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#1

Impact switch

Archive: 4 posts


I like how when we put sound objects in our level then we bump into it it makes a sound, so I thought why can't there be a switch for that? It should have something like if you want to change it to only sackpersons impact or objects impact or anything impact.
I know some of you might think that "oh we already have a sackboy sensor switch and a button switch" we don't need an impact switch"

think of it like this: sackboy is swinging on some sponge you've attatched to some dark matter with a string, then: OH NOES! he falls into the electrified cardboard beneath him! THEN: the impact switch attatched to some emitters and sound objects activate emitting cardboard lightning and making the whole level shake and thunder!

the problem with using sensors and buttons is that

A) buttons don't have that much range and
B) sensors are too sensitive...you don't want the emitter to spew out lightning 4 inches before the sackperson hits the lethal cardboard! that would just ruin the surprise wouldn't it?
2010-06-13 03:46:00

Author:
wolverine_2008
Posts: 304


Sorry but itsn't there already threads about this? I'll stfu about it now.
...there would be a LOT of usages for the switch. And a tweak if it notices only Sackboys, Sackbots, a lethal object, a non-lethal object, any object or a combo of any these. (As a check list it's easy )
2010-06-13 08:17:00

Author:
Unknown User


I think there might be one in LBP2. But it's called the collision switch.2010-06-16 18:27:00

Author:
Dragonvarsity
Posts: 5208


Yup, it's in the game, so I don't think this constitutes speculation anymore 2010-06-16 18:34:00

Author:
rtm223
Posts: 6497


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