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#1

Dissolve switch

Archive: 16 posts


I know this has probably been mentioned countless of times, but why not have a dissolve switch in LBP2?
It sure seems better than that awful green stuff that we've all come to despise.

For example, if I wanted, say, a stone wall that will dissolve when it is hit by some sort of battering ram, why can't the stone just dissolve instead of having to be stuck together with some stickered green stuff?

What do you guys think?
2010-06-08 18:06:00

Author:
WilsonLBP
Posts: 128


I think the worst thing about dissolve is the gas it leaves behind and the obvious sound effect. If there were some way to stop that, it'd be great. That being said, the trailer shows a metal fish crash into a wall, and bits of the walls simply vanish.2010-06-08 19:15:00

Author:
Darth
Posts: 186


Deja vu. Well, may be the other thread just died.
I agree with this. Gas away, but why not everything dissolvable?
2010-06-09 09:22:00

Author:
Unknown User


Thanks for the comments guys, keep them coming, I'd love to know what everyone else thinks. 2010-06-10 14:31:00

Author:
WilsonLBP
Posts: 128


There are a couple ways to cheat with "dissolving" undissolvable objects, in case you didn't know.


"Cow glitched" materials have the properties of one material but the looks of another. For example, you could make dissolve material that's light, grabbable, and dissolvable like dissolve, but looks exactly like stone.
You could put a protected creature brain on stone, and have a 1-shot switch attached to it. The stone will fall apart like a creature when the 1-shot switch triggers. However, it will give 50 points to the player.
You could "demit" it. Demmiting is a complicated process but it's low-thermo and useful. Put stone in an emmiter, and emit it in create mode with max at a time of 1. Move the emmiter. Set a switch to trigger the emmiter. When the emmiter triggers, it will emit the stone in a new place and the previously emmited stone will disappear, because that emmiter has a max at a time of 1.


Still, this would be easier and lower on thermo, so I hope we get it in LBP2
2010-06-10 15:31:00

Author:
Incinerator22
Posts: 3251


...You could also use a destruction switch.

However, at 1:23 (I think) pieces of material simply dissapear.
2010-06-10 21:44:00

Author:
Richasackboy
Posts: 619


Why not just make everything dissolvable? (Apply wire to material, switch goes active, material AWAY!!!) 2010-06-11 06:28:00

Author:
Unknown User


Why not just make everything dissolvable? (Apply wire to material, switch goes active, material AWAY!!!)

Yeah, that's sort of what I'm hoping for.
2010-06-11 10:43:00

Author:
WilsonLBP
Posts: 128


Why not just make everything dissolvable? (Apply wire to material, switch goes active, material AWAY!!!)

What happens when your working in a complex shape and you accidently hook it up,

anyway I love dissolve material! It's beautiful!
2010-06-11 12:32:00

Author:
Kern
Posts: 5078


What happens when your working in a complex shape and you accidently hook it up,

anyway I love dissolve material! It's beautiful!

You certainly have a strange taste in materials, my friend!
2010-06-11 15:01:00

Author:
RJA00000
Posts: 387


You certainly have a strange taste in materials, my friend!

Play Hyper Sphere by MrsSpookybuz and that'll show you it beautiful
2010-06-11 16:10:00

Author:
Kern
Posts: 5078


Dissolve is a great sticker base when it needs to be lightweight/grabbable. And maybe there could be a thing to highlight every wired block.2010-06-11 17:10:00

Author:
Unknown User


Dissolve is a great sticker base when it needs to be lightweight/grabbable. And maybe there could be a thing to highlight every wired block.

Yeah, that sounds like a good idea!
2010-06-11 22:06:00

Author:
WilsonLBP
Posts: 128


What happens when your working in a complex shape and you accidently hook it up,

*presses the left D-pad button*
2010-06-12 01:36:00

Author:
KablooieKablam
Posts: 364


Play Hyper Sphere by MrsSpookybuz and that'll show you it beautiful

I will, as I'd like to so the true beauty of such an ugly material...
2010-06-12 02:25:00

Author:
RJA00000
Posts: 387


Stickers can do magix, though I am incompatible with too many of them. i hate how the stickers start looking with 1000 of them on the screen
BTW perhaps there could be an additional tweak for an animation when material X dissolves, for exampe if you have a boulder hooked up, it would crumble apart and dissolve. Optional of course. Now to think the animations for them others!
Glass shatters F-T-W!!!
2010-06-12 08:56:00

Author:
Unknown User


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