Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
Fixing/Critiquing Mech Legs
Archive: 1 post
Okay, so I need a few people to help me test out mech legs I made and give any advice they can on how to fix them. They aren't even really mech legs but its more of just a concept o nhow to control both movement and weapons at once. Basically the sack boy or girl spawns in a narrow chamber that is made of two sponges forming a box. If the Sackboy moves right, the wheeled Mech Legs will move right, and vice versa when the sackboy moves right. To use Weapon 1 Grab up and Grab down to use weapon 2. Now if you help out and test it you can see the actual workings but its not that complicated anyways. PSN: RagnarokWarrior I haven't published anything so you'll have to test it when I am there. Update: So Ijsut finished a version two and besides having better asethetic appeal its rides a little smoother. I still have a few problems that I don't know how to fix. Changing the wheel material to rubber made the cart accelerate faster. Fast enough where the sack doesn't starve fro mstarvation. The Problem is if you want to then switch directions from forwards to backwards or vice versa the Legs accelerate very slowly or seem as if they don't move at all. Now this problem can be overcome by running and jumoing into the direction of your choosing and adding a little sack weight, but a mechanical fix would be better. I added a difference in speeds also. If you move lsighty right you'll go at normal speed but if you move to the right extreme you'l gett a speed boost. As of right now it looks more like a tank, but with the addition of a body and head and practical weapons this will soon look like and function like a ground mech. Also, working on a way to have weels take on most terrain obstacles. | 2010-06-13 04:10:00 Author: Unknown User |
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