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Little Big Planet 2 footage Pics

Archive: 31 posts


Hey guys I found some cool pics from the Little Big Planet 2 footage now you have a closer look at it. I only found 5 of them but if I find more I will update it. Also the pics I found them at Little Big Land but bad thing is that they are BIG



There is a new power-up called the Creatonator. This power-up, worn like a helmet, lets you emit anything you want from pretty flowers to deadly rockets
http://www.littlebigland.com/wp-content/uploads/2010/06/ROcket.png


A new material was also revealed. The holographic material lets you create HUDs and the like as you can see in the this screenshot of an RTS build in LBP 2
http://www.littlebigland.com/wp-content/uploads/2010/06/RTS.png

http://www.littlebigland.com/wp-content/uploads/2010/06/2D-shooter.png

http://www.littlebigland.com/wp-content/uploads/2010/06/Sumo.png

http://www.littlebigland.com/wp-content/uploads/2010/06/Box-race.png

I just notice look at the bottom of the strawberry shortcake costume they are circuit boards!

http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamlbpcommunitystuff530.jpg

I just found this pic and now the search option looks better
2010-06-15 23:03:00

Author:
Arnald23
Posts: 1843


Nice pics. Looks like the mini-game shown in the last pictures makes good use of the new Radomizer too (assuming there is such a thing).

I'm very interested on how they created the RTS. I can't wait to do stuff like that.
2010-06-16 02:22:00

Author:
AeroForce22
Posts: 392


I now I cant wait for the game to come out is going to be pic
Nice pics. Looks like the mini-game shown in the last pictures makes good use of the new Radomizer too (assuming there is such a thing).

I'm very interested on how they created the RTS. I can't wait to do stuff like that.
2010-06-16 02:51:00

Author:
Arnald23
Posts: 1843


This seems to suggest that Sackboy cannot walk on the wall....only a direct control seat can allow him too.

Though technically I suppose you could use Sackbots to circumvent this?

And if by making a "fighting game", MediaMolecule meant this as an example:
http://www.littlebigland.com/wp-content/uploads/2010/06/Sumo.png

Why even bother?
2010-06-16 02:58:00

Author:
jjmusicman
Posts: 234


Because it is a fighting game. I'm fairly certain it's impossible to make something as fantastic as Street Fighter or Tekken, but you can certainly get very close. DCS's and Sackbots will allow for this. Remember, you're pretty much only limited by your own imagination and creativity. ;D2010-06-16 03:42:00

Author:
AeroForce22
Posts: 392


Why even bother?

Lol. You just like trying to anger people don't you?

This was one of the most entertaining created by us Jam folk, this one being made by jump_button. It's a sumo wresting mini-game, not a fighting game, and it was a blast to play with a friend. And no, sackboy cannot walk on walls. Neither can sackbots.

Are you ever not complaining?
2010-06-16 03:45:00

Author:
comphermc
Posts: 5338


Because it is a fighting game. I'm fairly certain it's impossible to make something as fantastic as Street Fighter or Tekken, but you can certainly get very close. DCS's and Sackbots will allow for this. Remember, you're pretty much only limited by your own imagination and creativity. ;D

yea but still think back into the past and remember the game punch out we can probably create that but still you are right we still have creativity limits but again still we dont have LBP 2 so we dont know yet


Lol. You just like trying to anger people don't you?

This was one of the most entertaining created by us Jam folk, this one being made by jump_button. It's a sumo wresting mini-game, not a fighting game, and it was a blast to play with a friend. And no, sackboy cannot walk on walls. Neither can sackbots.


Are you ever not complaining?

I have to agree with comphermc on this one you just want to make people angry. Also this was created by jump_button and he is a really good creator.

Also thanks comphermc now we know sackboy cant walk on walls so is probably a camera angle of the direct control

Also I just notice that the fighting game pic look at the right and you can see a person that has the same color hair as this pic so I think is a decoration

http://ps3media.ign.com/ps3/image/article/108/1088515/littlebigplanet-2-20100510062000623_640w.jpg
2010-06-16 03:50:00

Author:
Arnald23
Posts: 1843


Comp, is the camera good enough to create a third person shooter from what you could gather, or do you not know yet?2010-06-16 04:12:00

Author:
TheBlackKnight22
Posts: 695


Comp, is the camera good enough to create a third person shooter from what you could gather, or do you not know yet?

Look carefully at the E3 footage; FULLGORR made one!
2010-06-16 04:45:00

Author:
Astrosimi
Posts: 2046


This seems to suggest that Sackboy cannot walk on the wall....only a direct control seat can allow him too.

Though technically I suppose you could use Sackbots to circumvent this?

And if by making a "fighting game", MediaMolecule meant this as an example:
http://www.littlebigland.com/wp-content/uploads/2010/06/Sumo.png

Why even bother?
its not a fighter you have to push the other out of the ring
it not bad to say i had 27 to lean the new tools and to make a mine game it was just a idea i wanted to try make somthing that i couldnt with LBP1

you can move the right arm and lift hands on they own or togeather or hold them to block, I never did fix the points on it and wish i make the hand look a bit more like hands. its a mingame you have to play and you cant hear the sounds they make lol
2010-06-16 20:37:00

Author:
jump_button
Posts: 1014


its not a fighter you have to push the other out of the ring
it not bad to say i had 27 to lean the new tools and to make a mine game it was just a idea i wanted to try make somthing that i couldnt with LBP1

you can move the right arm and lift hands on they own or togeather or hold them to block, I never did fix the points on it and wish i make the hand look a bit more like hands. its a mingame you have to play and you cant hear the sounds they make lol

Now that is what you call creativity. That is incredible still that you have to create a mini-game level and learn how to use a new tool all in 27 hours That is impressible and some people still dont know how to use the tools in LBP1 lol
2010-06-17 00:49:00

Author:
Arnald23
Posts: 1843


Not dissing jump's creation, but just saying if that is what Mm meant as making a "fighting" game (in other words, pushing people out of a sumo ring) then that's not really much of a fighting game and I wouldn't even bother. But I guess there's other things you can try out.

And yes, if you take the time to read my post history, I spend more time talking about my art, my level concepts, fawning over videos, and asking questions about features than I spend complaining or criticizing.

If people get angry about my criticisms, it's not my fault they can't control themselves over a dissenting opinion.

I happen to be very critical of my favorite games. Just the way I am.


its not a fighter you have to push the other out of the ring
it not bad to say i had 27 to lean the new tools and to make a mine game it was just a idea i wanted to try make somthing that i couldnt with LBP1

No no no, jump, I'm sorry, I didn't mean to make you feel bad. I realize it was your first time on the tools and it's probably better than what I could do in one night with a strange, new toolset. I'm a fan of your levels, I've even said so on GAF.

I'm not knocking your level, I'm simply saying it's not much of a fighting game, and I was HOPING that Mm didn't mean to use examples such as your level to say that you can make a fighting game in LBP2, because that's not really much of a fighting game. It's more of a push someone out of the circle thing.

As for the RTS game, I was really curious how they'd do it, but it looked phenomenal for something made in only one night.
2010-06-17 01:52:00

Author:
jjmusicman
Posts: 234


Not dissing jump's creation, but just saying if that is what Mm meant as making a "fighting" game (in other words, pushing people out of a sumo ring) then that's not really much of a fighting game and I wouldn't even bother. But I guess there's other things you can try out.

And yes, if you take the time to read my post history, I spend more time talking about my art, my level concepts, fawning over videos, and asking questions about features than I spend complaining or criticizing.

If people get angry about my criticisms, it's not my fault they can't control themselves over a dissenting opinion.

I happen to be very critical of my favorite games. Just the way I am.



No no no, jump, I'm sorry, I didn't mean to make you feel bad. I realize it was your first time on the tools and it's probably better than what I could do in one night with a strange, new toolset. I'm a fan of your levels, I've even said so on GAF.

I'm not knocking your level, I'm simply saying it's not much of a fighting game, and I was HOPING that Mm didn't mean to use examples such as your level to say that you can make a fighting game in LBP2, because that's not really much of a fighting game. It's more of a push someone out of the circle thing.

As for the RTS game, I was really curious how they'd do it, but it looked phenomenal for something made in only one night.

You have a point that everyone has its own opinion but still you have to take jump level into consideration that he build it only in 27 hours.
2010-06-17 02:47:00

Author:
Arnald23
Posts: 1843


What I'm wondering though, what I haven't quite figured out yet, is if jump_button's level is a proper fighting game, or is it possibly something that's more about pushing, like say pushing your opponent out of a circular shaped design of some sort. What I mean is something that has fighting ELEMENTS, but isn't a fighting GAME per se, more of a, how shall I put it... a push-the-opponent-out-of-a-circular-ring-border-on-the-floor-while-an-audience-watches type of game. Has anyone clarified this yet?2010-06-17 03:17:00

Author:
Teebonesy
Posts: 1937


What I'm wondering though, what I haven't quite figured out yet, is if jump_button's level is a proper fighting game, or is it possibly something that's more about pushing, like say pushing your opponent out of a circular shaped design of some sort. What I mean is something that has fighting ELEMENTS, but isn't a fighting GAME per se, more of a, how shall I put it... a push-the-opponent-out-of-a-circular-ring-border-on-the-floor-while-an-audience-watches type of game. Has anyone clarified this yet?

dude yes we clarified it a long time ago also I wonder seen wend did the thread because about jump level lol ( I am not saying anything bad about you jump I enjoy your levels and I gave them 5 :star: and a <3 ) im just saying we talk about one thing the next thing you know we are talking about how sackboy can fly lol
2010-06-17 03:36:00

Author:
Arnald23
Posts: 1843


You guys don't get what he means, jump's level is amazing for only 27 or so hours. However it would not go under the "Fighting" genre, which Media Molecule stated "You can make fighting games."

What he means is that is nowhere near a "fighting type" game. Media Molecule is misleading, kinda.
2010-06-17 03:39:00

Author:
Whalio Cappuccino
Posts: 5250


You guys don't get what he means, jump's level is amazing for only 27 or so hours. However it would not go under the "Fighting" genre, which Media Molecule stated "You can make fighting games."

What he means is that is nowhere near a "fighting type" game. Media Molecule is misleading, kinda.

Whaaaaale is right.

but I still have one more question why are be debating about a level and which genre it should be put into.

here are some genre that should be put into it: Fun, Creating, Impressible, Cool, Inspiring ect... they are like 20 more so why are we fighting about this!?
2010-06-17 03:48:00

Author:
Arnald23
Posts: 1843


An admin should lock this thread because it is useless...2010-06-18 16:36:00

Author:
fruitmanlolli
Posts: 151


An admin should lock this thread because it is useless...
Bumping threads you find useless is great way of making them disappear.
2010-06-18 16:47:00

Author:
Syroc
Posts: 3193


Using sarcasm against other members is also a great idea... Is trying to prevent any further arguments really that bad?2010-06-18 16:57:00

Author:
fruitmanlolli
Posts: 151


I still don't get why we are arguments this is just to show some footage PICS and thats it nothing else. I just wanted to see if people can find something cool in the pics but instead they start talking about something else .

PS: why do you want to lock this thread?
2010-06-18 17:10:00

Author:
Arnald23
Posts: 1843


Because there isn't any more use and arguing could escalate into something bigger.2010-06-18 17:32:00

Author:
fruitmanlolli
Posts: 151


Because there isn't any more use and arguing could escalate into something bigger.

Ok but instead of me deciding let other people diced for them self ok.

If you want to lock this thread then say "I want to lock this thread"

If you don't want it lock then say "don't lock this thread"

OK
2010-06-18 17:48:00

Author:
Arnald23
Posts: 1843


And what would be the point in that?2010-06-18 18:00:00

Author:
fruitmanlolli
Posts: 151


Ok but instead of me deciding let other people diced for them self ok.

If you want to lock this thread then say "I want to lock this thread"

If you don't want it lock then say "don't lock this thread"

OK

Let's start off by saying that these forums are generally not a democracy. This is the Very Awesome Dictatorship of LBPC, and if anybody should have a say in whether or not the thread should be closed it would be the mods and admins. Not the posters via a vote.

Furthermore, are we seriously bickering over whether or not we can make fighting games in LBP2 (a game yet to release, mind!) and whether or not jump-manbutton's sumo game is actually a fighting game?
No. I would not readily call the sumo game a fighting game. It involves fighting! But it's not a traditional fighting game. For a game made in 24 hours, it's a good go though and it looks immensely fun to play!

Do we know if this could be refined further into a 2.5D fighting game, ? la Street Fighter 4? Or at the least a 2D fighter ? la Mortal Kombat (SACKTALITY!)?
We don't know yet. We haven't had the opportunity to try, have we? 24 hours is only so much, and the lucky few who got to have a try at the game were pretty rushed to make what they have.

Before we all go out and have a great big shouting at Media Molecule for "lying" (though, in the business, they call that hyping) let's wait until October, November when the game's released.
EDIT: Actually, let's wait a few months after the game's released before we call MM out on what game genres can, or can't, be made.
2010-06-18 18:02:00

Author:
Melfice
Posts: 269


I dont believe MM should be criticized at all. They gave us one of the best games out there and for that they have my eternal respect. And with LBP2 they are certainly one of the best games companies out there. Now that small mistake is NOTHING. And that is why i Believe this thread is useless. Ok?2010-06-18 18:36:00

Author:
fruitmanlolli
Posts: 151


Let's start off by saying that these forums are generally not a democracy. This is the Very Awesome Dictatorship of LBPC, and if anybody should have a say in whether or not the thread should be closed it would be the mods and admins. Not the posters via a vote.

Furthermore, are we seriously bickering over whether or not we can make fighting games in LBP2 (a game yet to release, mind!) and whether or not jump-manbutton's sumo game is actually a fighting game?
No. I would not readily call the sumo game a fighting game. It involves fighting! But it's not a traditional fighting game. For a game made in 24 hours, it's a good go though and it looks immensely fun to play!

Do we know if this could be refined further into a 2.5D fighting game, ? la Street Fighter 4? Or at the least a 2D fighter ? la Mortal Kombat (SACKTALITY!)?
We don't know yet. We haven't had the opportunity to try, have we? 24 hours is only so much, and the lucky few who got to have a try at the game were pretty rushed to make what they have.

Before we all go out and have a great big shouting at Media Molecule for "lying" (though, in the business, they call that hyping) let's wait until October, November when the game's released.
EDIT: Actually, let's wait a few months after the game's released before we call MM out on what game genres can, or can't, be made.

Melfice has a point we should never been fighting over the genre plus its true 24 Hours and they had to be rushed. The mod is the one that should have a saying in this, we should stop this once and for all because this is going to get ugly sooner or later. We dont have the game yet and we cant play this level yet so we cant say anything about it yet its just point less.

I will tell the mod about this thread and then he will tell us weather we should lock it or not.
2010-06-18 18:43:00

Author:
Arnald23
Posts: 1843


I dont believe MM should be criticized at all. They gave us one of the best games out there and for that they have my eternal respect. And with LBP2 they are certainly one of the best games companies out there. Now that small mistake is NOTHING. And that is why i Believe this thread is useless. Ok?

Not to butt in...but...

Don't be so naive. No game is perfect, and every bit of criticism helps make a better end product. Why do you think people critique art? So that the artist can improve upon it and make something better in the future. It's because of the criticisms that LBP1 got that we are seeing so many new features that are useful this time around (particularly LBP.me considering people were complaining about not being able to feature their levels effectively).

I respect MediaMolecule, but if something sucks about their game, heck, ANY game, I'm going to call it out so that they know that there's things that can be improved.

Just a thought.


Is trying to prevent any further arguments really that bad?

People can discuss without getting offended or angry.


but I still have one more question why are be debating about a level and which genre it should be put into.

here are some genre that should be put into it: Fun, Creating, Impressible, Cool, Inspiring ect... they are like 20 more so why are we fighting about this!?

There's an important point brought up here in this thread.

If MediaMolecule has mentioned that we can make "fighting games", and that Sumo level is or isn't an example of the "fighting games" they were talking about, then what DOES Media Molecule mean by being able to make a "fighting game"? Can we attach logic to Sackbots and program their arm movements to do damage? Or do we create a cardboard casing and wire punches? It's one of the more peculiar genres they've mentioned, and while they've shown off Racing, RTS and 3D-on-rails-shooters, they haven't shown a serious fighting game yet.

If this thread gets locked, it's probably because the discussion's gotten way-off-topic, though, so that's feasible and understandable. It's probably a discussion for another thread.

Great screenshots, though.
2010-06-18 19:35:00

Author:
jjmusicman
Posts: 234


If MediaMolecule has mentioned that we can make "fighting games", and that Sumo level is or isn't an example of the "fighting games" they were talking about, then what DOES Media Molecule mean by being able to make a "fighting game"? Can we attach logic to Sackbots and program their arm movements to do damage? Or do we create a cardboard casing and wire punches? It's one of the more peculiar genres they've mentioned, and while they've shown off Racing, RTS and 3D-on-rails-shooters, they haven't shown a serious fighting game yet.

We don't know if we can attach logic to a sackbot, do we? Actually, we do. We can use a DCS (or Controllinator I believe it's called now?) to assume control of Sackbots, if I remember correctly. Could we use the DCS to have the Sackbot actually punch, rather than flail? That is something to be determined.
What we can try as an alternative is build a Robot fighter and use the DCS to make the robot move (either via wheels or a complex(-ish) "muscle" system of pistons to move humanoid legs) and punch (via pistons attached to the arms). Perhaps we can go nuts and even have kicks involved! Would probably need a very low gravity, though. To allow for the robot to regain it's pose in mid-air to avoid it toppling over from the force of the kick.

There is now an official "counter" logic (again, if I recall correctly), so hitpoints/lifebar are taken care of.
From here, the question becomes: Are we able/going to add special moves? Fill up a bar, unleash a Shoryuken (or, rather, a non-copyrighted move. Assuming the Shoryuken is copyrighted of course.)

This is a very rough idea, but with the right engineers, anything's possible.
Well, aside from First Person Shooters. Those were pretty much ruled out by Media Molecule already. (Though there's work-arounds for that too. All I'm sayin' is "Duck Hunt". Is it a "True" FPS? No. Close enough, though.)
2010-06-18 22:43:00

Author:
Melfice
Posts: 269


It's funny that first-person shooters are ruled out, too, because in December 2008 or so Media Molecule said in an interview that they got a first-person mode to work. I'm surprised they didn't polish that and make it a perspective for Sackboy. It'd be very fun to make levels and explore them like Faith from Mirror's Edge, or use the Paintinator from a first-person perspective...even if it's only in 3 layers.2010-06-19 01:47:00

Author:
jjmusicman
Posts: 234


It's funny that first-person shooters are ruled out, too, because in December 2008 or so Media Molecule said in an interview that they got a first-person mode to work. I'm surprised they didn't polish that and make it a perspective for Sackboy. It'd be very fun to make levels and explore them like Faith from Mirror's Edge, or use the Paintinator from a first-person perspective...even if it's only in 3 layers.

Yeah it wound be funny if they do that. Then everyone is going to make first-person shooter games like MGS, killzone, fallout, ect...

That doesn't sound bad at all
2010-06-19 03:08:00

Author:
Arnald23
Posts: 1843


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