E3 im just saying, ull see first month or so is gunna be full of zombie stuff because of the new sackbot feature, someones gunna program a good working all purpose zombie and make it copyable and watch all hell break loose There are a few groups devoted to making a grade A zombie game and when these ideas seem to be relatively the same overall the gameplay mechanics are very different. So I think yes there will be an onslaught of horrid zombie levels, but than there will be a few great ones people know about. I hope my zombie game becomes one of those, I've wanted to make it ever since L4D was announced... I just got a great idea. I was thinking instead of making this a sort of side project, I would make it a full-fledged one. There would be three levels you could choose one. Like for example, a city, a farm, or a forest. All I got so far is a city. But yeah, and after a certain amount of time, a sort of rescue would come, and you would have to rush to it like on Left 4 Dead. Whatcha guys think? <3 It sounds good,remember to keep the objectives from clashing though. And also keep it unique, there are a few groups already, as well as myself, who are in the planning stage of developing a project similar to this, so stay up to date on those and make sure they don't relate to your level to much. I am not saying don't make it, I am just saying separate it from the rest of the zombie games in a unique way, and good luck... | 2010-08-04 00:18:00 Author: Unknown User |
Im not quite sure how Im going to do resources yet, all I got is that some change your surroundings. And Im also not quite sure about the paintinator, since I dont want it laying a trail of paint. But Im probably going to have a subway area and the creatinator will most likely be there. Also, would anyone want something like the special infected in Left 4 Dead? Like some have more health, some are faster, stronger, uglier (lolwut), etc. Oops! Sorry everyone, I just read the EDIT, never mind! | 2010-08-04 15:53:00 Author: grayspence Posts: 1990 |
I would play it, providing you had enough time with LBP 2's new tools first | 2010-08-04 15:58:00 Author: Mr Nive Posts: 137 |
I think the really interesting part of this is the environmental puzzle-solving. If you find a way to make this REALLY open and ambitious - where everything has some environmental effect, where there are SO many possibilities for deforming the level and using different methods of destruction that no two play-throughs are the same, you could really be onto something. For enemies, I think the way to go is just come up with anything that causes the enemies to be invincible to your particular weapon. If it's a paintball gun or a creatinator that shoots a certain type of material, as long as they're invincible to it, you'll be forced to use the environment to take them down. I can just imagine a highly-detailed city street where shooting ANYTHING causes something to happen. The fire-hydrant's bolt pops off and shoots water in a hard spray. Shoot a street lamp, and it shatters, electric sparks raining down below. Shoot a mailbox and it pops off the ground and then comes slamming back down to the street. Maybe buildings can be somewhat destructible - walls and floors and ceilings can be destroyed. It could be cool if you could stack certain effects. For example, shoot a fire-hydrant that sprays water all over a certain area. Then if you could shoot at a transformer on a power line, or the lines themselves, and they fall down and electrify the water, you've got yourself a prime trap for baddies to step into. Indoors, you could have environments like a kitchen, full of stuff that could catch on fire, fridges that could burst open and spilling their contents. I think if you're going to go the environmental destruction route, you should seriously run with it as your major theme and just make it totally ambitious and nuts - everything you shoot has some destructive repercussions. And then you've got to decide whether or not to make these events "respawn" so you can shoot them again and recreate the effects. But there's definitely a lot of potential with that idea! | 2010-08-04 23:54:00 Author: Teebonesy Posts: 1937 |
I think the really interesting part of this is the environmental puzzle-solving. If you find a way to make this REALLY open and ambitious - where everything has some environmental effect, where there are SO many possibilities for deforming the level and using different methods of destruction that no two play-throughs are the same, you could really be onto something. For enemies, I think the way to go is just come up with anything that causes the enemies to be invincible to your particular weapon. If it's a paintball gun or a creatinator that shoots a certain type of material, as long as they're invincible to it, you'll be forced to use the environment to take them down. I can just imagine a highly-detailed city street where shooting ANYTHING causes something to happen. The fire-hydrant's bolt pops off and shoots water in a hard spray. Shoot a street lamp, and it shatters, electric sparks raining down below. Shoot a mailbox and it pops off the ground and then comes slamming back down to the street. Maybe buildings can be somewhat destructible - walls and floors and ceilings can be destroyed. It could be cool if you could stack certain effects. For example, shoot a fire-hydrant that sprays water all over a certain area. Then if you could shoot at a transformer on a power line, or the lines themselves, and they fall down and electrify the water, you've got yourself a prime trap for baddies to step into. Indoors, you could have environments like a kitchen, full of stuff that could catch on fire, fridges that could burst open and spilling their contents. I think if you're going to go the environmental destruction route, you should seriously run with it as your major theme and just make it totally ambitious and nuts - everything you shoot has some destructive repercussions. And then you've got to decide whether or not to make these events "respawn" so you can shoot them again and recreate the effects. But there's definitely a lot of potential with that idea! Yup, thats pretty much what im going for. However I didnt think of combining two events to make a new one. Ill work with that for sure | 2010-08-05 02:09:00 Author: Testudini Posts: 3262 |
Just a quick idea. How about a movie bit before the actual game explaining how the zombies got there using the new cinematic tools. Also, all this resource stuff makes it a bit complicated, you might need a movie tutorial as well before you start. These would make your level a lot better. To be honest i don't like the idea of zombies, or headcrabs. Maybe you could make a level similar to this afterwards with for example an army of normal sackboys hunting you down. Oh, and i also like the idea of muffins with legs, i really like muffins... Mmmmmmm | 2010-08-07 01:23:00 Author: Captnmatt Posts: 96 |
Just a quick idea. How about a movie bit before the actual game explaining how the zombies got there using the new cinematic tools. Also, all this resource stuff makes it a bit complicated, you might need a movie tutorial as well before you start. These would make your level a lot better. To be honest i don't like the idea of zombies, or headcrabs. Maybe you could make a level similar to this afterwards with for example an army of normal sackboys hunting you down. Oh, and i also like the idea of muffins with legs, i really like muffins... Mmmmmmm Well, I thought of doing normal sackpeople, but you know there are people out there who would report it, say thats it wrong, aka strict parents who for some reason still let there kids play those games. They seem to be less strict about zombies though . And im considering adding a tutorial, so I might add your movie idea. Thanks! | 2010-08-12 03:30:00 Author: Testudini Posts: 3262 |
No matter what, KEEP ZOMBIES! | 2010-08-12 04:07:00 Author: VeRsioNs_Z Posts: 341 |
Hmm, I actually have a better idea. I was thinking of creating a THIRD project, when I got an idea to merge my 2nd (this one) and my third. The third project is a game where your a UFO with various tools (some had to be bought), and you destroyed the landscape (including a city) to find secrets and rewards, with nothing being able to stop you. So, my idea is that your still a ufo, except now the landscape and the city are ruined and crumbling apart. There are various turrets that will try to shoot you down. To defeat them you have to destroy the area around them. For example. if a turret was next to a skyscraper you would shoot the skyscraper and have it fall on the turret. I think this is what I'm going to do. | 2010-08-20 23:13:00 Author: Testudini Posts: 3262 |
Could i ask ,i love zombies as muchas the next sack.but zombies are too often . Maybe Like someone said before Post apocalyptic style and its all sacks for them selves. Or like i read another comment someone saying about splitscreen .well you could Split it up into teams to like take control of certain city blocks But yes When Lbp2 comes out I really want to be on this project | 2010-08-21 21:42:00 Author: Sim725 Posts: 247 |
Zombies are such an excuse for killing people ^^ " Oh, Im not bad! They're zombies, so it's okey " And you havnt really told us anything about the actual game yet, exept for it being zombies and things blowing up. I still dont know if its supposed to be Top-Down or Side-Scroll :s And it seems like any zombie game Ive ever seen, I think its really hard to come up with something unique in a genre that's been done so, so, so, so, soooooo many times. | 2010-08-21 22:24:00 Author: jakpe Posts: 84 |
Noooo, i would have played your first idea, to be honest i can see a lot of UFO games going round as well. I like how in your first idea it was free-roam and you could choose where you camped. Oh well, it's your level... | 2010-08-24 23:36:00 Author: Captnmatt Posts: 96 |
I still might do the original idea, or something similiar to it. Don't worry | 2010-08-26 02:48:00 Author: Testudini Posts: 3262 |
Muffins with legs > Zombies | 2010-08-26 14:09:00 Author: RedWaluigi Posts: 11 |
K, changed the OP. Going with the original idea. However there will still be a UFO vehicle | 2010-08-26 16:48:00 Author: Testudini Posts: 3262 |
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