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LBW5 Working Overtime
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LBW5 Working Overtimewstockdale93 It was just a normal work day like any other. That is untill your superior went comlpetely mad demanding unreasonable production increases. While your colleagues were lucky enough to escape you were not so fortunate. Will you be able to survive the extra hours? http://i875.photobucket.com/albums/ab311/SR20DETDOG/LBW5%20Working%20Overtime/SANY0988.jpg Finally after having LBP from day 1 I've published a proper level After seeing that the LBW5 contest had begun I decided to take a shot at it. Reading the theme was survivals I decided to try and make a very different type of survival level to anything that I've seen before, including a story. In "Working Overtime" your robotic boss has gone mad forcing you to run the factory beyond it's limits completely by yourself. The factory cannot handle the increased stress though, with pieces falling and sparks flying your task becomes increasingly difficult. Then once you've learnt to cope with that your boss decides to go completely bonkers and begins throwing pieces of coal at you! Firstly sorry about the image quality these pictures were rushed http://i875.photobucket.com/albums/ab311/SR20DETDOG/LBW5%20Working%20Overtime/SANY0987.jpg http://i875.photobucket.com/albums/ab311/SR20DETDOG/LBW5%20Working%20Overtime/SANY0989.jpg http://i875.photobucket.com/albums/ab311/SR20DETDOG/LBW5%20Working%20Overtime/SANY0990.jpg Hope you guys enjoy my level, it's a far cry from any bomb survival at least. Cheers Will 1. First and foremost, the story will be more substantial and will better explain how to play. 2. The cutscene will be able to be skipped. 3. The boss will speak to you more as you play, including updating you on how you're going. 4. The Barrels in the background will change speed depending on power level. 5. Alarms will sound if you're going to die. 6. The explosion will be fixed so people, like OneEyedBanshee, can't cheat. 7. And my own ideas which you'll just have to wait for | 2010-05-31 10:25:00 Author: SR20DETDOG Posts: 2431 |
Aha! The "w" stands for Will! I'll definitely try this out tonight! | 2010-05-31 10:52:00 Author: Rhys125 Posts: 841 |
Aha! The "w" stands for Will! I'll definitely try this out tonight! Yup, the big secrets out Thanks Rhys I appreciate it. Especially since this is my very first level | 2010-05-31 10:56:00 Author: SR20DETDOG Posts: 2431 |
I'm loving the pics and name, so I'll play this later on. | 2010-05-31 15:55:00 Author: X-FROGBOY-X Posts: 1800 |
I'm loving the pics and name, so I'll play this later on. Thanks. The name was a real problem, I couldn't think of anything, so I just thought of 'Working Overtime' and decided it's good enough. Don't forget guys, this is F4F | 2010-05-31 22:20:00 Author: SR20DETDOG Posts: 2431 |
Aha! The "w" stands for Will! I'll definitely try this out tonight! I knew that ages ago | 2010-06-01 13:03:00 Author: ExplosiveCheddar Posts: 978 |
I suppose it was a nice survival... What I liked about it: The boss bossing you around. The presentation... The progressive difficulty What I didn't like so much about it: The gears kill me sometimes... It's too open at the beginning... How to keep it between the red... It's kind of arbitrary for me. I gave it :star::star::star::star::star: and a heart! Could you leave feedback on my level River Rush? The link is in my signature to the level and the trailer for it. | 2010-06-01 18:45:00 Author: Richasackboy Posts: 619 |
Hi- This was a lot of fun. I liked the whole concept of what you had to do, and the story behind it was a little humorous to me. I played about ten times, and eventually got sixth place with 1332 points. I rated it :star::star::star::star::star: and <3ed the level. | 2010-06-01 18:55:00 Author: X-FROGBOY-X Posts: 1800 |
I suppose it was a nice survival... What I liked about it: The boss bossing you around. The presentation... The progressive difficulty What I didn't like so much about it: The gears kill me sometimes... It's too open at the beginning... How to keep it between the red... It's kind of arbitrary for me. I gave it :star::star::star::star::star: and a heart! Could you leave feedback on my level River Rush? The link is in my signature to the level and the trailer for it. The cogs killed you. Was this when there was a chunk of scrap in them? If so that shouldn't happen. Otherwise they're free to give you a good squishin'. Thanks for playin' and I'll try to play your level this weekend Thanks for the critisism too, i'll try to improve it after the contest is judged Hi- This was a lot of fun. I liked the whole concept of what you had to do, and the story behind it was a little humorous to me. I played about ten times, and eventually got sixth place with 1332 points. I rated it :star::star::star::star::star: and <3ed the level. Thanks frogboy, i'm glad you liked it | 2010-06-02 10:04:00 Author: SR20DETDOG Posts: 2431 |
Can you tell me how to start it. I tried 3 times but I couldn't even see any pieces of coal lying around anywhere and died every time having done nothing at all !? | 2010-06-02 11:55:00 Author: mistervista Posts: 2210 |
Can you tell me how to start it. I tried 3 times but I couldn't even see any pieces of coal lying around anywhere and died every time having done nothing at all !? Oh dear, you may have just given me the most important feedback right now:blush: I've only just realised I never even made it clear what you actually have to do, I mean a made a story that tells you what to do but not how. Major mess up on my part. I never even thought about it I kind of assumed everyone would get it because i knew how to do it but I made it so of course I knew. Anyway to feed coal into the burner all you have to do is grab the checker plate stuck on the burner with the http://www.wewin4u.co.uk/images/exclamation.gif on it. And I know you didn't ask but just in case anyone has any troubles, to vent the steam you have to grab and pull the little piece on the right of the boiler down and hold it down. Thanks, Mr.V I can't belive i never considered that. | 2010-06-02 12:24:00 Author: SR20DETDOG Posts: 2431 |
lol - I love your boss and the barricades so you can't leave. The dialoge was well written too. I was a little confused how to play but it made me laugh. | 2010-06-09 02:45:00 Author: Morgana25 Posts: 5983 |
This level has a good idea like the name says it I realized how this works with just trying, there maybe could be some introduction to the "work" you do. It was made pretty nicely, I loved the boss bossing around and throwing some burning ash/coal he could speak more now and then. It was challenging enough for me at least got second place with score 11 307 at the time. gave it :star::star::star::star::star: and <3! | 2010-06-09 11:39:00 Author: Unknown User |
Looks spectacular! I'll check it out :] | 2010-06-09 11:47:00 Author: piggabling Posts: 2979 |
First of all it's cool to see my thread back, thanks everyone lol - I love your boss and the barricades so you can't leave. The dialoge was well written too. I was a little confused how to play but it made me laugh. Haha thanks Morgana, I'm glad you liked the boss because I don't really like him apart from the bouncing it does. I tried to compensate for that with the dialogue and it seems it worked. As you may have read Mr.V had the same problem, I never really gave it a second thought, I just assumed poeple would know since I knew but ah well. As for the barricades there were a last minute thing, they were literally the last thing I did. If you think about it it makes no sense that there are barricades there it's more of a symbolism thing. This level has a good idea like the name says it I realized how this works with just trying, there maybe could be some introduction to the "work" you do. It was made pretty nicely, I loved the boss bossing around and throwing some burning ash/coal he could speak more now and then. It was challenging enough for me at least got second place with score 11 307 at the time. gave it :star::star::star::star::star: and <3! Thanks I'm glad you liked it I was going to make him speak some more but I ran out of time and honestly I was completely sick of making logic. You would be amazed at the amout of logic I used to make what is really I fairly simple idea. Looks spectacular! I'll check it out :] Thanks Pigg Not that it really matters now but just so that everyone knows I'll be updating this once the contest has been judged btw if you're wondering why this is rated 5 stars, I did that:blush: | 2010-06-10 11:26:00 Author: SR20DETDOG Posts: 2431 |
I have played the thing 23 times counted, I exploded EVERY TIME-_- | 2010-06-11 23:57:00 Author: ExplosiveCheddar Posts: 978 |
I have played the thing 23 times counted, I exploded EVERY TIME-_- Haha, yeah that'll happen I'm suprised no-one has beaten my high score yet, ah well. | 2010-06-12 03:03:00 Author: SR20DETDOG Posts: 2431 |
@Will - Lol at your confession there! It is a good thread though! Well I had a lot of fun playing this. As others have said it took me a couple of goes to work out what I was meant to be doing and I'm still not 100% sure I've got the right technique for keeping the green light between the red ones but I'm going to have another go and see if I can improve my score. Very impressive for a first level. The boss at the beginning was funny and the whole thing looked nice and worked well. The concept was a good one and definitely different from the average survival level. It was a laugh. My only suggestion (other than a little more explanation at the start) would be an option to to skip the boss dialogue. I loved it first time round but if you're playing the level several times in succession, having to wait for those speech bubbles each time or rushing on and having them pop up randomly, is a little bit of a pain. Not a biggie though. Anyway, well done - really good first level. I'm looking forward to the next one. Lass | 2010-06-12 08:08:00 Author: shropshirelass Posts: 1455 |
@Will - Lol at your confession there! It is a good thread though! Well I had a lot of fun playing this. As others have said it took me a couple of goes to work out what I was meant to be doing and I'm still not 100% sure I've got the right technique for keeping the green light between the red ones but I'm going to have another go and see if I can improve my score. Very impressive for a first level. The boss at the beginning was funny and the whole thing looked nice and worked well. The concept was a good one and definitely different from the average survival level. It was a laugh. My only suggestion (other than a little more explanation at the start) would be an option to to skip the boss dialogue. I loved it first time round but if you're playing the level several times in succession, having to wait for those speech bubbles each time or rushing on and having them pop up randomly, is a little bit of a pain. Not a biggie though. Anyway, well done - really good first level. I'm looking forward to the next one. Lass Thanks Lass, I did it to see if I could rate my own thread, turns out I could I'm really surprised people like the boss so much because I hate him! I guess it must be the dialogue. Great suggestions there. Unfortunately the text was one of the last things I added when I was rushing to get it published. Now that I myself have played it multiple times I realise how annoying the first cutscene can be and yes the text randomly appearing is annoying and takes away from the level. I haven't really thought of making another one. I could make the original idea I had for the LBW5 competition though. It was a similar type of survival but instead of running a factory you were a doctor in a hospital. I was thinking you could do things like wheel patients to the ER but I scrapped that and went for the factory instead because I liked the story better. Thanks for the feedback | 2010-06-12 08:43:00 Author: SR20DETDOG Posts: 2431 |
I played it and have to say I didn't really get what to do at first either, perhaps better explaining the mechanics would be good. I'll give it another go but what was the more power dialogue about? I got that I had to keep the green light in between red. The gauge, was that power?(perhaps an electric bolt next to it would clarify that) The green leds near the radio deco didn't seem to mean anything just there for effect. I thought they would be nicer if they indicated power or something. The power level even though we have the gauge it would be further visual cues something is going wrong(if you were to do that I'd make high power green and low red, in between yellow etc). The speech is pretty annoying with the cutscene cams when you just want to get started. Not sure how they are triggered but if by a mag key you could dissolve it if the player runs past the entrance thus disabling the speech. Also what triggers the random speech by the boss during play? I find it a bit unnecessary with him shouting MORE POWER! when the thing is maxed out. Perhaps having zones for possible speech would be best. Doing well he says keep it up or something then with power low he might shout more power, if you linked it to the steam metre and the power then his speech would be relevant to how your playing. I also felt that it would be nice if the barrels in the bg slowed down as power got low. The only way that might be possible though is if your moving them on rotating bolts attached to rollers which I can't tell if you are, maybe though so just attach to speed switch. Also alarms could go off, flashing red lights, you get the image, a little more visual notice that your about to die. :star::star::star::star: Looks like I encountered something odd, the place exploded but didn't kill me. I think I was near the cogs, I was trying to pull debris out but too slow and bang, I was still in one piece. I left it on in the bg as I wrote this so there goes your top score.. Might just wanna fix that. It was really nice though a bit slow to start, you don't really get a sense of urgency until debris falls. The boss made me laugh and its not just the speech he looks hilarious, I like the idea of him being like a robot getting a sack to work, should be the other way around.. right? | 2010-06-12 14:19:00 Author: OneEyedBanshee Posts: 1370 |
This was really fun and very hectic. I liked how the boss talked! Haha! 5 star! | 2010-06-12 20:33:00 Author: piggabling Posts: 2979 |
Holy gosh! I'm in Cool Pages I played it and have to say I didn't really get what to do at first either, perhaps better explaining the mechanics would be good. The ol' not knowing what to do problem, it's been a big one this I've explained more on this below. I'll give it another go but what was the more power dialogue about? I got that I had to keep the green light in between red. The gauge, was that power?(perhaps an electric bolt next to it would clarify that) The green LED indicates the power level and the gauge is the steam. When the boss shouts "MORE POWER!!!" it refers to the red LEDS moving closer together. The green leds near the radio deco didn't seem to mean anything just there for effect. I thought they would be nicer if they indicated power or something. The power level even though we have the gauge it would be further visual cues something is going wrong(if you were to do that I'd make high power green and low red, in between yellow etc). Yup pretty much. Those LEDs I put there to give the level more movement, eye candy really. The speech is pretty annoying with the cutscene cams when you just want to get started. Not sure how they are triggered but if by a mag key you could dissolve it if the player runs past the entrance thus disabling the speech. I'll get right onto this once the contest is over Also what triggers the random speech by the boss during play? I find it a bit unnecessary with him shouting MORE POWER! when the thing is maxed out. Perhaps having zones for possible speech would be best. Doing well he says keep it up or something then with power low he might shout more power, if you linked it to the steam metre and the power then his speech would be relevant to how your playing. I did want to do this but I ran out of time when I update it though expect this to be there I also felt that it would be nice if the barrels in the bg slowed down as power got low. The only way that might be possible though is if your moving them on rotating bolts attached to rollers which I can't tell if you are, maybe though so just attach to speed switch. They are infact on moving bolts, if you look closely you can actually see them, I forgot to make them invisible:blush: This was yet another feature I had to leave out due to time so expect this in the update as well. Also alarms could go off, flashing red lights, you get the image, a little more visual notice that your about to die. :star::star::star::star: This was yet again another feature that didn't make it but will be in the update. I'm happy with 4 stars, that's what I would have rated it so thanks Looks like I encountered something odd, the place exploded but didn't kill me. I think I was near the cogs, I was trying to pull debris out but too slow and bang, I was still in one piece. I left it on in the bg as I wrote this so there goes your top score.. Might just wanna fix that. This my friend is most commenly known around the world as cheating. And is generally frowned upon. Seriously though you wouldn't believe how incredibly worried I was about this happening. This will definitly be fixed. It was really nice though a bit slow to start, you don't really get a sense of urgency until debris falls. Yeah I know. I did this so the player could read the speech bubbles, which I only just recently realise don't have cut scenes . The cutscenes were supposed to show you what to do, what was what and the like. Doesn't really work if they're not there does it? The boss made me laugh and its not just the speech he looks hilarious, I like the idea of him being like a robot getting a sack to work, should be the other way around.. right? I'm really surprised everyone likes it. Originally the boss was meant to be a human but I realised I'm not the best at making characters so a robot it became. They're a lot easier to make This was really fun and very hectic. I liked how the boss talked! Haha! 5 star! Ahhh, nice and simple, unlike somebody. Thanks Pigg Updated OP with future updates | 2010-06-13 02:18:00 Author: SR20DETDOG Posts: 2431 |
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