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Layer Glitch Weapon - "3D"
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http://i301.photobucket.com/albums/nn65/warlord_evil/1q.jpg Layer Glitch Weapon - 3D By warlord_evil ----- Images: http://i301.photobucket.com/albums/nn65/warlord_evil/2q.jpg http://i301.photobucket.com/albums/nn65/warlord_evil/3q.jpg I figure this would be a good object to use if anyone were to make a FPS in LBP. Took me about 30 minutes to make, and I may use it myself, that is if I could figure out a way to. It is given as a prize in a level at the bottom of my Craft Earth profile, the level has the same name as the banner text. Thanks to: comphermc (http://www.lbpcentral.com/forums/member.php?4697-comphermc) for his layer glitch level. bakscratch (http://www.lbpcentral.com/forums/member.php?4222-bakscratch) for discovering the layer glitch (https://lbpcentral.lbp-hub.com/index.php?t=13908-Bakscratch-s-extra-layers) in the first place. EDIT: This level has been removed, see here: https://lbpcentral.lbp-hub.com/index.php?t=28567-First-Person-Shooter-FPS-Project&p=494967 | 2010-06-08 20:43:00 Author: warlord_evil Posts: 4193 |
That looks awesome! | 2010-06-09 02:34:00 Author: Sunrise_Moon Posts: 469 |
Wow, that looks really great. Your awesome at using 50-layer. | 2010-06-09 04:03:00 Author: nitewalker11 Posts: 222 |
Um.... what would you use it on? If you make any scenery or targets in the background, the gun is going to impact into everything, 'cuz all background layers count as the same back thin layer. | 2010-06-09 08:23:00 Author: Sehven Posts: 2188 |
Um.... what would you use it on? If you make any scenery or targets in the background, the gun is going to impact into everything, 'cuz all background layers count as the same back thin layer. Exactly what I was thinking, it can't actually be used for anything other than making cool still photos... It does look awesome though | 2010-06-09 09:28:00 Author: rtm223 Posts: 6497 |
I had actually thought of making a sniper type game where you move a crosshair (not the whole gun like what you've got: you'd only see the crosshair) around the screen and shoot enemies that are in the background, but I've never gotten around to it. If anybody likes the idea, wants to use it in a level, and is concerned about "stealing my idea," feel free to use it and don't bother with crediting me: I'm not big on the whole "owning ideas" thing and I don't care about being credited. Besides, I doubt that I'm the only one who's thought of it, especially after seeing this gun. | 2010-06-09 11:12:00 Author: Sehven Posts: 2188 |
Probably not much practical use for it but it does look great. I had actually thought of making a sniper type game where you move a crosshair (not the whole gun like what you've got: you'd only see the crosshair) around the screen and shoot enemies that are in the background, but I've never gotten around to it. If anybody likes the idea, wants to use it in a level, and is concerned about "stealing my idea," feel free to use it and don't bother with crediting me: I'm not big on the whole "owning ideas" thing and I don't care about being credited. Besides, I doubt that I'm the only one who's thought of it, especially after seeing this gun. LOL, I don't think there would be any 'stealing' involved. I had exactly that in a level I made over a year ago ( sadly deleted now to make way for other stuff ) which was a MGS boss level. I used a moving sight in the fight against 'Sniper Wolf' and it worked really well. | 2010-06-09 12:36:00 Author: mistervista Posts: 2210 |
Um.... what would you use it on? If you make any scenery or targets in the background, the gun is going to impact into everything, 'cuz all background layers count as the same back thin layer. Gas targets with decorations covering it and mag keys? I thought of the same problem. I think I'll just build a small area out of gas and decorations, such as those metal plate decorations, and make the targets just target shapes or something. | 2010-06-09 17:21:00 Author: warlord_evil Posts: 4193 |
decorations on gas don't show up. How long is the weapon, could you pull it into the front layers and still see the back of it if you pull the camera right out? | 2010-06-09 17:24:00 Author: rtm223 Posts: 6497 |
You can glue a thin layer to gas though and put decoration on that. (Though might not help you either. Never played enough with the layer glitch to know ) | 2010-06-09 17:32:00 Author: Syroc Posts: 3193 |
LOL, I don't think there would be any 'stealing' involved. I had exactly that in a level I made over a year ago Yeah, well, I don't consider it stealing either, but a lot of people around here do. They'll tell you all about their plans and then go "please don't steal my idea." The funny thing is they'll say it about ideas that anybody could've come up with. And then whenever I do one of my rambling things about something I've been thinking of, I'll get people asking me if they can use it, to which I roll my eyes and then assure them that they don't need to ask. ( sadly deleted now to make way for other stuff ) From reading your comment, I was getting excited to play it... until I read that. Oh well, that's what you get for stealing my idea You can glue a thin layer to gas though and put decoration on that. Decos don't show up on any gas, thin or otherwise. | 2010-06-09 17:33:00 Author: Sehven Posts: 2188 |
this is funny because me and gilgamesh were thinking of ways to make weapons and mechs and stuff in 3d layers. its possible but extremely (when i say extremely, i mean like, if 10/10 was hard, think billgates' total value hard....) difficult to make *edit* sehven i think he meant glue a thin layer TO gas not thin layer OF gas | 2010-06-09 17:36:00 Author: johnrulz77 Posts: 835 |
decorations on gas don't show up. Oops, well I guess I can still put mag keys on random objects in the background of the Mm background, or I could try placing in the layer glitch area, then I could hang decorations off of materials that won't be in the way. How long is the weapon, could you pull it into the front layers and still see the back of it if you pull the camera right out? I'm not sure, maybe, see that metal strap holder on the front section of the gun? That part alone is in the middle layer of the three standard layers. Of course, not all first person games show the complete back of the weapon. I see what you want to do though, and it sounds like a good idea. | 2010-06-09 17:36:00 Author: warlord_evil Posts: 4193 |
I had actually thought of making a sniper type game where you move a crosshair (not the whole gun like what you've got: you'd only see the crosshair) around the screen and shoot enemies that are in the background, but I've never gotten around to it. If anybody likes the idea, wants to use it in a level, and is concerned about "stealing my idea," feel free to use it and don't bother with crediting me: I'm not big on the whole "owning ideas" thing and I don't care about being credited. Besides, I doubt that I'm the only one who's thought of it, especially after seeing this gun. lol, you can't own ideas anyway- ideas cannot be copyrighted, only actual works. Nice idea though | 2010-06-09 17:44:00 Author: Sunrise_Moon Posts: 469 |
Amazing looking work so far! Um.... what would you use it on? If you make any scenery or targets in the background, the gun is going to impact into everything, 'cuz all background layers count as the same back thin layer.Couldn't you just design the gun within the front (forground glitch) layers with its muzzle at the first (thick front) playable layer, should that not be able to emit shots into the playfield? | 2010-06-09 17:45:00 Author: Xario Posts: 238 |
sehven i think he meant glue a thin layer TO gas not thin layer OF gas Oh. Well, absolutely anything in the background layers is considered part of the backmost thin layer of the playable layers, so it wouldn't matter if you made something thin. | 2010-06-09 17:51:00 Author: Sehven Posts: 2188 |
Haha, nice, making a full fledged weapon using the 50-layer glitch. That's pretty creative, I must say. Never thought about it before. | 2010-06-10 05:20:00 Author: Mastadom Posts: 195 |
I just looked through my posts and realized that I forgot to say that the gun looks good. It does. I'm really impressed with the craftsmanship. Sorry I got caught up in the logistics of making it do anything and forgot to say that. | 2010-06-10 06:33:00 Author: Sehven Posts: 2188 |
Well, Sehven, could you give a statement on weather pulling the gun into front layers only would increase its interactivity or not? | 2010-06-10 06:47:00 Author: Xario Posts: 238 |
Me? Um... sure it would definitely work if it were completely pulled out of the background layers and back thin layer, but it looks like the barrel is 3-4 layers deep. If it were pulled that far back, I don't think you'd be able to see the gun site on screen: a camera tool can only zoom out so far, and anything past it (into the foreground) will be invisible to the player (not invisible exactly, but behind the player's point of view). What would be needed to really make this work, would be a hack that overcomes the collision of background objects. Since decorations won't show up on gas and dead objects/materials (as in killed by creature brain) only lose collision with the player--they can still collide with each other-- it would seem to be impossible to really pull it off I hate being such a killjoy, 'cuz the gun does look cool, but I just can't see any real way to make it work. Perhaps one of these would be more conducive to the layer constraints of lbp: http://upload.wikimedia.org/wikipedia/commons/thumb/2/24/FN-P90.JPG/300px-FN-P90.JPG I always thought P90's were awesome looking, and I especially liked the scene in MGS2 were Solidus spun one around dramatically before firing it. | 2010-06-10 08:34:00 Author: Sehven Posts: 2188 |
Me? Um... sure it would definitely work if it were completely pulled out of the background layers and back thin layer Thank you ... If it were pulled that far back, I don't think you'd be able to see the gun site on screen: a camera tool can only zoom out so far How many forground layers are we talking about? Between 5 and 10 ?! Sure, it would at least need a redesign (possibly a bit smaller and shorter (in layer-width)) but I also would consider not beeing able to shoot anything with a gun a serious design flaw - completely despite its really cool visual. | 2010-06-10 08:51:00 Author: Xario Posts: 238 |
Looks really good! that is a really nice design, pretty clear, but if your aim is to do a shooter (which i think i saw one that used 3D effects on the normal layers to make it look real, bit messy but cool) you can always design a 3 layered magnum, and add all mechanics and enemies on background layers, still just a thought. | 2010-06-10 14:37:00 Author: Ragnarok Posts: 898 |
Success! http://i301.photobucket.com/albums/nn65/warlord_evil/Success.jpg I moved it into the foreground, and I can control it like an FPS! I'll try to make a full on level. | 2010-06-10 20:43:00 Author: warlord_evil Posts: 4193 |
Success! http://i301.photobucket.com/albums/nn65/warlord_evil/Success.jpg I moved it into the foreground, and I can control it like an FPS! I'll try to make a full on level. That hand look really real! Making a full level like a FPS, with that would be something unique on LBP | 2010-06-10 20:49:00 Author: Alec Posts: 3871 |
Wow, how cool is that. Gratz, very impressive work so far. <--- will checkout level. | 2010-06-10 21:28:00 Author: Xario Posts: 238 |
Success! I moved it into the foreground, and I can control it like an FPS! Nice. Is that a play mode screenshot or edit mode? If it's play mode, then I'm surprised that so much of it is visible. Can't wait to see what you do with it. | 2010-06-10 21:32:00 Author: Sehven Posts: 2188 |
Nice. Is that a play mode screenshot or edit mode? If it's play mode, then I'm surprised that so much of it is visible. Can't wait to see what you do with it. I have a level up, it's called FPS - Experiment. There's nothing to shoot yet. But I can imagine making a level like Dead Space where you hold the plasma cutter to move through halls and shoot monsters that pop up. | 2010-06-10 22:46:00 Author: warlord_evil Posts: 4193 |
Waaa! that is amazing! If objects are in the front layers can they still move? I'm not too familiar with the 50 layer glitch (can things move in the background layers too? I dont think they could when i was messing with the glitch). Anyway, that is awesome! | 2010-06-11 00:50:00 Author: R0GUE--Elite Posts: 118 |
I made two other incomplete FPS levels, one features dual sub-machine guns, the other features a tank/artillery thing. | 2010-06-11 02:29:00 Author: warlord_evil Posts: 4193 |
The gun looks very well done! I'm not sure of any possible uses for it, but I do have a friend who may be interested in it, so I'll be sure to inform him of this! | 2010-06-11 04:19:00 Author: RJA00000 Posts: 387 |
Alright, I'm now in progress of making a real level, I made a new gun since I know this works, all the old ones were incomplete and not very detailed. But what should I make the level about? Toss me some ideas! Horror, tactical, sneaky? | 2010-06-11 07:38:00 Author: warlord_evil Posts: 4193 |
I'm very impressed Warlord Alright, I'm now in progress of making a real level, I made a new gun since I know this works, all the old ones were incomplete and not very detailed. But what should I make the level about? Toss me some ideas! Horror, tactical, sneaky? Maybe a level set in a mine full of monsters that had a huge amount of gold or something & the main character's going there to get rich .I don't think you should make a sneaky level & I think a horror level would be best. imho you should make it indoors. | 2010-06-11 11:08:00 Author: lifeiscrapislife Posts: 396 |
To anyone who's interested, play the 3 demo levels. They blew me away! The camera effects, walking motion, and muzzle flash are some of the great things worth seeing that can't be captured in photographs. | 2010-06-12 08:02:00 Author: Incinerator22 Posts: 3251 |
To anyone who's interested, play the 3 demo levels. They blew me away! The camera effects, walking motion, and muzzle flash are some of the great things worth seeing that can't be captured in photographs. Incinerator's right, I played all three the other night and they were all great. I especially loved the tank one, more specifically how you looked through the semi-circular screen. Honestly it did really do much, except help you aim at nothing but it looked really cool and gave a nice feel to the level even if it was just a demo. Great work Warlord | 2010-06-12 11:25:00 Author: SR20DETDOG Posts: 2431 |
I just tried these levels out and they're really neat, I haven't seen a FPS done in LBP yet. | 2010-06-12 13:37:00 Author: Ayneh Posts: 2454 |
I'm going to make a new thread for projects, and the level this thread was for is gone now, as I have better things out. EDIT: https://lbpcentral.lbp-hub.com/index.php?t=28567-First-Person-Shooter-FPS-Project&p=494967 (http://www.lbpcentral.com/showthread.php?28567-First-Person-Shooter-FPS-Project&p=494967) | 2010-06-13 01:32:00 Author: warlord_evil Posts: 4193 |
Success! http://i301.photobucket.com/albums/nn65/warlord_evil/Success.jpg I moved it into the foreground, and I can control it like an FPS! I'll try to make a full on level. Those sight are kinda unrealistic(no offense), try these sights http://upload.wikimedia.org/wikipedia/commons/f/f2/Open_sight_pictures.png The gray circle represents the target | 2010-06-14 23:37:00 Author: agrx Posts: 192 |
No worry about that weapon, it was slapped together as an experiment. | 2010-06-14 23:40:00 Author: warlord_evil Posts: 4193 |
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