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#1

Tomahawk trouble...

Archive: 9 posts


Alright, this may be a bit too complicated for most, but I just wanna get this problem out there so I can at least understand what I might have to do.

Ok, so I'm working on a new level (one I'm pushing myself to finish), and at one part of the level, a tomahawk is thrown and is embedded into the top of a pole. Now I have a rough concept built that's suppose to make the tomahawk twirl and fly forwards at the same time. Now, the tricky part is trying to get it calibrated right so it lands right at the top of the pole. Also, the tomahawk itself starts off at about ground level (at about Sackboy's waist line) and ends up at a much higher altitude (about 6-7 sackpeople taller than where it started). To add to that, it's coming in at an arc (like the natural motion of a lobbed axe) and reaches the top of it's path at about 3/4 of the way through the sequence. And, to top it off, it's flipping end-over-end while it's flying forward.

Just to make it clear, it starts off almost touching a bar, which would obscure it's projectory entirely. BUT, that problem is easily fixable. With that aside, the tomahawk itself is attached to a small block by a motor bolt, which is attached to another block by a piston, just out of view, where it retracts as it activates. The tomahawk does knick the bar sometimes, and it has a 1/2 second delay when it activates. When the sequence stops, the tomahawk itself just sorta stops mid-air and swings back and forth ominously (defying gravity as it does, for some odd reason). With all tests so far, the tomahawk misses it's mark every time, never sticking the landing OR getting in the right spot once. Finally, the blade of the axe is always facing away from the pole.

I know this sounds complicated (and it is; I spent 2-3 hours tweaking away at it (yes, I'm a perfectionist)), so I'm not expecting a complete answer to the problem. But any help on anything logic related and timing related would be much appreciated.
2010-05-31 05:42:00

Author:
Outlaw-Jack
Posts: 5757


Emit it into a invisible boundary that will hold it up? You may have to emit it different ways to get it right, but the emitter has a setting so that it will arch right?2010-05-31 06:17:00

Author:
warlord_evil
Posts: 4193


Make a large piece of invisible thin material, put it behind the tomahawk and attach a motor. Now attach a piston the the invisible material, tweak it, problem solved?2010-05-31 06:19:00

Author:
Sunrise_Moon
Posts: 469


Make a large piece of invisible thin material, put it behind the tomahawk and attach a motor. Now attach a piston the the invisible material, tweak it, problem solved?
He says it needs to arch realistically? But I'm sure that your solution could work with other ones.
2010-05-31 06:26:00

Author:
warlord_evil
Posts: 4193


Create big circle of thin gas and attach it with motor-bolt to piece of darkmatter. Attach tomahawk(assuming it is thick or thin-thick) with motor bolt to edge of gas circle, tweak it to do what you want. Put magnetic key switch to tomahawk and magnetic key to the target. Wire up tomahawks switch to both motor bolts with ON/OFF setting and emit whole thing.2010-05-31 06:30:00

Author:
waD_Delma
Posts: 282


You should also hook a mag switch set on inverted to the motor bolt if you haven't done already. This will make sure you get the same result every-time it's emitted. If you just leave the bolt to run independently it sometimes sort of stops and then starts to spin about 3 seconds later (well they usually do for me anyway)

Edit: Oh wait your not emmiting it? Why not attach the axe to an invisible piece of material with a motor bolt and throw it out of an emitter. Then set the life time so that it just dissapears as it hits the pole . Stick a mag key on the axe and a switch on the pole and then when they come in to contact, another axe (attached to DM) is emitted just next to the pole.

This probably isn't a very great way to do it as it'll probably take ages to get the motor at the right speed, but its one option
2010-05-31 12:34:00

Author:
theamilien
Posts: 485


... do you think it'd help if I were to bring up a picture of it? Seems that'd help give you guys a good view of what I'm dealing with here.

Oh, and the axe itself is suppose to detach from the system and be used as a key (via dissolve). But anywho, I'll try out some of the methods listed here and see what happens. I'll reply soon with a picture of what exactly I'm dealing with.
2010-06-01 00:37:00

Author:
Outlaw-Jack
Posts: 5757


If it were me, I'd reverse engineer it. Start from the final resting position (so you know it will always end/land there) and then get your piston/motor/wobble animations going in reverse back down to the bar. This way, you can get it close to the starting location and tweak it closer and closer to the desired positioning there, but the final position (the starting position while it's still in reverse) will be static. Once you get it all set up as you like it, reverse everything.2010-06-01 06:14:00

Author:
v0rtex
Posts: 1878


Attach tomahawk(assuming it is thick or theck) with motor bolt to edge of gas circle, tweak it to do what you want.

That wouldn't work, unfortunately. Thin gas has absolutely no strength, which doesn't cause it to break, but it means the motor bolt has no strength as well and it will break. Invisible dissolve would be better.


... do you think it'd help if I were to bring up a picture of it? Seems that'd help give you guys a good view of what I'm dealing with here.

Yeah, I think we're gonna' need pictures. After reading through everybody's posts, I'm not sure that everybody really understands what you're going for and/or what the problem is. I think I got the gist of what you're trying to do, but I'm a little fuzzy on exactly what you've tried and what problems you're running into. That said, I think V0rtex's suggestion is probably the best so far.
2010-06-01 20:09:00

Author:
Sehven
Posts: 2188


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