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The Dunes of Time (1 Player) Act I: Introduction

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The Dunes of Time (1 Player) Act I: Introductionangiefaramarzi
The Intro to my new level series: The Dunes of Time. Ive been working on this for so long off an on but finally russhed through the ending to get it done before Lbp2.
In the far future, you an artificial but organic being tagged 3-7-9, are sent to a large planet on a quest to retrieve an artifact lost beneath ancient sands. ONE PLAYER ONLY

The Dunes of Time Act II: The Orchid Temple will soon be in progress if this is well recieved.


RETURNING ALL FEEDBACK
(Immediatly)

Also if anyone could point out any bugs...
2010-05-25 07:11:00

Author:
drei
Posts: 158


Hello.
Well I played this level and I got kind of aggravated. No direction, those giant worm things. I didn't even know what to do until I died 3 times. Also at the beginning when you came down in that rocket thing, you died twice before it landed.

PROS:
I loved the design and the vast features.
The effects you used amazed me and brought light effects to a higher standard than I thought they could be at.

CONS: A bit to long and unexciting. A wee bit dull.

3 stars.
2010-05-25 09:00:00

Author:
Melted_Gummybear
Posts: 162


hm yes the begining is very dull and Im aware of that, but did you finish?

this was an intro level so i just wanted to get the story there which happened to take alooot of thermo the sequel will focus on gameplay
2010-05-25 18:51:00

Author:
drei
Posts: 158


Hey-

I enjoyed playing your level. First off, like Melted_GummyBear said, you die twice in the beginning on the rocket thing. The ruined, abandoned feel brought a lot of character to the level's atmosphere. The visuals were pretty bland at the beginning, but after that things got a whole lot better. I loved the part where the storm was coming, then you met those two robot creatures, and the new music came in. I got stuck inside of the guy that tells you that a storm is coming. Overall, this was a pretty good introduction level.

I rated it :star::star::star::star::star:.
2010-05-25 20:20:00

Author:
X-FROGBOY-X
Posts: 1800


ok... the level seems quite glitchy - the rocket at the start
- there seems to be camera focus misplacement in the cutscene with the square guy as i'm far to the right and (my) speech bubbles are placed in the middle, i guess my sack wasnt fully in the scene
- the worms; you cant get back over the dune before the first one so you can get stuck between the worm and the the dune
- its possible to get stuck behind a thin dune sandwhiched between a rocket and another dune.
- the big robot; really didnt get what was going on, and then it just got jiggledy when i reached the dune before the temple
- that guy said "HA" when i was on the lift (you should show that this is a lift doesnt reaaly look like one), which started late and made the mechanical sound wothout moving
- i had no idea what was going on. as mentioned by melted_gummybear there was no direction, maybe more speech bubbles?
- it looked like a story level but not very story-ie
- minefield was a cool idea but to me seemed a bit off as i the mines are placed in layers and still go off when on a different layer. just seemed odd to me.
- worm fights lack any real objective
- cover from the strom? what storm? a rock moved. - would be class if executed correctly

-awesome visuals. really. made me heart the level.
-minefield is a great idea
- the worms, flies and skeletons and swirly blue gravity things were really cool.
- the owl woman lady thing's portal was class.
- i like that little dude who pops out of the sand

i'd suggest reduce the glitchiness and inaccuracies and put some more speech bubbles in (they take up very little thermo)

:star::star::star::star:<3

if you could feedback my spelunking for ore level that would be great
2010-05-25 22:18:00

Author:
MegaBlob
Posts: 291


Storm- The storm was coming in, but it didnt actually hit yet, you left to the dunes of time before the storm hit the planet. When you were riding on the big machine, the storm had reached the dunes of time.

I didnt understand some of the bugs you mentioned but THANKYOU I knew there were alot. i really rushed to publishing this.
Il fix the lift...

worm fights- yeah I had to take alot out of that(worms coming out of the ground) because of thermo. If you jump alot You'll be blown up alot, guess you didnt jump.

I dont understand where you ment me to put the speech bubbles? Yeah he said "Ha!" what about it? :O


Wait sandwhiched between a rocket and another dune? what rocket?

and uhmm, skeletons? there were skeletons? :?D
2010-05-25 22:31:00

Author:
drei
Posts: 158


Great level, isn't boring at all, its moody & I actually wish it was longer so I hope you make the next one soon.
Every level doesn't have to be the same, guys, there are plenty of linear levels out there with speech bubbles telling you what to do & how to do it or, bright noisy levels short enough to forget about in 3 seconds & move on to something else. Drei purposefully made a different type of level here & it shouldn't be criticized for the qualities that make it unique--although I do admit there are some things that need to be tweaked but, overall its great.
2010-05-27 07:03:00

Author:
ApeCheese
Posts: 369


drei, you have an absolutely beautiful level here. However, before I continue, I must ask: how does one advance when he receives the paintinator in the rocket ship? I got the paintinator and then a sand-like monster appears and I have no idea where to shoot. I felt really bad for returning to my pod, but I didn't know how to continue. Before that, I thought the level was incredible.

However, in the beginning with the rocket ship coming down, I kept getting squished and died several times before it hit the ground.


I must sound like I'm rambling on, but I really love this level before the area I discussed above. The visuals are breathtaking in all aspects (the emptiness of it really depicts a great landscape of dunes, the characters are exceptional, and your architecture is making me envy), and I enjoyed the story until the paintinator area.

Basically, if you could reply with how to advance in that area, then I will play this again several times, as I really thought that this level was phenomenal. Congrats.
2010-05-27 07:34:00

Author:
obsoleteXeo
Posts: 134


you know the big monster's skeletons in the sand? you know the skull and ribcage and stuff

i mean the rocket as in checpoint in a spaceship rocket

that guys says "HA" at the wrong time. he says it like 20 seconds after he blows up the car (the car ride is very short)

by speech bublles i mean dialogue. for a visual level i like extra dialogue. thats just me though
2010-05-27 22:32:00

Author:
MegaBlob
Posts: 291


ApeCheese and ObsoleteXeo- thankyou soo muchh for the compliments, i was debating wether i should continue with a sequel but now Im sure i will .
Okay what you needed to do was shoot the Sandwyrm in his mouth, I think on the first layer.. this defintly isnt obvious so i think Il put a magic mouth there.
I hope you find the time to complete it later!

-MegaBlob- oooohhh right right okay, thanks again for your constructive comments, yeah the car ride was suppose to be longer :/.
and i really thought i was putting too much dialouge so i tried to hold off of magic mouthss
2010-05-28 01:33:00

Author:
drei
Posts: 158


Just played your level. Good stuff.

The visuals were very good, the dunes stretching out in the distance, the cool giant skeletons, the effects with the moving particles, the strung out lights, the rusty buildings. It all really sets the dark mood for your story, and is helped a lot by the use of lighting and sound effects.

Nice machines and contraptions. Good stuff with the dune-buggy, the walker and the landmines.

Gameplay was entertaining but could use some small tweaks here and there.
-The rocket in the beginning killed me twice.
-The shooting at the worms and the gunner was pretty difficult. I could only beat them after a lot of trail and error kamikaze runs. A few directions would be good here, als a second savepoint after you killed the first worm would reduce the amount of backtracking if you get killed by the second worm.
-I got stuck onderneath the telescoping droid.
-Sometimes the floor becomes invisible (probably because of camera movement. Happened near the first sandworm, and near the elevator.)

Most of all I really liked the vibe in your level, a sort of Mad Max meets Dune. Works well. I will certainly check out your sequel if you're doing one.

If you're up for 4F4 it would be great if you could check out my latest level, The Strange Denizens of Interzone.
2010-05-28 12:03:00

Author:
pickled-punk
Posts: 598


Pickled punk, thanks, I thought I finally covered all the parts when the ground turned invisble :/, I still cant find the parts you ran into.
I played your level and gave feedback,
2010-05-28 20:25:00

Author:
drei
Posts: 158


I found an invisible section: if you don't go into the vehicle the floor becomes invisible.
( I didn't enter the vehicle because the vehicle portion is so short that it didn't seem worth the effort of getting into it)
2010-05-29 06:44:00

Author:
ApeCheese
Posts: 369


Heyy. Just saying I did finish it! I meant say I put 4 stars! I loved it, just dull at some parts. I can't wait for some actual gameplay!!2010-05-29 07:54:00

Author:
Melted_Gummybear
Posts: 162


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