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SackMech, Mission 1 : Patrol Duty

Archive: 9 posts


SackMech, Mission 1 : Patrol DutyJirugameshi
http://www.lbpcentral.com/forums/attachment.php?attachmentid=17548[/url]Training is over. Your first real assignment is to patrol around the base holding a sacred relic. Look sharp and maybe you'll earn a promotion!
http://i83.photobucket.com/albums/j294/Jirugameshi/SackMech/SackMechSig.jpg
Show your piloting skills in this simple patrol mission. Earn higher rewards depending on how well you follow orders, and also earn bonus points for defeating multiple enemy mechs. Enemies become progressively tougher to beat however. Enjoy.
2010-05-29 21:42:00

Author:
Gilgamesh
Posts: 2536


Bout time(:2010-05-30 03:57:00

Author:
Dan930930
Posts: 77


Bout time(:
QFT. I decided to stop being lazy and upgrade my SackMech levels so I can release them finally. It's a lot of minor aesthetic changes and some level design changes, but it's worth it. :hero:
2010-05-30 21:32:00

Author:
Gilgamesh
Posts: 2536


Good stuff and great mech, but the scenery is a bit plain. I'd use the 3D glitch to make some hills etc. For the background. Also, when you had to close the gates to stop the mechs, it kinda turned to chaos. First this missile shot at me from nowhere, then this enemy pilot shot into the hangar and just stayed there, which made getting past a bit of a chore.2010-05-30 21:49:00

Author:
Unknown User


Good stuff and great mech, but the scenery is a bit plain. I'd use the 3D glitch to make some hills etc. For the background.Thanks! Unfortunately I can't use the 3D glitch in many areas for scenery because a lot of the mechs use the back thin layer which would make them collide with the scenery and break.


Also, when you had to close the gates to stop the mechs, it kinda turned to chaos. First this missile shot at me from nowhere, then this enemy pilot shot into the hangar and just stayed there, which made getting past a bit of a chore.Hmmm, actually you have to blow the bridge. If you don't the enemies pile up on the hangar, which I'm guessing is what happened. If you blow the bridge correctly none of the enemies should make it to the hangar.
2010-05-30 22:00:00

Author:
Gilgamesh
Posts: 2536


Um, I'm not sure, but doesn't gluing DM to the glitch layer stop it breaking? Also, I did blow up the bridge.2010-05-30 22:18:00

Author:
Unknown User


Yes, but that would also make the mech (moving as it is) stop when it hit the 3D layer. Oh well.

You could always put some stuff in the foreground!
I'm putting this level in my imaginary queue for monday. =D
2010-05-30 23:13:00

Author:
Richasackboy
Posts: 619


Um, I'm not sure, but doesn't gluing DM to the glitch layer stop it breaking? Also, I did blow up the bridge.
DM only stops everything glued to DM from breaking, but things that are not glued to DM will still break. Still, I had an idea what I could add and put in a bit more detail to the scenery, hopefully it'll be a bit less bland now.

I haven't been able to recreate the problem you came across though. Normally the enemies can't cross the gap left by the bridge, so I'm not sure what happened there.
2010-05-30 23:14:00

Author:
Gilgamesh
Posts: 2536


Nice level!!!
I can't believe you spent so much time doing this
sachmechs and no one recognizes your good work!
But i only have one thing to say...
I LOVE SACKMECHS!!!!
2010-08-26 03:47:00

Author:
shadow3596
Posts: 2442


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