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#1

I~lbp2 CREDIT?~I

Archive: 13 posts


well i think this would be a good idea: you can sell your costumes/objects/stickers/levels to other fellow sackboys/sackgirls in the return for "credits" with these credits you can buy other peoples costumes/objects/stickers/levels unless it has unpurchased DLC. Or you can buy something from a store that contains Mms items (obviously not real DLC that costs money). tell me why you think this is a good suggestion or a bad suggestion.2010-05-29 23:54:00

Author:
lbpdan99
Posts: 18


I don't really understand the idea. I just don't see the point. How does one acquire these credits anyway?2010-05-30 00:01:00

Author:
Reef1978
Posts: 527


I don't really understand the idea. I just don't see the point. How does one acquire these credits anyway?

well you play Mm levels and you find credits in hidden corners or x2-x4s about 10 each find
2010-05-30 00:04:00

Author:
lbpdan99
Posts: 18


LBP is about giving and sharing...not buying and selling. 2010-05-30 00:05:00

Author:
FuzzballFox
Posts: 217


LBP is about giving and sharing...not buying and selling.
well good point but this kind of adds education in the stage of buying and selling, im not sayin u people dont know how to buy or sell
2010-05-30 00:07:00

Author:
lbpdan99
Posts: 18


well you play Mm levels and you find credits in hidden corners or x2-x4s about 10 each find

So your idea is that we get a certain amount of credits that can be used to purchase other people's creations? What happens when we run out of credits?
2010-05-30 00:08:00

Author:
Reef1978
Posts: 527


I don't think it would teach anything about buying or selling...specially considering people will charge insane prices for rubbish, and others will spam said credit in levels so there is no real limit in the first place.
Just make kids work for their pocket money and stop handing it to them on a silver platter.
2010-05-30 00:10:00

Author:
FuzzballFox
Posts: 217


So your idea is that we get a certain amount of credits that can be used to purchase other people's creations? What happens when we run out of credits?

i didnt think of that but you could probly get like 10 credit a day or every 2 hours or summet but good question
2010-05-30 00:10:00

Author:
lbpdan99
Posts: 18


I don't think it would teach anything about buying or selling...specially considering people will charge insane prices for rubbish, and others will spam said credit in levels so there is no real limit in the first place.
Just make kids work for their pocket money and stop handing it to them on a silver platter.

well yeah i guess it was a bad idea but keep ur comment coming its interesting [.]-[.]
2010-05-30 00:12:00

Author:
lbpdan99
Posts: 18


It's not really a BAD idea, but it just wouldn't work in this kind of environment thats all~ ^^2010-05-30 00:16:00

Author:
FuzzballFox
Posts: 217


It's not really a BAD idea, but it just wouldn't work in this kind of environment thats all~ ^^

well thanks for the possotive comment it feels goo to get a possotive 1
2010-05-30 00:18:00

Author:
lbpdan99
Posts: 18


i didnt think of that but you could probly get like 10 credit a day or every 2 hours or summet but good question

I don't get why them costumes and fluffery should be costy. Besides, if everyone gets 10 creds every x period, that would mean there would be infinite amount of creds and inflation happens. Even if there's a limit, say 99 999 creds, still.
Let's keep sharing free of any currency, imaginary or not!
2010-05-30 17:21:00

Author:
Unknown User


... I'm sorry. I just can't comprehend the terms of an universal currency in LBP2. In RPG levels? Perhaps. But in "Story Mode"?... nah.

Besides, the last time I tangled with in-game currency, I shot some guy in the head because I lost $10 to him in a bet. So, yeah... I just don't see it happening.
2010-05-30 20:38:00

Author:
Outlaw-Jack
Posts: 5757


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