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Technicity

Archive: 29 posts


TechnicityNewbie312
Enter into the world of Technicity where you can run, jump, and shoot your way through this futuristic challenge.
Technicity is a mainly a platforming level with a "techy" style to it. The level is fun and enjoyable to play through with freinds but I would suggest only play with 1 or 2 Sackpeople because any more than that things may get a little more difficult.

The level is probably around medium difficulty with some parts being harder than others. Hope you enjoy my level and have fun too.

Please tell me what level you want me to give feedback on and I will do it ASAP.
2010-05-31 20:11:00

Author:
Unknown User


WOW.

And I just turned off my PS3.
2010-05-31 20:14:00

Author:
GreatWhite000
Posts: 673


Ah!... maybe you can just turn it right back on or just wait till tommorrow 2010-05-31 20:23:00

Author:
Unknown User


I played this level and I think you might want to test this level even further. First up, when you launch yourself with the really fast spinning sponge, you kept on getting electrocuted by the electric ceiling and it's difficult to land into the next platform. Other thing is that after you get on an elevator near the sign saying "Do not grab", the elevator landed with nowhere to land and it's impossible to find a spot to land. However, I liked the lighting of this level and you have some interesting platforming ideas of this level. Keep it up newbie.

F4F "The Hero Chronicles LV2 Twilight Towers" after you played it.
2010-06-04 00:20:00

Author:
JustinArt
Posts: 1314


Great level, i got attracted for the well polished visuals, i liked the game-play and all the lighting effects. KEEP UP!2010-06-04 00:23:00

Author:
ferrrch
Posts: 429


I played this level and I think you might want to test this level even further. First up, when you launch yourself with the really fast spinning sponge, you kept on getting electrocuted by the electric ceiling and it's difficult to land into the next platform. Other thing is that after you get on an elevator near the sign saying "Do not grab", the elevator landed with nowhere to land and it's impossible to find a spot to land. However, I liked the lighting of this level and you have some interesting platforming ideas of this level. Keep it up newbie.

F4F "The Hero Chronicles LV2 Twilight Towers" after you played it.

On the spinning wheel you have to determine when to let so that you won't get electircfied, you just have to time it right. At the elevator part when it broke and fell a floor should have came out for you to land on...hmm...I guess the swiitch didn't activate. Thanks for playing though and I really tried to get the lighting just right.


Great level, i got attracted for the well polished visuals, i liked the game-play and all the lighting effects. KEEP UP!

Thanks for playing i'm glad that you liked it.
2010-06-04 03:12:00

Author:
Unknown User


Very nice level, it looks good, I like the blue outlines. It's quite difficult, some obstacles are very hard. I couldn't finish, I got to the part where your not supposed to grab the rollers, and I got the roller that you do grab, but I didn't swing right and I died. The checkpoint fell down, and I can't reach anything.

5 stars and a heart anyways!
2010-06-04 04:20:00

Author:
warlord_evil
Posts: 4193


Very nice level, it looks good, I like the blue outlines. It's quite difficult, some obstacles are very hard. I couldn't finish, I got to the part where your not supposed to grab the rollers, and I got the roller that you do grab, but I didn't swing right and I died. The checkpoint fell down, and I can't reach anything.

5 stars and a heart anyways!

Can you please tell me what check point fell down? That would be a big help so I can fix that.
2010-06-04 04:32:00

Author:
Unknown User


Can you please tell me what check point fell down? That would be a big help so I can fix that.
It intentionally fell down, it moved right, made a set-up breaking noise (like a noise from a speaker object) then it fell. It's at the part where it says "DO NOT GRAB"?
2010-06-04 05:26:00

Author:
warlord_evil
Posts: 4193


I played this level and I think you might want to test this level even further. First up, when you launch yourself with the really fast spinning sponge, you kept on getting electrocuted by the electric ceiling and it's difficult to land into the next platform. Other thing is that after you get on an elevator near the sign saying "Do not grab", the elevator landed with nowhere to land and it's impossible to find a spot to land.
Had the exact same problems as JustinArt. The lighting is awesome but was unable to finish the level as there was no way to jump from the "fail elevator" to the swinging spinning sponge circle. Anything involving going from spinning sponge to spinning sponge was a little too hard. The was a specific timing that needed to be involved.

For some people I don't think they will get passed these parts as they will find them too difficult. If you could open the range in which you can successfully move across then it would allow people to complete the stage. Anyways good job! :star::star::star::star: My F4F stage is in my sig!
2010-06-04 05:40:00

Author:
Unknown User


It intentionally fell down, it moved right, made a set-up breaking noise (like a noise from a speaker object) then it fell. It's at the part where it says "DO NOT GRAB"?

Oh! A floor was suppose to come out of the wall where you can jump down onto. Then you need to go right. Did the floor not come out?
2010-06-04 05:40:00

Author:
Unknown User


Oh! A floor was suppose to come out of the wall where you can jump down onto. Then you need to go right. Did the floor not come out?
I suppose not, because 2 other people apparently are saying the same thing. I didn't see a floor.

I'll try to play it when it's fixed!
2010-06-04 05:56:00

Author:
warlord_evil
Posts: 4193


After many plays of testing the elevator part I have finally figured out the problem. I just had to make the switch trigger range larger. I have also added a speech bubble so that you are able to see the floor better. So now it should work fine and you should be able to finish the level.


Had the exact same problems as JustinArt. The lighting is awesome but was unable to finish the level as there was no way to jump from the "fail elevator" to the swinging spinning sponge circle. Anything involving going from spinning sponge to spinning sponge was a little too hard. The was a specific timing that needed to be involved.
For some people I don't think they will get passed these parts as they will find them too difficult. If you could open the range in which you can successfully move across then it would allow people to complete the stage. Anyways good job! :star::star::star::star: My F4F stage is in my sig!

Thanks for playing and giving the level a high rating even though you were unable to finish it. Yea, I know some parts of the level were a little difficult but that was the way I wanted it to be. I will play your level tommorrow it's really late where I live.


I suppose not, because 2 other people apparently are saying the same thing. I didn't see a floor.

I'll try to play it when it's fixed!

Yea, if you could give the level another play through since I have fixed the problem
2010-06-04 07:13:00

Author:
Unknown User


Remind anyone else of TRON? Awesome looking level. I'll have to play it.2010-06-04 10:37:00

Author:
SPONGMONKEY56
Posts: 209


Great visual work in this level. Sadly, I got too frustrated with the difficulty. I'm sure it's just my lack of platforming skills, but I do think it warrants a Hard warning in the intro. I've been able to get past CaptainCowboyHat's super hard levels, and I'd put this one up there with that one. BTW, I made it to the shoot the platform and jump over the plasma ball thing and after about twenty tries gave up. It's really hard to get a good angle to hit them with the paintinator, which I suck at using anyway.

Still, I think there are those out there who love that sort of level, but it is just a bit past my tolerance for frustration.

I'd love your feedback on my Sherlock Holmes 2 level.
2010-06-04 16:15:00

Author:
thanatos989
Posts: 248


Great visual work in this level. Sadly, I got too frustrated with the difficulty. I'm sure it's just my lack of platforming skills, but I do think it warrants a Hard warning in the intro. I've been able to get past CaptainCowboyHat's super hard levels, and I'd put this one up there with that one. BTW, I made it to the shoot the platform and jump over the plasma ball thing and after about twenty tries gave up. It's really hard to get a good angle to hit them with the paintinator, which I suck at using anyway.

Still, I think there are those out there who love that sort of level, but it is just a bit past my tolerance for frustration.

I'd love your feedback on my Sherlock Holmes 2 level.

Wow! I didn't realize that the level would be that hard. To bad that you didn't finish becuase of the dificulty but thanks for playing it anyway.
2010-06-04 21:32:00

Author:
Unknown User


I had the same problems as everyone else did on that part where it said "DO NOT GRAB". I played it on like, Thursday... was it supposed to have been fixed by then?
I liked the style of the level, and the lighting made it feel like a nice way to use the materials from the MGS pack. Some parts of it felt quite unoriginal... For example, the area where the flipper motion platforms were activated via paintinator, with the plasma ball emitting...

I found that that was a puzzle that was pretty much exactly the same as one of the puzzles found in "Jump, Shoot, Die!" by jackofcourse... Maybe you could edit that for orginality?
Also, I thought that your level could use more decorations- it seemed somewhat bland in that respect.

That bit where the roller things wpin you round, before the part where I got stuck, if you swing round too much, you get squished... I got really annoyed with that spot and died like 5000 times... =P

But it was a good level - I'll try to get through it again on monday, and hopefully finish it. From what i've seen though, it's a good, long level. Especially by a newbie!
2010-06-05 17:52:00

Author:
Richasackboy
Posts: 619


I had the same problems as everyone else did on that part where it said "DO NOT GRAB". I played it on like, Thursday... was it supposed to have been fixed by then?
I liked the style of the level, and the lighting made it feel like a nice way to use the materials from the MGS pack. Some parts of it felt quite unoriginal... For example, the area where the flipper motion platforms were activated via paintinator, with the plasma ball emitting...

I found that that was a puzzle that was pretty much exactly the same as one of the puzzles found in "Jump, Shoot, Die!" by jackofcourse... Maybe you could edit that for orginality?
Also, I thought that your level could use more decorations- it seemed somewhat bland in that respect.

That bit where the roller things wpin you round, before the part where I got stuck, if you swing round too much, you get squished... I got really annoyed with that spot and died like 5000 times... =P

But it was a good level - I'll try to get through it again on monday, and hopefully finish it. From what i've seen though, it's a good, long level. Especially by a newbie!

Yea the level was not fixed on Thursday. I fixed it o Friday. See what happened was... I was running out of ideas so I went to play some levels and then I seen that obtsacle so I was like that can work in my level so I used it but thats the only thing I used from someone else.

On the spinning I have adjusted them so that youi want hit the walls and get I have also made them faster to make it an easier jump. When you play it on Monday everything should work perfect. I have added more stickers too. Thanks for giving the level a play. Hey, just cause I am a newbie doesn't mean i'm not good.
2010-06-05 19:28:00

Author:
Unknown User


U should rename it to "Technical Difficulty" It was very challenging and I acually enjoyed it. dont think it will get much plays but it's something everyone needs now and then: a good challenge!<32010-06-05 23:14:00

Author:
GoreLoke
Posts: 10


Great looking level. I fail lol. This level was very hard and annoying for me. Some of the platforms were hard to jump to because of the way they were shaped, and this resulted in a lot of deaths for me haha. The lighting was great and the obstacles were creative and well constructed. Can you F4F my level, https://lbpcentral.lbp-hub.com/index.php?t=28164-Sleep-Teleportation-is-no-Laughing-Matter

i gave :star::star::star::star:
2010-06-06 00:30:00

Author:
Nuffles
Posts: 132


Great level!

Pros: Great decorating and lighting! Gameplay is good, apart from it being so hard.

Cons: WAY TOO HARD! Luckily, most of the difficult parts can be made easier by simply destroying an emitter or something.

I couldn't get past the part where you shoot the platforms to move them. If/when you update it to make it easier, message me and I'll give y ou more/better feedback. Great job apart from the hardness!

:star::star::star::star: <3
2010-06-06 01:25:00

Author:
Sunrise_Moon
Posts: 469


U should rename it to "Technical Difficulty" It was very challenging and I acually enjoyed it. dont think it will get much plays but it's something everyone needs now and then: a good challenge!<3

Wow! I really wish I would have thought of that name. But to much work to rename it, i'm really glad you liked it.


Great level!

Pros: Great decorating and lighting! Gameplay is good, apart from it being so hard.

Cons: WAY TOO HARD! Luckily, most of the difficult parts can be made easier by simply destroying an emitter or something.

I couldn't get past the part where you shoot the platforms to move them. If/when you update it to make it easier, message me and I'll give y ou more/better feedback. Great job apart from the hardness!

:star::star::star::star: <3

The area you are talking about has been made easier so have other parts in the level. Thanks for playing and hearting.

And thanks Nuffles for giving my level a try even though it was little to difficult for you. I will play your level soon as I can.
2010-06-06 20:32:00

Author:
Unknown User


Sorry it took so long for me to see your level.

It is pretty tough, but I'm not going to knock you down for it because I really think you designed it to be challenging. The Level itself is beautiful, you've nailed the aesthetic and the atmosphere perfectly. I like the way the level is varied, it isn't just the same gameplay over and over again. Your level is pretty hard though, I can definitely see people giving up pretty quickly since the first puzzle is brutal to say the least. It took at least 10 tries to get to the 3rd platform.

:star::star::star::star: + <3

But I gave it 4 stars never the less, you have some clear goals in mind and I think you've totally achieved them in this level, it is an well polished & an solid level. I also added the heart in for good measure.
2010-06-07 18:09:00

Author:
The Spartan Don
Posts: 56


Newbie312, I tried out this level.

Things I liked:
* Blue lighting
* Cargo-box kinda style
* The jetpack electric maze. Maybe make this a race?


The only thing I would say to work on is the overall difficulty. You've got some jumps that are almost impossible to make. And I hated the spinning wheels. I think just some small adjustments to the speed would be welcome.

Can you F4F my level in my signature?
2010-06-08 05:06:00

Author:
Unknown User


Sorry it took so long for me to see your level.

It is pretty tough, but I'm not going to knock you down for it because I really think you designed it to be challenging. The Level itself is beautiful, you've nailed the aesthetic and the atmosphere perfectly. I like the way the level is varied, it isn't just the same gameplay over and over again. Your level is pretty hard though, I can definitely see people giving up pretty quickly since the first puzzle is brutal to say the least. It took at least 10 tries to get to the 3rd platform.

:star::star::star::star: + <3

But I gave it 4 stars never the less, you have some clear goals in mind and I think you've totally achieved them in this level, it is an well polished & an solid level. I also added the heart in for good measure.

Thanks for playing my level. Yea, the first obstacle is a little difficult I have been thinking about making it easier but I don't know stilll undecided. Im glad you liked it and thanks for giving it a heart.


Newbie312, I tried out this level.

Things I liked:
* Blue lighting
* Cargo-box kinda style
* The jetpack electric maze. Maybe make this a race?


The only thing I would say to work on is the overall difficulty. You've got some jumps that are almost impossible to make. And I hated the spinning wheels. I think just some small adjustments to the speed would be welcome.

Can you F4F my level in my signature?

Thanks for giving the level a play. I think I know what jumps you are talking about and yea they are hard you just have to get that running start I have already adjusted the speed on the spinning wheels I made them faster so that the jump wouldn't be as hard. Should they be slowed down again?
2010-06-08 06:59:00

Author:
Unknown User


Thanks for giving the level a play. I think I know what jumps you are talking about and yea they are hard you just have to get that running start I have already adjusted the speed on the spinning wheels I made them faster so that the jump wouldn't be as hard. Should they be slowed down again?Actually I think it was the speed that was killing me because I kept letting go just a moment too late and hitting the wall/floor/ceiling. Also check your camera on your 3rd wheel. When I did hit the ceiling I think I went outside it's sensor range and I got lost visually a little bit.2010-06-08 18:45:00

Author:
Unknown User


Initially, I immediately liked the cool blue glow of the level's visuals. It was kinda soothing, which obviously the level is not, haha. But in getting into the level I did really enjoy all the mechanisms you had set up, although most all were extremely challenging. I will say frankly that I felt some jumps and especially some of the spin-fling jumps to be almost unfairly hard. Over-all, the level felt nice and polished, but simply unforgiving in places. 4/5

Thanks for your comments on my level!
2010-07-23 20:22:00

Author:
Lockstitch
Posts: 415


This level is great! O:
I wasn't suspecting that.Very good graphics.And you definitely tested it which i'm glad.
2010-07-24 00:14:00

Author:
Unknown User


Loved the visuals. How did you achieve the blue look?

I didn't have a problem with the difficulty. Maybe I was just lucky?
- The lightning bolt and light bulb stickers looked tacked on, I would change em, use decorations or add something with the corner editor.
- I would change that light bulb sticker part gameplay wise, as it is pretty similar to that section in "jump,shoot,die".
- The "dont grab" part was kind of confusing.

Gameplay was fun.
4 stars, nice level.
2010-07-24 01:04:00

Author:
midnight_heist
Posts: 2513


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