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New Level by comphermc: Roller Inc

Archive: 62 posts


Hey, folks.

I've been working on a level for what seems like a month, although it has probably been less than that. At any rate, it's about time to open it up for testing, as it's basically finished.

I will warn anyone who is interested... this level is tough. It's meant to be tough. The major mechanic for the level was inspired by the rollers in CaptainCowboyHat's OH NO!!! The Princess! World 7: Pipe World. If you've played that one, you will likely see a connection. That said, I talked with CCH about it, and he is cool with the idea.

So, if you're interested in bug hunting or just like really hard levels, I'd appreciate if you give it a go. You can enter the access code into my "Do Not Play..." lockbox level. Much thanks!

PSN: comphermc
Code: 987987
Level: Roller Inc

-Comph
2010-05-25 03:28:00

Author:
comphermc
Posts: 5338


Jeez, you crank out levels fast! Guess I'll try it out tonight, if I can get online. 2010-05-25 03:42:00

Author:
GreyMRP
Posts: 588


the rollers? oh god noooooooooooo

the only way i got past those was because grey was doing it all for me.. i'm secretly bad at littlebigplanet.
2010-05-25 03:45:00

Author:
monstahr
Posts: 1361


a new Comph level? YIPEE!
But I might not be able to test, due to my weekend game limit.
2010-05-25 03:48:00

Author:
JspOt
Posts: 3607


up for testing,...
this level is tough...
So, if you're interested in bug hunting or just like really hard levels...,

*Twitch* *Twitch*
Testing...
difficult....
Bug hunting...
Must...go...nao...can't...resist...
*Heads over to level at Match 5 speed*


lol, but it seriously seemd like you were aiming this at me.
2010-05-25 03:55:00

Author:
Silverleon
Posts: 6707


Haha. It was a bit, Yaru.

Here's some teasers of what to sort of expect. I'm expecting to be able to polish it up much further before publishing, etc.

http://img231.imageshack.us/img231/6502/aphoto10.jpg http://img695.imageshack.us/img695/2973/aphoto11.jpg

http://img375.imageshack.us/img375/6117/aphoto12.jpg http://img514.imageshack.us/img514/2019/aphoto13.jpg

http://img193.imageshack.us/img193/7577/aphoto14v.jpg http://img191.imageshack.us/img191/5606/aphoto15.jpg

http://img42.imageshack.us/img42/6774/aphoto16.jpg <---- Roland von Rollerbottom
2010-05-25 04:14:00

Author:
comphermc
Posts: 5338


im gonna hold out till it's been perfected must resist2010-05-25 04:18:00

Author:
Littlebigdude805
Posts: 1924


Good lord, man! Anyone who thought the last CaptainCowboyhat level was hard will end up huddling in a corner weeping! I, of course, had a really good time. Some of the challenges require pin point precision. The only area I had an issue with (besides just dying a lot) was the final boss. I had a hard time telling exactly what I was doing to hurt him. I figured it out, but it took a bit.2010-05-25 04:33:00

Author:
CCubbage
Posts: 4430


I really enjoyed this level when we played it the other night, I'll have to give the final version a go alone this time lol and really take it in. I'll see if I can't break it 2010-05-25 04:44:00

Author:
Duffluc
Posts: 402


Very cool stuff. Also, very tough stuff. I loved the enemies, as they provided their own unique challenges. The rollers were also awesome, some fun precision stuff there. A lot of the challenges had a real adrennaline rush, as there wasn't really all too much time to stop and sightsee . I kept second guessing myself and jumping into the rollers; made the level a bit more challenging XD. I did find a bug, at the conveyor belt- it seems the platform that moves up and down is a little thin, because if you jump while on top of it, and land back on the platform, you end up dying. Great stuff 2010-05-25 05:26:00

Author:
Burnvictim42
Posts: 3322


I did it! I made it through... twice! Yay! No weird behavior to report and I managed to get most of the bubbles, also managed to burn them up on the electrical section but oh what fun. lol.2010-05-25 05:26:00

Author:
Morgana25
Posts: 5983


I agree - spotting the actual places where you were damaging his claws was not easy - I was looking for the tell-tale purple color :/

The other part which frustrated me was the conveyor (near the end) - you can get your feet electrocuted from the safe spot that moves up and down - possibly collision problems?

Good lord, man! Anyone who thought the last CaptainCowboyhat level was hard will end up huddling in a corner weeping! I, of course, had a really good time. Some of the challenges require pin point precision. The only area I had an issue with (besides just dying a lot) was the final boss. I had a hard time telling exactly what I was doing to hurt him. I figured it out, but it took a bit.
2010-05-25 05:59:00

Author:
anverc
Posts: 12


Maaaaaaaaaaan!!! I burned up 3 hours playing this and rtms new level consecutively lol. This is pretty good after u figure out what you had to do to get to an area. Checkpoints were in good spots. Its crazy but to me it seemed like the boss fight was easier than the level.....which I dont mind .The roller guy reminded me of dr. eggman a lil. That laugh when you die is stuck in my head. The only hiccup I had was that the scoreboard wouldnt work until after I jumped a few times but thats no biggie.2010-05-25 08:20:00

Author:
L1GhTmArE
Posts: 519


Wow,exellent level there! The difficulity tunes up perfectly,the gameplay is fun,interesting and hard allo the way and that boss were awesome! I didn't manage to find any bugs though,but yeah..

haha I loved all the little clever score bubble places too. Great work.
2010-05-25 08:28:00

Author:
Mnniska
Posts: 531


Thanks guys!!

Alright, what I'm getting as the pressing issues to fix are:


The thin platform on the conveyor is too thin. I actually made this thinner so it was easier to jump on to. Will change it back.
The final boss is still confusing. That's kind of the goal, but if it's a serious problem then I will work on some stuffs. If the big issue is knowing where to shoot, then I can most definitely use a bright sticker or something. I can't wait for some of you "pros" to play the boss again and see just how easy it can be when you know the patterns.
The scoreboard. Is dumb. I keep moving it around, but I can't find that magic spot where it will work like it's supposed to.
And... as always, I'm working on the visuals.


Thanks again, all. The plan is to get it out for this weekend. We'll see how that goes, considering I have Super Mario Galaxy 2 and ModNation Racers coming in the mail today.

2010-05-25 11:36:00

Author:
comphermc
Posts: 5338


Yeaaaaaaa! I hope you do make the boss fight harder....his pattern was easy to figure out if you stood back and watched. I knew where and what to shoot at from the beginning. I only died twice on him because i was trying to get a paintinator 2010-05-25 18:05:00

Author:
L1GhTmArE
Posts: 519


This looks good, but I'm gonna wait until it's totally finished. 2010-05-25 23:51:00

Author:
X-FROGBOY-X
Posts: 1800


Wow another one?! When do you find time to sleep?!

Will check it out

2010-05-25 23:54:00

Author:
standby250
Posts: 1113


Sounds great and those pics look great too! No suprise there! ;]

I'm going to wait until this is published to give it a play. I want to be as suprised as possible to see the polished, simply-amazing new Comphy level!

Keep churning these masterpieces out for us, Comphy!
2010-05-26 01:14:00

Author:
piggabling
Posts: 2979


I wanted to wait too, but I couldn't resist.

First I want to start by saying that at several different points in the level, I was in awe of your mastery. I'm finding it hard to explain how awesome some parts of the level were. The parts with the separate rails, where the balls bounced around everywhere, were incredible. The boss fight was awesome too, I loved how it built from gameplay elements in the level. The explosions from the little guys were really nicely detailed as well.

Now just so I can be helpful, I came up with a few negatives.
-There's a section with three pillars that go up and down based on the ball's positions pretty early on, I think you have three identical prizes there? I can't remember for sure.
-The part with the spinning wheel you had to bounce on to get to the next part (with the balls interweaving on the two rails, kind of) was annoying, because each time I died I had to do this, even though it didn't feel like the real challenge. I would suggest moving the checkpoint past that obstacle.
-I think the bolted balls in the conveyor section were supposed to spin as the conveyor went past, but some of them didn't.
-You used plasma material consistently throughout the level, then started using electricity during the boss fight, and a different wood, I believe. Maybe you wanted to switch it up for the boss fight, but I think some consistency would have looked better.

This was an incredible level, definitely one of my favorites.
2010-05-26 01:59:00

Author:
thekevinexpress
Posts: 256


I'm gonna try to get through this, will let you know how it goes.2010-05-26 02:20:00

Author:
Deviantgeek
Posts: 386


I wanted to wait too, but I couldn't resist.

First I want to start by saying that at several different points in the level, I was in awe of your mastery. I'm finding it hard to explain how awesome some parts of the level were. The parts with the separate rails, where the balls bounced around everywhere, were incredible. The boss fight was awesome too, I loved how it built from gameplay elements in the level. The explosions from the little guys were really nicely detailed as well.

Cheers. I'm glad the difficulty wasn't too off-putting.


Now just so I can be helpful, I came up with a few negatives.
-There's a section with three pillars that go up and down based on the ball's positions pretty early on, I think you have three identical prizes there? I can't remember for sure.

Yeah, those are just filler prizes for now. I'm still trying to figure out what to put in those, if anything at all. I was actually playing around with the idea of using the prize as a part of the visuals. I was wondering if putting a pattern in there would look nice, but it's probably more fuss than it's worth.


-The part with the spinning wheel you had to bounce on to get to the next part (with the balls interweaving on the two rails, kind of) was annoying, because each time I died I had to do this, even though it didn't feel like the real challenge. I would suggest moving the checkpoint past that obstacle.

I sort of did that on purpose. I wanted something simple between the checkpoint and the puzzle, as when playing with one or more others in that part is a nightmare is people keep dying. This is true for the rest of the level as well. Perhaps the spinny wheel is not simple enough?


-I think the bolted balls in the conveyor section were supposed to spin as the conveyor went past, but some of them didn't.

Yeah, I noticed that too. It is very weird and is an issue I am planning to address.


-You used plasma material consistently throughout the level, then started using electricity during the boss fight, and a different wood, I believe. Maybe you wanted to switch it up for the boss fight, but I think some consistency would have looked better.

I think I actually need to visit the end of the level again and change any plasma remaining to electricity. If you notice, there is one section where you are "outside" and it is my intention to treat them as separate factories. As in, one does plasma, the other electricity. Do you (or anyone else reading) find that it really takes away from the level?


This was an incredible level, definitely one of my favorites.

Cheers. Much appreciated.



Edit: I had a whole slew of fixes ready to be published, but my PS3 froze on me while saving. I was too frustrated to turn it back on and see how far I was set back. What I did work out was that funky platform in the electricity section and the issue of dying right as you beat the boss (thereby missing his death), as well as the other stuffs mentioned above.

Stupid freezing glitch...

Edit 2: Ok, cool. It managed to save before freezing.

For anyone who is interested, the boss has been tweaked a little, and the electricity parts are more consistent (no more plasma at the end). Not much has changed, so I'm not expecting anyone to feel like they need to play the whole thing again (unless you want).

2010-05-26 02:20:00

Author:
comphermc
Posts: 5338


Wow, that was fantastic!!! You weren't kidding about it be difficult...but it's very fair and do-able if you study the patterns. I absolutely hated the conveyors and the final section with the electried rollers was horribly annoyng! I think I may have ran into a bug with the final boss...I fell off the platform at one point (after arms destroyed) and when I ran out after respawning he was dead...the paint switch had been close to full? This worked out nicely for me because I don't like the paintinator except for platforming (you had a great paintnator puzzle early on). Anyway, this level blew me away...really really really great platforming...this one is sure to get rated 1 star! 2010-05-26 05:13:00

Author:
fullofwin
Posts: 1214


Hey! If there's a level that needs infinite checkpoints, it's this one!

At first, I was playing with 3 other players and abundance of lag! It was impossible, so I signed out and played it on my own. :blush: It took about half an hour for me to complete but it was immensely satisfying when I finished!

Amazing level as usual, no complaints to speak of (apart from the difficulty, hehe). Although, I felt that the part after the boss and the checkpoint was a little empty.

Are you going to keep it locked for the 7 days like you did with "Cloudy"?
2010-05-26 08:47:00

Author:
Rhys125
Posts: 841


I didn't expect another level from you so soon. I'll test it soon.2010-05-26 08:52:00

Author:
Arctos13
Posts: 258


@Fullofwin - I think you had an issue that I don't think is possible to fix. Unless I fixed it already. When you "kill" the boss, a checkpoint is emitted right in the fight area, but if you manage to respawn just before that, you kinda miss out on the death sequence. That's really too bad...

Hated that section, huh? Did it feel cheap? I can always work on the timings of stuff if you feel it was unfair...

@Rhys - yeah, lag is a killer on this level. Glad you felt accomplished when you got through it...

As for locking it, I really don't know. I get really annoyed when others do that, so I will probably just let it go. I am not really aiming for a good rating with this one, as I think the people who will dislike it vastly outnumber those who will.
2010-05-26 11:39:00

Author:
comphermc
Posts: 5338


Definitely a level filled with the most evil little barrels I've ever seen. Though it was epic
Two things:
1. At the beginning all the pistons and switches were visible. Later, I couldn't see them anymore. In my view you should either make them all visible or all invisible ^
Visible magnetic keys and pistons and invisible sounds would be the best solution imho
2. The wasteland background for "my" challenge is beautiful Though the gas should be lowered as I experienced some unfair deaths

Good luck
http://npshare.de/files/bb4930cb/Huggle.jpg
Sorry for the publicity but I had to decorate that empty sign
2010-05-26 13:01:00

Author:
Luke
Posts: 45


> Hated that section, huh? Did it feel cheap? I can always work on the timings of stuff if you feel it was unfair

Didn't seem cheap at all...the obstacles you had to jump on the conveyor just didn't allow much wiggle room. And for the last bit, I've always had trouble jumping off a rotating wheel so every time I died I spent quite a while trying to get back to the roller section (it was rather pathetic).

> When you "kill" the boss, a checkpoint is emitted right in the fight area, but if you manage to respawn just before that, you kinda miss out on the death sequence. That's really too bad...

That sounds very much like what happened...I didn't think I'd legitimately defeated the boss though...I'll bet the death sequence was cool.

There were a couple really great moments playing this level where I got through a section the first try purely by reacting...for some reason it made me think of the original 2d Oddworld games. Anyway it was pretty neat because I haven't experienced that in LBP before.
2010-05-26 13:57:00

Author:
fullofwin
Posts: 1214


Ok played through it again....boss seems harder. I died quite a few times on the boss fight this time around. Pattern seems quicker...or I got slower . I got through the level quicker this time too although that **** red light/ green light section didnt want to let me though lol. Also got 2nd place (should be 1st place because its you lol). Cant wait for the final version.2010-05-26 15:52:00

Author:
L1GhTmArE
Posts: 519


Lol saw aya play this and thought somebody made a rip,
but I can allready see mayor hought has been put in the level.
cant wait to play it.
2010-05-26 15:57:00

Author:
Luos_83
Posts: 2136


If it's anything as impressive as your other levels, which I really think so, then this should be the best thing since sliced bread.

I'll check it out and leave feedback and any problems I run into.
2010-05-26 16:08:00

Author:
AgentBanana
Posts: 511


The only actual bug I found was the scoreboard didn't trigger the first time I went over it.

The section where the three platforms rotate swiftly between two positions seemed as if there was something in that section which was causing framerate/lag issues even in single player. Maybe it's those plasmafied objects in the background? Whatever it is, it's a challenge in itself just compensating for the latency, which presumably is unintentional.

I thought the three skinny-pillar section with the plasmafied ceiling, directly after the exploding enemy whose explosion reveals the switch to bring up the pillar, was a bit cheap, as it seemed too similar to the earlier skinny-pillar section right after the first enemy, and I don't think you should overuse skinny pillars.

The section where you have to shoot the release valve can actually be done from the pillar directly below the paintinator, if you stand on the left edge of that pillar, which I'm assuming is unintentional.

Also, there's a couple of places where I think you ought to add in some more checkpoints.

And to think I used to consider Setbacks to be hard - that's a picnic compared to this.
2010-05-26 16:12:00

Author:
Aya042
Posts: 2870


I can't resist playing a new level by you.



Also, there's a couple of places where I think you ought to add in some more checkpoints.

That's exactly what I was thinking.

I also encountered a glitch (?), you know the area with the conveyor belt, well. the first time I played through, the conveyor belt wasn't there at all, so I had to restart.

Also, after you defeat the boss, the empty sign looked like it should be stickered IMO.
2010-05-26 16:39:00

Author:
X-FROGBOY-X
Posts: 1800


I just finished this level, it really is hard. I was thinking about getting the highest score, but just to beat it is enough!
Anyways, at first part you use the paintinator to shoot a button, you can stand on the platform where you get the paintinator itself to shoot the button, you don't have to move to the dangerous area, difficult but possible.

Also: There's a part where a speaker is visible, the part near the end, when you first get outside, it's a speaker that makes the sword sound.
2010-05-26 17:35:00

Author:
warlord_evil
Posts: 4193


Don't think I'll be able to play this before next week I'm afraid. I did have a run around on your moon while you weren't there though and sans lag, I did'nt ind it too bad. Yeah everything had to be timed just right, but there were enough safe spots and enough visibility to really take the edge off, as long as you don't run headlong into it.2010-05-26 18:50:00

Author:
rtm223
Posts: 6497


brilliant! how did you do the plasma ball thing?
one criticism, there was one bit with a whole lot of rollers and the theme changed completely; which was fine but I don't think that the new theme was very well executed. but hey, thats just me
edit:


All in all, i had a blast though, I never thought I'd see an extreme platformer from you Comph!
same here; excellent fun. Although you're right when you say single-player; playing it with multiplayer is hard, and single-player was hard enough!
2010-05-26 19:07:00

Author:
flamingemu
Posts: 1872


Do you mind if I give this a spin? I loved the roller mechanic in Pipe Maze.If I get annoyed at dying(you said it's hard) I'll try and see if you can break out of the level2010-05-26 19:10:00

Author:
Unknown User


The only deaths (because there were many!) I felt were verging on cheap were the pendulum platforms. I love that bit, but I kept on getting bounced up into the electric ceiling 4/5 times. Timing the jump from moving platform to moving platform to not only to land on the platform, but also to land on the platform at exactly the moment to avoid being bounced up was a bit much. But like i said, i still enjoyed that bit regardless because the platforming there is just fun anyway, so i don't know if it's the sort of thing you'd want to change.

The last section of rollers had me cursing. It wasn't cheap, just very very tricky to co-ordinate the jumping when you're also trying to see if the next roller is an upper or a downer. That bit took me soooo long to do that it took a bit of the shine off the experience, but on a second time through I imagine it won't cause me half as much trouble, so wether you want to ease up there or not is debatable.

All in all, i had a blast though, I never thought I'd see an extreme platformer from you Comph!
2010-05-26 19:23:00

Author:
julesyjules
Posts: 1156


The level is awesome and the deaths are not cheap.
It's only a question of die, figure out the timing and get it right.
No bugs to report
2010-05-26 21:19:00

Author:
OmegaSlayer
Posts: 5112


I'll test it, I LOVE hard levels, and by the pics it looks EPIC!2010-05-26 21:24:00

Author:
Tomeh999
Posts: 763


The level is awesome and the deaths are not cheap.
It's only a question of die, figure out the timing and get it right.
No bugs to report

Well the only bit I mentioned that felt a bit off is the section where you're bounced and have little control over it. The bouncings in LBP are generally nothing to do with skill because they're so unpredictable...
2010-05-26 22:38:00

Author:
julesyjules
Posts: 1156


Dumb Question: How do I put the code in? lol2010-05-26 22:42:00

Author:
GreatWhite000
Posts: 673


Dumb Question: How do I put the code in? lol

Try reading the first post again.
2010-05-26 22:56:00

Author:
Aya042
Posts: 2870


julesyjules

You're talking about the jump to the final (3rd) rusted metal pendulum platform right? I had the same problem. Jump too soon and you get tossed into the electrified ceiling, jump too late and you don't have time to get up enough momentum to jump the gap to the checkpoint. Pretty tough considering it's early in the level. Making the ceiling higher wouldn't help...you wouldn't have enough time to land and jump...not sure how to make this section easier...

-DR- if you know the code and didn't understand how to enter it in the level, you just grab (R1) the numbers...it plays a tone and a door opens when you've entered them all. HTH
2010-05-26 23:32:00

Author:
fullofwin
Posts: 1214


Do you mind if I give this a spin? I loved the roller mechanic in Pipe Maze.If I get annoyed at dying(you said it's hard) I'll try and see if you can break out of the level

Yeah, go for it. Info can be found in the first post.



@Fullofwin - I love that section... and I'm curious if speeding it up might actually make it easier. It would reduce on the necessary pauses, and would instead just have you move quickly through it all. I think I actually added the pauses in as an afterthought. I will check it out.

Sorry if that made little sense. My friends got me a little drunk, and I never drink.
2010-05-27 02:53:00

Author:
comphermc
Posts: 5338


Just played. Hard but fair IMO. Looks brilliant too.

Improve:

1. More checkpoints. ESPECIALLY in the conveyor section and in the sections before the boss

2. Metal wall in the conveyor section is really bland. Add some pipe decorations or even add some thin layer barbed wire windows like you have in other sections.

3. When you fight the boss, at the start when it shoots plasma, make sure the plasma NEVER goes near the moving paintinator platforms. Sometimes a stray plasma ball went towards the paintinator platform(which I presume is meant to be like cover) and it was impossible to avoid.

Great stuff though. Loved the backtracking for secrets.
2010-05-27 12:19:00

Author:
Unknown User


comphermc,

If you change the pendulum platforms I'll definitely try it out.

I thought this level had plenty of checkpoints and in the right places...
2010-05-27 13:13:00

Author:
fullofwin
Posts: 1214


This level is hard but never frustrating except 2 spots:
1st: the "pendulum platforms" - I died dozens of times cause once I figured out how to pass that obstacle it shot me to that plasmafied ceiling Oo
2nd: There is a checkpoint in front of a rotating wheel, after that wheel there are more rollers which is a very hard passage. place another checkpoint behind the rotating wheel, cause i didnt manage to get over that wheel, and when i managed to get over it i died in the part which comes next

Apart from that:
Brilliant level, brilliant bossfight (just make sure you will see him die, cause i had the feeling, that bad timing doesnt make you see the death sequence)

TOBS
2010-05-27 17:27:00

Author:
TOBSn08
Posts: 143


the rollers? oh god noooooooooooo

the only way i got past those was because grey was doing it all for me.. i'm secretly bad at littlebigplanet.

secretly?? lol
I think we all know
2010-05-27 21:12:00

Author:
javi haguse
Posts: 744


Is Roller Inc the final title?

In my opinion, it's not bad, but not particularly good either. It's also another one of your more recent levels that isn't named with a joke or pun.
2010-05-27 21:20:00

Author:
Incinerator22
Posts: 3251


1. More checkpoints. ESPECIALLY in the conveyor section and in the sections before the boss

I thought this level had plenty of checkpoints and in the right places...

Lol. I will honestly have to side with fullofwin on this one. I think you guys are mistaking multiple hard sections in a row with lack of planning. I assure you that checkpoints were chosen very carefully. Adding more in would ruin many places in the level, and I just refuse to do that to make it "easier."


2. Metal wall in the conveyor section is really bland. Add some pipe decorations or even add some thin layer barbed wire windows like you have in other sections.

Sure. I'm just fighting the thermo on this one. She is completely full.


3. When you fight the boss, at the start when it shoots plasma, make sure the plasma NEVER goes near the moving paintinator platforms. Sometimes a stray plasma ball went towards the paintinator platform(which I presume is meant to be like cover) and it was impossible to avoid.

Not meant to be a safe point. You are meant to jump back and forth between the middle two platforms. It's all about timing to get to the platforms.


Great stuff though. Loved the backtracking for secrets.

Cheers, mate.


If you change the pendulum platforms I'll definitely try it out.

1st: the "pendulum platforms" - I died dozens of times cause once I figured out how to pass that obstacle it shot me to that plasmafied ceiling Oo

Try it now.


2nd: There is a checkpoint in front of a rotating wheel, after that wheel there are more rollers which is a very hard passage. place another checkpoint behind the rotating wheel, cause i didnt manage to get over that wheel, and when i managed to get over it i died in the part which comes next

I lowered that ledge a bit. Check it now if you want.


Brilliant level, brilliant bossfight (just make sure you will see him die, cause i had the feeling, that bad timing doesnt make you see the death sequence)

Yeah, always a concern, but sadly there isn't much that can be done. Using a Magic Mouth is a no-go, as it will penalize those who did survive. I guess I can just hope that they don't die.




Is Roller Inc the final title?

In my opinion, it's not bad, but not particularly good either. It's also another one of your more recent levels that isn't named with a joke or pun.

Any suggestions?
2010-05-27 21:40:00

Author:
comphermc
Posts: 5338


Keep on rolling in the caged world. music by Neil Young, visual by Comph2010-05-27 21:47:00

Author:
OmegaSlayer
Posts: 5112


Sure. I'm just fighting the thermo on this one. She is completely full.

Have you considered using aya's thermo hack?


Any suggestions?

I'm sure Aya and MRSC could help think of something.
2010-05-27 21:51:00

Author:
Incinerator22
Posts: 3251


I thought 'Roller Inc' was a pun on 'roller rink'.2010-05-27 22:16:00

Author:
julesyjules
Posts: 1156


I thought 'Roller Inc' was a pun on 'roller rink'.

It sort of was... not that that would make any sense.
2010-05-28 03:12:00

Author:
comphermc
Posts: 5338


secretly?? lol
I think we all know
ohhhhh you tramp.
2010-05-28 06:01:00

Author:
monstahr
Posts: 1361


This is not a level you want to play tired at 2 am. Not sure I did any better with the pendulum platforms...I made it to them without dying and was pretty pleased with myself...my happiness was short lived. If anything I found it more difficult but that may be the sleep depravation. I discovered a short cut, you can make it to the upper check point using just the first platform (you can slip between the top platform and the wall...please don't "fix" this!). This is by far the most challenging section of the level for me...it's probably too difficult...the platform motion is very cool though.2010-05-28 07:21:00

Author:
fullofwin
Posts: 1214


Thanks, fullofwin. I will be working with it some more. Would it help at all if I instead just de-lethalized the ceiling? The walls would remain plasma. I dunno, I really like it, even if it is challenging.2010-05-28 12:39:00

Author:
comphermc
Posts: 5338


Oh yeah!

I didn't finish Pipe World yet due to being invited by a friend!

I'll test it later, I guess,

I'm good at breaking levels!
2010-05-28 13:08:00

Author:
KlawwTheClown
Posts: 1106


> Would it help at all if I instead just de-lethalized the ceiling?

Yes, that would probably make all the difference. It's just the bit of ceiling right above the last platform (when it's next to the check point)...I think if it was ok to make contact here I'd have bounced off to the check point on many of my attempts.

I assume you can make it though this section easily...
2010-05-28 13:33:00

Author:
fullofwin
Posts: 1214


Locked. It will be published shortly.

2010-05-29 00:10:00

Author:
comphermc
Posts: 5338


One last comment!

What about aya's thermo hack?
2010-05-29 00:18:00

Author:
Incinerator22
Posts: 3251


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