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Ladylyn's Bomb Survival

Archive: 28 posts


Had a thought of something original the other day and would be pretty interested to see if I could pull it off.

Its a thing called a bomb survival and its a survival challenge




Wait for it, wait for it....

I know what you are all thinking


But I'm thinking more like a bomb survival with time and thought put into it.


Imagine:

Post Apocalyptic setting.

Massive explosions.

Destructive landscapes (not just destructible materials)

Great Effects.

Points given by survival time (not by collection)



I've already had a go at creating a Post Apocalyptic style level with Atomic Assistance and thought I pulled off the explosions quite well so why not be able to create a good bomb survival for once.



I'd love all your opinions on whether you think this is a good idea or not.

Thanks, Ladylyn1
2010-06-12 12:53:00

Author:
ladylyn1
Posts: 836


How's that thin ice you're standing on?

G'luck!
2010-06-12 13:07:00

Author:
comphermc
Posts: 5338


bombs that can be disarmed...and not the standard rectangular type bombs?2010-06-12 13:22:00

Author:
swanbrown
Posts: 898


If you make it feel more like a level rather than erm well Cr*p then it would be something i would be interested to play.
If there is anything that can get rid of the spam can cool pages its making a trend that people enjoy not just idiot 8 year olds on the cool pages.
I apologize to any idiot 8 year olds reading this but I don't regret saying it
2010-06-12 13:46:00

Author:
robotiod
Posts: 2662


I'll be honest with you, I'm not really sold. And I'm sorry if this sounds a little harsh, but here is why:

Other than removing the gameplay aspect of collecting points, which arguably reduces the level of strategy from the game, what exactly is this going to offer beyond improved visuals? Because as far as I'm can tell, your plan is to take an exceptionally tired gameplay formula without really adding anything tangible to it, just making it pretty?

The sad thing is, people will probably actually go for that i this community
2010-06-12 13:54:00

Author:
rtm223
Posts: 6497


I'm kind of with rtm on this one. From the sounds of the OP anyway.
For me your bomb survival would have to be drastically changed from the standard. What I mean is It can't be just a bomb survival, it has to have more to it than simply dodging bombs. I firmly believe that any concept can be made into a fun and interesting level with enough creativity. A standard Bomb Survival, however, has no creativity. Well the first dozen or so did but now they don't. If you are creative in your design though and gameplay I would be very interested to see this.
2010-06-12 14:17:00

Author:
SR20DETDOG
Posts: 2431


Another problem I see with the bomb survival formula is the way creators try to make it random, usually failing. If you want to make this fun and exciting you need certain areas to be random, but also huge set pieces. have the ability to disarm bombs, anything that will make the level more exciting and appealing to players. no exploitable safe points, and rather than just giving points for survival why dont you give the player objectives to complete. Save some woman trapped in a room before the bombs kill her too.2010-06-12 14:43:00

Author:
robotiod
Posts: 2662


It was something I was pondering for a while and yeah it would be like a glorified survival challenge.

I do very much like the idea of disarming the bombs which would give the level a 'Hurt Locker' feel to the level.



I think I've only ever played a bomb survival once and yeah it was pretty dreadful. I often read the complaints about them and Im quite up for a challenge to make one that is pretty decent. But if enough people think it would be a waste of time then I'll give it a miss- I have other things planned anyway
2010-06-12 14:59:00

Author:
ladylyn1
Posts: 836


I think that if u put lots of time into a bomb survival you can make a good one.
bad bomb survival is like 1 or 2 bomb types and no scenery or only lil scenery and almost all of em brakes at some point.
2010-06-12 18:32:00

Author:
oblivios
Posts: 143


I don't know why, but Im actually getting into this idea. here's some ideas that occurred to me while talking to cleverbot:

A disarmed bomb would emit a bubble and dissolve, and there could be different types that require different things to disarm:
bombs that disarm by being close to a key (possibly even a specific key color)
bombs that have to be grabbed for a certain amount to time
bombs that have to be grabbed a certain number of times, or maybe even shaken.
suicide creature bombs that roll in from the sides instead of being dropped.
Duds that don't explode UNLESS you grab them.
bombs that can be shot with the paintinator
2 player bombs
sticker bombs

there could also be power-ups.
temporary check points for extra life.
temporary turtle-shell that can be dragged (or maybe a friendly umbrella creature)
gun en placements
sack-boy launchers.
occasional Jet-pack drops and more frequent Anti-jetpack drops.
2010-06-12 18:40:00

Author:
swanbrown
Posts: 898


Could go either way. Depeneds totally on how you pull it off and how it is received by the community. Personally, I wouldn't go for it. I think it's already a way too old and tired-out gameplay idea. I'm personally sick of all types of bomb survivals. You may be able to change my mind, but I'm not sure. I'd have to wait and see.

I will say that some of the community will like it, and some will still hate it. Then there's a majority of the community that will see the words "Bomb Survival" and just forget the level and not give it a seconde glance. You do what you want to do though. We can't tell you what to do and what not to. Good luck with whatever you do. :]
2010-06-12 18:44:00

Author:
piggabling
Posts: 2979


yea I see what your saying... but if you make it unique you could make it succesful. Steve_Big_Guns did it with his boucing bomb survival (forgot the name lol). It was pretty fun and challenging cuz it wa something new.2010-06-12 18:45:00

Author:
L1GhTmArE
Posts: 519


I know bomb levels get a bad rap, but with the right group of friends to play with, they can be pretty fun, competitive and funny. A bomb level with artistic attributes & plot, along with real game play, could be a great level. 2010-06-12 18:49:00

Author:
TheCountessZ
Posts: 537


IMO, if you are going to do this, is to take the very core of the bomb survival (not getting blown up), and start from that. Drop all the rest of the gameplay elements that are stereotypical of the style and build something new from it. Make it story based (as theCountessZ suggests) or objective based as others have, or both. There is a lot that could be done with the concept of not getting blown up.... I just personally feel that a visual reboot is enough to drag the gameplay concept out of the mud and actually make something truly great out of it.

I'm not saying it's not doable at all, just considering that you are taking one of the most overdone and hated things in the game, you have to aim a little higher to really do it well
2010-06-12 18:54:00

Author:
rtm223
Posts: 6497


i had an idea of story bomb survival while ago but forgot it due my new project but now i remember it again and i think i will make it 2010-06-12 19:08:00

Author:
oblivios
Posts: 143


Rather than avoiding exploding bombs, how about you disarm them? What about you're a bomb-disposal person and you need to protect civilians. Perhaps different bombs that need different combinations to disarm them(left stick up, down, up etc.), just putting ideas out there. The bomb survival genre is tired and repetitive, no matter how much you prettify it D:2010-06-12 19:43:00

Author:
Unknown User


Okay, if you're going to make a bomb survival, I suggest:

Using new ideas, like the stated "disarmable bombs"
Looking at the Desert Survivals by Defmunky666, they're great survivals, and they keep you entertained while playing. You should use them for some "inspiration"
Not making it copyable
take your time on it




2010-06-12 22:30:00

Author:
GreatWhite000
Posts: 673


Defmunky aka Rosescythe made an awesome bomb survival level long ag called "Desert Survival 3, you should check it out, its easy to find as it seems many copies are around. :/

Well, anywho, it IS possible to make a good bomb survival, you just gotta know how.
2010-06-12 22:44:00

Author:
Silverleon
Posts: 6707


Defmunky aka Rosescythe made an awesome bomb survival level long ag called "Desert Survival 3, you should check it out, its easy to find as it seems many copies are around. :/

Well, anywho, it IS possible to make a good bomb survival, you just gotta know how.

Desert Survivals 2 & 3 were never copyable IIRC, it was the 1st one.
2010-06-13 02:40:00

Author:
GreatWhite000
Posts: 673


Desert Survivals 2 & 3 were never copyable IIRC, it was the 1st one.

I gave Yaru a copy of DS3
2010-06-13 02:46:00

Author:
Unknown User


I gave Yaru a copy of DS3

Silverleon said "many"

There's billions of DS1 copies out there.

And, you gave Sliverleon one, not the whole world. lol
2010-06-13 02:53:00

Author:
GreatWhite000
Posts: 673


Wow. I guess the disarmable bombs idea wasn't as origional as I thought. LOL!

Well, instead of that, there could be bombs that could be dragged, or moved some how to special areas for bomb disposal, or to targets that give a reward on destruction.
2010-06-13 02:58:00

Author:
swanbrown
Posts: 898


I personally loathe any type of bomb survival so I think you're on a hiding to nothing with this.

I'd say forget it and concentrate on your other more worthy projects.
2010-06-13 03:02:00

Author:
mistervista
Posts: 2210


Ok guys thanks for all the input

I knew there'd be mixed feelings about this one, so i'll let you all know what im currently thinking:


So the important point is to make it less like the conventional bomb survivals and a more unique level...

I defo like the idea of disarming bombs and i think giving the level a plot with a single life would be an interesting move.

So perhaps you are a military soldier, of the future, stuck in the middle of a destroyed and dangerous city. What lies ahead is a tangle of twisted metal, dangerously derelict buildings and of course tens of bombs But dont worry you have a direct radio link to your engineer who knows how to disarm all the different types of bombs. He guides you through the start of the level (which will act as a training guide and will show you how to disarm each type of bomb), then your battery dies. The remainder of the level acts as race, in which you journey out of the city as quick as possible having to remember how to disarm each type of bomb.


Well it defo takes the n00bish factor away

What du guys think?
2010-06-13 10:29:00

Author:
ladylyn1
Posts: 836


Well I can't really say much untill I see a finished product but it sounds interesting.2010-06-13 10:50:00

Author:
SR20DETDOG
Posts: 2431


Do you mean... A quality bomb survival ?

I never thought such a thing was possible, it sounds pretty original ! ^^
2010-06-13 10:54:00

Author:
Oddmania
Posts: 1305


Have environments that don't explode so a tree falls over or windows smash (but get demitted of course)

Have powerups such as a spade that you can dig makeshift bunkers to drop shrapnel bombs into
2010-06-13 11:18:00

Author:
Kern
Posts: 5078


the plot line sounds like a winner!2010-06-13 11:20:00

Author:
swanbrown
Posts: 898


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