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#1

Background theme changer and extra create space

Archive: 25 posts


Say you had a level that went around all little bid planet areas you would want to change a wilderness background to a gardens background
Maybe in LBP2 Mm could make a switch and it can change the background to i suppose wilderness to gardens get it and you can also have a bigger place to create like twise the creation sise than LBP1 so you can make longer levels and more

Please4 reply with your opinions!
2010-05-25 08:35:00

Author:
Unknown User


So, like an addition to the global switch? Change Background thing? It might be cool.2010-05-25 08:49:00

Author:
RobotCrash
Posts: 121


The stage--the creation area--is, I think, more than big enough. Especially if you're clever (I am not) with switchbacks, sending Sack behind or in front of already-played (or yet-to-be-played) areas. Or, indeed, using teleporters. The stage, compared to Sack's size, is enormous, and making it any bigger would cause serious therm problems.

I do like the idea of theme switching as part of, perhaps, the global lighting object. The only downside I can see from MM's point of view is that then the GLO has to be patched every time they release a new theme (which, granted, is basically never). The other thing to consider is that very, very few of the truly amazing level creators use themes; either they layer glitch the background or they fill the viewable area with material, obscuring the background. That being said, for those who do use themes such a switch would be incredible in terms of being able to change moods and locales easily. That being said, the level-linking feature in LBP2 will make that kind of moot.
2010-05-25 09:03:00

Author:
roux-
Posts: 379


Nay!

I mean you'll be able to end players from one level to the next right?
So why not just do that?
Connecting 2 levels with the areas for Bg should be the same no?
2010-05-25 09:35:00

Author:
Silverleon
Posts: 6707


Um... what DID you do to run out of space? Use a little creativity and possibly traveling from Right to Left (whaaa?!?).2010-05-25 18:13:00

Author:
Unknown User


I honestly do not think it is possible to run out of space while creating a level that is enjoyably playable.2010-05-26 06:06:00

Author:
roux-
Posts: 379


Wel if you were making a whole game in 1 level space you would need them depending on your game length

and it could be made to change background if Mm made it pixelise into the new background to look cool
2010-05-26 18:44:00

Author:
Unknown User


Nay!

I mean you'll be able to end players from one level to the next right?
So why not just do that?
Connecting 2 levels with the areas for Bg should be the same no?

Hmmm think in artistic way dream beach switch to gray city when dream pop up. It would be useful
2010-05-28 03:17:00

Author:
Shadowriver
Posts: 3991


Hmmm think in artistic way dream beach switch to gray city when dream pop up. It would be useful

True true, but in a more artistic way, could it not be better to make one's own specific background rather than depend on the presets?

I'm not saying they're not needed don't get me wrong, i'm just saying people can make even better backgrounds that fit the theme better.
2010-05-28 04:26:00

Author:
Silverleon
Posts: 6707


Yeah, what the title says.

It's like the global lighting tool, but changes the background instead.

Can be hooked up to any switch, speed for background change is tweakable.

I know it's not much, but it would be a useful tool, huh?

(Gets ready for all the negative comments from mods or members stating "This is in the wrong place" or "Use the search function!", etc, etc. one of those things, but i believe it's in the right place and it's an original idea)
2010-07-29 13:52:00

Author:
edster962
Posts: 170


It would be very useful, if i maybe wanted to go from the metropolis theme to lets say that edna mode's theme.
So i like this idea and i can see them bringing it to LBP2
2010-07-29 14:16:00

Author:
Snrm
Posts: 6419


(Gets ready for all the negative comments from mods or members stating "This is in the wrong place" or "Use the search function!")

Well, I wouldn't have thought of saying anything until you mentioned it, but when you mentioned the search function, I thought I'd try using the search function and looky what came up!!
https://lbpcentral.lbp-hub.com/index.php?t=27590-Background-theme-changer-and-extra-create-space&highlight=background+changer



On the plus side, you are in the right place

Hopefully this post isn't too negative... Welcome to the forums


Edit, actually, I'm gonna merge this with the old thread. I reckon, if they added a few transitional effects (including a clean, silent one), this would be a pretty cool feature...
2010-07-29 14:23:00

Author:
rtm223
Posts: 6497


Well, I wouldn't have thought of saying anything until you mentioned it, but when you mentioned the search function, I thought I'd try using the search function and looky what came up!!
https://lbpcentral.lbp-hub.com/index.php?t=27590-Background-theme-changer-and-extra-create-space&highlight=background+changer


Edit, actually, I'm gonna merge this with the old thread. I reckon, if they added a few transitional effects (including a clean, silent one), this would be a pretty cool feature...

How come rtm makes things sooo confusing ?!? Why doesn't he just put " I found a similar thread , I'm gonna merge them ?
2010-07-29 17:14:00

Author:
G-Hustla
Posts: 81


How come rtm makes things sooo confusing ?!? Why doesn't he just put " I found a similar thread , I'm gonna merge them ?

Because rtm likes to make a game out of his moderating duties, he will actually act like a 5 year old before locking if thats what the situation calls for.
2010-07-29 17:26:00

Author:
robotiod
Posts: 2662


Actually, I did lock it, then I changed my mind. Hence, "edit".

I do like to act like a 5 year old though, though rarely if something actually needs locking

Anyways, merge > lock - now there is only one thread within which you can discuss the topic at hand
2010-07-29 17:33:00

Author:
rtm223
Posts: 6497


I made a thread with the same idea ---> https://lbpcentral.lbp-hub.com/index.php?t=28758-Suggestion-changing-backgrounds-during-a-level.

I honestly do not think it is possible to run out of space while creating a level that is enjoyably playable.
It is if possible if you have a catapult in your level.
2010-07-29 18:12:00

Author:
lifeiscrapislife
Posts: 396


Well, I wouldn't have thought of saying anything until you mentioned it, but when you mentioned the search function, I thought I'd try using the search function and looky what came up!!
https://lbpcentral.lbp-hub.com/index.php?t=27590-Background-theme-changer-and-extra-create-space&highlight=background+changer



On the plus side, you are in the right place

Hopefully this post isn't too negative... Welcome to the forums


Edit, actually, I'm gonna merge this with the old thread. I reckon, if they added a few transitional effects (including a clean, silent one), this would be a pretty cool feature...

Yeah, you know, at least I was RIGHT. You DID crush my hopes and dreams of having at least ONE of my threads not locked/moved. (Sarcasm)

And don't think you have to keep down your negative-ness, that's just how forums are. Most of us like to outsmart people or make them feel a bit dumb.

Also, I would've used the search function, but I thought it was such a great idea it should be posted right away.

At least your doing a good job at...doing your job.
2010-07-29 19:52:00

Author:
edster962
Posts: 170


No and no.
For changing themes, the whole level would have to go through that "WHHOOOOOOSH" changing animation. It would be pretty out of place in LBP which is supposed to be grounded in reality (for the most part).
Bigger level space? The levels are already MASSIVE. I don't know any game that could possibly take up all of that much space. If you do happen to run out of room for whatever reason you could just connect it to another level.
2010-07-29 23:10:00

Author:
Sack-Jake
Posts: 1153


No and no.
For changing themes, the whole level would have to go through that "WHHOOOOOOSH" changing animation. It would be pretty out of place in LBP which is supposed to be grounded in reality (for the most part).

Well, then, Mr. Negative Nelly. Did you SERIOUSLY just say that LBP is supposed to be GROUNDED in REALITY (for the most part). LBP & REALITY do not go well together. LBP is all about imagination, innovation, and creation.

Well, that's my two-cents.
2010-07-30 00:35:00

Author:
edster962
Posts: 170


@edster962: Eh not necessarily. Originally, dark matter wasn't going to be in the game and even when creators use it it's hidden away underneath an object.
Everything is made out of real-world materials and fabrics. I'm not saying a background changer won't happen ever, but don't get your hopes up because it seems a little out of place in my mind.
2010-07-30 02:24:00

Author:
Sack-Jake
Posts: 1153


It makes perfect sense! It would help me with my levels because most of my levels need to somehow change the bg at some point. (For example, you start in space fall down and your bg changes to the gardens.) There could even be animations like slide up, down, right, left, dissolve, and all your basic shapes and stuff like with a powerpoint. I really think this is a great idea and I can't believe I never thought of it myself.

Of course though they would either have to surprise us with it already already being in the game somehow without any of us knowing or they would put it up as DLC.
2010-07-30 03:45:00

Author:
IIIDevoidIII
Posts: 86


For changing themes, the whole level would have to go through that "WHHOOOOOOSH" changing animation. Why? It could have fades or instant changes or any visual effect they wanted....


It would be pretty out of place in LBP which is supposed to be grounded in reality (for the most part). That game where a cuddly toy runs around saving cardboard characters in a world which seems to have no consistent scale and... I'll stop there. I don't know what you are on about with the grounding in reality... Also, I'd imagine most creators would change backgrounds while the background isn't visible, much like we do with changing global water levels for different sections of the level, which would feel distinctly "real" if pulled off correctly.

Or using it whilst on screen for trippy effects could be really cool for all the more abstract levels, of which there are many
2010-07-30 09:41:00

Author:
rtm223
Posts: 6497


thx for seeing my point in this rtm. I WOULD LOVE IT.2010-07-30 09:49:00

Author:
IIIDevoidIII
Posts: 86


@edster962: Eh not necessarily. Originally, dark matter wasn't going to be in the game and even when creators use it it's hidden away underneath an object.
Everything is made out of real-world materials and fabrics. I'm not saying a background changer won't happen ever, but don't get your hopes up because it seems a little out of place in my mind.

Well, the CONTENT of the game is based around real-world themes, like Materials, Backgrounds, Countries, Planets...but the THEME of the game isn't reality.
But, who knows, we'll just have to wait and see.
2010-07-30 16:56:00

Author:
edster962
Posts: 170


I wants clean snap switching with no effects and a blurring and- and- and-
Most of me FX could be done using Global Controls.
2010-07-30 16:58:00

Author:
Unknown User


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