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Infinity Spires - HARD

Archive: 20 posts


Infinity Spires - HARDSLS10
A grueling, tear-inducing, mind-wrenching platforming challenge the likes of which have never been seen before. Swing, hang, and run in this gauntlet of timing, skill, and luck. Not for the weak.
This'll probably be my last level - I'm dry at the moment in terms of ideas. Kinda blah because I suck at StarCraft 2's beta. Guh.

At any rate, enjoy this, comment, do whatever. I really don't care.
2010-05-25 00:49:00

Author:
SLS10
Posts: 1129


I want some pictures

Like any of your levels, it'll be very good!
I'll play it asap and I'll be back with feedback
2010-05-25 00:54:00

Author:
Chump
Posts: 1712


I want some pictures

Like any of your levels, it'll be very good!
I'll play it asap and I'll be back with feedback

Well you're not getting any pictures. I thought it was an established fact that I don't post pictures.

...But still, I might. Enjoy.
2010-05-25 00:58:00

Author:
SLS10
Posts: 1129


... You mean you made another level before making that minigame? Ah joy >_<2010-05-25 01:06:00

Author:
RockSauron
Posts: 10882


Alrighty, finally finished that. Just a few things. There's a magnetic switch visible on the last elevator, don't know if that's on purpose. Also, on the yellow grabby things that spin you 180, the ones with electricity on top kept killing me randomly. I would add a little non-electrified material on either side of the electricity, so the player still can't stand on it, but won't be killed by it while spinning.

I five starred and hearted.
2010-05-25 01:50:00

Author:
thekevinexpress
Posts: 256


I almost beat it with 3 players, almost.
Lucky me, I had a sneak peek into this level and I must say the finished product is good! Really good!
THE ONLY THING IS... those Tap R1 bars were annoying! XD
I had fun though
:star::star::star::star::star: and a lovely <3
2010-05-25 23:02:00

Author:
Chump
Posts: 1712


Three players? Bwahahahaahahaaaa... The mere thought amuses me.

...Should I make a multiplayer version? Worth consideration...
2010-05-25 23:21:00

Author:
SLS10
Posts: 1129


if you make a multi, MOAR CHECKPOINTS PLLEEAASSEE 2010-05-25 23:51:00

Author:
Chump
Posts: 1712


It's finally published!? Does it still have my point combos in it? 2010-05-26 13:02:00

Author:
Holguin86
Posts: 875


Hi-

First off, I really like the level badge, it's very pretty. I like the tough platforming, along with the clean-cut visuals. The bubble placement seemed perfect. The yellow grab platforms that rotate when you grab are awesome. I think there should be a checkpoint right before the yellow grab things where you tap R1. It's easy to agree that this level is hard, but still at the same time in a decent way fun and entertaining. I think the name for this level fit perfectly in every way, I felt like the level would never end. I finished in third place on the scoreboard with 4,235.

I rated it :star::star::star::star::star: and <3ed.
2010-05-26 23:06:00

Author:
X-FROGBOY-X
Posts: 1800


Wow this is definitely a had challenge word playing, i hope you keep up creating more levels.2010-05-27 00:14:00

Author:
ferrrch
Posts: 429


I made it through with three players Your kicking my butt with this one SLS but it's good fun! Glad to see you finished it. Hope you come back to creating though. I've always liked your plaforming style 5 stars & hearted.

EDIT: Just ran through single player in time mode. 95,000+ love it!
2010-05-27 07:45:00

Author:
Morgana25
Posts: 5983


Great level, but I gave up on the wall jumper things with the yellow grabbies.They kept squishing me. Put another bit of material underneath the grabbie to stop this.

Also, music didn't fit. I'd try something less "zen" because the level is more actiony, I'd start with the Islands music for the water section at the start then change it to something more exciting. Not a fan of the messy red gas, thin lines of white gas would look alot better.
2010-05-27 08:03:00

Author:
Unknown User


Hello there, don't listen to any of these naysayers, just listen to me: don't change the music or gas color or yellow grab things or yellow 180 spin deals & don't add any checkpoints; its fine the way it is, I beat it & it really wasn't too hard, I would've got a higher score but half the time I was playing it with someone else who kept slowing me down.

Single player time mode score: 130,218!
2010-05-27 15:52:00

Author:
ApeCheese
Posts: 369


Hm. This thread has already fallen to page 2.

S'okay, though. Natural cycle of life and death in the forums.

...oh, wait. I just intervened.
2010-05-28 04:33:00

Author:
SLS10
Posts: 1129


sounds interesting. I don't get around to actually playing much, but i have the holiday off so i'll give this one a go if i get a chance.2010-05-28 07:41:00

Author:
Deftmute
Posts: 730


This level p'd me off enough to comment. the difficulty was hard ( less than bunker hard/not too hard) up to the point where the first grabby r1 yellow thing boosted up to the two 180 things. it took me a while to get the hang of it and it was grand, but then there was the r1 grabby boost thing beside "tap r1". i thought it was the same thing, but it decided to repeatedly throw me off the side by tapping. i was confused as to why it acted differently and didnt just do what i told it to. I did it before, why wouldn't it work? i was patient enough to restart the level earlier cos my score was bad but then this came along and actually made me really mad and quit.
Loved the visuals and whatnot, they were sweet. I'm not hoping the difficulty will be turned down, i actually like difficult levels but like that tappy bit was just bad.

maybe when i've cooled down i'll try again.
2010-06-02 22:11:00

Author:
MegaBlob
Posts: 291


Okay, i've played this level to the point i'm actually getting pretty good. but my first couple times playing, it took me to the edge of anger... the first time i played it was with morgana.

This level has such a great amount of difficulty that i'm addicted!
If a player wants to learn how to get past obsticles faster and with no deaths, they need to play this level over and over.
I've played it about... 20 times, never stopping till i get to the end, and at one point i actually started inviting people and making it a training course.

It has great detail, great obsticles, and overal a great amount of difficulty.
5 stars, hearted and put on my "Wicked" list!

Great level
2010-06-02 22:19:00

Author:
Joshofsouls
Posts: 1569


I take it all back.
your level annoyed me enough to beat it then come back again and get 2nd place.
well done apecheese great score!
there's a real sense of accomplishment unlike a lot of levels, but its not without its fair share of pure frustration

good work, A+
2010-06-05 14:24:00

Author:
MegaBlob
Posts: 291


GRAVEL and I played through this from beginning to end, with all the lag from an overseas connection.

We were pretty chuffed by the end.

Notably the obstacles that faired the worst under extreme lag were the tiny triangle spinny flippers with electric on the top, they were a bit tetchy but you can't help that.
2010-06-05 14:36:00

Author:
Asbestos101
Posts: 1114


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