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#1

Direct control seat controlled camera

Archive: 8 posts


Imagine if we're able to control the camera's pitch and yaw with the pad, in game.
Oh please let it happen!
2010-05-26 23:22:00

Author:
Frogmeister
Posts: 236


All it's needed to do that it' camera control switches You can connect everything to DCS, they turn your pad as series of in game 2 way, 3 way switches.2010-05-27 00:45:00

Author:
Shadowriver
Posts: 3991


DCS's are by far the most interesting aspect of LBP2 for me.
We didn't have that much controll over what the camera focused on in the first game. I just hope that direct control of camera position will be something that can be fully exploited in 2.
2010-05-27 21:28:00

Author:
Frogmeister
Posts: 236


You can do that now. I did a quick experiment the other day using multiple camera objects. If you trigger two at a time, they'll kind of average out. It would easy to hook various buttons or directions from a dcs to camera objects. Like, you press up on the stick, the up camera can trigger, right=right camera, and if you press diagonal up/right, it'll trigger both and average them.

Assuming we have more camera options in lbp2, we should have even more options.
2010-05-27 22:01:00

Author:
Sehven
Posts: 2188


I suppose there is a way to do that now, but how complex would the setup have to be? Very, would be my guess. Just a DCS and a camera in LBP2 would make it far, far simpler for those of us without gargantuan brains to cope with all that logic.2010-05-29 00:38:00

Author:
Frogmeister
Posts: 236


hell yeah....would make movie making as much fun to make as it is to watch2010-05-29 00:46:00

Author:
Shadowcrazy
Posts: 3365


Yeah, you could use this for dynamic movie scenes! I've got the perfect idea if this is possible ;]2010-05-29 01:21:00

Author:
piggabling
Posts: 2979


The thing I'm kinda wondering about is how will the SackBoy react when he's offscreen COMPLETELY. Do they have a special camera for that?2010-05-29 04:59:00

Author:
DaSackBoy
Posts: 606


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