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Surreal Suicide (With Video!) [SPOTLIGHTED]
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Surreal Suicide (With Video!)obsoleteXeo I feel that my threads are slowly unraveling, and I cannot - I will not - succumb to the surreal sensations that this world thrusts at my frail fibers... -Sackboy Shall Sackboy endure the monotonous respawning, killing, or hatred from the surreal world his dead fibers must encounter after death? His penalty for murder forces him in a container of continual death, guilt, and shame. But, will Sackboy live through the torments that plague his threads? Author's note: Hello, everyone. I'm obsoleteXeo, and on YouTube I video review LBP levels. I have a review thread here, actually, and I'm part of the LittleBigReviewers on LittleBigWorkshop. Anyway, I've been working for quite some time on a level that I dub a "short, depressing story of a haunted Sackboy." So, if you're up for a short story level, feel free to check it out. Important: Upon publishing Surreal Suicide, it seems that many are bored by the intro of the level. I will provide a warning here - THERE ARE SEVERAL SPEECH BUBBLES IN THE BEGINNING WITH A BLACK BACKGROUND. But, if you read the speech bubbles and show some patience, then you will be rewarded with a brief, yet deep story about the tragedies of Sackboy. I feel that this is an interesting take on the cute, cuddly Sackboy that we all love. I must provide credit to NinjaMicWZ for inspiring me in his first False Idols level for the theme of Surreal Suicide. Anyway, I have recorded the level and provided some commentary, so feel free to check out my video of Surreal Suicide: Surreal Suicide Video Preview http://www.youtube.com/watch?v=A7oNwLsmsSw I truly hope you guys enjoy this level and provide some feedback. I'm certainly willing to return the gesture with feedback on your levels, too! | 2010-05-25 02:14:00 Author: obsoleteXeo Posts: 134 |
I'd actually like to see another side of our cuddly hero! I'll check it out, and leave some feedback later! | 2010-05-25 02:18:00 Author: standby250 Posts: 1113 |
Alright, cool! Standby250, would you like some feedback on your level(s)? ALSO, EVERYONE: I'm considering recording your levels and uploading bits and pieces of them with feedback as commentary to give you guys your share of attention and feedback, criticism, or what have you. I may or may not do this, and if I do, it will be for levels that I enjoy playing. However, I will promise that I will provide in-depth feedback for all levels, regardless if I record them for YouTube or not. This is all very exciting for me, as my first two levels were published when the game was new and I was messing around. I've been with LBPCentral for a long time, but I've never been able to do this, so I'm both anxious and nervous at how people will view this level. | 2010-05-25 02:29:00 Author: obsoleteXeo Posts: 134 |
I played this, and wow. Not only is the gameplay unique and impressive, or the landscapes so beautiful, but we actually get a deep stroyline alongside it! I was impressed that you thought about the things that sackboy must do to survive (e.g. kill, and respawn multiple times) You've actually made me feel emotions with this level, which LBP has never really done before - not on this scale anyway. Very impressive - the end I found quite saddening! Just a note - the boss at the beginning has one of the emitters showing - so you might wanna fix that. Apart from that, and automatic heart and five star rating. I really hope you get more plays - this level deserves it! You've obviously put a lot of thought into it! If you want to leave some feedback on my level - go ahead. The link is in my sig - (Tunnel Vision) Well done! *wipes tear from eye* | 2010-05-25 02:44:00 Author: standby250 Posts: 1113 |
Thanks! I didn't expect that much praise so early on after publishing, but I appreciate your feedback. And thanks for pointing out the emitter visibility. I did not detect that. Also, I'm going to make some other changes tonight, so expect the final revisions to be finished by tomorrow morning. These changed will include player interactivity with speech bubbles in the beginning to control the time of them (for different reading speeds) and a revised leaderboard area. Standby250, I'll have feedback for your level tomorrow. I'm excited to play it. | 2010-05-25 03:47:00 Author: obsoleteXeo Posts: 134 |
The beginning had great landscaping and design but after the boss fight the lighting stayed dark and I couldn't see anything, I just swam to the right hoping for a global light change but it just kept going, did I miss a light change? or was I supposed to land in the water at all? I'm trying it again but perhaps someone else will have the same issues on their first play through without watching the video? after 2nd playthrough: Alright, so I've played it twice now and it appears I fell into a glitch, is it fixable? or maybe I'm just cursed =P Yes quite enjoyable, I'm going to heart, glitch aside, it was well done. | 2010-05-25 06:09:00 Author: ElementalPenguin Posts: 83 |
Elemental, can you please explain how it was that you glitched? It's quite possible it was after the paintinator section, and maybe you fell through somewhere. If so, I'd like to know how you did that so I can fix it. Also, I want to thank you for playing it again despite the glitch. Most people would quit and leave the level with that thought in mind, but I'm certainly glad that you played it again! I'm also open to give you some feedback on your levels, if you'd like. Anyway, I'm actually happy that you posted, Elemental, because I otherwise wouldn't have known there was a glitch. I've played through it several times and had my friends test it, but I've never come across a "get out of the level" area...if that makes sense. | 2010-05-25 06:14:00 Author: obsoleteXeo Posts: 134 |
I left my feedback with you personally about some minor recommendations - next time I play I hope not to be so distracted (wife wanted to watch 24) - but I hope to be able to read the story a bit better next time around. Looking forward to trying it again. | 2010-05-25 06:14:00 Author: CYMBOL Posts: 1230 |
Hopefully the next time you play, the level will have undergone some good changes, and also fixed the glitch Elemental discussed. | 2010-05-25 06:40:00 Author: obsoleteXeo Posts: 134 |
About to attempt your level, then Il update my comment here. Okay this was pretty awesome, The begining at first was a little hard I couldnt figure out what to do :o. But then i found that secrret underwater cave and was good from there on. The visuals were really good with your use of lights. I felt it was a little short but that wasnt a big problem. The turtle was seriously well done, I couldnt figure out how you made his shell :d. Other then the shortness I cant think of any real prblems and Im glad you made this level Im looking forward to any more of your work! rated it 5stars and gave it a heart! F4f- The Dunes of Time by angiefaraarzi | 2010-05-25 07:30:00 Author: drei Posts: 158 |
Ok guys, I've changed several things in the level, so check it out! I'm actually going to play various levels right now for F4F. Thanks again for all the praise, suggestions, and criticisms everyone. | 2010-05-25 21:34:00 Author: obsoleteXeo Posts: 134 |
Great level! hearted 5 star. -its very short -could have more dialogue - could have a clue to press r1 at the start for people waiting in the darkness (maybe, happened to me) - not very challenging - could have more things going on - very straightforward - visually excellent, nice use of light, space and materials. -great mechanics -good... er.. sadness? could be more sadder though. eh...im just pickin at things, great level, not much bad to point out i'd appreciate feedback on my "spelunking for ore" level, (out today) its lengthy or short depends if you like scoring high and exploring | 2010-05-25 22:53:00 Author: MegaBlob Posts: 291 |
is this the results of the multipath, spaceship project or a small slice of it? wish i could play through this for ya... the scenery looks beautiful, and the bit of platforming you squeezed in seemed well done. I got the gist of the end... pretty slick; much better results, and it looks like your sackboy had a reason to look down and go down heh. shouts to sackboy's inferno 1 too right? i've seen level lighting go bonkers with peopls cams even on HD too. congrats on finishing this and on graduating... that IS a big deal. | 2010-05-25 23:21:00 Author: Unknown User |
Great level! | 2010-05-25 23:23:00 Author: zen513 Posts: 18 |
@ drei: I understand your opinion about the length. Due to the amount of materials and extensive use of lighting in the level, the thermometer rose rather quickly. However, in an unbiased manner, I enjoy the short length because it keeps things fresh. But, I nonetheless understand your opinion. But I appreciate your suggestions and good praise, and I'll be happy to play The Dunes of Time and give you some feedback. @MegaBlob: Thanks for the comments! And in the beginning, I may add a subtle hint in the speech bubbles, but hopefully at this point in LBP, people will know to press R1 when in doubt. Still, I think I'll add a small hint so people know what to do. And ya, I'll check out your level, too! @Ninja: Wow, I was surprised when I saw your post! Thanks for the comments, too. But this was a different project than the spaceship one. In fact, I'm trying to find a way to make the spaceship level work, but I'm not really sure what I will do with that. I also have built some interesting looking vehicles that I may include in a different level. So after I'm done supporting Surreal Suicide, I'm not really sure what I'm going to do. But thanks for your feedback on the video. I wish you could play it. Do you think you'll be able to play LBP2? Oh, and I edited the first post to correct my inspiration to "False Idols." I posted the "Lost Idols" by memory since I was thinking of it when I was creating. @zen513: Thanks! | 2010-05-26 00:50:00 Author: obsoleteXeo Posts: 134 |
Greeat level! Nice story. I love story levels. I liked how the level had a surreal feeling at the beginning of the level, it reminded me of those horrible quality fantasy movies. And I HATE those movies. But nonetheless, I actually liked what you did to it. It was kind of short, and the "boss" wasn't all that good, sometimes I would keep shooting at one turret until I found out that it was already deactivated. There's no sign that you deactivated the turret except the fact that it stops shooting. DX Maybe you can add like a little sound effect showing that you killed the turret. Anyway, the beginning WAS kind of boring, it was just pure dialogue and blackness. But still, I really liked the level. Will there be a second? I gave it :star::star::star::star::star:, bumping it up to 4 stars. Anywho, since it seems you like to make story levels, check out my new series, which has a deep story^^ Farewell Ruins of the Moon: Chapter One (https://lbpcentral.lbp-hub.com/index.php?t=26787-Farewell-Ruins-of-the-Moon-Chapter-One) by AbstractSam? Thanks. Don't forget to leave feedback. xD | 2010-05-26 22:16:00 Author: AbstractSam Posts: 332 |
Sorry, I'm new to this whole lbp central forum thing, I should have checked the threads I posted in. Yes it was after the part with the paintinator that I fell under the level into the water, however I have played to that part 5 times and have not been able to replicate the results. Chances are it's a 1/100 chance you'll fall into it, it's nothing to concern yourself with. Sorry for the late response. Good level again btw. | 2010-05-27 04:59:00 Author: ElementalPenguin Posts: 83 |
I loved how dark the level was. I was expecting more killing though, and maybe more red mixed in. He talks about how all this killing is unraveling him so I thought there would be a lot more enemies to fight. Maybe you should put that into the next one. I look forward to playing any sequels you make. | 2010-05-27 05:07:00 Author: Luck_Mod Posts: 11 |
Thanks for all the comments, everyone! And I apologize if I haven't provided timely feedback, BUT I am playing the levels right now and will have feedback up either tonight or early tomorrow morning. So, be patient and I'll give you guys some in-depth comments. But ya, I actually agree, Luck_Mod. If I had more space on the thermometer (it's surprisingly almost filled up), then I would add on those details by showing more killing and whatnot. BUT...that could be saved for a sequel. @AbstractSame: sure, I'll check out your series tonight! And ya, I agree on the boss part, so next time I'm in create mode I will add a sound when destroyed. Thanks for the comments! @ElementalPenguin: ok, sounds good. | 2010-05-27 05:29:00 Author: obsoleteXeo Posts: 134 |
Really enjoyed this level. It's got nice fluid gameplay, good visuals and a weird and slightly creep story. The great dynamic lighting gives the level a lot of atmosphere and flavour. I really liked the unusual combination of materials you used for the red caves: looks fantastic. Nice weird creatures. Also, I like levels where you have to search around for the way to progress. Things like the underwater cave at the beginning, with the turtle and the cloud. And how you can swing between the pillars on the front and back layers, although it looks like it's solid wall. Clever little ideas, well implemented. Also a very cool ending (Would it be crazy to clamour for a sequel after this ? I found one small glitch. It's possible to get stuck if the boss shoots you before you can trigger the save point; you then respawn outside the bosschamber and can't re-enter. Also at the scores I couldn't quite read the scores because of the lighting. All in all: top-notch level, very enjoyable although it's about a suicide. If you've got the time for 4F4 it would be great if you could take a look at my newest level, The Strange Denizens of Interzone. | 2010-05-27 06:38:00 Author: pickled-punk Posts: 598 |
Really enjoyed this level. It's got nice fluid gameplay, good visuals and a weird and slightly creep story. The great dynamic lighting gives the level a lot of atmosphere and flavour. I really liked the unusual combination of materials you used for the red caves: looks fantastic. Nice weird creatures. Also, I like levels where you have to search around for the way to progress. Things like the underwater cave at the beginning, with the turtle and the cloud. And how you can swing between the pillars on the front and back layers, although it looks like it's solid wall. Clever little ideas, well implemented. Also a very cool ending (Would it be crazy to clamour for a sequel after this ? I found one small glitch. It's possible to get stuck if the boss shoots you before you can trigger the save point; you then respawn outside the bosschamber and can't re-enter. Also at the scores I couldn't quite read the scores because of the lighting. All in all: top-notch level, very enjoyable although it's about a suicide. If you've got the time for 4F4 it would be great if you could take a look at my newest level, The Strange Denizens of Interzone. I really enjoyed reading your comments, pickled-punk. I really appreciate your feedback. And yes, I will return the gesture by playing your level and giving you some praise and suggestions. But, if you happen to read this, could you explain the boss glitch more clearly? I've read a comment similar to that, but it seems to happen on rare occasion. Basically, I'm just wondering how you triggered the glitch. And also, I've messed around with the leaderboard quite a bit, and at this point I feel that the lighting works well with the theme. I do, however, understand your concern. I may reduce it a bit. I'm always changing things, so this very well may happen. And ya, I probably will create a sequel. I've gotten some great feedback thus far, and I know what I did right, but I also know the areas in which I need to improve. So, I hopefully can create something that can please more people. Still, I've gotten some good comments, and I'm happy with how the community is treating Surreal Suicide. And thanks again. In-depth comments like yours, whether positive or negative, are very much appreciated and enjoyed. | 2010-05-27 07:03:00 Author: obsoleteXeo Posts: 134 |
Hey, everyone. I feel kinda bad for double posting, but I read Killian's thread and I saw that posting about substantial changes are ok. And so, I want to inform people that I'm pretty certain that the boos glitch is now resolved. I changed some things and it should hopefully not happen again. Also, thanks to AbstractSam, I have added sound effects notifying the player when they have deactivated parts of the boss that shoot plasma. These changes will hopefully make the boss section better. In addition, I've lowered the lighting at the leaderboard, and I've also made the speech bubbles in the beginning interactive, but the big key is that I added a speech bubble that subtly informs the player to press R1 while still advancing the story. In addition, I've added some sound effects in the beginning that highlight the theme of the level, and I've also changed a couple camera zones and reduced the lag. Basically, I'm posting because there's only a few days for Surreal Suicide to remain on Cool Pages, but I feel that I've revised the level to the point that I feel it's almost where I want it to be in terms of polish. I also want to remind everyone that I'm still contributing to F4F and that I will provide some detailed feedback for all levels. Thanks again for the support of Surreal Suicide in general. It's comforting knowing that a good portion of people enjoy my level and that some have been touched emotionally. -xeo | 2010-05-28 04:45:00 Author: obsoleteXeo Posts: 134 |
But, if you happen to read this, could you explain the boss glitch more clearly? The boss-glitch. This is how it went the first time: I got killed by running underneath the boss and getting hit by a green plasma-bolt. The save-point behind the paint-gun wasn't triggered yet, so I respawned outside the boss-chamber. (The save-point where you first meet the crazy flying creature.) There's a green block that makes it impossible to re-enter the boss-chamber. But seems like you fixed that problem already. I replayed the level twice and didn't encounter the problem again. The soundeffects to your boss are also a good addition. And, forgot to mention that in my feedback, very cool button. | 2010-05-28 07:33:00 Author: pickled-punk Posts: 598 |
The boss-glitch. This is how it went the first time: I got killed by running underneath the boss and getting hit by a green plasma-bolt. The save-point behind the paint-gun wasn't triggered yet, so I respawned outside the boss-chamber. (The save-point where you first meet the crazy flying creature.) There's a green block that makes it impossible to re-enter the boss-chamber. But seems like you fixed that problem already. I replayed the level twice and didn't encounter the problem again. The soundeffects to your boss are also a good addition. And, forgot to mention that in my feedback, very cool button. Oh, ok. That makes much more sense. Ok, I can tweak some things to make sure that doesn't happen. See, I kept on thinking the problem was after players defeat the boss and the new checkpoint wasn't triggering. But this makes things easier to fix. Thanks! I'll have feedback for your level soon, pickled-punk. | 2010-05-28 15:20:00 Author: obsoleteXeo Posts: 134 |
Amazing level. It had an unique atmosphere and gameplay and so much guessing on what you should do next. The level felt short, the boss is the same old thing we saw in some levels, and the headless guy is creepy, but the turtle design is awesome and what really matter the most in this level is the visuals and platforming. Good work and congrats on the spotlight. If you can, play and F4F my new level "The Hero Chronicles LV2 Twilight Towers". | 2010-05-31 04:26:00 Author: JustinArt Posts: 1314 |
Yeah sure! And thanks for the comments. I have a few more F4F's to do, and I still need to record a video soon for AbstractSam's level. | 2010-05-31 20:15:00 Author: obsoleteXeo Posts: 134 |
Amazing level, the great use of the corner edit tool is totally seen in this great adventure, keep up! | 2010-06-04 00:19:00 Author: ferrrch Posts: 429 |
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