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S.A.C.K: Introduction

Archive: 13 posts


S.A.C.K: Introductiona_m_08
The world is falling apart; Wars are raging everywhere, and threats of Nuclear warfare are becoming more common every day. In a secret military base, in an undisclosed location, a brand new team of soldiers are being trained and sent into battle, fighting alongside the most powerful weapon ever built:
S.A.C.K.
In this level, you will meet S.A.C.K, and have a brief training session to get to grips with his abilities.
Alright, I would never claim to be the best of creators, but i'd appreciate if you'd give the level a go. There will be a more in-depth explanation of the story in the next level, in case you were wondering.
Any comments/criticism/thoughts/ideas would be very, very appreciated, and thanks in advance!
2010-06-03 17:55:00

Author:
Fish94
Posts: 554


I just played this, it works well and it has a decent challenge. The thing lacking was how good the level looked.
A few things I think you should try eperimenting with and add to your level:
The global lighting, this can be found on the last page of the tools bag.
Music, this can be found on the third to last page of the pop-it.
Lights, these are somewhere in the objects bag part of your pop-it, if you make your level dark or simply want to add interesting atmosphere, try placing lights in various places, they don't always have to be in view either...you could place a blue light off-screen that casts blue over a certain part of the level to make it feel like a cold facility that your in.
2010-06-04 04:35:00

Author:
warlord_evil
Posts: 4193


Thanks!
As I said, i'm not a brilliant creator, and I find it hard to make "indoor" levels.
As for lights, I couldn't find any that weren't either too bold or too concentrated, but I will try for my next level.
Music I know I should have added, but I forgot to add any before I published. I shall add some as quickly as possible.
Thank you for your comments, I appreciate the feedback
2010-06-04 12:36:00

Author:
Fish94
Posts: 554


Thanks for the feedback, I just played your level and I look forward to playing other levels in the series. The visuals could be better, stickers and better use of the 3 layers could fix that. The tactical inserts system is a GREAT idea and could be really cool in your next level.

:star: :star: :star:
2010-06-04 22:01:00

Author:
Sonic42
Posts: 19


Thanks!
And yeah, I think Tactical Inserts were my favourite ideas.
2010-06-04 22:17:00

Author:
Fish94
Posts: 554


As said, the visuals were plain and boring. The gameplay was fun, and I like the tactical implants. The level was kinda short also, but it's an introduction anyway. I gave :star::star::star::star:2010-06-06 22:14:00

Author:
Nuffles
Posts: 132


Thanks much
In the next level I plan to pay more attention to visuals, and I will make better use of the backdrop.
2010-06-07 16:34:00

Author:
Fish94
Posts: 554


here goes...
you can see some dark matter at the beginning below.
the trigger for the speech after moving right at the start is very short.
the knife on the table in the office can kill you if you jump on it sending you all they way back to the swings, i suggest some more checkpoints.
i would have liked to see more training and better viuals, the level is also very short, but i like the challenges.
more on the tactical implants would be class, excellent idea.

if you could feedback my spelunking lvl that would be great.
2010-06-07 18:25:00

Author:
MegaBlob
Posts: 291


Thanks, i'll get to your level ASAP :]2010-06-07 20:16:00

Author:
Fish94
Posts: 554


i think this is a level which has great potential
i think that the storyline ane tactical inserts are great but the level needs more of an war training effect mabe some music and detail would make it standout a bit more ,some cutscenes and make it longer would be better
i rate :star::star::star:
but make some of these changes and it can easily be
:star::star::star::star::star:
but nice work : )
2010-07-18 04:57:00

Author:
matt2305
Posts: 17


Hey that was pretty good! I enjoyed the grenade throwing part. It looks like you're grabbing a grenade from ur body and throwing it really quick if you tap R1 . Nice basic obstacles. The only part I had trouble with was the wall climbing before the scoreboard. I got to the very top ledge 3 times and fell all 3 times. 4th try and I barely got to the upper room. Looking forward to the sequel! I wanna see massive grenade throwing! LOL 4/5 stars 2010-07-19 00:59:00

Author:
MrTran
Posts: 216


Hey that was pretty good! I enjoyed the grenade throwing part. It looks like you're grabbing a grenade from ur body and throwing it really quick if you tap R1 . Nice basic obstacles. The only part I had trouble with was the wall climbing before the scoreboard. I got to the very top ledge 3 times and fell all 3 times. 4th try and I barely got to the upper room. Looking forward to the sequel! I wanna see massive grenade throwing! LOL 4/5 stars
Ah yes, the ending wall, it is quite a fiend xD Thanks much :]
2010-07-21 17:23:00

Author:
Fish94
Posts: 554


Sorry it took so long for me to play this level, here's my thoughts:

The level has definitely some neat concepts and ideas that could make it unique from most other levels. But the execution of the level leaves little to desire for. I don't want just repeat what everyone else has said but you need to invest more time and effort in the visuals. The idea tactical implants sounds cool but I can't vouch for that aspect since I used it once in an training mission. The climbing wall at the end was also pretty difficult, 'I'd find myself jumping up towards an platform and hitting my head on another one and then falling to the bottom and having to start all over again'.

Your Series of levels has the potential to be great, but the level I played felt rushed and that not much thought had went to it at all. It felt like an early build of an level not an final version.

Sorry if I'm sounding harsh on your level but I if I'm not harsh and lie to you about your level then you probably won't realise why it isn't very good.

I gave it 3 stars but I also hearted it because I'm interested in seeing where this series goes.
2010-07-23 09:58:00

Author:
The Spartan Don
Posts: 56


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