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#1

Solid, editable, invisible theck?

Archive: 13 posts


Does anyone know of a way to create solid, editable and invisible theck material?

I already have some editable, invisible theck that Comphermc gave me, but it's not solid. It's gassed which means objects pass through it. My own attempts at creating such a material haven't worked, because even using dark matter theck with the grid turned off, the game won't allow me to shrink it to the point of being invisible.

Any ideas?
2010-05-31 14:33:00

Author:
Ungreth
Posts: 2130


Here you go. (https://lbpcentral.lbp-hub.com/index.php?t=17759-Creating-Editable-Invisible-Material-In-Seconds)2010-05-31 17:52:00

Author:
Sehven
Posts: 2188


Any ideas?

A slight variation of Incinerator's guide (https://lbpcentral.lbp-hub.com/index.php?t=17759-Creating-Editable-Invisible-Material-In-Seconds) ought to work for theck too.

The key to making stuff invisible is shrinking the material's bump map, without shrinking the material. It's the opposite of the mirror technique (https://lbpcentral.lbp-hub.com/index.php?t=22161-How-to-make-any-material-be-like-a-mirror).

Enlarging and shrinking the material by pushing the right analog stick up and down affects the bump map, but enlarging and shrinking using the corner editor, or extending/cutting with a brush doesn't.

So, something like...


Create a piece of theck.
Extend it in the X-axis by copying and smearing on top of itself, then extend in the Y-axis in the same way. If you don't have smearable theck, you can use the corner editor instead, but it takes much longer as the cursor moves really slowly.
Now you should have a very large piece of theck, so select and shrink it with the right analog stick so it's as small as it was in step 1.
Goto step 2.

...should eventually yield invisible material for any type.

This has always worked for me in the past, and although I've never tried with theck before, I don't see why it would be any different.

I can't test it out right now, cos my PS3 YLOD'd a couple of days ago.
2010-05-31 18:03:00

Author:
Aya042
Posts: 2870


Use theck rubber or dark matter, and shrink it all the way down. Just create a thin strip of it, turn it 45 degrees and shrink.2010-05-31 18:06:00

Author:
comphermc
Posts: 5338


Use theck rubber or dark matter, and shrink it all the way down. Just create a thin strip of it, turn it 45 degrees and shrink.

That's what I figured, but it wasn't working. No matter how small I shrunk it, it wouldn't turn invisible. Turns out the piece of theck you gave me was...well...awkward. It wasn't smearable, and shrinking it to it's minimal size left visible angles jutting out that didn't correspond to it's actual shape. However, I've just obtained a new piece of theck from someone's level where it was given as a prize, and this time it's both smearable and shrinkable to the point of invisibility. I was able to use this new piece to create an invisible version using the smear, shrink, smear again method that Aya posted, so my problem is now solved.

Anyway....thanks to all for the help. Hopefully now I should have what I need to stop my apples running astray!
2010-05-31 21:13:00

Author:
Ungreth
Posts: 2130


What is "theck"?

Btw, have you tried "Dragon Matter"? Or is that the same at "theck"? If so, I prefer the name Dragon Matter.
2010-05-31 21:51:00

Author:
CYMBOL
Posts: 1230


... my PS3 YLOD'd a couple of days ago.
Dude. This sucks hard
2010-05-31 22:38:00

Author:
v0rtex
Posts: 1878


What is "theck"?

Btw, have you tried "Dragon Matter"? Or is that the same at "theck"? If so, I prefer the name Dragon Matter.

Theck is material that is checkpoint thick (sackboy, golfballs, score bubbles and a few other things can pass in front of it in the same thick layer). There's been plenty of talk about it, especially recently, so you should be able to do a search and learn all about it, along with its counterpart, thack. [edit] Here's an exhaustively written description of theck/thack (https://lbpcentral.lbp-hub.com/index.php?t=26490-Theck-amp-Thack-Sublayer-Guide) along with how to make it and some possible uses.

Dragon matter* was nice, but quickly outdated by this technique (https://lbpcentral.lbp-hub.com/index.php?t=17759-Creating-Editable-Invisible-Material-In-Seconds). The problem with dragon matter is it was virtually un-editable: the closest you could get was to bomb it into a shape that sort of fit what you needed. By following Incinerator's tut, or Aya's post above (basically the same technique), you can make any material of any shape, size thickness invisible.

*Before anybody asks, Dragon matter is what you get when you dissolve all the parts of Terrible Oni except one of the big blocks of poly he stands on. When you shrink it, it becomes invisible and it can be material changed to suit your needs, though some materials, such as floaty, won't become invisible using it. You also can't edit its shape.
2010-06-01 19:58:00

Author:
Sehven
Posts: 2188


Dragon matter* was nice...

I believe it's basically the same thing, i.e. 'dragon matter' is just another way to refer to a material with a reduced bump map.
2010-06-01 23:37:00

Author:
Aya042
Posts: 2870


Here's an exhaustively written description of theck/thack (https://lbpcentral.lbp-hub.com/index.php?t=26490-Theck-amp-Thack-Sublayer-Guide) along with how to make it and some possible uses.

Dragon matter* was nice, but quickly outdated by this technique (https://lbpcentral.lbp-hub.com/index.php?t=17759-Creating-Editable-Invisible-Material-In-Seconds).

I feel so important. /


though some materials, such as floaty, won't become invisible using it. Floaty can be made invisible with my technique, but it takes around five times more repetition of the method.


I believe it's basically the same thing, i.e. 'dragon matter' is just another way to refer to a material with a reduced bump map.

It also had the ability to merge with itself just by being copied and placed on top of itself, but that is somewhat outdated too by the compression tool.
2010-06-01 23:42:00

Author:
Incinerator22
Posts: 3251


It also had the ability to merge with itself just by being copied and placed on top of itself, but that is somewhat outdated too by the compression tool.

That's the case with many uneditable materials extracted from MM objects, including the 'lava' material, and the 'cardboard sponge' from the Meerkat belly (after Cornish Yarg).

There's nothing special about 'dragon matter', it's just an ignorant way of referring to set of materials which have certain properties, i.e. non-corner-editable and a reduced bump map. The 'bomb technique' should make it editable (unless it's unbombable, in which case you have to extract it by rolling back to a patch prior to Cornish Yarg), and performing the 'mirror glitch' should remove its invisibility.
2010-06-02 00:07:00

Author:
Aya042
Posts: 2870


it's just an ignorant way of referring to set of materials which have certain properties, i.e. non-corner-editable and a reduced bump map.

I wouldn't say that exactly. Dragon matter referred specifically to the block from Terrible Oni, and I believe it was discovered before the invisible material method was widely known.

Calling it dragon matter was a bit self indulgent though-- can't remember the name of the guy who discovered it, but he had "dragon" in his name. I suppose I could've called "thock" the "Sehven layer" (or "Sehven layer nachos") since I first postulated its existence, discovered evidence of it, and isolated a useless chunk of an object that occupied nothing but the thock layer. Or since you decided to name it, you could've called it the "Aya layer." Dragon matter was also an annoying name in that it didn't contain anything to describe the actual glitch: it had nothing to do with dragons or fire or anything.
2010-06-02 03:20:00

Author:
Sehven
Posts: 2188


Dragon matter was also an annoying name in that it didn't contain anything to describe the actual glitch: it had nothing to do with dragons or fire or anything.

His, DraggyZ's excuse was that "In ancient mythology, dragons could turn invisible."

So, yes, it is very annoying. On his thread, I remember one person saying "the layer glitch isn't called the bakscratch glitch!".


I suppose I could've called "thock" the ("Sehven layer nachos")

Go for it! It will also annoy rtm223 because it has nothing to do with nachos, an added bonus
I should stop now. This is very off-topic.
2010-06-03 22:32:00

Author:
Incinerator22
Posts: 3251


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