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Invader Zim

Archive: 32 posts


I've decided to go ahead and publish my version of the conjoint project me and The Nerd were undertaking.
His version will include more(DLC etc)

So what we tried out was an RPG level with enterable houses which inside are huge whilst outside are small such as those in Invader Zim. It's an idea that I havent seen before, so let us know how it is. Please let us know if you find bugs or have other issues.
Enjoy!
2010-06-16 12:53:00

Author:
Alismuffin
Posts: 1328


A bit more about the level

It has been made as an open world type playing area and the gameplay is mission based. The more missions you do, the more areas you may enter and the more missions you may do. The whole open world thing will definately be appearing in my future levels though perhaps I'd be able to squeeze in more missions than we managed with I.Z

All characters and areas are based off the cartoon "Invader Zim" and so we used alot of reference images. Which I strongly reccommend
2010-06-16 12:59:00

Author:
Alismuffin
Posts: 1328


If this is Day Of the Missing Things, I've already played it during a copyable version's release. The thermo was at exploding point then, so I believe that was pretty much the finished level?

My playthrough was a blast. The first thing that really gets me was the art in this level. Zim's house, the 3D effects, the characters, this level has so much eye-candy it's hard to believe I remembered there were missions to play through! You also have an inventive idea going with the entering buildings on the overworld and falling to the inside of a building. The missions were fun, especially Gir's bonus mission, because you had to complete the main missions to find more food. All in all, you and TheNerd have made a great level that's even playable to people like me who aren't total Zim fanboys.

You and TheNerd get five stars and a heart! Well done! (I'll have to go add the score to the new version.)
2010-06-16 14:29:00

Author:
Voltergeist
Posts: 1702


First off, I want to say Invader Zim was one of my favorite shows back in the time.
Now it's time to give you and The_Nerd feedback for the level.

First, the whole area reminded of the show, I just had to explore everywhere. The terrain looked cartoonish and 3D. I liked the buildings, landscape, trees, and ect. The whole thing was Invader Zim to go. I was very surprised on how good this level was turned out. I didn't expect anything better.

What I liked was how the houses were small and once you entered, it became large. I thought you made Gir, but you take the role of Gir. I met all the main characters. I liked the school too! The playground amazed me so much. I liked the side quests. I got bored of walking back and forth, but you added a jet pack which helped a lot. Collecting the food in random spots was fun.

I'm not sure if I did this right, but the ice cream in the house. I used the jetpack in the house. (Is that the correct way?)

Anyways, no problems at all, so good wirk for both of you.
I'll give the rating now.

Length: 5/5 (A lot of back and forth sequences)
Creativity: 5/5 (Materials and stickers reminded me of everything from Invader Zim)
Corner Editing: 5/5 (Your characters are as great as Salieri's.)
Theme: 5/5 (The whole formation was PERFECT and 3D)
Story: N/A (Why do I have this section up? No one makes a story. )

Total: 25/20
You and The_Nerd recreated one of my favorite shows on PSP!!! (+5) I love you both. (Not like that)
Anyways, 5 stars :star::star::star::star::star: and a heart <3

Until we meet again,
-Spark
2010-06-16 20:35:00

Author:
Spark151
Posts: 801


@B3:
Yep this is the same one The level is pretty much finished and The_Nerd is just adding some final touches. Thanks alot!

@Spark151:
Yea I was afraid that walking back and forth would really annoy the player XD Im glad u made full use of the jetpack! Yup thats the only possible way to get the icecream XD

We had to cheat the thermo ALOT to fit everything in, and im glad u guys enjoyed it
2010-06-16 20:47:00

Author:
Alismuffin
Posts: 1328


WOW this is my new faverite level (i got the high score) 5 stars and a heart!!

I used the jetpack for the icecream too haha!
2010-06-16 22:43:00

Author:
SketchNZ
Posts: 1668


Im relieved that u guys managed to figure out how to get the icecream. at first i was worried noone would realise

anyways thanks alot SketchNZ! anyone want to c planning art?
2010-06-17 02:38:00

Author:
Alismuffin
Posts: 1328


yup i want to see Planning art2010-06-17 02:48:00

Author:
SketchNZ
Posts: 1668


Concepts

http://www.mypicx.com/06162010/iz_conc2/

http://www.mypicx.com/06162010/iz_conc/
2010-06-17 04:11:00

Author:
Alismuffin
Posts: 1328


This level is a super mega ultra awesome level of Doom! I love this level, everything about it is great. I love the Environments the most, they are beautifully done. The characters were so accurate and fun to look at and the "missions" were very well done. I had a blast playing it and hope there may be a sequel someday. Thank you very much Ali and The Nerd.

Now the negative... My level has so many similarities to this one that I am actually kind of discouraged. I have a similar structure, look and feel to my current project. Some parts of my level appear to be direct rip-offs of parts of yours.

5 stars and a heart.
2010-06-17 06:59:00

Author:
Captain Rule
Posts: 360


Hi, ali985! I didn't watch toon, but I love you level. So many well done environment with many cool details, 3D effect is amazing and very interesting story. Very good job. And I like your concepts ! I gave you 5 stars and heart for this level and I will watch Invader Zim toon today evening!2010-06-17 13:29:00

Author:
Domik12
Posts: 838


Hidy Ho Ali! You and Play_the_Nerd were nice enough to leave feedback for Here and There, so I'm here to return the favor (even though I was excited to play the finished version of this level anyway!).

So, let's get down to business. Rumor has it that I love RPG's, and I enjoy making open world levels like this. I was excited to see how Play_the_Nerd and you handled it.

The scenery in this level is just plain awesome. The level is huge, so there are sections that lack as much scenery, but that is completely expected due to the level size, and even these emptier sections look really good. Overall, the level either looks absolutely incredible in parts, or just really really good. You both should be very proud of how good this level looks!

So, let's talk about gameplay:

The level had a nice mix of fetch quests mixed with some platforming. It was about the mix that I usually aim for in my levels, and I think that Salieri's Curses! had the same proportions, so I think that you nailed what seems to be the norm for RPG style open world levels. The one thing that was missing was a puzzle or challenge, but that isn't a necessity by any means :-D

The one worry I have for the level is the fetch mission structure. The first thing that you should notice about my previous sentence is that I said worry rather than problem. I say this because I enjoyed the level just fine the way it is, but I'm worried that the more casual players may not be patient enough.

The issue I had is that I was confused a lot until I got into the swing of things. Right at the start of the level, the player will tend to run to the right since that is how most levels work. They will find nothing there, so they will assume that there is nothing there in the level. Later, they meet Zim and he talks about this package while pointing to the right. I jumped around the house for a long time trying to figure out what was going on with him pointing right in the house. Eventually I left and went to the left. I went to the school and found it locked. I went further to the left and found that I couldn't even enter the far left house (is this correct or was I just being stupid?).

I began to get a bit worried, and I headed back to ZIm to see what I was missing. I jumped around the house for a bit longer while trying to grab everything. I was worried that what I needed was on top of the fridge. Eventually, I decided as a last attempt, I would run to the right in the level and found the package there, but I had literally spent 5 to 10 minutes trying to figure it out.

Like I said, I was ok with this. It was a small irritation, and maybe it won't bother many people, but I just worry that there will be plenty of people who will give up at this point because they just can't figure out where that box is since it wasn't there before when they were there.

I ended up taking the box down to Zim and then I began getting into the groove of the level. I LOVED the playground in the level, and there were just so many great things about the level!

The one other thing that worried me about the quest structure is that the quests all feel unrelated. I understand that you wanted it to feel like and open quest system, but it just felt like everything was super unrelated. Zim seemed to be the main quest, which consisted of two missions (package and then food...I think... there might have been a 3rd). Then there were 3 other characters who had missions of their own, but they seemed to have had nothing to do with the main mission.

From what I could tell, if you just focused on Zim, you could finish the level. The other worry here is that the Zim quests were a bit tricky since they required the player to use the Jet Pack and actually take it into the house to get the ice cream. I had already read this thread, so I figured it out from that, but I'm not sure that I would have figured it out easily on my own. I may have realized it quickly, but I'm not sure.

It just worries me that in order to finish the level, the player needs to actually figure out a trick.


Okey dokey, I NEED to say something at this point. I sound extremely negative, but the level is in fact AWESOME. The reason that I am saying all of this is that I am under the impression that you and TheNerd will be publishing updated versions. I just wanted to give you some ideas as to how you could improve things (these are just my opinion, so they should only be taken that way. I am by no means the master of this style of level). It would have been easy enough to just tell you that the level is awesome (because it is) and then leave it at that, but I wanted to help you to make this incredible level a bit smoother to play. I had a few issues, so I figured that I would let you know about them.

Awesome job guys! The level looks great, it is funny, and has great level design! It's easily a 5 star level as it is :-D
2010-06-17 15:12:00

Author:
amazingflyingpoo
Posts: 1515


Thank you so much for all that feedback! i really appreciate it
alot of the stuff you brought up i actually had fears of that happening to the player.
It was left a bit vague on where to go so as the player would have to put some effort in to finding everything so as to add length to the level. u have just confirmed my fear that this would just confuse players so we shall devise a plan to fix this
and zim actually wasnt pointing for any particular reason XD thats just how i ended up making him.
2010-06-17 20:17:00

Author:
Alismuffin
Posts: 1328


At the beginning alot of areas are locked which is why you couldnt go into alot of places. This was to keep it in an rpg style where after completing tasks new places r unlocked
yea the fact that the quests were unrelated was due to the fact that we were aiming for a gta style mission based game where as characters all have different things they need from u

oh dw! that mission was actually a bonus mission so if u dont do it, u can still complete the level just w/ not as many points
2010-06-17 20:26:00

Author:
Alismuffin
Posts: 1328


so all in all im sorry that u started off confused and ill do my best to fix it up tonight. any suggestions?

thanks again so much!
2010-06-17 20:28:00

Author:
Alismuffin
Posts: 1328


I'd be glad to give my thoughts, but please keep in mind that just because I feel it should be one way, it certainly doesn't mean that it should be that way. I am just one person, so just think about what I say, and then try to shape it into being what YOU guys want, because this is YOUR level, not mine :-D

I think that all that is really needed is that you are given a bit more direction. When Zim sends you out to grab the package, maybe give the player a hint that it is outside and to the right of the house.

Then, whenever a new door is open to the player, could could have a character say "Here's a key to the school cafeteria", or "Here's a keys to ____'s house". That would have really helped with giving me direction, and it would have made me feel rewarded instead of confused. As it was, I would finish a mission (or be given a mission), and then just wander around until I found out what door had been unlocked (or what item had been emitted). Though I will agree that this extends the lengths of the level, I felt that needed to run back and forth across the level over and over again got a bit old, plus, the level never explained why I would suddenly be allowed into certain areas.

I think that just a tiny bit more explaining and direction would go a loooong way to making this a seamless level. Either way it is awesome though (as I said in my feedback)!
2010-06-18 02:25:00

Author:
amazingflyingpoo
Posts: 1515


hmm i didnt have any problems because i went everywhere before i went in zims house and i saw what doors were locked so i would just check them after every mission.2010-06-18 02:39:00

Author:
SketchNZ
Posts: 1668


great ideas afp! ill implement them when im not tied up XD
ughhh my psp charger suddenly stopped working D:
2010-06-19 03:37:00

Author:
Alismuffin
Posts: 1328


Ok guys i updated and hopefully its alot less confusing. Any issues? Please tell meeee!2010-06-22 12:36:00

Author:
Alismuffin
Posts: 1328


I dunno if I'm playing the same level as all you guys, but the one I downloaded, I didn't get... it's almost as if it's unfinished. I had no clue what to do, there were no characters, and all you could do was walk into the school, an empty school. Yeah, I don't know what to make of it Ali, so I won't judge till you clarifiy if there are 2 versions out there..2010-06-22 13:47:00

Author:
kaiju_kid
Posts: 329


theres only one version out now i think
u start at the far right and if u walk left u should come to a house. and theres a magic mouth that tells u that to go inside u tap R
did u get that far?
2010-06-22 17:14:00

Author:
Alismuffin
Posts: 1328


Um, I'll give it another spin, in a few hours. Honestly I saw you had a new level and got excited and downloaded it. I went left and read the message to r1 to open doors, but the only one that opened was the school. I saw no characters up to that point, or even in the school, etc. Did I play it out of order or something? I was downloading my newest level as well at the time, so I just backed out of yours and gave it 5 stars, but I didn't even get that far. I was almost sure you accidently published the wrong one since it seemed empty except for buildings, etc. No characters, or signs or anyhting other than the one message about R1. If I did something wrong, lol, like I said I kinda played it in a hurry. I'll come back and give you a proper feedback.2010-06-22 17:27:00

Author:
kaiju_kid
Posts: 329


oh try enter the first house with a checkpoint on it
go in front and push R until u get in. try changing positions and stuff till u get in
2010-06-22 20:20:00

Author:
Alismuffin
Posts: 1328


Hey Ali
Ok, alls good. I found Zim and the adventure began. Lemme start with the suggestions first, then all the goodness last. The way the level starts is odd. I've never played a level where you walk quite a distance without reading anything, seeing a character, or any music or speechbubbles. It just feels unnatural. If you could, which you probably can't cause of thermo, Id suggest a character from the show in the park where you spawn saying something like: Oh, hey, Zim is looking for you. Then that would let the player know that he is at least going to eventually meet someone. That would be my best recommendation, but an alternate would be this. Add the phrase Try it on this door, to the first speech bubble so that it reads Tap r1 to open doors, try it on this one. See, it doesn't look like a door, because the checkpoint is covering it, and thats why I kept walking left to the school. It could happen to any player. If it does, like it did to me, you are walking around an empty school, town, etc, with no events happening and you're like what the .... The other speech improvements you've already added work like a charm! I knew where to go, what to do , etc. Zim says, i think the package is in the park and the blueprints at skool. All great! So, onto the level itself..man this is awesome! The sets you built are incredible. It is soo detailed and attractive. You are hands down one of the best set designers on LBP. From the park tothe school, and Zim himself, everything looks pleasing to the eye. Once the gameplay gets going, it is very entertaining and fun. I never watched the show, and it didn't bother me one bit. I also thought the door mechanism was a great use of tech, and is actually fun to use for some reason, lol. Like a transporter or something. So, overall, 5 stars from me, but I just checked and the level only has 3 stars. Maybe othe players are getting confused like I was. This is definately a superb level, and I hope the rating goes up to where it belongs.
2010-06-22 20:53:00

Author:
kaiju_kid
Posts: 329


Hi-

This was a really cool level. The visuals were some of the best that I've seen, and the characters were perfect. It felt like I was literally in one of the episodes. Even though I've only seen the pilot of Invader Zim, I still loved this level. It was really cool how you used 3D perspective in the houses and 'skool'. I didn't have any problems at all in the level. You and the Nerd did a spectacular job!

I rated it :star::star::star::star::star: and <3ed the level.
2010-06-24 22:43:00

Author:
X-FROGBOY-X
Posts: 1800


The level was just AMAZING! I played it like 1h and it is still fun. I gave it 5 stars and heart.2010-06-26 15:43:00

Author:
himoks
Posts: 734


Awesome!
realyl I mean it!
the level is unique and takes advantage of all of those fun things in lbp. I personnaly think thant it couldn't have been better (partly because I have gotten to joint top of the leaderboard) it could have done with more direction but after a while you can figure it all out
Good job 5 stars and a heart.
Ps keep up the good work
2010-06-26 21:04:00

Author:
unXpectiD
Posts: 1132


Thank you so much for all the feedback guys I really appreciate it

I see what ur getting at Kaiju and thats a great idea you came up with. Though i just checked and its on 4stars with 19hearts so i think ill leave it
2010-06-27 04:35:00

Author:
Alismuffin
Posts: 1328


Congratulations to you and TheNerd on having this awesome level spotlighted. You guys really pushed the boundaries for incredible scenery in an RPG style level. The character models were incredible, the scenery was spot on, and the dialog was perfect. Great work on a spotlight well deserved!2010-06-27 06:47:00

Author:
amazingflyingpoo
Posts: 1515


Congrats on the co-Spotlight ali and TheNerd! Here's proof that a collaborative project can truly be successful. Fantastic level!2010-06-27 07:07:00

Author:
Taffey
Posts: 3187


Congratulations on getting spotlighted Ali and TheNerd!!

I really enjoyed playing this rpg!!
2010-06-27 17:25:00

Author:
VelcroJonze
Posts: 1305


Hey AliNerd,

Congratulations on the Spotlight! I was really impressed on how well you both captured the artistic flair of the cartoon, and the gameplay was an added bonus! I loved how the world felt so complete and deeply layered. For instance, you enter the school, and it has a cafeteria, a playground, and then you can enter the playhouse, and there's more stuff to it! Really awesome! I also really liked how you guys interpreted entering and leaving a building...genius! I hope you both make another collaboration because I think it was a ravaging success!


I love beans [...convulses],
jeffcu28
2010-06-27 18:31:00

Author:
jeffcu28
Posts: 648


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