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#1

Creatinator

Archive: 139 posts


E3 just announced it, a hat that emits objects. FINALLY.

comphermc edit: Title spelling fix'd.
2010-06-15 21:23:00

Author:
Unknown User


Its a brilliant tool! you can tweak it so you can have different ways it emits things etc eg have it "grow" or just pop out etc. Literally anything you can capture you can emit.2010-06-15 21:26:00

Author:
wexfordian
Posts: 1904


It's also called the Creatinator*

I know it's only slightly different...but seeing as no one as seen it spelt out yet, it's probably best to get it on the right track
2010-06-15 21:28:00

Author:
jackofcourse
Posts: 1494


dude I miss it because of my slow computer I hate it so much now.

can anyone tell me what happened?
2010-06-15 21:29:00

Author:
Arnald23
Posts: 1843


It wouldn't be awesome without the 'inator'

P&F references FTW!

to Arnaldo: Handheld Emitter!
2010-06-15 21:29:00

Author:
Silver39
Posts: 1703


Technically headheld, but yes, this is one of the new powerups for LBP2.2010-06-15 21:33:00

Author:
rtm223
Posts: 6497


I can already imagine the insanity that will develop with this new tool, as well as with the awesome ideas I got just from watching this E3 showcase. Fantastic job Mm, I can't wait to see/hear/read more!2010-06-15 21:35:00

Author:
AeroForce22
Posts: 392


Details! So it's an emitter hat? I'm assuming the level creator configures what it fires, right? So you could make a missile launching... hat. Is it aimable?2010-06-15 21:53:00

Author:
Sehven
Posts: 2188


Cannot wait to give sackboy fire breath in my Spyro series!2010-06-15 21:53:00

Author:
Jedi_1993
Posts: 1518


No melee weapon?
;__;
2010-06-15 21:53:00

Author:
jjmusicman
Posts: 234


Is it aimable?

Yeah, it is, same controls as paintenator. And yes, creator picks an object to be emitted
2010-06-15 21:55:00

Author:
rtm223
Posts: 6497


It probably is aimable. Otherwise, it defeats the purpose.2010-06-15 21:55:00

Author:
Silver39
Posts: 1703


you aim just like the paint gun or grapplehook.2010-06-15 21:55:00

Author:
wexfordian
Posts: 1904


So I presume this is the power up formerly known by some as magic bag?!?2010-06-15 21:56:00

Author:
Xario
Posts: 238


You don't aim the grapplehook, Wex! Come on you should know this, you were there!

The grapplehook is automatic!
2010-06-15 21:57:00

Author:
jackofcourse
Posts: 1494


Details! So it's an emitter hat? I'm assuming the level creator configures what it fires, right? So you could make a missile launching... hat. Is it aimable?

Yeah totally. Julesyjules was emitting those old fashioned 50's radios from it and using them as a platform you could jump on. It looked as bizarre and as awesome as it sounds.
2010-06-15 21:57:00

Author:
GruntosUK
Posts: 1754


So I presume this is the power up formerly known by some as magic bag?!?

yep its the exact same thing.
2010-06-15 21:58:00

Author:
wexfordian
Posts: 1904


Awesome! I've been really hoping we could have some sort of configurable weapons (whether by adding emitters to sackbots or any other means). I mean paintballs are nice, but sometimes you want them to have mag keys on them or something and we've never had a way of doing that for sackboy.

I didn't catch the e3 announcement. Anything else exciting?
2010-06-15 21:59:00

Author:
Sehven
Posts: 2188


You don't aim the grapplehook, Wex! Come on you should know this, you were there!

The grapplehook is automatic!

I thought it just had aim assist on it! I did wonder why I felt like a pro. Usually I can't aim the paintinator to save my life but I could handle the graple hook no problem. Now you tell me it wasn't my awesome skills
2010-06-15 22:00:00

Author:
wexfordian
Posts: 1904


I thought it just had aim assist on it! I did wonder why I felt like a pro. Usually I can't aim the paintinator to save my life but I could handle the graple hook no problem. Now you tell me it wasn't my awesome skills

hahaha noob.
2010-06-15 22:02:00

Author:
jackofcourse
Posts: 1494


You don't aim the grapplehook...The grapplehook is automatic!

It is? What happens if there are multiple grabbable things in an area, but it's crucial that you grab the right one? I mean, I don't want to be flying through the air and then shoot out a grappling hook to grab the overhead sponge that will keep me from falling to my death... and then have the hook latch onto the nearest sackboy instead.
2010-06-15 22:02:00

Author:
Sehven
Posts: 2188


It is? What happens if there are multiple grabbable things in an area, but it's crucial that you grab the right one? I mean, I don't want to be flying through the air and then shoot out a grappling hook to grab the overhead sponge that will keep me from falling to my death... and then have the hook latch onto the nearest sackboy instead.

Well that just comes down to level design. It's up to the creator to ensure that the grapple hook can be used in a suitable way

It is pretty effective though, definitely works well!
2010-06-15 22:03:00

Author:
jackofcourse
Posts: 1494


< Waita second.>
*puts on hat and emitts level*
< Now we can play.>
2010-06-15 22:04:00

Author:
Xario
Posts: 238


It is? What happens if there are multiple grabbable things in an area, but it's crucial that you grab the right one? I mean, I don't want to be flying through the air and then shoot out a grappling hook to grab the overhead sponge that will keep me from falling to my death... and then have the hook latch onto the nearest sackboy instead.

You mean like what often happens with grabbing?

Smooth Wex, although I'm sure I remember the grapple being aimable too. Is jack lying to us? Maybe he's too lazy to aim
2010-06-15 22:04:00

Author:
rtm223
Posts: 6497


Maybe I should ditch the idea of my flying vehicle concept and making it a flying sackboy concept.2010-06-15 22:06:00

Author:
Arkei
Posts: 1432


So I presume this is the power up formerly known by some as magic bag?!?

Well, one's a magic "bag" and the other's an emitter "hat" so...i'm not too sure about that one.
(But who knows? i mean its not like there's people in here who may be able to confirm or deny that because they went to create LBP2 levels, right? )
2010-06-15 22:06:00

Author:
Silverleon
Posts: 6707


I've been messing around with a level that uses the grapple hook for about a month...I promise it is automatic 2010-06-15 22:08:00

Author:
jackofcourse
Posts: 1494


I'm pretty sure the grapple hook is partially aimable, in that it has a lock-on feature... but I don't think this is really the thread for that. 2010-06-15 22:09:00

Author:
comphermc
Posts: 5338


By lock on, do you mean it snaps to the nearest grababble object, but you can switch targets?2010-06-15 22:11:00

Author:
Unknown User


Lmao, I wonder what are some clever ways of usage for this thing could be...2010-06-15 22:13:00

Author:
AbstractSam
Posts: 332


I'm pretty sure the grapple hook is partially aimable, in that it has a lock-on feature... but I don't think this is really the thread for that.

Definitely not the thread for it...BUT()

If you're counting 'partially aimable' as physically moving closer to the object you want to grab on to...then yes, I suppose it is
2010-06-15 22:14:00

Author:
jackofcourse
Posts: 1494


Does it look like a regular hat? (that sounds unfortunate )

Aimable, eh? Does it tilt your head too when you "aim" it?

Can you run in a different direction than you're aiming? (and how would sackboy's head look, presuming the answer to the previous question is yes?)
2010-06-15 22:16:00

Author:
Incinerator22
Posts: 3251


Pretty much animates the same as he paintgun, but without the arm pointing, sackboy looks behind himself when running away from things he's shooting at with the paint gun.2010-06-15 22:17:00

Author:
rtm223
Posts: 6497


interesting.. *strokes imaginary beard*, and did I hear someone mention that somebody built a popit with the game? It's like that level 'a level in create mode' but in play mode lol.2010-06-15 23:06:00

Author:
bs58qw
Posts: 59


What exactly does this 'hat' look like? I could imagine my sackboy shooting missles at evil sackbots with a top hat 2010-06-16 18:01:00

Author:
Super_Clone
Posts: 849


I cant wait to make emitters that emit sackbots with creatinators that emit sackbots with even more creatinators.
Awesome!

But tbh, this is THE thing I was hoping for when it comes to shooting projectiles with sackboy.
2010-06-16 18:08:00

Author:
Luos_83
Posts: 2136


Hey can you make it automatically emit a bunch of objects when you hold R1 or is it like one shot?
Can you set the amount allowed to be emitted for each time running into the power up?
Can we make it automatically emit without holding R1?
Can we still grab with it on?
That is all.
Thank you.
2010-06-16 18:39:00

Author:
CheesyDemon
Posts: 170


interesting.. *strokes imaginary beard*, and did I hear someone mention that somebody built a popit with the game? It's like that level 'a level in create mode' but in play mode lol.

Yes, I mentioned it somewhere, because Alex Evans is telling in two or three interviews. But I thought it was through direct seat control, maybe emitter hat is involved as well? ....probably: Choose material, choose shape -> emitt emitter hat that emitts exactly that....
2010-06-16 19:17:00

Author:
Xario
Posts: 238


Looks epic, and im loving the costumes the people have on too!

wonder what the cool page morons'll do with it *shudders at the thought of people launching sharks at eachother*
2010-06-16 19:42:00

Author:
Matimoo
Posts: 1027


Yes, I mentioned it somewhere, because Alex Evans is telling in two or three interviews. But I thought it was through direct seat control, maybe emitter hat is involved as well? ....probably: Choose material, choose shape -> emitt emitter hat that emitts exactly that....

At a guess, I'd say a sackbot controlled by DCS, with square mapped to an open popit button, which makes a piece of holograph material become visible and unmaps the DCS from the sackbot, and remaps it to the menu system. You then select objects from the menu, which remaps DCS to a cursor with built in emitters, then move the cursor around and trigger the correct emitter to emit the object that you selected in the correct place.

Obviously you dress it up a bit and add in menu closing / opening and backtracking, maybe a bit of scrolling as well, emit the objects with gravity control on them so they hang until you close the popit, etc. But I think thats the basic principle of how I'd do it - no creatinator involved.
2010-06-16 19:43:00

Author:
rtm223
Posts: 6497


@rtm: Informative and spot on as usual, thx :-)
<--- learned something yet again
2010-06-16 19:52:00

Author:
Xario
Posts: 238


I have a great idea to do with this! no telling tho itsa secret.2010-06-17 05:43:00

Author:
CheesyDemon
Posts: 170


i like this power up,also the power gloves power up lets u pick up things and throw it and allows to switch lanes while grabbing an object - ITS CONFIRMED !!!!2010-06-17 13:41:00

Author:
SackBoy98
Posts: 588


i like this power up,also the power gloves power up lets u pick up things and throw it and allows to switch lanes while grabbing an object - ITS CONFIRMED !!!!
Awesome!
2010-06-17 18:07:00

Author:
SackBolt
Posts: 97


MUAHAHAHAHA! reconfigure the settings, and you can easily create a leathal paintinator.

Or it could fire sharks (with optional laser beams)

and imagine the puzzel related implimentation. like, emiiting sponge squares, but you have a set ammount of ammo
2010-06-19 07:23:00

Author:
mattbru77
Posts: 143


Old quote but:

No melee weapon?
;__;

You can make it emit a sword slash , so... yeah, it's both melee and projectile.
2010-06-19 07:41:00

Author:
JspOt
Posts: 3607


I can't wait to see what people do with this; obviously loads of guns, but lots more besides!

http://i.neoseeker.com/mgv/272671-Blackfalcon/671/5/animal0064hb2_display.gif
2010-06-19 12:26:00

Author:
Blackfalcon
Posts: 409


Is there any way of making the "hat" invisable, instead of using decorations?

Could this work:

1. Sackboy activates creatinator.
2. Sackboy inside sackbot.
3. Hat is gone...
2010-06-29 16:19:00

Author:
talbot-trembler
Posts: 1114


Should have been called the Emitteriser.2010-06-29 17:13:00

Author:
TehUberZac
Posts: 587


Surely this will just defeat the purpose of the paintinator, no? I mean, a creatinator that emits paintballs would be exactly the same as a paintinator. 2010-07-01 10:01:00

Author:
WilsonLBP
Posts: 128


It can replace the paintinator. But for aesthetics there's still room for the paintinator.

Actually, I wonder if the paintinator comes free with LBP2 or you still have to buy the MGS2 pack to get it.
2010-07-01 10:06:00

Author:
Vertrucio
Posts: 119


Actually, I wonder if the paintinator comes free with LBP2 or you still have to buy the MGS2 pack to get it.

It will need to be purchased.
2010-07-01 11:14:00

Author:
comphermc
Posts: 5338


I'd say it'd be better as gloves, because then you could shoot things from your hands and stuff..2010-07-01 11:40:00

Author:
Kern
Posts: 5078


It will need to be purchased.

Thanks for that bit of info!

That actually makes a lot of sense. The Paintinator is basically the first generation of the Creatinator. It was released early to allow for a basic shoot--er I mean Painting mechanic into LBP for use with the military themed MGS levels. Pretty limited in scope in its use.

The Creatinator is basically a full fledged multi use tool available for free with LBP2. The paintinator is kind of LBP1 backwards compatibility gear.

The only thing i know of that the paintinator has over the creatinator right now is aesthestics, and the ability for the paintenator to have an ammo limit, and one that's shown pretty well on the side of the gun. However, that can change since we don't know all possible settings for the creatinator right now.
2010-07-01 12:36:00

Author:
Vertrucio
Posts: 119


The creatinator does have an ammo limit that can be set by the creator and I think it does show the amount of stuff you have left to emit on your back similar to the tank on the top of the paintinator.. i think...2010-07-01 14:39:00

Author:
R0GUE--Elite
Posts: 118


Like someone mentioned earlier, I do hope Creatinators can be made invisible, mainly because: Say you want to make a fire breathing sackbot dragon, but it looks odd because there's a big helmet on his head? (I dont even understand how sackbots will use it or the paintinator yet :S )
Maybe not for players (I'm guessing something turns on the helmet/sackboys head turns to show where its aiming?) but for like Sackbots who we could probably program so they know where to aim, and when to fire?
2010-07-01 16:46:00

Author:
Matimoo
Posts: 1027


Maybe the Creatinator would look better as a set of high-tech goggles with the emitter in the middle of them.2010-07-02 20:42:00

Author:
Tyler
Posts: 663


Sackbots can have microchips on them, yes? If so then you can put proper emitters on them for your dragonbots and what not, and save the hat for more traditional power up usage. And when a player controls a sackbot (in a control seat, perhaps hidden), then I think you can still move their arms like a sackboys arms, and I think you could wire up something to emit in the direction the arm is pointing, though that last bit might be a bit complicated, at least based on my understanding thus far.2010-07-03 03:45:00

Author:
LittleBigDave
Posts: 324


If it were on our hands like gloves and we had the Iron Man costume,you could make it emit lasers2010-07-03 03:54:00

Author:
zane132
Posts: 6


can u make it shoot a hat?2010-07-13 23:48:00

Author:
Photon Man54
Posts: 47


had to get my opinion in here.
gloves = win
hat = fail
2010-07-14 00:07:00

Author:
Deftmute
Posts: 730


can u make it shoot a hat?

Definition of a Creatinator: a wearable emitter.
2010-07-14 00:10:00

Author:
Fishrock123
Posts: 1578


a hat that emits hats could be win.
like a pair of jordans that emit another pair of jordans...
you know, in case they get scuffed.
2010-07-14 00:14:00

Author:
Deftmute
Posts: 730


I'd rather have a gun that can emit anything...Unless you can make it invisible, the "Creatinator" will kind of look out of place in some levels.2010-07-20 20:48:00

Author:
Smokeeye123
Posts: 66


I think Mm should allow you to choose the visual style of the Creatinator.

For example, you'd be able to choose: Hat (default), Gun (? la Paintinator) or Glove (? la Grapple Hook).
2010-07-20 21:05:00

Author:
alexbull_uk
Posts: 1287


I think Mm should allow you to choose the visual style of the Creatinator.

For example, you'd be able to choose: Hat (default), Gun (? la Paintinator) or Glove (? la Grapple Hook).

THAT = Win
2010-07-20 21:11:00

Author:
gdn001
Posts: 5891


I would use the Creatinator for a ninja level...

And i really think that you should toggle the visibility of the hat. It looks more out of place than that sweater my Granny stitched my for my birthday.

:SH:
2010-07-20 21:14:00

Author:
ThePineapplizer
Posts: 769


What if I have a halo or a crown on my head and I put on the freaklishly ginumbo Creatinator Hat? What will become of my previous glistening headwear!! *oh noes*2010-07-20 21:49:00

Author:
Night Angel
Posts: 1214


What if I have a halo or a crown on my head and I put on the freaklishly ginumbo Creatinator Hat? What will become of my previous glistening headwear!! *oh noes*

When you take it out, your crown will be back.
2010-07-20 21:53:00

Author:
gdn001
Posts: 5891


When you take it out, your crown will be back.he wants to emit something with the crown not being covered...2010-07-20 22:12:00

Author:
SackBoy98
Posts: 588


I'd rather have a gun that can emit anything...Unless you can make it invisible, the "Creatinator" will kind of look out of place in some levels.

The solution is sackbots!

Sackbots have their own circuit boards on them, which means you can place an emitter hidden away inside a sackbot. At the beginning of a level you stick the player inside a controllinator that remote controls a sackbot dressed just like him. Now you can still emit anything you want from the invisible emitter inside the sackbot.
2010-07-20 23:46:00

Author:
Vertrucio
Posts: 119


I'd rather have a gun that can emit anything...Unless you can make it invisible, the "Creatinator" will kind of look out of place in some levels.

I agree. Hilarious, however, that I say this, people say "ZOMG STOP COMPLAINING", other people say it, and they're left alone.
What a strange forum.
2010-07-21 01:07:00

Author:
jjmusicman
Posts: 234


Well for me sounds like a fine thing2010-07-21 02:34:00

Author:
ferrrch
Posts: 429


I agree. Hilarious, however, that I say this, people say "ZOMG STOP COMPLAINING", other people say it, and they're left alone.
What a strange forum.

Welcome to the internet.

ZOMG
2010-07-21 03:10:00

Author:
CyberSora
Posts: 5551


Welcome to the internet.

ZOMG

I agree with a subtle nod.
2010-07-21 05:43:00

Author:
Night Angel
Posts: 1214


The solution is sackbots!

Sackbots have their own circuit boards on them, which means you can place an emitter hidden away inside a sackbot. At the beginning of a level you stick the player inside a controllinator that remote controls a sackbot dressed just like him. Now you can still emit anything you want from the invisible emitter inside the sackbot.

Sounds like a good plan- but would you still be able to somehow change the aim of the emitted objects?
2010-07-21 18:51:00

Author:
Unknown User


Sounds like a good plan- but would you still be able to somehow change the aim of the emitted objects?

...I think it could.
Well, if you could slap an Emitter onto the Sackbot's Arm.

That way you can aim and stuff.

:SH:
2010-07-21 19:07:00

Author:
ThePineapplizer
Posts: 769


I've been messing around with a level that uses the grapple hook for about a month...I promise it is automatic
Hey Jack, Everyone says you aim the creatinator with the same controls as the paintinator. As you are on the BETA, couldn't you ask them if it would be better to aim using the SIxaxis tilt of the controller . Maybe hold down one button to turn on aiming so you can move it, then let go and it locks into it's position (and another button to shoot obviously).
2010-07-21 19:51:00

Author:
sackruler905
Posts: 103


Hey Jack, Everyone says you aim the creatinator with the same controls as the paintinator. As you are on the BETA, couldn't you ask them if it would be better to aim using the SIxaxis tilt of the controller . Maybe hold down one button to turn on aiming so you can move it, then let go and it locks into it's position (and another button to shoot obviously).

that sounds tedious.
2010-07-21 20:25:00

Author:
Deftmute
Posts: 730


Hey Jack, Everyone says you aim the creatinator with the same controls as the paintinator. As you are on the BETA, couldn't you ask them if it would be better to aim using the SIxaxis tilt of the controller . Maybe hold down one button to turn on aiming so you can move it, then let go and it locks into it's position (and another button to shoot obviously).

Sorry to burst this bubble, but this is not happening.
2010-07-21 22:17:00

Author:
Fishrock123
Posts: 1578


The Creatinator looks kinda silly to me. Don't get me wrong, it's a cool idea but I'll probably stick with horwitzer's method for emitting things from the player.2010-07-22 15:23:00

Author:
Ayneh
Posts: 2454


I don't want to start another argument, but it my opinion, it would look so much cooler as a glove very similar to Iron Man's.... When I get LBP2 I'm gonna make my creatinator shoot out plasmasfied paintballs...... Awesomeness!2010-07-22 15:28:00

Author:
Super_Clone
Posts: 849


How about a Creatinator that emits grabable rockets... in zero gravity. 2010-07-22 15:34:00

Author:
Ayneh
Posts: 2454


Honestly, I think that rather complaining about the form of the object, people should be happy that they are getting this wonderful power-up at all! While complaining and suggesting a better form for the Creatinator is fine here and there, I am beginning to feel that people are failing to see what potential it does have.


Hey Jack, Everyone says you aim the creatinator with the same controls as the paintinator. As you are on the BETA, couldn't you ask them if it would be better to aim using the SIxaxis tilt of the controller . Maybe hold down one button to turn on aiming so you can move it, then let go and it locks into it's position (and another button to shoot obviously).

Err...that does indeed sound rather tedious, I'd personally prefer it to stay the way it is now.
2010-07-22 18:41:00

Author:
RJA00000
Posts: 387


Another feature could be recoil.2010-07-22 18:55:00

Author:
ThisDudeRufus
Posts: 170


Another feature could be recoil.

This. Finally someone has a useful suggestion, this should defiantly be added as an option for both the creatinator and paintinator. Aswell as maximum fire speeds.
2010-07-22 21:48:00

Author:
Fishrock123
Posts: 1578


I promise, I wasn't complaing, Its great as is, but would just awesome looking like a glove. @ThisDudeRufus: Awesome idea. I couldn't have thought of it.... Send it to Mm!2010-07-22 22:35:00

Author:
Super_Clone
Posts: 849


Maybe also full-auto / semi-auto options?2010-07-22 22:43:00

Author:
gdn001
Posts: 5891


Once again, assuming you can aim an emitter placed on a sackbot, then recoil is accomplished there by the simple use of magic rockets, or other movers firing off low level, short bursts of movement in the opposite direction that you're firing.

Alternatively, you can probably make some tiny, invisible holographic material with a mover on it that follows the player 1 to 1, but can be aimed using the R-Stick at any time.
2010-07-23 02:34:00

Author:
Vertrucio
Posts: 119


Just a question, how would one go about creating a light that revolves around the player in LBP2?
Can you make an object follow a player easily? (ex. without using sack-tracker/etc)
2010-07-23 06:38:00

Author:
midnight_heist
Posts: 2513


You can do something like that through Movers and the Sackboy tracker gadget. The sackboy tracker outputs positional information about players to whatever you connect it to. I assume this will allow you to send that data to any one of the movers to have it track the player somehow. Well, it shouldn't be too difficult to rig up some kind of floating light that follows sackboy around, or at least an invisible reference point around which a revolving light can spin around.2010-07-23 07:32:00

Author:
Vertrucio
Posts: 119


Gah seriously, people just can't be happy wih what they have, can they?

"Someone-oh i want this and that!
MM: Here ya go!
Someone: uh...its green, i don't like it, do it over, i hate you guys! "


Seriously, its pretty much what always happens, i'm surprised Mm still supports such ungrateful community...
2010-07-23 09:04:00

Author:
Silverleon
Posts: 6707


Whoa whoa whoa whoa whoa, It's not because I'm ungrateful.............it's because I'm a baby Nah I don't really care, I could just come up with other ways to emitt stuff from sack boy.....2010-07-23 15:00:00

Author:
Amigps
Posts: 564


Is there video of the creatinator anywhere? I wanna see it!2010-07-23 16:11:00

Author:
RSQViper
Posts: 302


Is there video of the creatinator anywhere? I wanna see it!

The creatinator is used heavily in one of the minigames used in the E3 videos, and explained and used in much more detail in Alex Evan's interviews during E3. I think gevurah's vids cover this item a bit, too, but can't quite recall. Anywho, check out the stickied links at the top of LBP2 News and Media, and you'll find it.
2010-07-23 16:46:00

Author:
schm0
Posts: 1239


ya the creatinater shud be awsome who knows what this game would bring us lbp brung fun but now lbp brings more fun so will all see what happens......2010-07-23 20:27:00

Author:
rave2012
Posts: 45


Eh, well I personally won't even bother with the Creatinator if it remains a clunky hat with tubes and junk. Removes all immersion from the idea of emitting things.2010-07-23 21:15:00

Author:
jjmusicman
Posts: 234


Honestly, I think that rather complaining about the form of the object, people should be happy that they are getting this wonderful power-up at all!


I really don't understand this logic. If people just "happy with what they had," then the game wouldn't have a sequel, the game wouldn't exits, MM wouldn't exist, and we'd all be happy playing Pong all day, because people would be too afraid to speak up. Thank goodness this is not the case.

If you want to have your players wear a diaper on their heads in your level, by all means, that's your right. It doesn't mean that anyone else should want that in their levels, or be happy about it.

I would be happy that people have different opinions that you. We wouldn't get anywhere if we all just stayed in line and kept our mouths shut.
2010-07-24 23:25:00

Author:
DarkDedede
Posts: 672


I really don't understand this logic. If people just "happy with what they had," then the game wouldn't have a sequel, the game wouldn't exits, MM wouldn't exist, and we'd all be happy playing Pong all day, because people would be too afraid to speak up. Thank goodness this is not the case.

If you want to have your players wear a diaper on their heads in your level, by all means, that's your right. It doesn't mean that anyone else should want that in their levels, or be happy about it.

I would be happy that people have different opinions that you. We wouldn't get anywhere if we all just stayed in line and kept our mouths shut.

A good and valid point indeed.

But there is a difference between "Speaking up" and plain whining at everything because you didn't like a few details even tho you've been asking for that for so long.

I'd understand some simple "Cool, we finnaly get what we've been asking for for so long, but it'd be better if they changed this and that" you know good helpful comments.
Sadly all i see is "Its a hat, i hate it, i've been asking for it, but because its a hat i'm not gonna use it..." that's just....ugh.
2010-07-24 23:33:00

Author:
Silverleon
Posts: 6707


Please, games didn't improve because people whined about inconsequential stuff. They improved because people took action.

Hence, why I KEEP REPEATING MYSELF ABOUT USING EMITTERS IN SACKBOTS and yet people still whine about the same creatinator issue. Don't like it, don't use it, especially when there's powerful tools to replace them.
2010-07-24 23:45:00

Author:
Vertrucio
Posts: 119


Please, games didn't improve because people whined about inconsequential stuff. They improved because people took action.

Hence, why I KEEP REPEATING MYSELF ABOUT USING EMITTERS IN SACKBOTS and yet people still whine about the same creatinator issue. Don't like it, don't use it, especially when there's powerful tools to replace them.

There's a small problem with that....how do you aim??? O.o
2010-07-25 00:43:00

Author:
Amigps
Posts: 564


Are you sure you want more guns? That's netter than a creative alternative? The Creatinator will look differently before release, but I hope it doesn't make it like every other game out there.2010-07-25 03:27:00

Author:
ThisDudeRufus
Posts: 170


A good and valid point indeed.

But there is a difference between "Speaking up" and plain whining at everything because you didn't like a few details even tho you've been asking for that for so long.

I'd understand some simple "Cool, we finnaly get what we've been asking for for so long, but it'd be better if they changed this and that" you know good helpful comments.
Sadly all i see is "Its a hat, i hate it, i've been asking for it, but because its a hat i'm not gonna use it..." that's just....ugh.

Thank you Silverleon, that is what I had been meaning to get across.
2010-07-25 03:40:00

Author:
RJA00000
Posts: 387


A good and valid point indeed.

But there is a difference between "Speaking up" and plain whining at everything because you didn't like a few details even tho you've been asking for that for so long.

I'd understand some simple "Cool, we finnaly get what we've been asking for for so long, but it'd be better if they changed this and that" you know good helpful comments.
Sadly all i see is "Its a hat, i hate it, i've been asking for it, but because its a hat i'm not gonna use it..." that's just....ugh.

I see.

I suppose I misunderstood you somewhat. Still, I'd rather people see people be passionate about their work, and passionate about the game especially. Creative people are always going to want different and more efficient ways to express themselves. "Variety is the spice of life."

I'm sure most people don't mind the fact that the Creatinator is a hat, as much as they mind the fact that it has to be a hat (as far as we know). The hat/gun/glove idea that's floating around would be the perfect solution to these concerns, and it would probably be very simple to implement. Of course, we have to make sure that the tool works first before we start expanding the features of it.
2010-07-25 05:22:00

Author:
DarkDedede
Posts: 672


Yeah, i know what you mean, Its actually one of the reasons I may sound a bit harsh on the suggestions area, I like to see if people REALLY want wha they're suggesting, and can actually come up with good reasons why their idea is good, or wether they were just saying with nothing to back up, not much "want" for it and just suggested it because it sounded liek "it'd be cool to have it."

I like the fact that its a hat actually, quite creative if you ask me, besides, we already got paintnator and grappling hook as weapon-based tools, and a gun is not obligatory or necessarey if you ask me, and having yet another one...too repetitive.
Gloves maybe too would work, but we already got the power gloves, right?

Vest?
Sure, that'd work, but the aiming would be rather akward, at least i can't think of some good way to implqement it in a vest. (Not to mention it would cover most of that player's costume. )

Hat seems like the best choice so far (inmy view) feel free to disagree tho.
2010-07-25 05:39:00

Author:
Silverleon
Posts: 6707


I don't mind the fact that it is a hat. I think that it will fit many themes, especially the LBP specific themes.

Now what I would prefer is to have a a type of emitter power-up that could be set to head or hand, which could be tweaked to any head/hand costume piece. The designer could have wands, guns, sword beams, or even magic spells. The number of possible combination would only be limited to the designer's costume collection and their imagination. After all, the paintinator and creatinator are technically costume pieces. I would think that it would be simple to just swap the two out for another costume piece of the designers choosing.

I suppose you'll have to forgive the fact that I see so much potential from such a simple tweak of the tools design.
2010-07-25 05:59:00

Author:
DarkDedede
Posts: 672


A good and valid point indeed.

But there is a difference between "Speaking up" and plain whining at everything because you didn't like a few details even tho you've been asking for that for so long.

I'd understand some simple "Cool, we finnaly get what we've been asking for for so long, but it'd be better if they changed this and that" you know good helpful comments.
Sadly all i see is "Its a hat, i hate it, i've been asking for it, but because its a hat i'm not gonna use it..." that's just....ugh.

I honestly find people like you who nitpick about the tiny specifics of how somebody complains or criticizes something they don't like far more annoying than the people voicing the common sense (the fact that we should have a choice to customize the Creatinator as a giant stupid hat, or not) in this thread. You seriously care about what people think of this game? It has nothing to do with you; they're not asking for something that would destroy any features for you, just open up more options. Some people are laughably personally offended for criticism on a game that they didn't even make. It's a video game. It's okay to want to change things. It's okay for people to feel that way. It's okay for people to disagree. It's okay for you to not like what people are saying. You think people didn't appreciate pistons? Of course. They did almost all the work in LBP. But, that doesn't mean people shouldn't have complained that you couldn't make bolts or pistons invisible. And had they not, you probably never would have gotten invisible pistons. Let people want their hatless Creatinator. It doesn't affect you.

/two cents.
2010-07-27 12:27:00

Author:
jjmusicman
Posts: 234


epic win! ^2010-07-27 12:29:00

Author:
Jonaolst
Posts: 935


The mood of this thread has become dark.

As for the creatinator I like the idea. It really opens up so much possibility and ridiculous situations. The other thing it does though, it if you have one of these in a level you are making, it can make a lot of unexpected things happen in creation. Wow, the bug fixes to come with this thing! lol!
2010-07-27 13:10:00

Author:
RSQViper
Posts: 302


Let's chill this out a little bit - there's no need to make this thing personal. No need to start a attacking someone for disagreeing with the general swing of the conversation. After all:

It's okay for people to disagree. It's okay for you silverleon to not like what people are saying.



I still would like to see skinnable creatinators and connectors and think it would be a major enhancement to the game, but it is a shame that so many people are hung up on it being a hat that they have seemingly lost sight of the positive aspects of having a creatinator in the first place
2010-07-27 13:24:00

Author:
rtm223
Posts: 6497


i think the creatinator will be a very useful power up that will help create abounch of different types of games2010-07-29 03:58:00

Author:
Unknown User


Explosive pig fight... yesss... I HUNGER for the creatinator! That and some porkchops! (Im coming piggabling)2010-07-29 20:34:00

Author:
grayspence
Posts: 1990


Impact explosives disguised as pigs.

Genius.

:SH:
2010-07-29 20:48:00

Author:
ThePineapplizer
Posts: 769


Gah seriously, people just can't be happy wih what they have, can they?

"Someone-oh i want this and that!
MM: Here ya go!
Someone: uh...its green, i don't like it, do it over, i hate you guys! "


Seriously, its pretty much what always happens, i'm surprised Mm still supports such ungrateful community...

We're not ungrateful, it's just that making the hat invisible would require about 5 more lines of code, and would enhance the practicality of the creatinator ten-fold.
2010-07-29 22:34:00

Author:
xero
Posts: 2419


The first thing I'm going to do with this is make it emit something that instantly explodes and kills your Sackboy. Without telling the player.

http://www.pixeljoint.com/files/icons/full/trollface_remastered.png
2010-07-30 16:01:00

Author:
Unknown User


To please everyone, how about 3 different forms?

Gun, glove and hat(like it is now).

You change what form it takes by a slider in it's tweak menu
2010-07-30 16:20:00

Author:
Unknown User


Apparently you can shoot goo out of the paintinator to create paths for your sackperson to follow...Shadow Complex level anyone?

LINK (http://kotaku.com/5600698/forget-limbo-littlebigplanet-2-might-be-able-to-do-shadow-complex-and-more)
2010-07-30 18:41:00

Author:
Smokeeye123
Posts: 66


Apparently you can shoot goo out of the paintinator to create paths for your sackperson to follow...Shadow Complex level anyone?

LINK (http://kotaku.com/5600698/forget-limbo-littlebigplanet-2-might-be-able-to-do-shadow-complex-and-more)

Oooohhh i like that idea!!! I was thinking more along the lines of shooting water to de-lethalize fire but this sounds like a great idea too!! People could make some really cool fire fighter levels with this i bet.
2010-07-30 19:19:00

Author:
dr_murk
Posts: 239


Hmm i fail to see what this creatinator hat can do that the emitter can not.. im confused 2010-07-30 19:50:00

Author:
Snrm
Posts: 6419


Hmm i fail to see what this creatinator hat can do that the emitter can not.. im confused

It can shoot from your sackperson, and you have easy, direct control of where it aims.
2010-07-30 20:18:00

Author:
xero
Posts: 2419


It sounds useful... and fun to use 2010-07-30 23:33:00

Author:
Snrm
Posts: 6419


I can see many new gameplay opertunities revolving around this and the grappling hook! Imagine, with this, and the new confrimed goo substance, players wouldnt care what theyre wearing theyd be having so much fun!2010-08-04 20:27:00

Author:
grayspence
Posts: 1990


to everyone complaining about the fact it's a hat:
in the latest issue of "play" (a UK gaming magazine) it is confirmed that it can be made to look like other things. "This helmet-like device, which can be made to look like other things..."
2010-08-09 22:47:00

Author:
duffym871
Posts: 89


to everyone complaining about the fact it's a hat:
in the latest issue of "play" (a UK gaming magazine) it is confirmed that it can be made to look like other things. "This helmet-like device, which can be made to look like other things..."

link, Link! LINK!!!..... Please?, :O
2010-08-09 23:37:00

Author:
Fishrock123
Posts: 1578


link, Link! LINK!!!..... Please?, :O

Magazines exist on paper.
2010-08-10 03:28:00

Author:
Tyler
Posts: 663


Magazines exist on paper. LOL XD scans???2010-08-10 03:31:00

Author:
SackBoy98
Posts: 588


Magazines exist on paper.

I don't live in the UK. picture please?
2010-08-10 03:32:00

Author:
Fishrock123
Posts: 1578


I haven't heard anywhere, other than from people who say they know, that the Creatinators appearance can be tweaked, soooooo...Link to official word please! 2010-08-10 04:03:00

Author:
Unknown User


Link to official stuff ! PLEASE !2010-08-10 04:08:00

Author:
SackBoy98
Posts: 588


"This helmet-like device, which can be made to look like other things..."

i call BS until a link to a good source is provided (i.e. joystic, Gamespot, Kotaku, official Mm site, etc.)
2010-08-10 06:07:00

Author:
Shadowcrazy
Posts: 3365


Anyone know what the "Recycle Old Objects" function does in the creatinator's menu? See donkey show's video around 1:41, where he scrolls past this option in the tweak menu. Any community game jammers know what this does?2010-08-10 13:05:00

Author:
Holguin86
Posts: 875


Anyone know what the "Recycle Old Objects" function does in the creatinator's menu? See donkey show's video around 1:41, where he scrolls past this option in the tweak menu. Any community game jammers know what this does?

I'd imagine it's a function similar to de-emitting.
2010-08-10 15:26:00

Author:
schm0
Posts: 1239


This might be the tweak that enables / disables the ability to emit new objects when the max at once is reached (destroying / recycling, the oldest so make space for a new one). Not entirely sure.2010-08-10 15:40:00

Author:
rtm223
Posts: 6497


This might be the tweak that enables / disables the ability to emit new objects when the max at once is reached (destroying / recycling, the oldest so make space for a new one). Not entirely sure.

Yep .........
2010-08-10 15:41:00

Author:
jackofcourse
Posts: 1494


I am really exited and can wait to put my hand on it! <3 2010-08-14 02:11:00

Author:
Sackbot
Posts: 17


So wait, if its an emitter hat, does that mean, you can like, make it emit a sack person emitting sack person and so on, like, make a paradox, cause in after all and emitter can emit any kind of captured object 2010-08-14 03:07:00

Author:
EvilMuffinz
Posts: 33


in after all and emitter can emit any kind of captured OBJECT

i'm not gonna bother -_-;
2010-08-14 03:11:00

Author:
Shadowcrazy
Posts: 3365


So wait, if its an emitter hat, does that mean, you can like, make it emit a sack person emitting sack person and so on, like, make a paradox, cause in after all and emitter can emit any kind of captured object

Unless you were somehow able to cheat the thermo while doing this, which I highly doubt.

Otherwhise, you'd just end up with a bunch of sackbots unable to do anything.....
2010-08-14 03:49:00

Author:
Fishrock123
Posts: 1578


looks cool2010-08-14 20:45:00

Author:
HollieCat
Posts: 197


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