Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
How bout'a 'Reset' Checkpoint?
Archive: 35 posts
Ok, well this Reset Checkpoint acts just like a normal Checkpoint, but once you die or fail an objective, it fades out to black and resets the level to what it originally was the moment you skedaddled past it. Bear with me... Say if you had to run through a collapsing building, with rubble being spawned from above, the ground shaking, and a one-shot explosion goes off and blows the whole thing up. Since you can not recover the building to its original state, you're stuck with no way out But with the Reset Checkpoint, you recover from the other end and start back with all the rubble unspawned, the ground stable, and the one-shot explosion awaiting you as if it has never been touched. Another example could be if the timer to kill a boss ran out, and the boss had one arm and one leg missing, and the game just sends sackboy back to the checkpoint to try again. He's still got one arm and one leg! But the Reset Checkpoint will stitch them limbs back together and start the boss over again as if the boss was never hurt... The final example could be if you were not allowed to kill a civilian (If you were making an action game ) and you killed too many that it was considered 'nasty', then it would spawn you before you did your evil actions and the civilians would be restored back to there annoying ways That's one of my ideas for LittleBigPlanet 2 anyway, hope you can get your head around it If not just post a comment | 2010-06-06 20:40:00 Author: Unknown User |
Yes. Want. Please. | 2010-06-06 20:44:00 Author: ARD Posts: 4291 |
Thats actually a really good idea and i'd love to see it included in LBP2. | 2010-06-06 20:47:00 Author: ADS_LEGEND Posts: 140 |
Wonderful suggestion, would love to have this! | 2010-06-06 20:48:00 Author: Darkcloudrepeat Posts: 606 |
Thanks you guys! I just thought of the idea 'cos I hate levels where you just had to deal with the outcome, and I just wished I had a 'Rewind' button. Now, it's just that bit easier | 2010-06-06 20:52:00 Author: Unknown User |
Thanks you guys! I just thought of the idea 'cos I hate levels where you just had to deal with the outcome, and I just wished I had a 'Rewind' button. Now, it's just that bit easier Whys it"easier" now? They were making a suggestion. | 2010-06-06 20:56:00 Author: lifeiscrapislife Posts: 396 |
Wow, a suggestion that's actually good, would work and hasn't been suggested before. I'd love to have this, and when you die it'd do the rewinding thing like when you undo in create mode. So yeah, I like it. | 2010-06-06 20:58:00 Author: Doopz Posts: 5592 |
All I need now is to get MM to see this! Even if they don't put it in the game, it would be cool just to see their eyes lift to it | 2010-06-06 21:04:00 Author: Unknown User |
Thats an awesome idea there you could make some sweet time traveling levels with something like that if this isnt in the main game im sure they'll bring out a creator pack or something like that | 2010-06-06 21:11:00 Author: Unknown User |
Well, wow. I was JUST thinking about this (resetting something so you have to do things perfectly, i.e. not dying in a chase, like when I was playing Morgana's level). I didn't think that it'd be feasibly possible, I mean having it go back to where it was beforehand so you'd have to do a section over again... This... is just the perfect way to do that, and I thought it'd be impossible Please be in. :kz: | 2010-06-06 21:52:00 Author: RockSauron Posts: 10882 |
Since you can not recover the building to its original state, you're stuck with no way out You can with "demmiters". Put the building and all its logic in an emmiter and emit it next to the checkpoint. When you spawn from the checkpoint, trigger the emmiter to move offscreen, emit another building offscreen, move back to position, and emit a fresh building next to the checkpoint. Then again, this would be much easier and more understandable. Good idea! | 2010-06-06 22:04:00 Author: Incinerator22 Posts: 3251 |
Yes, please! I'm already sick of emitting and demitting whole lvl sections! | 2010-06-06 22:16:00 Author: Keldur Posts: 628 |
Great idea. It'd save alot of thermo in the long run. The icon on the checkpoint could be those 2 backwards arrows. | 2010-06-06 22:19:00 Author: Unknown User |
Well, wow. I was JUST thinking about this (resetting something so you have to do things perfectly, i.e. not dying in a chase, like when I was playing Morgana's level). I didn't think that it'd be feasibly possible, I mean having it go back to where it was beforehand so you'd have to do a section over again... This... is just the perfect way to do that, and I thought it'd be impossible It's pretty much always feasibly possible to do such a thing as long as you design it in (you may come a-cropper if you try to shoehorn it in later though). It would be better as a feature though. | 2010-06-06 22:22:00 Author: rtm223 Posts: 6497 |
Two Words. Great Idea. | 2010-06-06 22:24:00 Author: Crazed Creator Posts: 177 |
At first i was like "Thats what the Reset level button is for, stupid!" Then i was like.... SMARTEST. IDEA. EVER. I LOVE YOU. ( And i'm sorry for calling you stupid in my head D:! ) | 2010-06-06 22:27:00 Author: EvasiveSpoon Posts: 119 |
Wow, a suggestion that's actually good, would work and hasn't been suggested before. So yeah, I like it. Indeed. Yeah i have to agree with this idea, you mean like it would reset everything from the point when you crossed the CP for the 1st time right? Yeah i'd say that's a good idea and possible, nice one! | 2010-06-06 23:01:00 Author: Silverleon Posts: 6707 |
I am a bit skeptical. I imagine in order to do this, the checkpoint would have to record the state of the level, while the level would reload every time you respawn after deducting 1 from the checkpoint life count. That's a lot of loading screens. Besides that, can't you do this yourself? Granted not very easily but if it's possible to do all of this without exploiting any glitches, MM probably won't make it an automatic, one-object-does-it-all-for-you feature, but who knows; they'll probably make it easier for creators to build in LBP2. | 2010-06-07 02:10:00 Author: MMLgamer Posts: 183 |
OP is a genius. | 2010-06-07 02:27:00 Author: Asbestos101 Posts: 1114 |
Why didn't I think of that? Yes, great idea, but I want that lovely rewind effect to it! Also spawned some wonderful gameplay in my mind. However, there is a thing I wish it would be accompanied with if it was to come...: A tweakability option to Dissolve if it wouldn't reappear after a rewind! Would be a real treat to gameplay. | 2010-06-07 08:49:00 Author: Unknown User |
(Prince of Persia level... I like) Great idea! Not only would this be useful in situations like the one you said (collapsing building), but it could make some very interesting puzzles where things happen to fast for you to react to the first time (unless you're very quick!), but you know how to beat the second time after your 'timewarp'. It would also be cool if there was a switch that came with this, similar in looks to the magnetic key, that would make certain items not affected by the rewind. That would be even harder to implament, but AWESOME! I also agree that it should use the 'rewind' effect from Create Mode when triggered, and that the checkpoint should have 1 or 2 backwards arrows on it. | 2010-06-07 15:31:00 Author: Heckboy88 Posts: 179 |
I really like the idea of The checkpoint having the 'Rewind' icon (◄◄ carved in the checkpoint doors! (one arrow on each ) Thanks for the idea PaddyJ & Heckboy88! And possibly the idea of a teekable outcome for death, like zooming in on the dead sack and fading out - and, of course, That rewind effect you can use in create mode (That was Doopz479's idea and then agreed by Heckboy88 ) And, I think it could be possibe... just because in create mode it saves the level after every action you do, which can be simply rewound quickly and easily. This would only have to be used once, so it should be easy. AND I LOVE THAT IDEA HECKBOY88!! It's like in the material properties where it's not affected by a reset, that would be amazing for like a suicide game. Say, you would have to run in a building, detonate a bomb to explode it, get killed in the process, and spawn back with the rubble of the building creating a staircase to the next suicidal puzzle... Woah, now I really want this to be checked out by Mm... | 2010-06-07 16:26:00 Author: Unknown User |
Hm. I said non-rewinded material first! CREDIT!!! I WANTS ME CREDIT!!! | 2010-06-08 06:35:00 Author: Unknown User |
my ideas is a Survival checkpoint,like when u spawn,and then die,you go automaticly to the scoreboard...more simple...i dont like putting a lot of perma switches. btw.good idea | 2010-06-08 12:38:00 Author: SackBoy98 Posts: 588 |
Nice idea. I do tire of constantly emitting stuff. Especially when you need to tweak it and stuff. | 2010-06-08 13:06:00 Author: midnight_heist Posts: 2513 |
I don't know why everyone is so keen to enforce rewind effects (seriously, you're not sick of those already??) and a specific icon for the checkpoint... Surely this would be best as a simple tweak setting on the CP itself (so you can still have double / single / infinite variants? | 2010-06-08 13:11:00 Author: rtm223 Posts: 6497 |
A checkpoint that resets the level you say? Only one word can describe this idea.... Epictasticawesomliciouslysweetarific Yeah, it's a word... go look it up | 2010-06-08 13:27:00 Author: Joshofsouls Posts: 1569 |
Oh yeah, it should also have the option if it keeps the score you got in between activating the checkpoint and re-spawning from it. 1,000,000 points would only need some stubbornness if you could keep the scores you got. And what about the Score Bubbles? if you take one, die, rewind, would the same bubble still be there? | 2010-06-09 09:05:00 Author: Unknown User |
A checkpoint that resets the level you say? Only one word can describe this idea.... Epictasticawesomliciouslysweetarific Yeah, it's a word... go look it up I Googled it... The only result was this thread... (Which means, now I can find it whenever I want, without having to search the site!) Anyway, I love this idea, since I'm too lazy to demit stuff. (Even if I wasn't, it'd be easier, so I'd still love it.) Plus, I love the rewind animation, but only when you didn't just notice you made a mistake 10 minutes ago and spam the left D-pad... | 2010-06-09 13:31:00 Author: KlawwTheClown Posts: 1106 |
Way to step away from the crowd here, but...YOU ARE A GENIUS!!! | 2010-06-09 13:44:00 Author: The Gentleman Posts: 360 |
Nice! i've got some examples for it use: * a time traveilng level, that if you make a paradox, you have to restart *a SMG daredevil comet level *a war level where if you shoot your teamate, you restart | 2010-06-09 15:25:00 Author: TheUltraDeino Posts: 1274 |
Paradox. LOVE IT!!!! And yes, having the rewind effect over and over causes serious headaches... As with the material or switch that's not affected with a reset, LOVE IT!!! It could spring off so much imagination and players could make something absolutely legendary invovling time paradoxes, to undo a mistake that you made in a level (rather than starting all over again, when you can just wiz to the lastest Reset CP), and yes, of course, horror levels to SCARE THE CRAP outta people | 2010-06-09 18:25:00 Author: Unknown User |
Well a way around this was to put a sensor switch on a normal checkpoint, destroy the existing room and emit a new on where the old one was. But, yes this would be handy. | 2010-06-09 19:54:00 Author: Unknown User |
Best **** idea I've ever heard for little big planet in my entire life so far. | 2010-06-09 19:58:00 Author: CheesyDemon Posts: 170 |
Mes wants it now!XD | 2010-06-09 20:02:00 Author: Unknown User |
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