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#1

The "In co-operation with " and "thanks too" Suggestion...

Archive: 16 posts


Alright, I posted this here, because I hoped they might implement this into LBP2 and also in the first game as well. I do not know if anyone else have suggested this, but I have not seen any, so here goes!

In LBP your name, as the creator stands under the level's name. But what about the others to contributed? Shall the creator write the names down in the headline, or will he/she have gotten so much help that the whole description is filled up?

When it is "In co-operation with" it stands all the people who has built the level with you, and which the level has registered have been in there, in some sort of way. It's different from "Thanks to", which is more about someone showing you a special technique to get something done or giving you some sort of object you need. Basically the one is a greater thanks, and the other is a smaller thanks. Something like that.

These two could of course be moshed up into one. I just like to have more choices, but the difference is quite small, really.
2010-06-08 16:57:00

Author:
moonwire
Posts: 1627


Yeah, this really is quite simply put, and would be very easy to implement. Good suggestion, I like people who pay attention to detail. 2010-06-08 17:21:00

Author:
DaSackBoy
Posts: 606


It seems difficult to implement, but could work. I'm thinking it should be worked in this way: When the level is being published, all users who had been within the level while it was being created will show up in checklist form. Check all the people that had helped (because sometimes people just join and watch, and then they don't deserve credit for helping), and then when the level is published, all hearts/plays/ect will count for the other creators as well. I don't know how practical this is though. :/ I just want some way for assisting creators to receive some sort of recognition other than a "Thanks to" in the description of the level.2010-06-08 17:39:00

Author:
AeroForce22
Posts: 392


Yes, the checklist idea sounds good to me, I guess pressing the X button on a creator when you look at the list will automatically bring you to the person.
Though, the hearts, plays etc. counting for the other creators as well might be used to take H4H further, with everyone just having one level where they have been visited, and they just show up, but still gets lots of easy hearts and plays. That's one thing to think about.
Though, if there will be some sort of ranking system, you "level up" in your creating skills and achieve a certain rank, this could be used to heighten the thanked players rank.
2010-06-08 21:35:00

Author:
moonwire
Posts: 1627


i support this.2010-06-08 22:56:00

Author:
Deftmute
Posts: 730


Don't mash them up!
Here's a problem: One day you invited a friend and with it came another. Now, this another friend called X slapped a block of DM somewhere in the level and the creator didn't delete it. Means the game would credit X.
Just let the creator tell who helped and who co-operated.
2010-06-09 09:20:00

Author:
Unknown User


Don't mash them up!
Here's a problem: One day you invited a friend and with it came another. Now, this another friend called X slapped a block of DM somewhere in the level and the creator didn't delete it. Means the game would credit X.
Just let the creator tell who helped and who co-operated.

See previous post:


When the level is being published, all users who had been within the level while it was being created will show up in checklist form. Check all the people that had helped (because sometimes people just join and watch, and then they don't deserve credit for helping),

Actually, the game records all people who actually do help on the individual objects - I keep on getting PSN messages from people saying "why does my stuff say you made it", because they've used logicpack tools.

Regardless, I really want the ability for levels to be published on multiple moons and have done since the beta. It's a fair bit of overhaul on the system and the interface and would require a DB restructuring, but would be so much better. Imagine if your OC level showed up on multiple people's moons, yet was counted as a single level, so plays hearts etc were aggregated and combined. It would be awesome.
2010-06-09 09:41:00

Author:
rtm223
Posts: 6497


Lol. jThat's what i get from not thoroughly reading EVERY post.
Aggregated hearts would be nice.
imagine the h4h consortion: kaskaroto, clay_20_november, x3-power and all the other Cool Pages-clotting marvellous folk get 100,000 hearts and can retire and start trolling MNR. Huzzah!
2010-06-09 10:40:00

Author:
Unknown User


Not really, because no-one goes to their pages to play their levels, and the shared level would only exist once on the cool pages (or whatever hopefully replaces it).

In terms of the aggregation though, I meant more along the lines of scores / plays etc. So if me, comphy, grant and omegaslayer all had cap'n sackbeard published and someone went to my moon played it and got highscore, that would be reflected on the other guy's moons too. It would literally be a shared level, rather than a duplicate publication.
2010-06-09 10:49:00

Author:
rtm223
Posts: 6497


That's what I meant too. Now that i think, it wouldn't work. Let's just sweep the Spam Team under the carpet with my favourite filter that I dreamt of: Creator Block List.
...what was this thread about BTW?
2010-06-09 10:52:00

Author:
Unknown User


Giving props to your co-creators. Personally, I just see my suggestion as an extension of that, although it would be cool to have the shared level combined with a thank you list.

Thank you list people would not be able to have the level on their published levels, or update it, but would appear in the "credits" for the level.
2010-06-09 10:56:00

Author:
rtm223
Posts: 6497


I say nay, why?
Because every person whu built something wold appear right?

Would that not mean that if you invite a friend and he does nothing but sneaks a piece of invisible material or a block of anything anywhere he'd be counted?
Also "friends of friends" could easyl get into the list of co-creators and stuff.

What i'm saying is you could end up with an extremly latge list of co-creators even if only one person really helped you.
2010-06-09 11:12:00

Author:
Silverleon
Posts: 6707


Seriously, does not one read stuff anymore?


When the level is being published, all users who had been within the level while it was being created will show up in checklist form. Check all the people that had helped (because sometimes people just join and watch, and then they don't deserve credit for helping),

It doesn't need to be automated, it is you thanking the people who helped you out. But rather than typing it into the description it actually comes up in it's own credits section on the level and LBP.me and you can link to the co-creators and helpers etc and it's all kinds of awesome.
2010-06-09 11:23:00

Author:
rtm223
Posts: 6497


@rtm223:
I agree with you, people does tend to get like... What did you write again?
It's just some comment's, you use 5 min and less to read through them all, for the sake of cornflakes!

I find your idea about sharing levels through the my moon and the Internet fascinating and would be something I would enjoy too. And it would also go along with the "thanks to", I think. Though, when the level is shared, how would it be sent to the others? I would think that if it went there automatically, it would be getting it without working, so would it be that the main creator could send a message with a link to the level so it can be downloaded to the moon? Or what about the checklist. You check the "thanks to", and also check them who were co-operated with you. When you published the level, maybe they would be sent a copy to their moon. I wonder how it would be though, if it is shared, then what would happen if someone went to edit it? Would the update only come when both would be online? Or will the edit's on just the original level count?
2010-06-09 14:23:00

Author:
moonwire
Posts: 1627


I really like the idea of "one level on multiple moons". Sure seems like it would be insanely difficult to make possible though. I'm hoping for anything at this point, because when I made a level with a friend of mine for the OCC, it was published on my moon. It managed to get 10 hearts (woot, now I just need the Create trophy) and he's failing to reap the benefits because of this. :/ It makes me feel selfish even though I don't want to be.2010-06-10 06:07:00

Author:
AeroForce22
Posts: 392


It shouldn't be too difficult. Sure the interface would need a massive change and making it intuitive would be tricky, but technically, not to hard to restructure the database for this.2010-06-10 09:57:00

Author:
rtm223
Posts: 6497


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