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What the Magic Gloves might be
Archive: 13 posts
http://forums.littlebigworkshop.com/t5/General-Discussion/InFAMOUS-DLC-Level-pack/m-p/78052/highlight/true I posted this suggestion back in February of last year of a "Power glove" powerup that let you play with different super powers, like super speed, super strength, climbing, fire powers, electricty conduction for switches and melee attacks, etc. I just saw the latest scans of GameInformer about inFAMOUS 2 and my mind is running wild with possibilities of what we could do in LBP2 if the Magic Gloves ended up being incredibly "magical" by letting you assign different abilities or powers to them to interact with your environment. I drew these cruddy sketches back in 09. http://img291.imageshack.us/img291/889/powerglove1ze5.jpg http://img14.imageshack.us/img14/8034/powerglove2fy3.jpg You think Mm might have listened to this and decided to make a super-power power up for Sackboy? | 2010-06-07 22:06:00 Author: jjmusicman Posts: 234 |
nice drawings...btw, this might come true in lbp 2...its kinda obvious that sackboys will climb in lbp 2....so i cant wait !!maybe they will show this power up in E3 2010....sony... | 2010-06-07 22:13:00 Author: SackBoy98 Posts: 588 |
Hmm, perhaps they're for grabbing materials that aren't grabbable normally? Like metals and stone and such. | 2010-06-07 22:18:00 Author: Silverleon Posts: 6707 |
I feel a feature like that could be taken care of with a slider on material options for "Grabbable? Yes/No" like how stones and other materials can now dissolve. I don't think something like that would warrant an entire new powerup.... | 2010-06-07 22:34:00 Author: jjmusicman Posts: 234 |
Would be great right?! Nice drawings btw | 2010-06-07 23:41:00 Author: Smelling-Cowboy Posts: 668 |
I believe they "announced" the two powerups as power gloves and magic bags. Not sure how much of a difference that makes, and it seems none of the press actually got to see them / weren't allowed to talk about them so we have no real info whatsoever, beyond the names, so if we are to speculate, may as wel get the one bit of info we do have right actually correct I think it's all a little too vague to get anywhere with, but nice pics all the same | 2010-06-08 09:12:00 Author: rtm223 Posts: 6497 |
I feel a feature like that could be taken care of with a slider on material options for "Grabbable? Yes/No" like how stones and other materials can now dissolve. I don't think something like that would warrant an entire new powerup.... Wait, did they announce you can now select if materials are grabable? I don't really remember seeing it. Altho why wouldn't it arrant a powerup? What's yer criteria for a powerup exactly? | 2010-06-08 09:58:00 Author: Silverleon Posts: 6707 |
I believe they "announced" the two powerups as power gloves and magic bags. Not sure how much of a difference that makes, and it seems none of the press actually got to see them / weren't allowed to talk about them so we have no real info whatsoever, beyond the names, so if we are to speculate, may as wel get the one bit of info we do have right actually correct I think it's all a little too vague to get anywhere with, but nice pics all the same Wrong. It's called the "magic glove and bag" http://img202.imageshack.us/img202/7447/page4copy.jpg Wait, did they announce you can now select if materials are grabable? I don't really remember seeing it. Altho why wouldn't it arrant a powerup? What's yer criteria for a powerup exactly? No it wasn't announced. I don't think making unusual materials grabbable warrants a power up if you compare what the last powerups have been. The last powerups have completely changed the way Sackboy interacts with his environment and have deep, multifaceted uses. The Paintinator, the scuba gear, and now the grappling hook.... They don't need to devote a power-up to grabbing materials like stone or wood when they can, just like they made unusual materials like stone dissolve in the trailer, make it so that you can change these properties in a menu slider instead. A powerup would have a more expansive use, in my opinion. Grabbing ungrabbable objects in my opinion would work more easily by just setting it as a menu option when you lay down the material. That's just what I think right now, though. I could be totally wrong. | 2010-06-08 15:29:00 Author: jjmusicman Posts: 234 |
Wrong. It's called the "magic glove and bag" According to most news sites, the name given in the press release was "power glove and magic bag"... so it seems there is even more confusion than we already thought.... Looks like no-one knows anything about it then | 2010-06-08 18:19:00 Author: rtm223 Posts: 6497 |
The pwrup names could have warped in the whispering process. Is the dissolving stone in the trailer really dissolving or just creature brains? (wat about demitter? Mm seeked out rtm223's brain and hired it to do the creating when sleeping. Would asplain Cake & Steam ) | 2010-06-09 10:45:00 Author: Unknown User |
According to most news sites, the name given in the press release was "power glove and magic bag"... so it seems there is even more confusion than we already thought.... Looks like no-one knows anything about it then The press release was based off reports that Edge said there was a magic glove and bag, apparently. Regardless, the name doesn't matter much. | 2010-06-09 16:56:00 Author: jjmusicman Posts: 234 |
Imagine what the glove would be like mixed with the low gravity option in the global controls =) | 2010-06-09 19:58:00 Author: Unknown User |
What if the Magic Glove and Bag allows you to "store" things like keys and the like temporarilily replacing the popit? | 2010-06-09 20:39:00 Author: Kern Posts: 5078 |
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